mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
H_CONSTANTNAMES -> hConstantNames
This commit is contained in:
parent
55bb99580e
commit
35deb77113
104 changed files with 1163 additions and 1164 deletions
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@ -308,7 +308,7 @@ LoadSubanimation:
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; sets the transform to the subanimation type if it's the enemy's turn
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GetSubanimationTransform1:
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ld b, a
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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and a
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ld a, b
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ret nz
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@ -319,7 +319,7 @@ GetSubanimationTransform1:
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; sets the transform to 2 (i.e. horizontal and vertical flip) if it's the player's turn
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; sets the transform to 0 (i.e. no transform) if it's the enemy's turn
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GetSubanimationTransform2:
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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and a
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ld a, 2 << 5
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ret z
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@ -421,7 +421,7 @@ MoveAnimation:
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ShareMoveAnimations:
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; some moves just reuse animations from status conditions
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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and a
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ret z
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@ -920,16 +920,16 @@ AnimationDelay10:
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; calls a function with the turn flipped from player to enemy or vice versa
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; input - hl - address of function to call
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CallWithTurnFlipped:
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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push af
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xor 1
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ld [H_WHOSETURN], a
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ld [hWhoseTurn], a
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ld de, .returnAddress
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push de
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jp hl
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.returnAddress
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pop af
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ld [H_WHOSETURN], a
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ld [hWhoseTurn], a
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ret
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; flashes the screen for an extended period (48 frames)
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@ -1133,7 +1133,7 @@ _AnimationWaterDroplets:
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AnimationSlideMonUp:
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; Slides the mon's sprite upwards.
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ld c, 7
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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and a
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coord hl, 1, 6
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coord de, 1, 5
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@ -1201,7 +1201,7 @@ _AnimationSlideMonUp:
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jr nz, .slideLoop
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; Fill in the bottom row of the mon pic with the next row's tile IDs.
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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and a
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coord hl, 1, 11
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jr z, .next
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@ -1370,7 +1370,7 @@ AnimationShowEnemyMonPic:
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AnimationShakeBackAndForth:
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; Shakes the mon's sprite back and forth rapidly. This is used in Double Team.
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; The mon's sprite disappears after this animation.
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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and a
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coord hl, 0, 5
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coord de, 2, 5
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@ -1418,7 +1418,7 @@ AnimationMoveMonHorizontally:
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; Shifts the mon's sprite horizontally to a fixed location. Used by lots of
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; animations like Tackle/Body Slam.
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call AnimationHideMonPic
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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and a
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coord hl, 2, 5
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jr z, .next
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@ -1434,7 +1434,7 @@ AnimationMoveMonHorizontally:
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AnimationResetMonPosition:
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; Resets the mon's sprites to be located at the normal coordinates.
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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and a
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ld a, 5 * SCREEN_WIDTH + 2
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jr z, .next
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@ -1446,7 +1446,7 @@ AnimationResetMonPosition:
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AnimationSpiralBallsInward:
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; Creates an effect that looks like energy balls spiralling into the
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; player mon's sprite. Used in Focus Energy, for example.
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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and a
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jr z, .playerTurn
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ld a, -40
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@ -1530,7 +1530,7 @@ AnimationSquishMonPic:
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ld c, 4
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.loop
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push bc
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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and a
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jr z, .playerTurn
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coord hl, 16, 0
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@ -1583,7 +1583,7 @@ _AnimationSquishMonPic:
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AnimationShootBallsUpward:
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; Shoots one pillar of "energy" balls upwards. Used in Teleport/Sky Attack
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; animations.
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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and a
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jr z, .playerTurn
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lb bc, 0, 16 * 8
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@ -1651,7 +1651,7 @@ _AnimationShootBallsUpward:
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AnimationShootManyBallsUpward:
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; Shoots several pillars of "energy" balls upward.
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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and a
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ld hl, UpwardBallsAnimXCoordinatesPlayerTurn
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ld a, $50 ; y coordinate for "energy" ball pillar
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@ -1743,7 +1743,7 @@ AnimationSlideMonDownAndHide:
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_AnimationSlideMonOff:
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; Slides the mon's sprite off the screen horizontally by e tiles and waits
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; [wSlideMonDelay] V-blanks each time the pic is slid by one tile.
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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and a
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jr z, .playerTurn
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coord hl, 12, 0
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@ -1758,7 +1758,7 @@ _AnimationSlideMonOff:
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.rowLoop ; iterates once for each row
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ld c, 8
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.tileLoop ; iterates once for each tile in the row
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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and a
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jr z, .playerTurn2
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call .EnemyNextTile
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@ -1821,7 +1821,7 @@ AnimationSlideMonHalfOff:
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jp Delay3
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CopyTempPicToMonPic:
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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and a
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ld hl, vBackPic ; player turn
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jr z, .next
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@ -1837,7 +1837,7 @@ AnimationWavyScreen:
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call BattleAnimCopyTileMapToVRAM
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call Delay3
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xor a
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ld [H_AUTOBGTRANSFERENABLED], a
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ld [hAutoBGTransferEnabled], a
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ld a, SCREEN_HEIGHT_PIXELS
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ld [hWY], a
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ld d, $80 ; terminator
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@ -1865,7 +1865,7 @@ AnimationWavyScreen:
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call SaveScreenTilesToBuffer2
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call ClearScreen
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ld a, 1
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ld [H_AUTOBGTRANSFERENABLED], a
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ld [hAutoBGTransferEnabled], a
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call Delay3
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call LoadScreenTilesFromBuffer2
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ld hl, vBGMap1
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@ -1898,7 +1898,7 @@ AnimationSubstitute:
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xor a
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ld bc, $0310
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call FillMemory
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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and a
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jr z, .playerTurn
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ld hl, SlowbroSprite ; facing down sprite
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@ -1937,7 +1937,7 @@ CopySlowbroSpriteData:
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jp FarCopyData2
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HideSubstituteShowMonAnim:
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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and a
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ld hl, wPlayerMonMinimized
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ld a, [wPlayerBattleStatus2]
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@ -1987,7 +1987,7 @@ AnimationTransformMon:
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ld [wChangeMonPicEnemyTurnSpecies], a
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ChangeMonPic:
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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and a
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jr z, .playerTurn
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ld a, [wChangeMonPicEnemyTurnSpecies]
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@ -2020,11 +2020,11 @@ ChangeMonPic:
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AnimationHideEnemyMonPic:
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; Hides the enemy mon's sprite
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xor a
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ld [H_AUTOBGTRANSFERENABLED], a
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ld [hAutoBGTransferEnabled], a
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ld hl, AnimationHideMonPic
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call CallWithTurnFlipped
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ld a, $1
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ld [H_AUTOBGTRANSFERENABLED], a
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ld [hAutoBGTransferEnabled], a
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jp Delay3
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InitMultipleObjectsOAM:
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@ -2050,7 +2050,7 @@ InitMultipleObjectsOAM:
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AnimationHideMonPic:
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; Hides the mon's sprite.
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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and a
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jr z, .playerTurn
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ld a, 12
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@ -2078,7 +2078,7 @@ ClearMonPicFromTileMap:
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; in order to show only a portion of the mon sprite.
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GetMonSpriteTileMapPointerFromRowCount:
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push de
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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and a
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jr nz, .enemyTurn
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ld a, 20 * 5 + 1
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@ -2166,7 +2166,7 @@ GetMoveSound:
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ld b, a
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call IsCryMove
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jr nc, .NotCryMove
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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and a
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jr nz, .next
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ld a, [wBattleMonSpecies] ; get number of current monster
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@ -2211,7 +2211,7 @@ IsCryMove:
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INCLUDE "data/moves/sfx.asm"
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CopyPicTiles:
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ld a, [H_WHOSETURN]
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ld a, [hWhoseTurn]
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and a
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ld a, $31 ; base tile ID of player mon sprite
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jr z, .next
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@ -2235,7 +2235,7 @@ CopyDownscaledMonTiles:
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CopyTileIDs_NoBGTransfer:
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xor a
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ld [H_AUTOBGTRANSFERENABLED], a
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ld [hAutoBGTransferEnabled], a
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; fall through
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; b = number of rows
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@ -2261,7 +2261,7 @@ CopyTileIDs:
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dec b
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jr nz, .rowLoop
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ld a, $1
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ld [H_AUTOBGTRANSFERENABLED], a
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ld [hAutoBGTransferEnabled], a
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pop hl
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ret
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@ -2624,9 +2624,9 @@ ShakeEnemyHUD_ShakeBG:
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BattleAnimCopyTileMapToVRAM:
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ld a, h
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ld [H_AUTOBGTRANSFERDEST + 1], a
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ld [hAutoBGTransferDest + 1], a
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ld a, l
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ld [H_AUTOBGTRANSFERDEST], a
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ld [hAutoBGTransferDest], a
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jp Delay3
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TossBallAnimation:
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@ -1,6 +1,6 @@
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BattleTransition:
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ld a, 1
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ld [H_AUTOBGTRANSFERENABLED], a
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ld [hAutoBGTransferEnabled], a
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call Delay3
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xor a
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ld [hWY], a
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@ -349,7 +349,7 @@ BattleTransition_Shrink:
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.loop
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push bc
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xor a
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ld [H_AUTOBGTRANSFERENABLED], a
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ld [hAutoBGTransferEnabled], a
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coord hl, 0, 7
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coord de, 0, 8
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ld bc, -SCREEN_WIDTH * 2
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@ -367,7 +367,7 @@ BattleTransition_Shrink:
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ld bc, 2
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call BattleTransition_CopyTiles2
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ld a, $1
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ld [H_AUTOBGTRANSFERENABLED], a
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ld [hAutoBGTransferEnabled], a
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ld c, 6
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call DelayFrames
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pop bc
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@ -381,7 +381,7 @@ BattleTransition_Shrink:
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BattleTransition_Split:
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ld c, SCREEN_HEIGHT / 2
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xor a
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ld [H_AUTOBGTRANSFERENABLED], a
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ld [hAutoBGTransferEnabled], a
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.loop
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push bc
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coord hl, 0, 16
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@ -496,7 +496,7 @@ BattleTransition_VerticalStripes:
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coord hl, 0, 0
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coord de, 1, 17
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xor a
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ld [H_AUTOBGTRANSFERENABLED], a
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ld [hAutoBGTransferEnabled], a
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.loop
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push bc
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push hl
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@ -535,7 +535,7 @@ BattleTransition_HorizontalStripes:
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coord hl, 0, 0
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coord de, 19, 1
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xor a
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ld [H_AUTOBGTRANSFERENABLED], a
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ld [hAutoBGTransferEnabled], a
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.loop
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push bc
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push hl
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@ -582,7 +582,7 @@ BattleTransition_FlashScreen:
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ld b, $3
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call BattleTransition_FlashScreen_
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xor a
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ld [H_AUTOBGTRANSFERENABLED], a
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ld [hAutoBGTransferEnabled], a
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ret
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BattleTransition_Circle_Sub1:
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@ -601,10 +601,10 @@ BattleTransition_Circle_Sub1:
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BattleTransition_TransferDelay3:
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ld a, 1
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ld [H_AUTOBGTRANSFERENABLED], a
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ld [hAutoBGTransferEnabled], a
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call Delay3
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xor a
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ld [H_AUTOBGTRANSFERENABLED], a
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ld [hAutoBGTransferEnabled], a
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ret
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; used for low level wild non-dungeon battles
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@ -101,16 +101,16 @@ PrintSendOutMonMessage:
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ld hl, GoText
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jr z, .printText
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xor a
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ld [H_MULTIPLICAND], a
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ld [hMultiplicand], a
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ld hl, wEnemyMonHP
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ld a, [hli]
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ld [wLastSwitchInEnemyMonHP], a
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ld [H_MULTIPLICAND + 1], a
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ld [hMultiplicand + 1], a
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ld a, [hl]
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ld [wLastSwitchInEnemyMonHP + 1], a
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ld [H_MULTIPLICAND + 2], a
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ld [hMultiplicand + 2], a
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ld a, 25
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ld [H_MULTIPLIER], a
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ld [hMultiplier], a
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call Multiply
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ld hl, wEnemyMonMaxHP
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ld a, [hli]
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@ -121,9 +121,9 @@ PrintSendOutMonMessage:
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rr b
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ld a, b
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ld b, 4
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ld [H_DIVISOR], a ; enemy mon max HP divided by 4
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ld [hDivisor], a ; enemy mon max HP divided by 4
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call Divide
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ld a, [H_QUOTIENT + 3] ; a = (enemy mon current HP * 25) / (enemy max HP / 4); this approximates the current percentage of max HP
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ld a, [hQuotient + 3] ; a = (enemy mon current HP * 25) / (enemy max HP / 4); this approximates the current percentage of max HP
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ld hl, GoText ; 70% or greater
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cp 70
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jr nc, .printText
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@ -179,14 +179,14 @@ PlayerMon2Text:
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dec hl
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ld a, [de]
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sub b
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ld [H_MULTIPLICAND + 2], a
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ld [hMultiplicand + 2], a
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dec de
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ld b, [hl]
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ld a, [de]
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sbc b
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ld [H_MULTIPLICAND + 1], a
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ld [hMultiplicand + 1], a
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ld a, 25
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ld [H_MULTIPLIER], a
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ld [hMultiplier], a
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call Multiply
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ld hl, wEnemyMonMaxHP
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ld a, [hli]
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@ -197,11 +197,11 @@ PlayerMon2Text:
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rr b
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ld a, b
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ld b, 4
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ld [H_DIVISOR], a
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ld [hDivisor], a
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call Divide
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pop bc
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pop de
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ld a, [H_QUOTIENT + 3] ; a = ((LastSwitchInEnemyMonHP - CurrentEnemyMonHP) / 25) / (EnemyMonMaxHP / 4)
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ld a, [hQuotient + 3] ; a = ((LastSwitchInEnemyMonHP - CurrentEnemyMonHP) / 25) / (EnemyMonMaxHP / 4)
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; Assuming that the enemy mon hasn't gained HP since the last switch in,
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; a approximates the percentage that the enemy mon's total HP has decreased
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; since the last switch in.
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@ -57,7 +57,7 @@ SlidePlayerAndEnemySilhouettesOnScreen:
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ld [wUpdateSpritesEnabled], a
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call Delay3
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xor a
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ld [H_AUTOBGTRANSFERENABLED], a
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ld [hAutoBGTransferEnabled], a
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ld b, $70
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ld c, $90
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ld a, c
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@ -83,7 +83,7 @@ SlidePlayerAndEnemySilhouettesOnScreen:
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dec c
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jr nz, .slideSilhouettesLoop
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ld a, $1
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ld [H_AUTOBGTRANSFERENABLED], a
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ld [hAutoBGTransferEnabled], a
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ld a, $31
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ld [hStartTileID], a
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coord hl, 1, 5
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@ -92,7 +92,7 @@ SlidePlayerAndEnemySilhouettesOnScreen:
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ld [hWY], a
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ld [rWY], a
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inc a
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ld [H_AUTOBGTRANSFERENABLED], a
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ld [hAutoBGTransferEnabled], a
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call Delay3
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ld b, SET_PAL_BATTLE
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call RunPaletteCommand
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||||
|
|
@ -266,7 +266,7 @@ EnemyRan:
|
|||
ld a, SFX_RUN
|
||||
call PlaySoundWaitForCurrent
|
||||
xor a
|
||||
ld [H_WHOSETURN], a
|
||||
ld [hWhoseTurn], a
|
||||
jpab AnimationSlideEnemyMonOff
|
||||
|
||||
WildRanText:
|
||||
|
|
@ -412,7 +412,7 @@ MainInBattleLoop:
|
|||
jr .playerMovesFirst
|
||||
.enemyMovesFirst
|
||||
ld a, $1
|
||||
ld [H_WHOSETURN], a
|
||||
ld [hWhoseTurn], a
|
||||
callab TrainerAI
|
||||
jr c, .AIActionUsedEnemyFirst
|
||||
call ExecuteEnemyMove
|
||||
|
|
@ -450,7 +450,7 @@ MainInBattleLoop:
|
|||
jp z, HandlePlayerMonFainted
|
||||
call DrawHUDsAndHPBars
|
||||
ld a, $1
|
||||
ld [H_WHOSETURN], a
|
||||
ld [hWhoseTurn], a
|
||||
callab TrainerAI
|
||||
jr c, .AIActionUsedPlayerFirst
|
||||
call ExecuteEnemyMove
|
||||
|
|
@ -470,7 +470,7 @@ MainInBattleLoop:
|
|||
HandlePoisonBurnLeechSeed:
|
||||
ld hl, wBattleMonHP
|
||||
ld de, wBattleMonStatus
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .playersTurn
|
||||
ld hl, wEnemyMonHP
|
||||
|
|
@ -495,7 +495,7 @@ HandlePoisonBurnLeechSeed:
|
|||
call HandlePoisonBurnLeechSeed_DecreaseOwnHP
|
||||
.notBurnedOrPoisoned
|
||||
ld de, wPlayerBattleStatus2
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .playersTurn2
|
||||
ld de, wEnemyBattleStatus2
|
||||
|
|
@ -504,16 +504,16 @@ HandlePoisonBurnLeechSeed:
|
|||
add a
|
||||
jr nc, .notLeechSeeded
|
||||
push hl
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
push af
|
||||
xor $1
|
||||
ld [H_WHOSETURN], a
|
||||
ld [hWhoseTurn], a
|
||||
xor a
|
||||
ld [wAnimationType], a
|
||||
ld a, ABSORB
|
||||
call PlayMoveAnimation ; play leech seed animation (from opposing mon)
|
||||
pop af
|
||||
ld [H_WHOSETURN], a
|
||||
ld [hWhoseTurn], a
|
||||
pop hl
|
||||
call HandlePoisonBurnLeechSeed_DecreaseOwnHP
|
||||
call HandlePoisonBurnLeechSeed_IncreaseEnemyHP
|
||||
|
|
@ -571,7 +571,7 @@ HandlePoisonBurnLeechSeed_DecreaseOwnHP:
|
|||
.nonZeroDamage
|
||||
ld hl, wPlayerBattleStatus3
|
||||
ld de, wPlayerToxicCounter
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .playersTurn
|
||||
ld hl, wEnemyBattleStatus3
|
||||
|
|
@ -618,7 +618,7 @@ HandlePoisonBurnLeechSeed_DecreaseOwnHP:
|
|||
HandlePoisonBurnLeechSeed_IncreaseEnemyHP:
|
||||
push hl
|
||||
ld hl, wEnemyMonMaxHP
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .playersTurn
|
||||
ld hl, wBattleMonMaxHP
|
||||
|
|
@ -655,19 +655,19 @@ HandlePoisonBurnLeechSeed_IncreaseEnemyHP:
|
|||
ld [hl], a
|
||||
ld [wHPBarNewHP], a
|
||||
.noOverfullHeal
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
xor $1
|
||||
ld [H_WHOSETURN], a
|
||||
ld [hWhoseTurn], a
|
||||
call UpdateCurMonHPBar
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
xor $1
|
||||
ld [H_WHOSETURN], a
|
||||
ld [hWhoseTurn], a
|
||||
pop hl
|
||||
ret
|
||||
|
||||
UpdateCurMonHPBar:
|
||||
coord hl, 10, 9 ; tile pointer to player HP bar
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld a, $1
|
||||
jr z, .playersTurn
|
||||
|
|
@ -1177,7 +1177,7 @@ LinkBattleLostText:
|
|||
db "@"
|
||||
|
||||
; slides pic of fainted mon downwards until it disappears
|
||||
; bug: when this is called, [H_AUTOBGTRANSFERENABLED] is non-zero, so there is screen tearing
|
||||
; bug: when this is called, [hAutoBGTransferEnabled] is non-zero, so there is screen tearing
|
||||
SlideDownFaintedMonPic:
|
||||
ld a, [wd730]
|
||||
push af
|
||||
|
|
@ -1230,7 +1230,7 @@ SevenSpacesText:
|
|||
; slides the player or enemy trainer off screen
|
||||
; a is the number of tiles to slide it horizontally (always 9 for the player trainer or 8 for the enemy trainer)
|
||||
; if a is 8, the slide is to the right, else it is to the left
|
||||
; bug: when this is called, [H_AUTOBGTRANSFERENABLED] is non-zero, so there is screen tearing
|
||||
; bug: when this is called, [hAutoBGTransferEnabled] is non-zero, so there is screen tearing
|
||||
SlideTrainerPicOffScreen:
|
||||
ld [hSlideAmount], a
|
||||
ld c, a
|
||||
|
|
@ -1508,29 +1508,29 @@ TryRunningFromBattle:
|
|||
inc a
|
||||
ld [wNumRunAttempts], a
|
||||
ld a, [hli]
|
||||
ld [H_MULTIPLICAND + 1], a
|
||||
ld [hMultiplicand + 1], a
|
||||
ld a, [hl]
|
||||
ld [H_MULTIPLICAND + 2], a
|
||||
ld [hMultiplicand + 2], a
|
||||
ld a, [de]
|
||||
ld [hEnemySpeed], a
|
||||
inc de
|
||||
ld a, [de]
|
||||
ld [hEnemySpeed + 1], a
|
||||
call LoadScreenTilesFromBuffer1
|
||||
ld de, H_MULTIPLICAND + 1
|
||||
ld de, hMultiplicand + 1
|
||||
ld hl, hEnemySpeed
|
||||
ld c, 2
|
||||
call StringCmp
|
||||
jr nc, .canEscape ; jump if player speed greater than enemy speed
|
||||
xor a
|
||||
ld [H_MULTIPLICAND], a
|
||||
ld [hMultiplicand], a
|
||||
ld a, 32
|
||||
ld [H_MULTIPLIER], a
|
||||
ld [hMultiplier], a
|
||||
call Multiply ; multiply player speed by 32
|
||||
ld a, [H_PRODUCT + 2]
|
||||
ld [H_DIVIDEND], a
|
||||
ld a, [H_PRODUCT + 3]
|
||||
ld [H_DIVIDEND + 1], a
|
||||
ld a, [hProduct + 2]
|
||||
ld [hDividend], a
|
||||
ld a, [hProduct + 3]
|
||||
ld [hDividend + 1], a
|
||||
ld a, [hEnemySpeed]
|
||||
ld b, a
|
||||
ld a, [hEnemySpeed + 1]
|
||||
|
|
@ -1541,10 +1541,10 @@ TryRunningFromBattle:
|
|||
rr a
|
||||
and a
|
||||
jr z, .canEscape ; jump if enemy speed divided by 4, mod 256 is 0
|
||||
ld [H_DIVISOR], a ; ((enemy speed / 4) % 256)
|
||||
ld [hDivisor], a ; ((enemy speed / 4) % 256)
|
||||
ld b, $2
|
||||
call Divide ; divide (player speed * 32) by ((enemy speed / 4) % 256)
|
||||
ld a, [H_QUOTIENT + 2]
|
||||
ld a, [hQuotient + 2]
|
||||
and a ; is the quotient greater than 256?
|
||||
jr nz, .canEscape ; if so, the player can escape
|
||||
ld a, [wNumRunAttempts]
|
||||
|
|
@ -1554,15 +1554,15 @@ TryRunningFromBattle:
|
|||
dec c
|
||||
jr z, .compareWithRandomValue
|
||||
ld b, 30
|
||||
ld a, [H_QUOTIENT + 3]
|
||||
ld a, [hQuotient + 3]
|
||||
add b
|
||||
ld [H_QUOTIENT + 3], a
|
||||
ld [hQuotient + 3], a
|
||||
jr c, .canEscape
|
||||
jr .loop
|
||||
.compareWithRandomValue
|
||||
call BattleRandom
|
||||
ld b, a
|
||||
ld a, [H_QUOTIENT + 3]
|
||||
ld a, [hQuotient + 3]
|
||||
cp b
|
||||
jr nc, .canEscape ; if the random value was less than or equal to the quotient
|
||||
; plus 30 times the number of attempts, the player can escape
|
||||
|
|
@ -1754,7 +1754,7 @@ SendOutMon:
|
|||
ld hl, wEnemyBattleStatus1
|
||||
res USING_TRAPPING_MOVE, [hl]
|
||||
ld a, $1
|
||||
ld [H_WHOSETURN], a
|
||||
ld [hWhoseTurn], a
|
||||
ld a, POOF_ANIM
|
||||
call PlayMoveAnimation
|
||||
coord hl, 4, 11
|
||||
|
|
@ -1812,7 +1812,7 @@ DrawHUDsAndHPBars:
|
|||
|
||||
DrawPlayerHUDAndHPBar:
|
||||
xor a
|
||||
ld [H_AUTOBGTRANSFERENABLED], a
|
||||
ld [hAutoBGTransferEnabled], a
|
||||
coord hl, 9, 7
|
||||
lb bc, 5, 11
|
||||
call ClearScreenArea
|
||||
|
|
@ -1845,7 +1845,7 @@ DrawPlayerHUDAndHPBar:
|
|||
coord hl, 10, 9
|
||||
predef DrawHP
|
||||
ld a, $1
|
||||
ld [H_AUTOBGTRANSFERENABLED], a
|
||||
ld [hAutoBGTransferEnabled], a
|
||||
ld hl, wPlayerHPBarColor
|
||||
call GetBattleHealthBarColor
|
||||
ld hl, wBattleMonHP
|
||||
|
|
@ -1873,7 +1873,7 @@ DrawPlayerHUDAndHPBar:
|
|||
|
||||
DrawEnemyHUDAndHPBar:
|
||||
xor a
|
||||
ld [H_AUTOBGTRANSFERENABLED], a
|
||||
ld [hAutoBGTransferEnabled], a
|
||||
coord hl, 0, 0
|
||||
lb bc, 4, 12
|
||||
call ClearScreenArea
|
||||
|
|
@ -1895,9 +1895,9 @@ DrawEnemyHUDAndHPBar:
|
|||
.skipPrintLevel
|
||||
ld hl, wEnemyMonHP
|
||||
ld a, [hli]
|
||||
ld [H_MULTIPLICAND + 1], a
|
||||
ld [hMultiplicand + 1], a
|
||||
ld a, [hld]
|
||||
ld [H_MULTIPLICAND + 2], a
|
||||
ld [hMultiplicand + 2], a
|
||||
or [hl] ; is current HP zero?
|
||||
jr nz, .hpNonzero
|
||||
; current HP is 0
|
||||
|
|
@ -1908,45 +1908,45 @@ DrawEnemyHUDAndHPBar:
|
|||
jp .drawHPBar
|
||||
.hpNonzero
|
||||
xor a
|
||||
ld [H_MULTIPLICAND], a
|
||||
ld [hMultiplicand], a
|
||||
ld a, 48
|
||||
ld [H_MULTIPLIER], a
|
||||
ld [hMultiplier], a
|
||||
call Multiply ; multiply current HP by 48
|
||||
ld hl, wEnemyMonMaxHP
|
||||
ld a, [hli]
|
||||
ld b, a
|
||||
ld a, [hl]
|
||||
ld [H_DIVISOR], a
|
||||
ld [hDivisor], a
|
||||
ld a, b
|
||||
and a ; is max HP > 255?
|
||||
jr z, .doDivide
|
||||
; if max HP > 255, scale both (current HP * 48) and max HP by dividing by 4 so that max HP fits in one byte
|
||||
; (it needs to be one byte so it can be used as the divisor for the Divide function)
|
||||
ld a, [H_DIVISOR]
|
||||
ld a, [hDivisor]
|
||||
srl b
|
||||
rr a
|
||||
srl b
|
||||
rr a
|
||||
ld [H_DIVISOR], a
|
||||
ld a, [H_PRODUCT + 2]
|
||||
ld [hDivisor], a
|
||||
ld a, [hProduct + 2]
|
||||
ld b, a
|
||||
srl b
|
||||
ld a, [H_PRODUCT + 3]
|
||||
ld a, [hProduct + 3]
|
||||
rr a
|
||||
srl b
|
||||
rr a
|
||||
ld [H_PRODUCT + 3], a
|
||||
ld [hProduct + 3], a
|
||||
ld a, b
|
||||
ld [H_PRODUCT + 2], a
|
||||
ld [hProduct + 2], a
|
||||
.doDivide
|
||||
ld a, [H_PRODUCT + 2]
|
||||
ld [H_DIVIDEND], a
|
||||
ld a, [H_PRODUCT + 3]
|
||||
ld [H_DIVIDEND + 1], a
|
||||
ld a, [hProduct + 2]
|
||||
ld [hDividend], a
|
||||
ld a, [hProduct + 3]
|
||||
ld [hDividend + 1], a
|
||||
ld a, $2
|
||||
ld b, a
|
||||
call Divide ; divide (current HP * 48) by max HP
|
||||
ld a, [H_QUOTIENT + 3]
|
||||
ld a, [hQuotient + 3]
|
||||
; set variables for DrawHPBar
|
||||
ld e, a
|
||||
ld a, $6
|
||||
|
|
@ -1958,7 +1958,7 @@ DrawEnemyHUDAndHPBar:
|
|||
coord hl, 2, 2
|
||||
call DrawHPBar
|
||||
ld a, $1
|
||||
ld [H_AUTOBGTRANSFERENABLED], a
|
||||
ld [hAutoBGTransferEnabled], a
|
||||
ld hl, wEnemyHPBarColor
|
||||
|
||||
GetBattleHealthBarColor:
|
||||
|
|
@ -2469,13 +2469,13 @@ MoveSelectionMenu:
|
|||
|
||||
.writemoves
|
||||
ld de, wMovesString
|
||||
ld a, [hFlags_0xFFF6]
|
||||
ld a, [hFlagsFFF6]
|
||||
set 2, a
|
||||
ld [hFlags_0xFFF6], a
|
||||
ld [hFlagsFFF6], a
|
||||
call PlaceString
|
||||
ld a, [hFlags_0xFFF6]
|
||||
ld a, [hFlagsFFF6]
|
||||
res 2, a
|
||||
ld [hFlags_0xFFF6], a
|
||||
ld [hFlagsFFF6], a
|
||||
ret
|
||||
|
||||
.regularmenu
|
||||
|
|
@ -2595,10 +2595,10 @@ SelectMenuItem:
|
|||
call AddNTimes
|
||||
ld [hl], "▷"
|
||||
.select
|
||||
ld hl, hFlags_0xFFF6
|
||||
ld hl, hFlagsFFF6
|
||||
set 1, [hl]
|
||||
call HandleMenuInput
|
||||
ld hl, hFlags_0xFFF6
|
||||
ld hl, hFlagsFFF6
|
||||
res 1, [hl]
|
||||
bit 6, a
|
||||
jp nz, SelectMenuItem_CursorUp ; up
|
||||
|
|
@ -2825,7 +2825,7 @@ SwapMovesInMenu:
|
|||
|
||||
PrintMenuItem:
|
||||
xor a
|
||||
ld [H_AUTOBGTRANSFERENABLED], a
|
||||
ld [hAutoBGTransferEnabled], a
|
||||
coord hl, 0, 8
|
||||
ld b, 3
|
||||
ld c, 9
|
||||
|
|
@ -2847,7 +2847,7 @@ PrintMenuItem:
|
|||
ld hl, wCurrentMenuItem
|
||||
dec [hl]
|
||||
xor a
|
||||
ld [H_WHOSETURN], a
|
||||
ld [hWhoseTurn], a
|
||||
ld hl, wBattleMonMoves
|
||||
ld a, [wCurrentMenuItem]
|
||||
ld c, a
|
||||
|
|
@ -2891,7 +2891,7 @@ PrintMenuItem:
|
|||
predef PrintMoveType
|
||||
.moveDisabled
|
||||
ld a, $1
|
||||
ld [H_AUTOBGTRANSFERENABLED], a
|
||||
ld [hAutoBGTransferEnabled], a
|
||||
jp Delay3
|
||||
|
||||
DisabledText:
|
||||
|
|
@ -3043,7 +3043,7 @@ LinkBattleExchangeData:
|
|||
|
||||
ExecutePlayerMove:
|
||||
xor a
|
||||
ld [H_WHOSETURN], a ; set player's turn
|
||||
ld [hWhoseTurn], a ; set player's turn
|
||||
ld a, [wPlayerSelectedMove]
|
||||
inc a
|
||||
jp z, ExecutePlayerMoveDone ; for selected move = FF, skip most of player's turn
|
||||
|
|
@ -3252,7 +3252,7 @@ PrintGhostText:
|
|||
; print the ghost battle messages
|
||||
call IsGhostBattle
|
||||
ret nz
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr nz, .Ghost
|
||||
ld a, [wBattleMonStatus] ; player’s turn
|
||||
|
|
@ -3619,7 +3619,7 @@ CantMoveText:
|
|||
PrintMoveIsDisabledText:
|
||||
ld hl, wPlayerSelectedMove
|
||||
ld de, wPlayerBattleStatus1
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .removeChargingUp
|
||||
inc hl
|
||||
|
|
@ -3675,11 +3675,11 @@ HandleSelfConfusionDamage:
|
|||
xor a
|
||||
ld [wAnimationType], a
|
||||
inc a
|
||||
ld [H_WHOSETURN], a
|
||||
ld [hWhoseTurn], a
|
||||
call PlayMoveAnimation
|
||||
call DrawPlayerHUDAndHPBar
|
||||
xor a
|
||||
ld [H_WHOSETURN], a
|
||||
ld [hWhoseTurn], a
|
||||
jp ApplyDamageToPlayerPokemon
|
||||
|
||||
PrintMonName1Text:
|
||||
|
|
@ -3694,7 +3694,7 @@ PrintMonName1Text:
|
|||
MonName1Text:
|
||||
TX_FAR _MonName1Text
|
||||
TX_ASM
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld a, [wPlayerMoveNum]
|
||||
ld hl, wPlayerUsedMove
|
||||
|
|
@ -3818,7 +3818,7 @@ INCLUDE "data/moves/grammar.asm"
|
|||
|
||||
PrintMoveFailureText:
|
||||
ld de, wPlayerMoveEffect
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .playersTurn
|
||||
ld de, wEnemyMoveEffect
|
||||
|
|
@ -3866,7 +3866,7 @@ PrintMoveFailureText:
|
|||
call PrintText
|
||||
ld b, $4
|
||||
predef PredefShakeScreenHorizontally
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr nz, .enemyTurn
|
||||
jp ApplyDamageToPlayerPokemon
|
||||
|
|
@ -4160,9 +4160,9 @@ GetDamageVarsForPlayerAttack:
|
|||
; in the case of a critical hit, reset the player's attack and the enemy's defense to their base values
|
||||
ld c, 3 ; defense stat
|
||||
call GetEnemyMonStat
|
||||
ld a, [H_PRODUCT + 2]
|
||||
ld a, [hProduct + 2]
|
||||
ld b, a
|
||||
ld a, [H_PRODUCT + 3]
|
||||
ld a, [hProduct + 3]
|
||||
ld c, a
|
||||
push bc
|
||||
ld hl, wPartyMon1Attack
|
||||
|
|
@ -4192,9 +4192,9 @@ GetDamageVarsForPlayerAttack:
|
|||
; in the case of a critical hit, reset the player's and enemy's specials to their base values
|
||||
ld c, 5 ; special stat
|
||||
call GetEnemyMonStat
|
||||
ld a, [H_PRODUCT + 2]
|
||||
ld a, [hProduct + 2]
|
||||
ld b, a
|
||||
ld a, [H_PRODUCT + 3]
|
||||
ld a, [hProduct + 3]
|
||||
ld c, a
|
||||
push bc
|
||||
ld hl, wPartyMon1Special
|
||||
|
|
@ -4281,7 +4281,7 @@ GetDamageVarsForEnemyAttack:
|
|||
push bc
|
||||
ld c, 2 ; attack stat
|
||||
call GetEnemyMonStat
|
||||
ld hl, H_PRODUCT + 2
|
||||
ld hl, hProduct + 2
|
||||
pop bc
|
||||
jr .scaleStats
|
||||
.specialAttack
|
||||
|
|
@ -4313,7 +4313,7 @@ GetDamageVarsForEnemyAttack:
|
|||
push bc
|
||||
ld c, 5 ; special stat
|
||||
call GetEnemyMonStat
|
||||
ld hl, H_PRODUCT + 2
|
||||
ld hl, hProduct + 2
|
||||
pop bc
|
||||
; if either the offensive or defensive stat is too large to store in a byte, scale both stats by dividing them by 4
|
||||
; this allows values with up to 10 bits (values up to 1023) to be handled
|
||||
|
|
@ -4371,9 +4371,9 @@ GetEnemyMonStat:
|
|||
ld bc, wEnemyMon2 - wEnemyMon1
|
||||
call AddNTimes
|
||||
ld a, [hli]
|
||||
ld [H_MULTIPLICAND + 1], a
|
||||
ld [hMultiplicand + 1], a
|
||||
ld a, [hl]
|
||||
ld [H_MULTIPLICAND + 2], a
|
||||
ld [hMultiplicand + 2], a
|
||||
pop bc
|
||||
pop de
|
||||
ret
|
||||
|
|
@ -4404,7 +4404,7 @@ CalculateDamage:
|
|||
; d: base power
|
||||
; e: level
|
||||
|
||||
ld a, [H_WHOSETURN] ; whose turn?
|
||||
ld a, [hWhoseTurn] ; whose turn?
|
||||
and a
|
||||
ld a, [wPlayerMoveEffect]
|
||||
jr z, .effect
|
||||
|
|
@ -4436,7 +4436,7 @@ CalculateDamage:
|
|||
.skipbp
|
||||
|
||||
xor a
|
||||
ld hl, H_DIVIDEND
|
||||
ld hl, hDividend
|
||||
ldi [hl], a
|
||||
ldi [hl], a
|
||||
ld [hl], a
|
||||
|
|
@ -4487,41 +4487,41 @@ CalculateDamage:
|
|||
|
||||
ld hl, wDamage
|
||||
ld b, [hl]
|
||||
ld a, [H_QUOTIENT + 3]
|
||||
ld a, [hQuotient + 3]
|
||||
add b
|
||||
ld [H_QUOTIENT + 3], a
|
||||
ld [hQuotient + 3], a
|
||||
jr nc, .asm_3dfd0
|
||||
|
||||
ld a, [H_QUOTIENT + 2]
|
||||
ld a, [hQuotient + 2]
|
||||
inc a
|
||||
ld [H_QUOTIENT + 2], a
|
||||
ld [hQuotient + 2], a
|
||||
and a
|
||||
jr z, .asm_3e004
|
||||
|
||||
.asm_3dfd0
|
||||
ld a, [H_QUOTIENT]
|
||||
ld a, [hQuotient]
|
||||
ld b, a
|
||||
ld a, [H_QUOTIENT + 1]
|
||||
ld a, [hQuotient + 1]
|
||||
or a
|
||||
jr nz, .asm_3e004
|
||||
|
||||
ld a, [H_QUOTIENT + 2]
|
||||
ld a, [hQuotient + 2]
|
||||
cp 998 / $100
|
||||
jr c, .asm_3dfe8
|
||||
cp 998 / $100 + 1
|
||||
jr nc, .asm_3e004
|
||||
ld a, [H_QUOTIENT + 3]
|
||||
ld a, [hQuotient + 3]
|
||||
cp 998 % $100
|
||||
jr nc, .asm_3e004
|
||||
|
||||
.asm_3dfe8
|
||||
inc hl
|
||||
ld a, [H_QUOTIENT + 3]
|
||||
ld a, [hQuotient + 3]
|
||||
ld b, [hl]
|
||||
add b
|
||||
ld [hld], a
|
||||
|
||||
ld a, [H_QUOTIENT + 2]
|
||||
ld a, [hQuotient + 2]
|
||||
ld b, [hl]
|
||||
adc b
|
||||
ld [hl], a
|
||||
|
|
@ -4573,7 +4573,7 @@ INCLUDE "data/battle/unused_critical_hit_moves.asm"
|
|||
CriticalHitTest:
|
||||
xor a
|
||||
ld [wCriticalHitOrOHKO], a
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld a, [wEnemyMonSpecies]
|
||||
jr nz, .handleEnemy
|
||||
|
|
@ -4584,7 +4584,7 @@ CriticalHitTest:
|
|||
ld a, [wMonHBaseSpeed]
|
||||
ld b, a
|
||||
srl b ; (effective (base speed/2))
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld hl, wPlayerMovePower
|
||||
ld de, wPlayerBattleStatus2
|
||||
|
|
@ -4646,7 +4646,7 @@ HandleCounterMove:
|
|||
; the outcome may be affected by the player's actions in the move selection menu prior to switching the Pokemon.
|
||||
; This might also lead to desync glitches in link battles.
|
||||
|
||||
ld a, [H_WHOSETURN] ; whose turn
|
||||
ld a, [hWhoseTurn] ; whose turn
|
||||
and a
|
||||
; player's turn
|
||||
ld hl, wEnemySelectedMove
|
||||
|
|
@ -4954,7 +4954,7 @@ AttackSubstitute:
|
|||
; values for player turn
|
||||
ld de, wEnemySubstituteHP
|
||||
ld bc, wEnemyBattleStatus2
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .applyDamageToSubstitute
|
||||
; values for enemy turn
|
||||
|
|
@ -4979,14 +4979,14 @@ AttackSubstitute:
|
|||
ld hl, SubstituteBrokeText
|
||||
call PrintText
|
||||
; flip whose turn it is for the next function call
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
xor $01
|
||||
ld [H_WHOSETURN], a
|
||||
ld [hWhoseTurn], a
|
||||
callab HideSubstituteShowMonAnim ; animate the substitute breaking
|
||||
; flip the turn back to the way it was
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
xor $01
|
||||
ld [H_WHOSETURN], a
|
||||
ld [hWhoseTurn], a
|
||||
ld hl, wPlayerMoveEffect ; value for player's turn
|
||||
and a
|
||||
jr z, .nullifyEffect
|
||||
|
|
@ -5010,7 +5010,7 @@ HandleBuildingRage:
|
|||
ld hl, wEnemyBattleStatus2
|
||||
ld de, wEnemyMonStatMods
|
||||
ld bc, wEnemyMoveNum
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .next
|
||||
; values for the enemy turn
|
||||
|
|
@ -5023,9 +5023,9 @@ HandleBuildingRage:
|
|||
ld a, [de]
|
||||
cp $0d ; maximum stat modifier value
|
||||
ret z ; return if attack modifier is already maxed
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
xor $01 ; flip turn for the stat modifier raising function
|
||||
ld [H_WHOSETURN], a
|
||||
ld [hWhoseTurn], a
|
||||
; temporarily change the target pokemon's move to $00 and the effect to the one
|
||||
; that causes the attack modifier to go up one stage
|
||||
ld h, b
|
||||
|
|
@ -5042,9 +5042,9 @@ HandleBuildingRage:
|
|||
ldd [hl], a ; null move effect
|
||||
ld a, RAGE
|
||||
ld [hl], a ; restore the target pokemon's move number to Rage
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
xor $01 ; flip turn back to the way it was
|
||||
ld [H_WHOSETURN], a
|
||||
ld [hWhoseTurn], a
|
||||
ret
|
||||
|
||||
BuildingRageText:
|
||||
|
|
@ -5060,7 +5060,7 @@ MirrorMoveCopyMove:
|
|||
; wPlayerUsedMove is also set to 0 whenever the player is fast asleep or frozen solid.
|
||||
; wEnemyUsedMove is also set to 0 whenever the enemy is fast asleep or frozen solid.
|
||||
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
; values for player turn
|
||||
ld a, [wEnemyUsedMove]
|
||||
|
|
@ -5113,7 +5113,7 @@ MetronomePickMove:
|
|||
; values for player turn
|
||||
ld de, wPlayerMoveNum
|
||||
ld hl, wPlayerSelectedMove
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .pickMoveLoop
|
||||
; values for enemy turn
|
||||
|
|
@ -5135,7 +5135,7 @@ MetronomePickMove:
|
|||
; it's used to prevent moves that run another move within the same turn
|
||||
; (like Mirror Move and Metronome) from losing 2 PP
|
||||
IncrementMovePP:
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
; values for player turn
|
||||
ld hl, wBattleMonPP
|
||||
|
|
@ -5154,7 +5154,7 @@ IncrementMovePP:
|
|||
ld h, d
|
||||
ld l, e
|
||||
add hl, bc
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld a, [wPlayerMonNumber] ; value for player turn
|
||||
jr z, .updatePP
|
||||
|
|
@ -5178,7 +5178,7 @@ AdjustDamageForMoveType:
|
|||
ld e, [hl] ; e = type 2 of defender
|
||||
ld a, [wPlayerMoveType]
|
||||
ld [wMoveType], a
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .next
|
||||
; values for enemy turn
|
||||
|
|
@ -5242,25 +5242,25 @@ AdjustDamageForMoveType:
|
|||
and $80
|
||||
ld b, a
|
||||
ld a, [hl] ; a = damage multiplier
|
||||
ld [H_MULTIPLIER], a
|
||||
ld [hMultiplier], a
|
||||
add b
|
||||
ld [wDamageMultipliers], a
|
||||
xor a
|
||||
ld [H_MULTIPLICAND], a
|
||||
ld [hMultiplicand], a
|
||||
ld hl, wDamage
|
||||
ld a, [hli]
|
||||
ld [H_MULTIPLICAND + 1], a
|
||||
ld [hMultiplicand + 1], a
|
||||
ld a, [hld]
|
||||
ld [H_MULTIPLICAND + 2], a
|
||||
ld [hMultiplicand + 2], a
|
||||
call Multiply
|
||||
ld a, 10
|
||||
ld [H_DIVISOR], a
|
||||
ld [hDivisor], a
|
||||
ld b, $04
|
||||
call Divide
|
||||
ld a, [H_QUOTIENT + 2]
|
||||
ld a, [hQuotient + 2]
|
||||
ld [hli], a
|
||||
ld b, a
|
||||
ld a, [H_QUOTIENT + 3]
|
||||
ld a, [hQuotient + 3]
|
||||
ld [hl], a
|
||||
or b ; is damage 0?
|
||||
jr nz, .skipTypeImmunity
|
||||
|
|
@ -5325,7 +5325,7 @@ MoveHitTest:
|
|||
ld hl, wEnemyBattleStatus1
|
||||
ld de, wPlayerMoveEffect
|
||||
ld bc, wEnemyMonStatus
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .dreamEaterCheck
|
||||
; enemy's turn
|
||||
|
|
@ -5354,7 +5354,7 @@ MoveHitTest:
|
|||
.checkForDigOrFlyStatus
|
||||
bit INVULNERABLE, [hl]
|
||||
jp nz, .moveMissed
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr nz, .enemyTurn
|
||||
.playerTurn
|
||||
|
|
@ -5408,7 +5408,7 @@ MoveHitTest:
|
|||
call CalcHitChance ; scale the move accuracy according to attacker's accuracy and target's evasion
|
||||
ld a, [wPlayerMoveAccuracy]
|
||||
ld b, a
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .doAccuracyCheck
|
||||
ld a, [wEnemyMoveAccuracy]
|
||||
|
|
@ -5427,7 +5427,7 @@ MoveHitTest:
|
|||
ld [hl], a
|
||||
inc a
|
||||
ld [wMoveMissed], a
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .playerTurn2
|
||||
.enemyTurn2
|
||||
|
|
@ -5442,7 +5442,7 @@ MoveHitTest:
|
|||
; values for player turn
|
||||
CalcHitChance:
|
||||
ld hl, wPlayerMoveAccuracy
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld a, [wPlayerMonAccuracyMod]
|
||||
ld b, a
|
||||
|
|
@ -5462,10 +5462,10 @@ CalcHitChance:
|
|||
; decreases the hit chance instead of increasing the hit chance)
|
||||
; zero the high bytes of the multiplicand
|
||||
xor a
|
||||
ld [H_MULTIPLICAND], a
|
||||
ld [H_MULTIPLICAND + 1], a
|
||||
ld [hMultiplicand], a
|
||||
ld [hMultiplicand + 1], a
|
||||
ld a, [hl]
|
||||
ld [H_MULTIPLICAND + 2], a ; set multiplicand to move accuracy
|
||||
ld [hMultiplicand + 2], a ; set multiplicand to move accuracy
|
||||
push hl
|
||||
ld d, $02 ; loop has two iterations
|
||||
; loop to do the calculations, the first iteration multiplies by the accuracy ratio and
|
||||
|
|
@ -5480,29 +5480,29 @@ CalcHitChance:
|
|||
add hl, bc ; hl = address of stat modifier ratio
|
||||
pop bc
|
||||
ld a, [hli]
|
||||
ld [H_MULTIPLIER], a ; set multiplier to the numerator of the ratio
|
||||
ld [hMultiplier], a ; set multiplier to the numerator of the ratio
|
||||
call Multiply
|
||||
ld a, [hl]
|
||||
ld [H_DIVISOR], a ; set divisor to the the denominator of the ratio
|
||||
ld [hDivisor], a ; set divisor to the the denominator of the ratio
|
||||
; (the dividend is the product of the previous multiplication)
|
||||
ld b, $04 ; number of bytes in the dividend
|
||||
call Divide
|
||||
ld a, [H_QUOTIENT + 3]
|
||||
ld a, [hQuotient + 3]
|
||||
ld b, a
|
||||
ld a, [H_QUOTIENT + 2]
|
||||
ld a, [hQuotient + 2]
|
||||
or b
|
||||
jp nz, .nextCalculation
|
||||
; make sure the result is always at least one
|
||||
ld [H_QUOTIENT + 2], a
|
||||
ld [hQuotient + 2], a
|
||||
ld a, $01
|
||||
ld [H_QUOTIENT + 3], a
|
||||
ld [hQuotient + 3], a
|
||||
.nextCalculation
|
||||
ld b, c
|
||||
dec d
|
||||
jr nz, .loop
|
||||
ld a, [H_QUOTIENT + 2]
|
||||
ld a, [hQuotient + 2]
|
||||
and a ; is the calculated hit chance over 0xFF?
|
||||
ld a, [H_QUOTIENT + 3]
|
||||
ld a, [hQuotient + 3]
|
||||
jr z, .storeAccuracy
|
||||
; if calculated hit chance over 0xFF
|
||||
ld a, $ff ; set the hit chance to 0xFF
|
||||
|
|
@ -5522,29 +5522,29 @@ RandomizeDamage:
|
|||
ret c ; return if damage is equal to 0 or 1
|
||||
.DamageGreaterThanOne
|
||||
xor a
|
||||
ld [H_MULTIPLICAND], a
|
||||
ld [hMultiplicand], a
|
||||
dec hl
|
||||
ld a, [hli]
|
||||
ld [H_MULTIPLICAND + 1], a
|
||||
ld [hMultiplicand + 1], a
|
||||
ld a, [hl]
|
||||
ld [H_MULTIPLICAND + 2], a
|
||||
ld [hMultiplicand + 2], a
|
||||
; loop until a random number greater than or equal to 217 is generated
|
||||
.loop
|
||||
call BattleRandom
|
||||
rrca
|
||||
cp 217
|
||||
jr c, .loop
|
||||
ld [H_MULTIPLIER], a
|
||||
ld [hMultiplier], a
|
||||
call Multiply ; multiply damage by the random number, which is in the range [217, 255]
|
||||
ld a, 255
|
||||
ld [H_DIVISOR], a
|
||||
ld [hDivisor], a
|
||||
ld b, $4
|
||||
call Divide ; divide the result by 255
|
||||
; store the modified damage
|
||||
ld a, [H_QUOTIENT + 2]
|
||||
ld a, [hQuotient + 2]
|
||||
ld hl, wDamage
|
||||
ld [hli], a
|
||||
ld a, [H_QUOTIENT + 3]
|
||||
ld a, [hQuotient + 3]
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
|
|
@ -5900,11 +5900,11 @@ CheckEnemyStatusConditions:
|
|||
ld [hl], a
|
||||
xor a
|
||||
ld [wAnimationType], a
|
||||
ld [H_WHOSETURN], a
|
||||
ld [hWhoseTurn], a
|
||||
ld a, POUND
|
||||
call PlayMoveAnimation
|
||||
ld a, $1
|
||||
ld [H_WHOSETURN], a
|
||||
ld [hWhoseTurn], a
|
||||
call ApplyDamageToEnemyPokemon
|
||||
jr .monHurtItselfOrFullyParalysed
|
||||
.checkIfTriedToUseDisabledMove
|
||||
|
|
@ -6051,7 +6051,7 @@ CheckEnemyStatusConditions:
|
|||
ret
|
||||
|
||||
GetCurrentMove:
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jp z, .player
|
||||
ld de, wEnemyMoveNum
|
||||
|
|
@ -6257,13 +6257,13 @@ DoBattleTransitionAndInitBattleVariables:
|
|||
predef BattleTransition
|
||||
callab LoadHudAndHpBarAndStatusTilePatterns
|
||||
ld a, $1
|
||||
ld [H_AUTOBGTRANSFERENABLED], a
|
||||
ld [hAutoBGTransferEnabled], a
|
||||
ld a, $ff
|
||||
ld [wUpdateSpritesEnabled], a
|
||||
call ClearSprites
|
||||
call ClearScreen
|
||||
xor a
|
||||
ld [H_AUTOBGTRANSFERENABLED], a
|
||||
ld [hAutoBGTransferEnabled], a
|
||||
ld [hWY], a
|
||||
ld [rWY], a
|
||||
ld [hTilesetType], a
|
||||
|
|
@ -6340,7 +6340,7 @@ LoadPlayerBackPic:
|
|||
ld [$4000], a
|
||||
ld hl, vSprites
|
||||
ld de, sSpriteBuffer1
|
||||
ld a, [H_LOADEDROMBANK]
|
||||
ld a, [hLoadedROMBank]
|
||||
ld b, a
|
||||
ld c, 7 * 7
|
||||
call CopyVideoData
|
||||
|
|
@ -6367,12 +6367,12 @@ ApplyBurnAndParalysisPenaltiesToEnemy:
|
|||
xor a
|
||||
|
||||
ApplyBurnAndParalysisPenalties:
|
||||
ld [H_WHOSETURN], a
|
||||
ld [hWhoseTurn], a
|
||||
call QuarterSpeedDueToParalysis
|
||||
jp HalveAttackDueToBurn
|
||||
|
||||
QuarterSpeedDueToParalysis:
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .playerTurn
|
||||
.enemyTurn ; quarter the player's speed
|
||||
|
|
@ -6415,7 +6415,7 @@ QuarterSpeedDueToParalysis:
|
|||
ret
|
||||
|
||||
HalveAttackDueToBurn:
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .playerTurn
|
||||
.enemyTurn ; halve the player's attack
|
||||
|
|
@ -6505,35 +6505,35 @@ CalculateModifiedStat:
|
|||
ld b, 0
|
||||
add hl, bc
|
||||
xor a
|
||||
ld [H_MULTIPLICAND], a
|
||||
ld [hMultiplicand], a
|
||||
ld a, [de]
|
||||
ld [H_MULTIPLICAND + 1], a
|
||||
ld [hMultiplicand + 1], a
|
||||
inc de
|
||||
ld a, [de]
|
||||
ld [H_MULTIPLICAND + 2], a
|
||||
ld [hMultiplicand + 2], a
|
||||
ld a, [hli]
|
||||
ld [H_MULTIPLIER], a
|
||||
ld [hMultiplier], a
|
||||
call Multiply
|
||||
ld a, [hl]
|
||||
ld [H_DIVISOR], a
|
||||
ld [hDivisor], a
|
||||
ld b, $4
|
||||
call Divide
|
||||
pop hl
|
||||
ld a, [H_DIVIDEND + 3]
|
||||
ld a, [hDividend + 3]
|
||||
sub 999 % $100
|
||||
ld a, [H_DIVIDEND + 2]
|
||||
ld a, [hDividend + 2]
|
||||
sbc 999 / $100
|
||||
jp c, .storeNewStatValue
|
||||
; cap the stat at 999
|
||||
ld a, 999 / $100
|
||||
ld [H_DIVIDEND + 2], a
|
||||
ld [hDividend + 2], a
|
||||
ld a, 999 % $100
|
||||
ld [H_DIVIDEND + 3], a
|
||||
ld [hDividend + 3], a
|
||||
.storeNewStatValue
|
||||
ld a, [H_DIVIDEND + 2]
|
||||
ld a, [hDividend + 2]
|
||||
ld [hli], a
|
||||
ld b, a
|
||||
ld a, [H_DIVIDEND + 3]
|
||||
ld a, [hDividend + 3]
|
||||
ld [hl], a
|
||||
or b
|
||||
jr nz, .done
|
||||
|
|
@ -6683,7 +6683,7 @@ BattleRandom:
|
|||
|
||||
|
||||
HandleExplodingAnimation:
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld hl, wEnemyMonType1
|
||||
ld de, wEnemyBattleStatus1
|
||||
|
|
@ -6826,18 +6826,18 @@ _InitBattleCommon:
|
|||
call RunPaletteCommand
|
||||
call SlidePlayerAndEnemySilhouettesOnScreen
|
||||
xor a
|
||||
ld [H_AUTOBGTRANSFERENABLED], a
|
||||
ld [hAutoBGTransferEnabled], a
|
||||
ld hl, .emptyString
|
||||
call PrintText
|
||||
call SaveScreenTilesToBuffer1
|
||||
call ClearScreen
|
||||
ld a, $98
|
||||
ld [H_AUTOBGTRANSFERDEST + 1], a
|
||||
ld [hAutoBGTransferDest + 1], a
|
||||
ld a, $1
|
||||
ld [H_AUTOBGTRANSFERENABLED], a
|
||||
ld [hAutoBGTransferEnabled], a
|
||||
call Delay3
|
||||
ld a, $9c
|
||||
ld [H_AUTOBGTRANSFERDEST + 1], a
|
||||
ld [hAutoBGTransferDest + 1], a
|
||||
call LoadScreenTilesFromBuffer1
|
||||
coord hl, 9, 7
|
||||
lb bc, 5, 10
|
||||
|
|
@ -6998,6 +6998,6 @@ LoadMonBackPic:
|
|||
ld hl, vSprites
|
||||
ld de, vBackPic
|
||||
ld c, (2*SPRITEBUFFERSIZE)/16 ; count of 16-byte chunks to be copied
|
||||
ld a, [H_LOADEDROMBANK]
|
||||
ld a, [hLoadedROMBank]
|
||||
ld b, a
|
||||
jp CopyVideoData
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ JumpMoveEffect:
|
|||
ret
|
||||
|
||||
_JumpMoveEffect:
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld a, [wPlayerMoveEffect]
|
||||
jr z, .next1
|
||||
|
|
@ -26,7 +26,7 @@ INCLUDE "data/moves/effects_pointers.asm"
|
|||
SleepEffect:
|
||||
ld de, wEnemyMonStatus
|
||||
ld bc, wEnemyBattleStatus2
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jp z, .sleepEffect
|
||||
ld de, wBattleMonStatus
|
||||
|
|
@ -78,7 +78,7 @@ AlreadyAsleepText:
|
|||
PoisonEffect:
|
||||
ld hl, wEnemyMonStatus
|
||||
ld de, wPlayerMoveEffect
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .poisonEffect
|
||||
ld hl, wBattleMonStatus
|
||||
|
|
@ -121,7 +121,7 @@ PoisonEffect:
|
|||
set 3, [hl] ; mon is now poisoned
|
||||
push de
|
||||
dec de
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld b, ANIM_C7
|
||||
ld hl, wPlayerBattleStatus3
|
||||
|
|
@ -175,7 +175,7 @@ DrainHPEffect:
|
|||
ExplodeEffect:
|
||||
ld hl, wBattleMonHP
|
||||
ld de, wPlayerBattleStatus2
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .faintUser
|
||||
ld hl, wEnemyMonHP
|
||||
|
|
@ -196,7 +196,7 @@ FreezeBurnParalyzeEffect:
|
|||
ld [wAnimationType], a
|
||||
call CheckTargetSubstitute ; test bit 4 of d063/d068 flags [target has substitute flag]
|
||||
ret nz ; return if they have a substitute, can't effect them
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jp nz, opponentAttacker
|
||||
ld a, [wEnemyMonStatus]
|
||||
|
|
@ -308,7 +308,7 @@ CheckDefrost:
|
|||
; any fire-type move that has a chance inflict burn (all but Fire Spin) will defrost a frozen target
|
||||
and 1 << FRZ ; are they frozen?
|
||||
ret z ; return if so
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr nz, .opponent
|
||||
;player [attacker]
|
||||
|
|
@ -346,7 +346,7 @@ FireDefrostedText:
|
|||
StatModifierUpEffect:
|
||||
ld hl, wPlayerMonStatMods
|
||||
ld de, wPlayerMoveEffect
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .statModifierUpEffect
|
||||
ld hl, wEnemyMonStatMods
|
||||
|
|
@ -382,7 +382,7 @@ StatModifierUpEffect:
|
|||
push hl
|
||||
ld hl, wBattleMonAttack + 1
|
||||
ld de, wPlayerMonUnmodifiedAttack
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .pointToStats
|
||||
ld hl, wEnemyMonAttack + 1
|
||||
|
|
@ -417,35 +417,35 @@ StatModifierUpEffect:
|
|||
add hl, bc
|
||||
pop bc
|
||||
xor a
|
||||
ld [H_MULTIPLICAND], a
|
||||
ld [hMultiplicand], a
|
||||
ld a, [de]
|
||||
ld [H_MULTIPLICAND + 1], a
|
||||
ld [hMultiplicand + 1], a
|
||||
inc de
|
||||
ld a, [de]
|
||||
ld [H_MULTIPLICAND + 2], a
|
||||
ld [hMultiplicand + 2], a
|
||||
ld a, [hli]
|
||||
ld [H_MULTIPLIER], a
|
||||
ld [hMultiplier], a
|
||||
call Multiply
|
||||
ld a, [hl]
|
||||
ld [H_DIVISOR], a
|
||||
ld [hDivisor], a
|
||||
ld b, $4
|
||||
call Divide
|
||||
pop hl
|
||||
; cap at 999
|
||||
ld a, [H_PRODUCT + 3]
|
||||
ld a, [hProduct + 3]
|
||||
sub 999 % $100
|
||||
ld a, [H_PRODUCT + 2]
|
||||
ld a, [hProduct + 2]
|
||||
sbc 999 / $100
|
||||
jp c, UpdateStat
|
||||
ld a, 999 / $100
|
||||
ld [H_MULTIPLICAND + 1], a
|
||||
ld [hMultiplicand + 1], a
|
||||
ld a, 999 % $100
|
||||
ld [H_MULTIPLICAND + 2], a
|
||||
ld [hMultiplicand + 2], a
|
||||
|
||||
UpdateStat:
|
||||
ld a, [H_PRODUCT + 2]
|
||||
ld a, [hProduct + 2]
|
||||
ld [hli], a
|
||||
ld a, [H_PRODUCT + 3]
|
||||
ld a, [hProduct + 3]
|
||||
ld [hl], a
|
||||
pop hl
|
||||
UpdateStatDone:
|
||||
|
|
@ -455,7 +455,7 @@ UpdateStatDone:
|
|||
ld hl, wPlayerBattleStatus2
|
||||
ld de, wPlayerMoveNum
|
||||
ld bc, wPlayerMonMinimized
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .asm_3f4e6
|
||||
ld hl, wEnemyBattleStatus2
|
||||
|
|
@ -488,7 +488,7 @@ UpdateStatDone:
|
|||
pop af
|
||||
call nz, Bankswitch
|
||||
.applyBadgeBoostsAndStatusPenalties
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
call z, ApplyBadgeStatBoosts ; whenever the player uses a stat-up move, badge boosts get reapplied again to every stat,
|
||||
; even to those not affected by the stat-up move (will be boosted further)
|
||||
|
|
@ -511,7 +511,7 @@ MonsStatsRoseText:
|
|||
TX_FAR _MonsStatsRoseText
|
||||
TX_ASM
|
||||
ld hl, GreatlyRoseText
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld a, [wPlayerMoveEffect]
|
||||
jr z, .playerTurn
|
||||
|
|
@ -534,7 +534,7 @@ StatModifierDownEffect:
|
|||
ld hl, wEnemyMonStatMods
|
||||
ld de, wPlayerMoveEffect
|
||||
ld bc, wEnemyBattleStatus1
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .statModifierDownEffect
|
||||
ld hl, wPlayerMonStatMods
|
||||
|
|
@ -601,7 +601,7 @@ StatModifierDownEffect:
|
|||
push de
|
||||
ld hl, wEnemyMonAttack + 1
|
||||
ld de, wEnemyMonUnmodifiedAttack
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .pointToStat
|
||||
ld hl, wBattleMonAttack + 1
|
||||
|
|
@ -637,33 +637,33 @@ StatModifierDownEffect:
|
|||
add hl, bc
|
||||
pop bc
|
||||
xor a
|
||||
ld [H_MULTIPLICAND], a
|
||||
ld [hMultiplicand], a
|
||||
ld a, [de]
|
||||
ld [H_MULTIPLICAND + 1], a
|
||||
ld [hMultiplicand + 1], a
|
||||
inc de
|
||||
ld a, [de]
|
||||
ld [H_MULTIPLICAND + 2], a
|
||||
ld [hMultiplicand + 2], a
|
||||
ld a, [hli]
|
||||
ld [H_MULTIPLIER], a
|
||||
ld [hMultiplier], a
|
||||
call Multiply
|
||||
ld a, [hl]
|
||||
ld [H_DIVISOR], a
|
||||
ld [hDivisor], a
|
||||
ld b, $4
|
||||
call Divide
|
||||
pop hl
|
||||
ld a, [H_PRODUCT + 3]
|
||||
ld a, [hProduct + 3]
|
||||
ld b, a
|
||||
ld a, [H_PRODUCT + 2]
|
||||
ld a, [hProduct + 2]
|
||||
or b
|
||||
jp nz, UpdateLoweredStat
|
||||
ld [H_MULTIPLICAND + 1], a
|
||||
ld [hMultiplicand + 1], a
|
||||
ld a, $1
|
||||
ld [H_MULTIPLICAND + 2], a
|
||||
ld [hMultiplicand + 2], a
|
||||
|
||||
UpdateLoweredStat:
|
||||
ld a, [H_PRODUCT + 2]
|
||||
ld a, [hProduct + 2]
|
||||
ld [hli], a
|
||||
ld a, [H_PRODUCT + 3]
|
||||
ld a, [hProduct + 3]
|
||||
ld [hl], a
|
||||
pop de
|
||||
pop hl
|
||||
|
|
@ -678,7 +678,7 @@ UpdateLoweredStatDone:
|
|||
jr nc, .ApplyBadgeBoostsAndStatusPenalties
|
||||
call PlayCurrentMoveAnimation2
|
||||
.ApplyBadgeBoostsAndStatusPenalties
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
call nz, ApplyBadgeStatBoosts ; whenever the player uses a stat-down move, badge boosts get reapplied again to every stat,
|
||||
; even to those not affected by the stat-up move (will be boosted further)
|
||||
|
|
@ -713,7 +713,7 @@ MonsStatsFellText:
|
|||
TX_FAR _MonsStatsFellText
|
||||
TX_ASM
|
||||
ld hl, FellText
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld a, [wPlayerMoveEffect]
|
||||
jr z, .playerTurn
|
||||
|
|
@ -759,7 +759,7 @@ BideEffect:
|
|||
ld hl, wPlayerBattleStatus1
|
||||
ld de, wPlayerBideAccumulatedDamage
|
||||
ld bc, wPlayerNumAttacksLeft
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .bideEffect
|
||||
ld hl, wEnemyBattleStatus1
|
||||
|
|
@ -778,14 +778,14 @@ BideEffect:
|
|||
inc a
|
||||
inc a
|
||||
ld [bc], a ; set Bide counter to 2 or 3 at random
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
add XSTATITEM_ANIM
|
||||
jp PlayBattleAnimation2
|
||||
|
||||
ThrashPetalDanceEffect:
|
||||
ld hl, wPlayerBattleStatus1
|
||||
ld de, wPlayerNumAttacksLeft
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .thrashPetalDanceEffect
|
||||
ld hl, wEnemyBattleStatus1
|
||||
|
|
@ -797,12 +797,12 @@ ThrashPetalDanceEffect:
|
|||
inc a
|
||||
inc a
|
||||
ld [de], a ; set thrash/petal dance counter to 2 or 3 at random
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
add ANIM_B0
|
||||
jp PlayBattleAnimation2
|
||||
|
||||
SwitchAndTeleportEffect:
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr nz, .handleEnemy
|
||||
ld a, [wIsInBattle]
|
||||
|
|
@ -920,7 +920,7 @@ TwoToFiveAttacksEffect:
|
|||
ld hl, wPlayerBattleStatus1
|
||||
ld de, wPlayerNumAttacksLeft
|
||||
ld bc, wPlayerNumHits
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .twoToFiveAttacksEffect
|
||||
ld hl, wEnemyBattleStatus1
|
||||
|
|
@ -931,7 +931,7 @@ TwoToFiveAttacksEffect:
|
|||
ret nz
|
||||
set ATTACKING_MULTIPLE_TIMES, [hl] ; mon is now attacking multiple times
|
||||
ld hl, wPlayerMoveEffect
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .setNumberOfHits
|
||||
ld hl, wEnemyMoveEffect
|
||||
|
|
@ -967,7 +967,7 @@ FlinchSideEffect:
|
|||
ret nz
|
||||
ld hl, wEnemyBattleStatus1
|
||||
ld de, wPlayerMoveEffect
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .flinchSideEffect
|
||||
ld hl, wPlayerBattleStatus1
|
||||
|
|
@ -992,7 +992,7 @@ OneHitKOEffect:
|
|||
ChargeEffect:
|
||||
ld hl, wPlayerBattleStatus1
|
||||
ld de, wPlayerMoveEffect
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld b, XSTATITEM_ANIM
|
||||
jr z, .chargeEffect
|
||||
|
|
@ -1074,7 +1074,7 @@ DugAHoleText:
|
|||
TrappingEffect:
|
||||
ld hl, wPlayerBattleStatus1
|
||||
ld de, wPlayerNumAttacksLeft
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .trappingEffect
|
||||
ld hl, wEnemyBattleStatus1
|
||||
|
|
@ -1120,7 +1120,7 @@ ConfusionEffect:
|
|||
jr nz, ConfusionEffectFailed
|
||||
|
||||
ConfusionSideEffectSuccess:
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld hl, wEnemyBattleStatus1
|
||||
ld bc, wEnemyConfusedCounter
|
||||
|
|
@ -1164,7 +1164,7 @@ SubstituteEffect:
|
|||
|
||||
HyperBeamEffect:
|
||||
ld hl, wPlayerBattleStatus2
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .hyperBeamEffect
|
||||
ld hl, wEnemyBattleStatus2
|
||||
|
|
@ -1175,7 +1175,7 @@ HyperBeamEffect:
|
|||
ClearHyperBeam:
|
||||
push hl
|
||||
ld hl, wEnemyBattleStatus2
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .playerTurn
|
||||
ld hl, wPlayerBattleStatus2
|
||||
|
|
@ -1186,7 +1186,7 @@ ClearHyperBeam:
|
|||
|
||||
RageEffect:
|
||||
ld hl, wPlayerBattleStatus2
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .player
|
||||
ld hl, wEnemyBattleStatus2
|
||||
|
|
@ -1201,7 +1201,7 @@ MimicEffect:
|
|||
ld a, [wMoveMissed]
|
||||
and a
|
||||
jr nz, .mimicMissed
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld hl, wBattleMonMoves
|
||||
ld a, [wPlayerBattleStatus1]
|
||||
|
|
@ -1226,7 +1226,7 @@ MimicEffect:
|
|||
and a
|
||||
jr z, .getRandomMove
|
||||
ld d, a
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld hl, wBattleMonMoves
|
||||
ld a, [wPlayerMoveListIndex]
|
||||
|
|
@ -1284,7 +1284,7 @@ DisableEffect:
|
|||
jr nz, .moveMissed
|
||||
ld de, wEnemyDisabledMove
|
||||
ld hl, wEnemyMonMoves
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .disableEffect
|
||||
ld de, wPlayerDisabledMove
|
||||
|
|
@ -1307,7 +1307,7 @@ DisableEffect:
|
|||
jr z, .pickMoveToDisable ; loop until a non-00 move slot is found
|
||||
ld [wd11e], a ; store move number
|
||||
push hl
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld hl, wBattleMonPP
|
||||
jr nz, .enemyTurn
|
||||
|
|
@ -1345,7 +1345,7 @@ DisableEffect:
|
|||
ld [de], a
|
||||
call PlayCurrentMoveAnimation2
|
||||
ld hl, wPlayerDisabledMoveNumber
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr nz, .printDisableText
|
||||
inc hl ; wEnemyDisabledMoveNumber
|
||||
|
|
@ -1430,7 +1430,7 @@ ParalyzedMayNotAttackText:
|
|||
CheckTargetSubstitute:
|
||||
push hl
|
||||
ld hl, wEnemyBattleStatus2
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .next1
|
||||
ld hl, wPlayerBattleStatus2
|
||||
|
|
@ -1442,7 +1442,7 @@ CheckTargetSubstitute:
|
|||
PlayCurrentMoveAnimation2:
|
||||
; animation at MOVENUM will be played unless MOVENUM is 0
|
||||
; plays wAnimationType 3 or 6
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld a, [wPlayerMoveNum]
|
||||
jr z, .notEnemyTurn
|
||||
|
|
@ -1454,7 +1454,7 @@ PlayCurrentMoveAnimation2:
|
|||
PlayBattleAnimation2:
|
||||
; play animation ID at a and animation type 6 or 3
|
||||
ld [wAnimationID], a
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld a, $6
|
||||
jr z, .storeAnimationType
|
||||
|
|
@ -1468,7 +1468,7 @@ PlayCurrentMoveAnimation:
|
|||
; resets wAnimationType
|
||||
xor a
|
||||
ld [wAnimationType], a
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld a, [wPlayerMoveNum]
|
||||
jr z, .notEnemyTurn
|
||||
|
|
|
|||
|
|
@ -55,15 +55,15 @@ GainExperience:
|
|||
jr .gainStatExpLoop
|
||||
.statExpDone
|
||||
xor a
|
||||
ld [H_MULTIPLICAND], a
|
||||
ld [H_MULTIPLICAND + 1], a
|
||||
ld [hMultiplicand], a
|
||||
ld [hMultiplicand + 1], a
|
||||
ld a, [wEnemyMonBaseExp]
|
||||
ld [H_MULTIPLICAND + 2], a
|
||||
ld [hMultiplicand + 2], a
|
||||
ld a, [wEnemyMonLevel]
|
||||
ld [H_MULTIPLIER], a
|
||||
ld [hMultiplier], a
|
||||
call Multiply
|
||||
ld a, 7
|
||||
ld [H_DIVISOR], a
|
||||
ld [hDivisor], a
|
||||
ld b, 4
|
||||
call Divide
|
||||
ld hl, wPartyMon1OTID - (wPartyMon1DVs - 1)
|
||||
|
|
@ -91,12 +91,12 @@ GainExperience:
|
|||
inc hl
|
||||
; add the gained exp to the party mon's exp
|
||||
ld b, [hl]
|
||||
ld a, [H_QUOTIENT + 3]
|
||||
ld a, [hQuotient + 3]
|
||||
ld [wExpAmountGained + 1], a
|
||||
add b
|
||||
ld [hld], a
|
||||
ld b, [hl]
|
||||
ld a, [H_QUOTIENT + 2]
|
||||
ld a, [hQuotient + 2]
|
||||
ld [wExpAmountGained], a
|
||||
adc b
|
||||
ld [hl], a
|
||||
|
|
@ -311,14 +311,14 @@ DivideExpDataByNumMonsGainingExp:
|
|||
ld c, wEnemyMonBaseExp + 1 - wEnemyMonBaseStats
|
||||
.divideLoop
|
||||
xor a
|
||||
ld [H_DIVIDEND], a
|
||||
ld [hDividend], a
|
||||
ld a, [hl]
|
||||
ld [H_DIVIDEND + 1], a
|
||||
ld [hDividend + 1], a
|
||||
ld a, [wd11e]
|
||||
ld [H_DIVISOR], a
|
||||
ld [hDivisor], a
|
||||
ld b, $2
|
||||
call Divide ; divide value by number of mons gaining exp
|
||||
ld a, [H_QUOTIENT + 3]
|
||||
ld a, [hQuotient + 3]
|
||||
ld [hli], a
|
||||
dec c
|
||||
jr nz, .divideLoop
|
||||
|
|
@ -326,17 +326,17 @@ DivideExpDataByNumMonsGainingExp:
|
|||
|
||||
; multiplies exp by 1.5
|
||||
BoostExp:
|
||||
ld a, [H_QUOTIENT + 2]
|
||||
ld a, [hQuotient + 2]
|
||||
ld b, a
|
||||
ld a, [H_QUOTIENT + 3]
|
||||
ld a, [hQuotient + 3]
|
||||
ld c, a
|
||||
srl b
|
||||
rr c
|
||||
add c
|
||||
ld [H_QUOTIENT + 3], a
|
||||
ld a, [H_QUOTIENT + 2]
|
||||
ld [hQuotient + 3], a
|
||||
ld a, [hQuotient + 2]
|
||||
adc b
|
||||
ld [H_QUOTIENT + 2], a
|
||||
ld [hQuotient + 2], a
|
||||
ret
|
||||
|
||||
GainedText:
|
||||
|
|
|
|||
|
|
@ -9,12 +9,12 @@ MarowakAnim:
|
|||
call ClearScreenArea
|
||||
call Delay3
|
||||
xor a
|
||||
ld [H_AUTOBGTRANSFERENABLED], a ; disable BG transfer so we don't see the Marowak too soon
|
||||
ld [hAutoBGTransferEnabled], a ; disable BG transfer so we don't see the Marowak too soon
|
||||
; replace ghost pic with Marowak in BG
|
||||
ld a, MAROWAK
|
||||
ld [wChangeMonPicEnemyTurnSpecies], a
|
||||
ld a, $1
|
||||
ld [H_WHOSETURN], a
|
||||
ld [hWhoseTurn], a
|
||||
callab ChangeMonPic
|
||||
; alternate between black and light grey 8 times.
|
||||
; this makes the ghost's body appear to flash
|
||||
|
|
@ -44,7 +44,7 @@ MarowakAnim:
|
|||
and a
|
||||
jr nz, .fadeInMarowakLoop
|
||||
ld a, $1
|
||||
ld [H_AUTOBGTRANSFERENABLED], a ; enable BG transfer so the BG Marowak pic will be visible after the sprite one is cleared
|
||||
ld [hAutoBGTransferEnabled], a ; enable BG transfer so the BG Marowak pic will be visible after the sprite one is cleared
|
||||
call Delay3
|
||||
jp ClearSprites
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
ConversionEffect_:
|
||||
ld hl, wEnemyMonType1
|
||||
ld de, wBattleMonType1
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld a, [wEnemyBattleStatus1]
|
||||
jr z, .conversionEffect
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ DrainHPEffect_:
|
|||
.getAttackerHP
|
||||
ld hl, wBattleMonHP
|
||||
ld de, wBattleMonMaxHP
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jp z, .addDamageToAttackerHP
|
||||
ld hl, wEnemyMonHP
|
||||
|
|
@ -69,7 +69,7 @@ DrainHPEffect_:
|
|||
ld [wHPBarNewHP+1], a
|
||||
inc de
|
||||
.next
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
coord hl, 10, 9
|
||||
ld a, $1
|
||||
|
|
@ -83,7 +83,7 @@ DrainHPEffect_:
|
|||
predef DrawEnemyHUDAndHPBar
|
||||
callab ReadPlayerMonCurHPAndStatus
|
||||
ld hl, SuckedHealthText
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld a, [wPlayerMoveEffect]
|
||||
jr z, .next3
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
FocusEnergyEffect_:
|
||||
ld hl, wPlayerBattleStatus2
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .notEnemy
|
||||
ld hl, wEnemyBattleStatus2
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ HazeEffect_:
|
|||
; cure non-volatile status, but only for the target
|
||||
ld hl, wEnemyMonStatus
|
||||
ld de, wEnemySelectedMove
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .cureStatuses
|
||||
ld hl, wBattleMonStatus
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
HealEffect_:
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld de, wBattleMonHP
|
||||
ld hl, wBattleMonMaxHP
|
||||
|
|
@ -27,7 +27,7 @@ HealEffect_:
|
|||
ld c, 50
|
||||
call DelayFrames
|
||||
ld hl, wBattleMonStatus
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .restEffect
|
||||
ld hl, wEnemyMonStatus
|
||||
|
|
@ -87,7 +87,7 @@ HealEffect_:
|
|||
.playAnim
|
||||
ld hl, PlayCurrentMoveAnimation
|
||||
call BankswitchEtoF
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
coord hl, 10, 9
|
||||
ld a, $1
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ LeechSeedEffect_:
|
|||
jr nz, .moveMissed
|
||||
ld hl, wEnemyBattleStatus2
|
||||
ld de, wEnemyMonType1
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .leechSeedEffect
|
||||
ld hl, wPlayerBattleStatus2
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
MistEffect_:
|
||||
ld hl, wPlayerBattleStatus2
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .mistEffect
|
||||
ld hl, wEnemyBattleStatus2
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ OneHitKOEffect_:
|
|||
ld [wCriticalHitOrOHKO], a
|
||||
ld hl, wBattleMonSpeed + 1
|
||||
ld de, wEnemyMonSpeed + 1
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .compareSpeed
|
||||
ld hl, wEnemyMonSpeed + 1
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
ParalyzeEffect_:
|
||||
ld hl, wEnemyMonStatus
|
||||
ld de, wPlayerMoveType
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jp z, .next
|
||||
ld hl, wBattleMonStatus
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ PayDayEffect_:
|
|||
xor a
|
||||
ld hl, wcd6d
|
||||
ld [hli], a
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld a, [wBattleMonLevel]
|
||||
jr z, .payDayEffect
|
||||
|
|
@ -10,28 +10,28 @@ PayDayEffect_:
|
|||
.payDayEffect
|
||||
; level * 2
|
||||
add a
|
||||
ld [H_DIVIDEND + 3], a
|
||||
ld [hDividend + 3], a
|
||||
xor a
|
||||
ld [H_DIVIDEND], a
|
||||
ld [H_DIVIDEND + 1], a
|
||||
ld [H_DIVIDEND + 2], a
|
||||
ld [hDividend], a
|
||||
ld [hDividend + 1], a
|
||||
ld [hDividend + 2], a
|
||||
; convert to BCD
|
||||
ld a, 100
|
||||
ld [H_DIVISOR], a
|
||||
ld [hDivisor], a
|
||||
ld b, $4
|
||||
call Divide
|
||||
ld a, [H_QUOTIENT + 3]
|
||||
ld a, [hQuotient + 3]
|
||||
ld [hli], a
|
||||
ld a, [H_REMAINDER]
|
||||
ld [H_DIVIDEND + 3], a
|
||||
ld a, [hRemainder]
|
||||
ld [hDividend + 3], a
|
||||
ld a, 10
|
||||
ld [H_DIVISOR], a
|
||||
ld [hDivisor], a
|
||||
ld b, $4
|
||||
call Divide
|
||||
ld a, [H_QUOTIENT + 3]
|
||||
ld a, [hQuotient + 3]
|
||||
swap a
|
||||
ld b, a
|
||||
ld a, [H_REMAINDER]
|
||||
ld a, [hRemainder]
|
||||
add b
|
||||
ld [hl], a
|
||||
ld de, wTotalPayDayMoney + 2
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
RecoilEffect_:
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld a, [wPlayerMoveNum]
|
||||
ld hl, wBattleMonMaxHP
|
||||
|
|
@ -54,7 +54,7 @@ RecoilEffect_:
|
|||
ld [hl], a
|
||||
.getHPBarCoords
|
||||
coord hl, 10, 9
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld a, $1
|
||||
jr z, .updateHPBar
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
ReflectLightScreenEffect_:
|
||||
ld hl, wPlayerBattleStatus3
|
||||
ld de, wPlayerMoveEffect
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .reflectLightScreenEffect
|
||||
ld hl, wEnemyBattleStatus3
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ SubstituteEffect_:
|
|||
ld hl, wBattleMonMaxHP
|
||||
ld de, wPlayerSubstituteHP
|
||||
ld bc, wPlayerBattleStatus2
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .notEnemy
|
||||
ld hl, wEnemyMonMaxHP
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@ TransformEffect_:
|
|||
ld de, wEnemyMonSpecies
|
||||
ld bc, wEnemyBattleStatus3
|
||||
ld a, [wEnemyBattleStatus1]
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr nz, .hitTest
|
||||
ld hl, wEnemyMonSpecies
|
||||
|
|
@ -18,7 +18,7 @@ TransformEffect_:
|
|||
push de
|
||||
push bc
|
||||
ld hl, wPlayerBattleStatus2
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .transformEffect
|
||||
ld hl, wEnemyBattleStatus2
|
||||
|
|
@ -64,7 +64,7 @@ TransformEffect_:
|
|||
inc bc
|
||||
inc bc
|
||||
call CopyData
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .next
|
||||
; save enemy mon DVs at wTransformedEnemyMonOriginalDVs
|
||||
|
|
@ -128,7 +128,7 @@ TransformEffect_:
|
|||
jp PrintText
|
||||
|
||||
.copyBasedOnTurn
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
jr z, .gotStatsOrModsToCopy
|
||||
push hl
|
||||
|
|
|
|||
|
|
@ -41,16 +41,16 @@ ScaleFirstThreeSpriteColumnsByTwo:
|
|||
|
||||
ScaleLastSpriteColumnByTwo:
|
||||
ld a, 4*8 - 4 ; $1c, 4 tiles minus 4 unused rows
|
||||
ld [H_SPRITEINTERLACECOUNTER], a
|
||||
ld [hSpriteInterlaceCounter], a
|
||||
ld bc, -1
|
||||
.columnInnerLoop
|
||||
ld a, [de]
|
||||
dec de
|
||||
swap a ; only high nybble contains information
|
||||
call ScalePixelsByTwo
|
||||
ld a, [H_SPRITEINTERLACECOUNTER]
|
||||
ld a, [hSpriteInterlaceCounter]
|
||||
dec a
|
||||
ld [H_SPRITEINTERLACECOUNTER], a
|
||||
ld [hSpriteInterlaceCounter], a
|
||||
jr nz, .columnInnerLoop
|
||||
dec de ; skip last 4 rows of new column
|
||||
dec de
|
||||
|
|
|
|||
|
|
@ -655,17 +655,17 @@ AIUseDireHit: ; unused
|
|||
|
||||
AICheckIfHPBelowFraction:
|
||||
; return carry if enemy trainer's current HP is below 1 / a of the maximum
|
||||
ld [H_DIVISOR], a
|
||||
ld [hDivisor], a
|
||||
ld hl, wEnemyMonMaxHP
|
||||
ld a, [hli]
|
||||
ld [H_DIVIDEND], a
|
||||
ld [hDividend], a
|
||||
ld a, [hl]
|
||||
ld [H_DIVIDEND + 1], a
|
||||
ld [hDividend + 1], a
|
||||
ld b, 2
|
||||
call Divide
|
||||
ld a, [H_QUOTIENT + 3]
|
||||
ld a, [hQuotient + 3]
|
||||
ld c, a
|
||||
ld a, [H_QUOTIENT + 2]
|
||||
ld a, [hQuotient + 2]
|
||||
ld b, a
|
||||
ld hl, wEnemyMonHP + 1
|
||||
ld a, [hld]
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
; does nothing since no stats are ever selected (barring glitches)
|
||||
DoubleSelectedStats:
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld a, [wPlayerStatsToDouble]
|
||||
ld hl, wBattleMonAttack + 1
|
||||
|
|
@ -30,7 +30,7 @@ DoubleSelectedStats:
|
|||
|
||||
; does nothing since no stats are ever selected (barring glitches)
|
||||
HalveSelectedStats:
|
||||
ld a, [H_WHOSETURN]
|
||||
ld a, [hWhoseTurn]
|
||||
and a
|
||||
ld a, [wPlayerStatsToHalve]
|
||||
ld hl, wBattleMonAttack
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue