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Boy/Girl option
This adds the boy/girl selection from later generations, using the pret tutorial and a spriteset from Pokemon Anniversary Red. I made some alterations, namely inserting the option later into the speech to be less clunky, and having the Nidorino become a Nidorina if you pick the feminine option. I decided to make the third name option Seren, a common Welsh name for girls. It means "star", which is really cute! But...most people will probably say it's a Panel de Pon reference, which is cool too.
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parent
3b16404a50
commit
36baa9e623
28 changed files with 225 additions and 35 deletions
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@ -5,6 +5,13 @@ DefaultNamesPlayer:
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next "JACK"
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db "@"
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DefaultNamesGirl:
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db "NEW NAME"
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next "GREEN"
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next "LEAF"
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next "SEREN"
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db "@"
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DefaultNamesRival:
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db "NEW NAME"
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next "BLUE"
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@ -4,6 +4,12 @@ DefaultNamesPlayerList:
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db "ASH@"
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db "JACK@"
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DefaultNamesGirlList:
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db "NEW NAME@"
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db "GREEN@"
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db "LEAF@"
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db "SEREN@"
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DefaultNamesRivalList:
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db "NEW NAME@"
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db "BLUE@"
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@ -1740,7 +1740,7 @@ _OakSpeechText2B::
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prompt
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_IntroducePlayerText::
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text "First, what is"
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text "Next, what is"
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line "your name?"
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prompt
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@ -1818,4 +1818,9 @@ _ExplainCutText::
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_PromptToCutText::
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text "Would you like to"
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line "use CUT?"
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done
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done
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_BoyGirlText::
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text "Firstly, are you a"
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line "boy or a girl?"
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done
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@ -8,7 +8,7 @@ TwoOptionMenuStrings:
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table_width 5, TwoOptionMenuStrings
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; width, height, blank line before first menu item?, text pointer
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two_option_menu 4, 3, FALSE, .YesNoMenu
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two_option_menu 6, 3, FALSE, .NorthWestMenu
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two_option_menu 5, 3, FALSE, .BoyGirlMenu
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two_option_menu 6, 3, FALSE, .SouthEastMenu
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two_option_menu 6, 3, FALSE, .YesNoMenu
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two_option_menu 6, 3, FALSE, .NorthEastMenu
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@ -25,9 +25,10 @@ TwoOptionMenuStrings:
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db "YES"
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next "NO@"
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.NorthWestMenu:
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db "NORTH"
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next "WEST@"
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; There is probably a better way to word this...
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.BoyGirlMenu:
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db "BOY"
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next "GIRL@"
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.SouthEastMenu:
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db "SOUTH"
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