H_CONSTANTNAMES -> hConstantNames

This commit is contained in:
Rangi 2020-07-03 19:59:41 -04:00
parent 55bb99580e
commit 35deb77113
104 changed files with 1163 additions and 1164 deletions

View file

@ -62,7 +62,7 @@ Char4ETest::
cp $4E ; next
jr nz, .char4FTest
ld bc, 2 * SCREEN_WIDTH
ld a, [hFlags_0xFFF6]
ld a, [hFlagsFFF6]
bit 2, a
jr z, .ok
ld bc, SCREEN_WIDTH
@ -180,7 +180,7 @@ Char59::
; or
; player active monsters name
; (like Char5A but flipped)
ld a, [H_WHOSETURN]
ld a, [hWhoseTurn]
xor 1
jr MonsterNameCharsCommon
@ -189,7 +189,7 @@ Char5A::
; player active monsters name
; or
; enemy active monsters name, prefixed with “Enemy ”
ld a, [H_WHOSETURN]
ld a, [hWhoseTurn]
MonsterNameCharsCommon::
push de
and a
@ -675,14 +675,14 @@ TextCommand0D::
; BB = bank
TextCommand17::
pop hl
ld a, [H_LOADEDROMBANK]
ld a, [hLoadedROMBank]
push af
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld [H_LOADEDROMBANK], a
ld [hLoadedROMBank], a
ld [MBC1RomBank], a
push hl
ld l, e
@ -690,7 +690,7 @@ TextCommand17::
call TextCommandProcessor
pop hl
pop af
ld [H_LOADEDROMBANK], a
ld [hLoadedROMBank], a
ld [MBC1RomBank], a
jp NextTextCommand