H_CONSTANTNAMES -> hConstantNames

This commit is contained in:
Rangi 2020-07-03 19:59:41 -04:00
parent 55bb99580e
commit 35deb77113
104 changed files with 1163 additions and 1164 deletions

View file

@ -2,7 +2,7 @@ _GetSpritePosition1::
ld hl, wSpriteStateData1
ld de, $4
ld a, [wSpriteIndex]
ld [H_SPRITEINDEX], a
ld [hSpriteIndex], a
call GetSpriteDataPointer
ld a, [hli] ; c1x4 (screen Y pos)
ld [$ffeb], a
@ -21,7 +21,7 @@ _GetSpritePosition2::
ld hl, wSpriteStateData1
ld de, $4
ld a, [wSpriteIndex]
ld [H_SPRITEINDEX], a
ld [hSpriteIndex], a
call GetSpriteDataPointer
ld a, [hli] ; c1x4 (screen Y pos)
ld [wSavedSpriteScreenY], a
@ -40,7 +40,7 @@ _SetSpritePosition1::
ld hl, wSpriteStateData1
ld de, $4
ld a, [wSpriteIndex]
ld [H_SPRITEINDEX], a
ld [hSpriteIndex], a
call GetSpriteDataPointer
ld a, [$ffeb] ; c1x4 (screen Y pos)
ld [hli], a
@ -59,7 +59,7 @@ _SetSpritePosition2::
ld hl, wSpriteStateData1
ld de, 4
ld a, [wSpriteIndex]
ld [H_SPRITEINDEX], a
ld [hSpriteIndex], a
call GetSpriteDataPointer
ld a, [wSavedSpriteScreenY]
ld [hli], a ; c1x4 (screen Y pos)
@ -144,7 +144,7 @@ TrainerWalkUpToPlayer::
call FillMemory ; write the necessary steps to reach player
ld [hl], $ff ; write end of list sentinel
ld a, [wSpriteIndex]
ld [H_SPRITEINDEX], a
ld [hSpriteIndex], a
jp MoveSprite_
; input: de = offset within sprite entry
@ -152,7 +152,7 @@ TrainerWalkUpToPlayer::
GetSpriteDataPointer:
push de
add hl, de
ld a, [H_SPRITEINDEX]
ld a, [hSpriteIndex]
swap a
ld d, $0
ld e, a