Replace more byte values with text.

hg-commit-id: aafedf1b0032
This commit is contained in:
IIMarckus 2011-12-18 23:59:46 -07:00
parent f37017558c
commit 35a33bf3d7
2 changed files with 236 additions and 47 deletions

View file

@ -1507,7 +1507,7 @@ OakSpeech: ; 6115
ld bc,$1300
call IntroPredef3B ; displays Oak pic?
call FadeInIntroPic
ld hl,HelloWelcomeText
ld hl,OakSpeechText1
call PrintText ; prints text box
call GBFadeOut2
call ClearScreen
@ -1518,7 +1518,7 @@ OakSpeech: ; 6115
ld hl,$C3F6 ; position on tilemap the pic is displayed
call $1384 ; displays pic?
call MovePicLeft
ld hl,WorldFilledWithText
ld hl,OakSpeechText2
call PrintText ; Prints text box
call GBFadeOut2
call ClearScreen
@ -1526,7 +1526,7 @@ OakSpeech: ; 6115
ld bc,$0400 ; affects the position of the player pic
call IntroPredef3B ; displays player pic?
call MovePicLeft
ld hl,FirstWhatIsYourNameText
ld hl,IntroducePlayerText
call PrintText
call $695D ; brings up NewName/Red/etc menu
call GBFadeOut2
@ -1535,7 +1535,7 @@ OakSpeech: ; 6115
ld bc,$1300
call IntroPredef3B ; displays rival pic
call FadeInIntroPic
ld hl,ThisIsMyGrandsonText
ld hl,IntroduceRivalText
call PrintText
call $69A4
Function61BC:
@ -1548,7 +1548,7 @@ Function61BC:
ld a,[$D72D]
and a
jr nz,.next\@
ld hl,YourOwnLegendText
ld hl,OakSpeechText3
call PrintText
.next\@ ld a,[$FFB8]
push af
@ -1598,16 +1598,23 @@ Function61BC:
call DelayFrames
call GBFadeOut2
jp ClearScreen
HelloWelcomeText:
db $17,$25,$64,$22,$50 ; "Hello welcome to the world of pokemon ..."
WorldFilledWithText:
db $17,$7F,$64,$22,$14,$17,$B3,$64,$22,$50 ; "This world is filled with creatures ..."
FirstWhatIsYourNameText:
db $17,$19,$65,$22,$50 ; "First, what is your name?"
ThisIsMyGrandsonText:
db $17,$34,$65,$22,$50 ; "This is my grandson ..."
YourOwnLegendText:
db $17,$97,$65,$22,$50 ; "Ninten! Your very own legend ..."
OakSpeechText1:
TX_FAR _OakSpeechText1
db "@"
OakSpeechText2:
TX_FAR _OakSpeechText2A
db $14
TX_FAR _OakSpeechText2B
db "@"
IntroducePlayerText:
TX_FAR _IntroducePlayerText
db "@"
IntroduceRivalText:
TX_FAR _IntroduceRivalText
db "@"
OakSpeechText3:
TX_FAR _OakSpeechText3
db "@"
FadeInIntroPic:
ld hl,IntroFadePalettes
@ -4181,7 +4188,7 @@ PalletTownText1:
jp $24D7
OakAppearsText:
db $17,$45,$42,$29 ; “Hey! Wait! Dont go out!…”
TX_FAR _OakAppearsText
db 8
ld c,10
call DelayFrames
@ -4195,25 +4202,32 @@ OakAppearsText:
jp $24D7
OakWalksUpText:
db $17,$64,$42,$29,$50 ; “Its unsafe! Wild Pokémon…”
TX_FAR _OakWalksUpText
db "@"
PalletTownText2: ; girl
db $17,$DC,$42,$29,$50 ; “Im raising Pokémon too!…”
TX_FAR _PalletTownText2
db "@"
PalletTownText3: ; fat man
db $17,$1D,$43,$29,$50 ; “Technology is incredible!…”
TX_FAR _PalletTownText3
db "@"
PalletTownText4: ; sign by lab
db $17,$74,$43,$29,$50 ; “Oak Pokémon Research Lab”
TX_FAR _PalletTownText4
db "@"
PalletTownText5: ; sign by fence
db $17,$8B,$43,$29,$50 ; “Pallet Town: Shades of your journey…”
TX_FAR _PalletTownText5
db "@"
PalletTownText6: ; sign by Reds house
db $17,$B6,$43,$29,$50 ; “Reds House”
TX_FAR _PalletTownText6
db "@"
PalletTownText7: ; sign by Blues house
db $17,$C1,$43,$29,$50 ; “Blues House”
TX_FAR _PalletTownText7
db "@"
INCBIN "baserom.gbc",$18FF1,$1B2F-$FF1
@ -4285,19 +4299,26 @@ BluesHouseText1:
jp $24D7
DaisyInitialText:
db $17,$3C,$4C,$25,$50 ; “Hi! Blue is out…”
DaisyOfferMapText: ; 5BAF
db $17,$5D,$4C,$25,$50 ; “Grandpa asked you to run an errand?…”
GotMapText: ; 5BB4
db $17,$9C,$4C,$25,$11,$50 ; “Red got a Town Map!”
DaisyBagFullText: ; 5BBA
db $17,$AD,$4C,$25,$50 ; “You have too much stuff with you.”
DaisyUseMapText: ; 5BBF
db $17,$D0,$4C,$25,$50 ; “Use the Town Map to…”
BluesHouseText2: ; 5BC4
db $17,$FD,$4C,$25,$50 ; “Pokémon are living things!…”
BluesHouseText3: ; the map on the table, which Daisy gives the player
db $17,$3B,$4D,$25,$50 ; “Its a big map!…”
TX_FAR _DaisyInitialText
db "@"
DaisyOfferMapText:
TX_FAR _DaisyOfferMapText
db "@"
GotMapText:
TX_FAR _GotMapText
db $11,"@"
DaisyBagFullText:
TX_FAR _DaisyBagFullText
db "@"
DaisyUseMapText:
TX_FAR _DaisyUseMapText
db "@"
BluesHouseText2: ; Daisy, walking around
TX_FAR _BluesHouseText2
db "@"
BluesHouseText3: ; map on table
TX_FAR _BluesHouseText3
db "@"
BluesHouseObject:
db $0A ; border tile
@ -6565,7 +6586,7 @@ Function674B: ; 674B
AIBattleWithdrawText:
TX_FAR _AIBattleWithdrawText
TX_NULL
db "@"
AIUseFullHeal:
call $669B
@ -6691,7 +6712,7 @@ AIPrintItemUse_:
AIBattleUseItemText:
TX_FAR _AIBattleUseItemText
TX_NULL
db "@"
INCBIN "baserom.gbc",$3A849,$3B05C - $3A849
@ -9382,7 +9403,8 @@ RedsHouse1FText1: ; Mom
jp $24D7
MomWakeUpText:
db $17,$07,$4B,$25,$50 ; “All boys leave home some day…”
TX_FAR _MomWakeUpText
db "@"
MomHealPokemon:
ld hl,MomHealText1
@ -9406,9 +9428,11 @@ MomHealPokemon:
jp PrintText
MomHealText1:
db $17,$6D,$4B,$25,$50 ; "Red! You should take a quick rest…"
TX_FAR _MomHealText1
db "@"
MomHealText2:
db $17,$94,$4B,$25,$50 ; “Oh good! …”
TX_FAR _MomHealText2
db "@"
RedsHouse1FText2: ; TV
db 8
@ -9422,10 +9446,12 @@ RedsHouse1FText2: ; TV
jp $24D7
StandByMeText:
db $17,$D7,$4B,$25,$50 ; “Four boys are walking…”
TX_FAR _StandByMeText
db "@"
TVWrongSideText:
db $17,$29,$4C,$25,$50 ; “Oops, wrong side.”
TX_FAR _TVWrongSideText
db "@"
RedsHouse1FObject:
db $0A ; border tile
@ -9760,7 +9786,7 @@ RedsHouse2FScript2:
ret
RedsHouse2FTexts:
db $50
db "@"
RedsHouse2FObject:
db $0A ; border tile
@ -11096,7 +11122,54 @@ _AIBattleUseItemText:
dw $CFDA
db 0,"!",$58
INCBIN "baserom.gbc",$880EF,$2C0A
INCBIN "baserom.gbc",$880EF,$8A425 - $880EF
_OakSpeechText1:
db 0,"Hello there!",$4F
db "Welcome to the",$55
db "world of #MON!",$51
db "My name is OAK!",$4F
db "People call me",$55
db "the #MON PROF!",$58
_OakSpeechText2A:
db 0,"This world is",$4F
db "inhabited by",$55
db "creatures called",$55
db "#MON!@@"
_OakSpeechText2B:
db 0,$51,"For some people,",$4F
db "#MON are",$55
db "pets. Others use",$55
db "them for fights.",$51
db "Myself...",$51
db "I study #MON",$4F
db "as a profession.",$58
_IntroducePlayerText:
db 0,"First, what is",$4F
db "your name?",$58
_IntroduceRivalText:
db 0,"This is my grand-",$4F
db "son. He",$BD," been",$55
db "your rival since",$55
db "you were a baby.",$51
db "...Erm, what is",$4F
db "his name again?",$58
_OakSpeechText3:
db 0,$52,"!",$51
db "Your very own",$4F
db "#MON legend is",$55
db "about to unfold!",$51
db "A world of dreams",$4F
db "and adventures",$55
db "with #MON",$55
db "awaits! Let",$BD," go!",$57
INCBIN "baserom.gbc",$8A605,$8000 - $6605
SECTION "bank23",DATA,BANK[$23]
INCBIN "baserom.gbc",$8C000,$4000
@ -11105,7 +11178,75 @@ SECTION "bank24",DATA,BANK[$24]
INCBIN "baserom.gbc",$90000,$4000
SECTION "bank25",DATA,BANK[$25]
INCBIN "baserom.gbc",$94000,$4000
INCBIN "baserom.gbc",$94000,$B07
_MomWakeUpText:
db 0,"MOM: Right.",$4F
db "All boys leave",$55
db "home some day.",$55
db "It said so on TV.",$51
db "PROF.OAK, next",$4F
db "door, is looking",$55
db "for you.",$57
_MomHealText1:
db 0,"MOM: ",$52,"!",$4F
db "You should take a",$55
db "quick rest.",$58
_MomHealText2:
db 0,"MOM: Oh good!",$4F
db "You and your",$55
db "#MON are",$55
db "looking great!",$55
db "Take care now!",$57
_StandByMeText:
db 0,"There",$BD," a movie",$4F
db "on TV. Four boys",$55
db "are walking on",$55
db "railroad tracks.",$51
db "I better go too.",$57
_TVWrongSideText:
db 0,"Oops, wrong side.",$57
_DaisyInitialText:
db 0,"Hi ",$52,"!",$4F
db $53," is out at",$55
db "Grandpa",$BD," lab.",$57
_DaisyOfferMapText:
db 0,"Grandpa asked you",$4F
db "to run an errand?",$55
db "Here, this will",$55
db "help you!",$58
_GotMapText:
db 0,$52," got a",$4F,"@",1
dw $CF4B
db 0,"!@@"
_DaisyBagFullText:
db 0,"You have too much",$4F
db "stuff with you.",$57
_DaisyUseMapText:
db 0,"Use the TOWN MAP",$4F
db "to find out where",$55
db "you are.",$57
_BluesHouseText2:
db 0,"#MON are living",$4F
db "things! If they",$55
db "get tired, give",$55
db "them a rest!",$57
_BluesHouseText3:
db 0,"It",$BD," a big map!",$4F
db "This is useful!",$57
INCBIN "baserom.gbc",$94D5B,$4000 - $D5B
SECTION "bank26",DATA,BANK[$26]
INCBIN "baserom.gbc",$98000,$4000
@ -11117,7 +11258,54 @@ SECTION "bank28",DATA,BANK[$28]
INCBIN "baserom.gbc",$A0000,$4000
SECTION "bank29",DATA,BANK[$29]
INCBIN "baserom.gbc",$A4000,$4000
INCBIN "baserom.gbc",$A4000,$245
_OakAppearsText:
db 0,"OAK: Hey! Wait!",$4F
db "Don",$BE," go out!@@"
_OakWalksUpText:
db 0,"OAK: It",$BD," unsafe!",$4F
db "Wild #MON live",$55
db "in tall grass!",$51
db "You need your own",$4F
db "#MON for your",$55
db "protection.",$55
db "I know!",$51
db "Here, come with",$4F
db "me!",$57
_PalletTownText2:
db 0,"I",$E5," raising",$4F
db "#MON too!",$51
db "When they get",$4F
db "strong, they can",$55
db "protect me!",$57
_PalletTownText3:
db 0,"Technology is",$4F
db "incredible!",$51
db "You can now store",$4F
db "and recall items",$55
db "and #MON as",$55
db "data via PC!",$57
_PalletTownText4:
db 0,"OAK #MON",$4F
db "RESEARCH LAB",$57
_PalletTownText5:
db 0,"PALLET TOWN",$4F
db "Shades of your",$55
db "journey await!",$57
_PalletTownText6:
db 0,$52,$BD," house ",$57
_PalletTownText7:
db 0,$53,$BD," house ",$57
INCBIN "baserom.gbc",$A43CC,$4000 - $3CC
SECTION "bank2A",DATA,BANK[$2A]
INCBIN "baserom.gbc",$A8000,$4000

View file

@ -2,6 +2,7 @@ BEGIN {
FS = "\""
char["@"] = "$50"
char["#"] = "$54"
char[" "] = "$7F"
char["A"] = "$80"
char["B"] = "$81"