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Use PARTY_LENGTH and related constants in menu and hud code.
This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
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cf399a8c86
commit
365ae68d80
8 changed files with 64 additions and 74 deletions
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@ -1407,14 +1407,14 @@ SetupEnemyPartyPokeballs: ; 3a887 (e:6887)
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ld [hl], $20
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ld a, $f8
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ld [wTrainerEngageDistance], a
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ld hl, wOAMBuffer + $18
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ld hl, wOAMBuffer + PARTY_LENGTH * 4
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jp Func_3a8e1
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SetupPokeballs: ; 0x3a8a6
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ld a, [de]
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push af
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ld de, wBuffer
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ld c, $6 ; max num of partymons
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ld c, PARTY_LENGTH
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ld a, $34 ; empty pokeball
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.emptyloop
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ld [de], a
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@ -1462,7 +1462,7 @@ PickPokeball: ; 3a8c2 (e:68c2)
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Func_3a8e1: ; 3a8e1 (e:68e1)
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ld de, wHPBarMaxHP
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ld c, $6
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ld c, PARTY_LENGTH
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.asm_3a8e6
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ld a, [W_BASECOORDY] ; wd082
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ld [hli], a
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