Fix alternate starts/tempos

This commit is contained in:
dannye 2021-03-29 22:30:01 -05:00
parent 3508dc8e1d
commit 37d3ba4b39
2 changed files with 28 additions and 39 deletions

View file

@ -2,53 +2,48 @@
Music_RivalAlternateStart::
ld c, 0 ; BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
jp PlayMusic
; call PlayMusic
; ld hl, wChannelCommandPointers
; ld de, Music_MeetRival_branch_b1a2
; call Audio1_OverwriteChannelPointer
; ld de, Music_MeetRival_branch_b21d
; call Audio1_OverwriteChannelPointer
; ld de, Music_MeetRival_branch_b2b5
call PlayMusic
ld hl, wChannel1MusicAddress
ld de, Music_MeetRival_branch_b1a2
call Audio1_OverwriteChannelPointer
ld hl, wChannel2MusicAddress
ld de, Music_MeetRival_branch_b21d
call Audio1_OverwriteChannelPointer
ld hl, wChannel3MusicAddress
ld de, Music_MeetRival_branch_b2b5
;Audio1_OverwriteChannelPointer:
; ld a, e
; ld [hli], a
; ld a, d
; ld [hli], a
; ret
Audio1_OverwriteChannelPointer:
ld a, e
ld [hli], a
ld a, d
ld [hli], a
ret
; an alternate tempo for MeetRival which is slightly slower
Music_RivalAlternateTempo::
ld c, 0 ; BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
jp PlayMusic
; call PlayMusic
; ld hl, wChannelCommandPointers
; ld de, Music_MeetRival_branch_b119
; jp Audio1_OverwriteChannelPointer
call PlayMusic
ld hl, wChannel1MusicAddress
ld de, Music_MeetRival_branch_b119
jp Audio1_OverwriteChannelPointer
; applies both the alternate start and alternate tempo
Music_RivalAlternateStartAndTempo::
jp Music_RivalAlternateStart
; call Music_RivalAlternateStart
; ld hl, wChannelCommandPointers
; ld de, Music_MeetRival_branch_b19b
; jp Audio1_OverwriteChannelPointer
call Music_RivalAlternateStart
ld hl, wChannel1MusicAddress
ld de, Music_MeetRival_branch_b19b
jp Audio1_OverwriteChannelPointer
; an alternate tempo for Cities1 which is used for the Hall of Fame room
Music_Cities1AlternateTempo::
ld a, 10
ld [wAudioFadeOutCounterReloadValue], a
ld [wAudioFadeOutCounter], a
ld a, $ff ; stop playing music after the fade-out is finished
ld [wAudioFadeOutControl], a
call StopMusic
ld c, 100
call DelayFrames ; wait for the fade-out to finish
ld c, 0 ; BANK(Music_Cities1)
ld a, MUSIC_CITIES1
jp PlayMusic
; call PlayMusic
; ld hl, wChannelCommandPointers
; ld de, Music_Cities1_branch_aa6f
; jp Audio1_OverwriteChannelPointer
call PlayMusic
ld hl, wChannel1MusicAddress
ld de, Music_Cities1_branch_aa6f
jp Audio1_OverwriteChannelPointer

View file

@ -4,12 +4,6 @@ Music_MeetRival::
channel 2, Music_MeetRival_Ch2
channel 3, Music_MeetRival_Ch3
Music_FarewellRival:
channel_count 3
channel 1, Music_MeetRival_branch_b1a2
channel 2, Music_MeetRival_branch_b21d
channel 3, Music_MeetRival_branch_b2b5
Music_MeetRival_branch_b119::
tempo 100
sound_loop 0, Music_MeetRival_branch_b123