No more W_

This commit is contained in:
dannye 2015-08-30 21:38:41 -05:00
parent 1ee9fb408c
commit 38065a744d
190 changed files with 2202 additions and 2202 deletions

View file

@ -4,18 +4,18 @@ DrawFrameBlock: ; 78000 (1e:4000)
ld l,c
ld h,b
ld a,[hli]
ld [W_NUMFBTILES],a
ld a,[W_FBDESTADDR + 1]
ld [wNumFBTiles],a
ld a,[wFBDestAddr + 1]
ld e,a
ld a,[W_FBDESTADDR]
ld a,[wFBDestAddr]
ld d,a
xor a
ld [W_FBTILECOUNTER],a ; loop counter
ld [wFBTileCounter],a ; loop counter
.loop
ld a,[W_FBTILECOUNTER]
ld a,[wFBTileCounter]
inc a
ld [W_FBTILECOUNTER],a
ld a,[W_SUBANIMTRANSFORM]
ld [wFBTileCounter],a
ld a,[wSubAnimTransform]
dec a
jr z,.flipHorizontalAndVertical ; 1
dec a
@ -23,15 +23,15 @@ DrawFrameBlock: ; 78000 (1e:4000)
dec a
jr z,.flipBaseCoords ; 3
.noTransformation
ld a,[W_BASECOORDY]
ld a,[wBaseCoordY]
add [hl]
ld [de],a ; store Y
inc hl
inc de
ld a,[W_BASECOORDX]
ld a,[wBaseCoordX]
jr .finishCopying
.flipBaseCoords
ld a,[W_BASECOORDY]
ld a,[wBaseCoordY]
ld b,a
ld a,136
sub b ; flip Y base coordinate
@ -39,11 +39,11 @@ DrawFrameBlock: ; 78000 (1e:4000)
ld [de],a ; store Y
inc hl
inc de
ld a,[W_BASECOORDX]
ld a,[wBaseCoordX]
ld b,a
ld a,168
sub b ; flip X base coordinate
.finishCopying ; finish copying values to OAM (when [W_SUBANIMTRANSFORM] not 1 or 2)
.finishCopying ; finish copying values to OAM (when [wSubAnimTransform] not 1 or 2)
add [hl] ; X offset
ld [de],a ; store X
inc hl
@ -57,7 +57,7 @@ DrawFrameBlock: ; 78000 (1e:4000)
inc de
jp .nextTile
.flipHorizontalAndVertical
ld a,[W_BASECOORDY]
ld a,[wBaseCoordY]
add [hl] ; Y offset
ld b,a
ld a,136
@ -65,7 +65,7 @@ DrawFrameBlock: ; 78000 (1e:4000)
ld [de],a ; store Y
inc hl
inc de
ld a,[W_BASECOORDX]
ld a,[wBaseCoordX]
add [hl] ; X offset
ld b,a
ld a,168
@ -95,13 +95,13 @@ DrawFrameBlock: ; 78000 (1e:4000)
inc de
jp .nextTile
.flipHorizontalTranslateDown
ld a,[W_BASECOORDY]
ld a,[wBaseCoordY]
add [hl]
add a,40 ; translate Y coordinate downwards
ld [de],a ; store Y
inc hl
inc de
ld a,[W_BASECOORDX]
ld a,[wBaseCoordX]
add [hl]
ld b,a
ld a,168
@ -125,47 +125,47 @@ DrawFrameBlock: ; 78000 (1e:4000)
ld [de],a
inc de
.nextTile
ld a,[W_FBTILECOUNTER]
ld a,[wFBTileCounter]
ld c,a
ld a,[W_NUMFBTILES]
ld a,[wNumFBTiles]
cp c
jp nz,.loop ; go back up if there are more tiles to draw
.afterDrawingTiles
ld a,[W_FBMODE]
ld a,[wFBMode]
cp a,2
jr z,.advanceFrameBlockDestAddr; skip delay and don't clean OAM buffer
ld a,[W_SUBANIMFRAMEDELAY]
ld a,[wSubAnimFrameDelay]
ld c,a
call DelayFrames
ld a,[W_FBMODE]
ld a,[wFBMode]
cp a,3
jr z,.advanceFrameBlockDestAddr ; skip cleaning OAM buffer
cp a,4
jr z,.done ; skip cleaning OAM buffer and don't advance the frame block destination address
ld a,[W_ANIMATIONID]
ld a,[wAnimationID]
cp a,GROWL
jr z,.resetFrameBlockDestAddr
call AnimationCleanOAM
.resetFrameBlockDestAddr
ld hl,wOAMBuffer ; OAM buffer
ld a,l
ld [W_FBDESTADDR + 1],a
ld [wFBDestAddr + 1],a
ld a,h
ld [W_FBDESTADDR],a ; set destination address to beginning of OAM buffer
ld [wFBDestAddr],a ; set destination address to beginning of OAM buffer
ret
.advanceFrameBlockDestAddr
ld a,e
ld [W_FBDESTADDR + 1],a
ld [wFBDestAddr + 1],a
ld a,d
ld [W_FBDESTADDR],a
ld [wFBDestAddr],a
.done
ret
PlayAnimation: ; 780f1 (1e:40f1)
xor a
ld [$FF8B],a ; it looks like nothing reads this
ld [W_SUBANIMTRANSFORM],a
ld a,[W_ANIMATIONID] ; get animation number
ld [wSubAnimTransform],a
ld a,[wAnimationID] ; get animation number
dec a
ld l,a
ld h,0
@ -217,7 +217,7 @@ PlayAnimation: ; 780f1 (1e:40f1)
.playSubanimation
ld c,a
and a,%00111111
ld [W_SUBANIMFRAMEDELAY],a
ld [wSubAnimFrameDelay],a
xor a
sla c
rla
@ -235,9 +235,9 @@ PlayAnimation: ; 780f1 (1e:40f1)
ld de,SubanimationPointers
add hl,de
ld a,l
ld [W_SUBANIMADDRPTR],a
ld [wSubAnimAddrPtr],a
ld a,h
ld [W_SUBANIMADDRPTR + 1],a
ld [wSubAnimAddrPtr + 1],a
ld l,c
ld h,b
push hl
@ -257,9 +257,9 @@ PlayAnimation: ; 780f1 (1e:40f1)
ret
LoadSubanimation: ; 7817c (1e:417c)
ld a,[W_SUBANIMADDRPTR + 1]
ld a,[wSubAnimAddrPtr + 1]
ld h,a
ld a,[W_SUBANIMADDRPTR]
ld a,[wSubAnimAddrPtr]
ld l,a
ld a,[hli]
ld e,a
@ -268,7 +268,7 @@ LoadSubanimation: ; 7817c (1e:417c)
ld a,[de]
ld b,a
and a,31
ld [W_SUBANIMCOUNTER],a ; number of frame blocks
ld [wSubAnimCounter],a ; number of frame blocks
ld a,b
and a,%11100000
cp a,5 << 5 ; is subanimation type 5?
@ -282,12 +282,12 @@ LoadSubanimation: ; 7817c (1e:417c)
; place the upper 3 bits of a into bits 0-2 of a before storing
srl a
swap a
ld [W_SUBANIMTRANSFORM],a
ld [wSubAnimTransform],a
cp a,4 ; is the animation reversed?
ld hl,0
jr nz,.storeSubentryAddr
; if the animation is reversed, then place the initial subentry address at the end of the list of subentries
ld a,[W_SUBANIMCOUNTER]
ld a,[wSubAnimCounter]
dec a
ld bc,3
.loop
@ -298,9 +298,9 @@ LoadSubanimation: ; 7817c (1e:417c)
inc de
add hl,de
ld a,l
ld [W_SUBANIMSUBENTRYADDR],a
ld [wSubAnimSubEntryAddr],a
ld a,h
ld [W_SUBANIMSUBENTRYADDR + 1],a
ld [wSubAnimSubEntryAddr + 1],a
ret
; called if the subanimation type is not 5
@ -384,7 +384,7 @@ MoveAnimation: ; 78d5e (1e:4d5e)
push af
call WaitForSoundToFinish
call SetAnimationPalette
ld a,[W_ANIMATIONID]
ld a,[wAnimationID]
and a
jr z,.AnimationFinished
@ -397,7 +397,7 @@ MoveAnimation: ; 78d5e (1e:4d5e)
.MoveAnimation
; check if battle animations are disabled in the options
ld a,[W_OPTIONS]
ld a,[wOptions]
bit 7,a
jr nz,.AnimationsDisabled
call ShareMoveAnimations
@ -411,9 +411,9 @@ MoveAnimation: ; 78d5e (1e:4d5e)
.AnimationFinished
call WaitForSoundToFinish
xor a
ld [W_SUBANIMSUBENTRYADDR],a
ld [wSubAnimSubEntryAddr],a
ld [wUnusedD09B],a
ld [W_SUBANIMTRANSFORM],a
ld [wSubAnimTransform],a
dec a
ld [wAnimSoundID],a
pop af
@ -430,7 +430,7 @@ ShareMoveAnimations: ; 78da6 (1e:4da6)
; opponents turn
ld a,[W_ANIMATIONID]
ld a,[wAnimationID]
cp a,AMNESIA
ld b,CONF_ANIM
@ -442,7 +442,7 @@ ShareMoveAnimations: ; 78da6 (1e:4da6)
.Replace
ld a,b
ld [W_ANIMATIONID],a
ld [wAnimationID],a
ret
PlayApplyingAttackAnimation: ; 78dbd (1e:4dbd)
@ -529,7 +529,7 @@ SetAnimationPalette: ; 78e23 (1e:4e23)
ld a, $f0
ld [wAnimPalette], a
ld b, $e4
ld a, [W_ANIMATIONID]
ld a, [wAnimationID]
cp TRADE_BALL_DROP_ANIM
jr c, .next
cp TRADE_BALL_POOF_ANIM + 1
@ -558,12 +558,12 @@ PlaySubanimation: ; 78e53 (1e:4e53)
.skipPlayingSound
ld hl,wOAMBuffer ; base address of OAM buffer
ld a,l
ld [W_FBDESTADDR + 1],a
ld [wFBDestAddr + 1],a
ld a,h
ld [W_FBDESTADDR],a
ld a,[W_SUBANIMSUBENTRYADDR + 1]
ld [wFBDestAddr],a
ld a,[wSubAnimSubEntryAddr + 1]
ld h,a
ld a,[W_SUBANIMSUBENTRYADDR]
ld a,[wSubAnimSubEntryAddr]
ld l,a
.loop
push hl
@ -585,24 +585,24 @@ PlaySubanimation: ; 78e53 (1e:4e53)
add hl,de
add hl,de
ld a,[hli]
ld [W_BASECOORDY],a
ld [wBaseCoordY],a
ld a,[hl]
ld [W_BASECOORDX],a
ld [wBaseCoordX],a
pop hl
inc hl
ld a,[hl] ; frame block mode
ld [W_FBMODE],a
ld [wFBMode],a
call DrawFrameBlock
call DoSpecialEffectByAnimationId ; run animation-specific function (if there is one)
ld a,[W_SUBANIMCOUNTER]
ld a,[wSubAnimCounter]
dec a
ld [W_SUBANIMCOUNTER],a
ld [wSubAnimCounter],a
ret z
ld a,[W_SUBANIMSUBENTRYADDR + 1]
ld a,[wSubAnimSubEntryAddr + 1]
ld h,a
ld a,[W_SUBANIMSUBENTRYADDR]
ld a,[wSubAnimSubEntryAddr]
ld l,a
ld a,[W_SUBANIMTRANSFORM]
ld a,[wSubAnimTransform]
cp a,4 ; is the animation reversed?
ld bc,3
jr nz,.nextSubanimationSubentry
@ -610,9 +610,9 @@ PlaySubanimation: ; 78e53 (1e:4e53)
.nextSubanimationSubentry
add hl,bc
ld a,h
ld [W_SUBANIMSUBENTRYADDR + 1],a
ld [wSubAnimSubEntryAddr + 1],a
ld a,l
ld [W_SUBANIMSUBENTRYADDR],a
ld [wSubAnimSubEntryAddr],a
jp .loop
AnimationCleanOAM: ; 78ec8 (1e:4ec8)
@ -634,7 +634,7 @@ DoSpecialEffectByAnimationId: ; 78ed7 (1e:4ed7)
push hl
push de
push bc
ld a,[W_ANIMATIONID]
ld a,[wAnimationID]
ld hl,AnimationIdSpecialEffects
ld de,3
call IsInArray
@ -737,21 +737,21 @@ DoBallTossSpecialEffects: ; 78f3e (1e:4f3e)
xor a,%00111100 ; complement colors 1 and 2
ld [rOBP0],a
.skipFlashingEffect
ld a,[W_SUBANIMCOUNTER]
ld a,[wSubAnimCounter]
cp a,11 ; is it the beginning of the subanimation?
jr nz,.skipPlayingSound
; if it is the beginning of the subanimation, play a sound
ld a,SFX_BALL_TOSS
call PlaySound
.skipPlayingSound
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
cp a,02 ; is it a trainer battle?
jr z,.isTrainerBattle
ld a,[wd11e]
cp a,$10 ; is the enemy pokemon the Ghost Marowak?
ret nz
; if the enemy pokemon is the Ghost Marowak, make it dodge during the last 3 frames
ld a,[W_SUBANIMCOUNTER]
ld a,[wSubAnimCounter]
cp a,3
jr z,.moveGhostMarowakLeft
cp a,2
@ -775,15 +775,15 @@ DoBallTossSpecialEffects: ; 78f3e (1e:4f3e)
ld [rNR10],a ; Channel 1 sweep register
ret
.isTrainerBattle ; if it's a trainer battle, shorten the animation by one frame
ld a,[W_SUBANIMCOUNTER]
ld a,[wSubAnimCounter]
cp a,3
ret nz
dec a
ld [W_SUBANIMCOUNTER],a
ld [wSubAnimCounter],a
ret
DoBallShakeSpecialEffects: ; 78f96 (1e:4f96)
ld a,[W_SUBANIMCOUNTER]
ld a,[wSubAnimCounter]
cp a,4 ; is it the beginning of a shake?
jr nz,.skipPlayingSound
; if it is the beginning of a shake, play a sound and wait 2/3 of a second
@ -792,7 +792,7 @@ DoBallShakeSpecialEffects: ; 78f96 (1e:4f96)
ld c,40
call DelayFrames
.skipPlayingSound
ld a,[W_SUBANIMCOUNTER]
ld a,[wSubAnimCounter]
dec a
ret nz
; if it's the end of the ball shaking subanimation, check if more shakes are left and restart the subanimation
@ -801,30 +801,30 @@ DoBallShakeSpecialEffects: ; 78f96 (1e:4f96)
ld [wNumShakes],a
ret z
; if there are shakes left, restart the subanimation
ld a,[W_SUBANIMSUBENTRYADDR]
ld a,[wSubAnimSubEntryAddr]
ld l,a
ld a,[W_SUBANIMSUBENTRYADDR + 1]
ld a,[wSubAnimSubEntryAddr + 1]
ld h,a
ld de,-(4 * 3) ; 4 subentries and 3 bytes per subentry
add hl,de
ld a,l
ld [W_SUBANIMSUBENTRYADDR],a
ld [wSubAnimSubEntryAddr],a
ld a,h
ld [W_SUBANIMSUBENTRYADDR + 1],a
ld [wSubAnimSubEntryAddr + 1],a
ld a,5 ; number of subentries in the ball shaking subanimation plus one
ld [W_SUBANIMCOUNTER],a
ld [wSubAnimCounter],a
ret
; plays a sound after the second frame of the poof animation
DoPoofSpecialEffects: ; 78fce (1e:4fce)
ld a,[W_SUBANIMCOUNTER]
ld a,[wSubAnimCounter]
cp a,5
ret nz
ld a,SFX_BALL_POOF
jp PlaySound
DoRockSlideSpecialEffects: ; 78fd9 (1e:4fd9)
ld a,[W_SUBANIMCOUNTER]
ld a,[wSubAnimCounter]
cp a,12
ret nc
cp a,8
@ -840,21 +840,21 @@ DoRockSlideSpecialEffects: ; 78fd9 (1e:4fd9)
predef_jump PredefShakeScreenVertically ; shake vertically
FlashScreenEveryEightFrameBlocks: ; 78ff7 (1e:4ff7)
ld a,[W_SUBANIMCOUNTER]
ld a,[wSubAnimCounter]
and a,7 ; is the subanimation counter exactly 8?
call z,AnimationFlashScreen ; if so, flash the screen
ret
; flashes the screen if the subanimation counter is divisible by 4
FlashScreenEveryFourFrameBlocks: ; 79000 (1e:5000)
ld a,[W_SUBANIMCOUNTER]
ld a,[wSubAnimCounter]
and a,3
call z,AnimationFlashScreen
ret
; used for Explosion and Selfdestruct
DoExplodeSpecialEffects: ; 79009 (1e:5009)
ld a,[W_SUBANIMCOUNTER]
ld a,[wSubAnimCounter]
cp a,1 ; is it the end of the subanimation?
jr nz,FlashScreenEveryFourFrameBlocks
; if it's the end of the subanimation, make the attacking pokemon disappear
@ -863,7 +863,7 @@ DoExplodeSpecialEffects: ; 79009 (1e:5009)
; flashes the screen when subanimation counter is 1 modulo 4
DoBlizzardSpecialEffects: ; 79016 (1e:5016)
ld a,[W_SUBANIMCOUNTER]
ld a,[wSubAnimCounter]
cp a,13
jp z,AnimationFlashScreen
cp a,9
@ -877,7 +877,7 @@ DoBlizzardSpecialEffects: ; 79016 (1e:5016)
; flashes the screen at 3 points in the subanimation
; unused
FlashScreenUnused: ; 7902e (1e:502e)
ld a,[W_SUBANIMCOUNTER]
ld a,[wSubAnimCounter]
cp a,14
jp z,AnimationFlashScreen
cp a,9
@ -888,7 +888,7 @@ FlashScreenUnused: ; 7902e (1e:502e)
; function to make the pokemon disappear at the beginning of the animation
TradeHidePokemon: ; 79041 (1e:5041)
ld a,[W_SUBANIMCOUNTER]
ld a,[wSubAnimCounter]
cp a,6
ret nz
ld a,2 * SCREEN_WIDTH + 7
@ -896,7 +896,7 @@ TradeHidePokemon: ; 79041 (1e:5041)
; function to make a shaking pokeball jump up at the end of the animation
TradeShakePokeball: ; 7904c (1e:504c)
ld a,[W_SUBANIMCOUNTER]
ld a,[wSubAnimCounter]
cp a,1
ret nz
; if it's the end of the animation, make the ball jump up
@ -976,7 +976,7 @@ DoGrowlSpecialEffects: ; 790bc (1e:50bc)
ld de,wOAMBuffer + $10
ld bc,$10
call CopyData ; copy the musical note graphic
ld a,[W_SUBANIMCOUNTER]
ld a,[wSubAnimCounter]
dec a
call z,AnimationCleanOAM ; clean up at the end of the subanimation
ret
@ -984,7 +984,7 @@ DoGrowlSpecialEffects: ; 790bc (1e:50bc)
; this is associated with Tail Whip, but Tail Whip doesn't use any subanimations
TailWhipAnimationUnused: ; 790d0 (1e:50d0)
ld a,1
ld [W_SUBANIMCOUNTER],a
ld [wSubAnimCounter],a
ld c,20
jp DelayFrames
@ -1243,17 +1243,17 @@ AnimationWaterDropletsEverywhere: ; 79215 (1e:5215)
call LoadAnimationTileset
ld d, 32
ld a, -16
ld [W_BASECOORDX], a
ld [wBaseCoordX], a
ld a, $71
ld [wDropletTile], a
.loop
ld a, 16
ld [W_BASECOORDY], a
ld [wBaseCoordY], a
ld a, 0
ld [wUnusedD08A], a
call _AnimationWaterDroplets
ld a, 24
ld [W_BASECOORDY], a
ld [wBaseCoordY], a
ld a, 32
ld [wUnusedD08A], a
call _AnimationWaterDroplets
@ -1264,24 +1264,24 @@ AnimationWaterDropletsEverywhere: ; 79215 (1e:5215)
_AnimationWaterDroplets: ; 79246 (1e:5246)
ld hl, wOAMBuffer
.loop
ld a, [W_BASECOORDY]
ld a, [wBaseCoordY]
ld [hli], a ; Y
ld a, [W_BASECOORDX]
ld a, [wBaseCoordX]
add 27
ld [W_BASECOORDX], a
ld [wBaseCoordX], a
ld [hli], a ; X
ld a, [wDropletTile]
ld [hli], a ; tile
xor a
ld [hli], a ; attribute
ld a, [W_BASECOORDX]
ld a, [wBaseCoordX]
cp 144
jr c, .loop
sub 168
ld [W_BASECOORDX], a
ld a, [W_BASECOORDY]
ld [wBaseCoordX], a
ld a, [wBaseCoordY]
add 16
ld [W_BASECOORDY], a
ld [wBaseCoordY], a
cp 112
jr c, .loop
call AnimationCleanOAM
@ -1387,14 +1387,14 @@ ShakeEnemyHUD_WritePlayerMonPicOAM: ; 792fd (1e:52fd)
; Writes the OAM entries for a copy of the player mon's pic in OAM.
; The top 5 rows are reproduced in OAM, although only 2 are actually needed.
ld a, $10
ld [W_BASECOORDX], a
ld [wBaseCoordX], a
ld a, $30
ld [W_BASECOORDY], a
ld [wBaseCoordY], a
ld hl, wOAMBuffer
ld d, 0
ld c, 7
.loop
ld a, [W_BASECOORDY]
ld a, [wBaseCoordY]
ld e, a
ld b, 5
.innerLoop
@ -1406,21 +1406,21 @@ ShakeEnemyHUD_WritePlayerMonPicOAM: ; 792fd (1e:52fd)
ret z
inc d
inc d
ld a, [W_BASECOORDX]
ld a, [wBaseCoordX]
add 8
ld [W_BASECOORDX], a
ld [wBaseCoordX], a
jr .loop
BattleAnimWriteOAMEntry: ; 79329 (1e:5329)
; Y coordinate = e (increased by 8 each call, before the write to OAM)
; X coordinate = [W_BASECOORDX]
; X coordinate = [wBaseCoordX]
; tile = d
; attributes = 0
ld a, e
add 8
ld e, a
ld [hli], a
ld a, [W_BASECOORDX]
ld a, [wBaseCoordX]
ld [hli], a
ld a, d
ld [hli], a
@ -1749,9 +1749,9 @@ AnimationShootBallsUpward: ; 794f9 (1e:54f9)
lb bc, 6 * 8, 5 * 8
.next
ld a, b
ld [W_BASECOORDY], a
ld [wBaseCoordY], a
ld a, c
ld [W_BASECOORDX], a
ld [wBaseCoordX], a
lb bc, 5, 1
call _AnimationShootBallsUpward
jp AnimationCleanOAM
@ -1765,7 +1765,7 @@ _AnimationShootBallsUpward: ; 79517 (1e:5517)
ld d, $7a ; ball tile
ld hl, wOAMBuffer
push bc
ld a, [W_BASECOORDY]
ld a, [wBaseCoordY]
ld e, a
.initOAMLoop
call BattleAnimWriteOAMEntry
@ -1779,7 +1779,7 @@ _AnimationShootBallsUpward: ; 79517 (1e:5517)
push bc
ld hl, wOAMBuffer
.innerLoop
ld a, [W_BASECOORDY]
ld a, [wBaseCoordY]
add 8
ld e, a
ld a, [hl]
@ -1819,11 +1819,11 @@ AnimationShootManyBallsUpward: ; 79566 (1e:5566)
ld [wSavedY], a
.loop
ld a, [wSavedY]
ld [W_BASECOORDY], a
ld [wBaseCoordY], a
ld a, [hli]
cp $ff
jp z, AnimationCleanOAM
ld [W_BASECOORDX], a
ld [wBaseCoordX], a
lb bc, 4, 1
push hl
call _AnimationShootBallsUpward
@ -2096,10 +2096,10 @@ HideSubstituteShowMonAnim: ; 79747 (1e:5747)
ld a, [H_WHOSETURN]
and a
ld hl, wPlayerMonMinimized
ld a, [W_PLAYERBATTSTATUS2]
ld a, [wPlayerBattleStatus2]
jr z, .next1
ld hl, wEnemyMonMinimized
ld a, [W_ENEMYBATTSTATUS2]
ld a, [wEnemyBattleStatus2]
.next1
push hl
; if the substitute broke, slide it down, else slide it offscreen horizontally
@ -2150,7 +2150,7 @@ ChangeMonPic: ; 79793 (1e:5793)
ld [wcf91], a
ld [wd0b5], a
xor a
ld [W_SPRITEFLIPPED], a
ld [wSpriteFlipped], a
call GetMonHeader
coord hl, 12, 0
call LoadFrontSpriteByMonIndex
@ -2196,7 +2196,7 @@ InitMultipleObjectsOAM: ; 797e8 (1e:57e8)
pop bc
xor a
ld e, a
ld [W_BASECOORDX], a
ld [wBaseCoordX], a
ld hl, wOAMBuffer
.loop
call BattleAnimWriteOAMEntry
@ -2354,7 +2354,7 @@ GetMoveSound: ; 7986f (1e:586f)
IsCryMove: ; 798ad (1e:58ad)
; set carry if the move animation involves playing a monster cry
ld a,[W_ANIMATIONID]
ld a,[wAnimationID]
cp a,GROWL
jr z,.CryMove
cp a,ROAR
@ -2953,7 +2953,7 @@ BattleAnimCopyTileMapToVRAM: ; 79e0d (1e:5e0d)
jp Delay3
TossBallAnimation: ; 79e16 (1e:5e16)
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
cp a,2
jr z,.BlockBall ; if in trainer battle, play different animation
ld a,[wPokeBallAnimData]
@ -2984,7 +2984,7 @@ TossBallAnimation: ; 79e16 (1e:5e16)
.done
ld a,b
.PlayNextAnimation
ld [W_ANIMATIONID],a
ld [wAnimationID],a
push bc
push hl
call PlayAnimation
@ -3001,12 +3001,12 @@ TossBallAnimation: ; 79e16 (1e:5e16)
.BlockBall ; 5E55
ld a,TOSS_ANIM
ld [W_ANIMATIONID],a
ld [wAnimationID],a
call PlayAnimation
ld a,SFX_FAINT_THUD
call PlaySound
ld a,BLOCKBALL_ANIM
ld [W_ANIMATIONID],a
ld [wAnimationID],a
jp PlayAnimation
PlayApplyingAttackSound: ; 79e6a (1e:5e6a)

View file

@ -81,7 +81,7 @@ BattleTransitions: ; 709d2 (1c:49d2)
dw BattleTransition_Split ; %111
GetBattleTransitionID_WildOrTrainer: ; 709e2 (1c:49e2)
ld a, [W_CUROPPONENT]
ld a, [wCurOpponent]
cp 200
jr nc, .trainer
res 0, c
@ -105,7 +105,7 @@ GetBattleTransitionID_CompareLevels: ; 709ef (1c:49ef)
ld a, [hl]
add $3
ld e, a
ld a, [W_CURENEMYLVL]
ld a, [wCurEnemyLVL]
sub e
jr nc, .highLevelEnemy
res 1, c
@ -122,7 +122,7 @@ GetBattleTransitionID_CompareLevels: ; 709ef (1c:49ef)
; MANSION_1, SEAFOAM_ISLANDS_[2-5], POWER_PLANT, DIGLETTS_CAVE
; and SILPH_CO_[9-11]F as dungeon maps
GetBattleTransitionID_IsDungeonMap: ; 70a19 (1c:4a19)
ld a, [W_CURMAP]
ld a, [wCurMap]
ld e, a
ld hl, DungeonMaps1
.loop1
@ -151,7 +151,7 @@ GetBattleTransitionID_IsDungeonMap: ; 70a19 (1c:4a19)
res 2, c
ret
; GetBattleTransitionID_IsDungeonMap checks if W_CURMAP
; GetBattleTransitionID_IsDungeonMap checks if wCurMap
; is equal to one of these maps
DungeonMaps1: ; 70a3f (1c:4a3f)
db VIRIDIAN_FOREST
@ -160,7 +160,7 @@ DungeonMaps1: ; 70a3f (1c:4a3f)
db ROCK_TUNNEL_2
db $FF
; GetBattleTransitionID_IsDungeonMap checks if W_CURMAP
; GetBattleTransitionID_IsDungeonMap checks if wCurMap
; is in between or equal to each pair of maps
DungeonMaps2: ; 70a44 (1c:4a44)
; all MT_MOON maps

View file

@ -1,8 +1,8 @@
PrintBeginningBattleText: ; 58d99 (16:4d99)
ld a, [W_ISINBATTLE]
ld a, [wIsInBattle]
dec a
jr nz, .trainerBattle
ld a, [W_CURMAP]
ld a, [wCurMap]
cp POKEMONTOWER_3
jr c, .notPokemonTower
cp LAVENDER_HOUSE_1
@ -11,7 +11,7 @@ PrintBeginningBattleText: ; 58d99 (16:4d99)
ld a, [wEnemyMonSpecies2]
call PlayCry
ld hl, WildMonAppearedText
ld a, [W_MOVEMISSED]
ld a, [wMoveMissed]
and a
jr z, .notFishing
ld hl, HookedMonAttackedText

File diff suppressed because it is too large Load diff

View file

@ -4,9 +4,9 @@ DecrementPP: ; 68000 (1a:4000)
cp a, STRUGGLE
ret z ; if the pokemon is using "struggle", there's nothing to do
; we don't decrement PP for "struggle"
ld hl, W_PLAYERBATTSTATUS1
ld a, [hli] ; load the W_PLAYERBATTSTATUS1 pokemon status flags and increment hl to load the
; W_PLAYERBATTSTATUS2 status flags later
ld hl, wPlayerBattleStatus1
ld a, [hli] ; load the wPlayerBattleStatus1 pokemon status flags and increment hl to load the
; wPlayerBattleStatus2 status flags later
and a, (1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << AttackingMultipleTimes)
ret nz ; if any of these statuses are true, don't decrement PP
bit UsingRage, [hl]
@ -17,7 +17,7 @@ DecrementPP: ; 68000 (1a:4000)
call .DecrementPP
; decrement PP in the party struct
ld a, [W_PLAYERBATTSTATUS3]
ld a, [wPlayerBattleStatus3]
bit Transformed, a
ret nz ; Return if transformed. Pokemon Red stores the "current pokemon's" PP
; separately from the "Pokemon in your party's" PP. This is

View file

@ -1,7 +1,7 @@
DrawAllPokeballs: ; 3a849 (e:6849)
call LoadPartyPokeballGfx
call SetupOwnPartyPokeballs
ld a, [W_ISINBATTLE]
ld a, [wIsInBattle]
dec a
ret z ; return if wild pokémon
jp SetupEnemyPartyPokeballs
@ -22,7 +22,7 @@ SetupOwnPartyPokeballs: ; 3a869 (e:6869)
ld de, wPartyCount
call SetupPokeballs
ld a, $60
ld hl, W_BASECOORDX
ld hl, wBaseCoordX
ld [hli], a
ld [hl], a
ld a, 8
@ -35,7 +35,7 @@ SetupEnemyPartyPokeballs: ; 3a887 (e:6887)
ld hl, wEnemyMons
ld de, wEnemyPartyCount
call SetupPokeballs
ld hl, W_BASECOORDX
ld hl, wBaseCoordX
ld a, $48
ld [hli], a
ld [hl], $20
@ -98,19 +98,19 @@ WritePokeballOAMData: ; 3a8e1 (e:68e1)
ld de, wBuffer
ld c, PARTY_LENGTH
.loop
ld a, [W_BASECOORDY]
ld a, [wBaseCoordY]
ld [hli], a
ld a, [W_BASECOORDX]
ld a, [wBaseCoordX]
ld [hli], a
ld a, [de]
ld [hli], a
xor a
ld [hli], a
ld a, [W_BASECOORDX]
ld a, [wBaseCoordX]
ld b, a
ld a, [wHUDPokeballGfxOffsetX]
add b
ld [W_BASECOORDX], a
ld [wBaseCoordX], a
inc de
dec c
jr nz, .loop
@ -168,7 +168,7 @@ SetupPlayerAndEnemyPokeballs: ; 3a948 (e:6948)
ld hl, wPartyMons
ld de, wPartyCount
call SetupPokeballs
ld hl, W_BASECOORDX
ld hl, wBaseCoordX
ld a, $50
ld [hli], a
ld [hl], $40
@ -179,7 +179,7 @@ SetupPlayerAndEnemyPokeballs: ; 3a948 (e:6948)
ld hl, wEnemyMons
ld de, wEnemyPartyCount
call SetupPokeballs
ld hl, W_BASECOORDX
ld hl, wBaseCoordX
ld a, $50
ld [hli], a
ld [hl], $68

View file

@ -47,10 +47,10 @@ EndOfBattle: ; 137aa (4:77aa)
xor a
ld [wLowHealthAlarm], a ;disable low health alarm
ld [wChannelSoundIDs + CH4], a
ld [W_ISINBATTLE], a
ld [W_BATTLETYPE], a
ld [W_MOVEMISSED], a
ld [W_CUROPPONENT], a
ld [wIsInBattle], a
ld [wBattleType], a
ld [wMoveMissed], a
ld [wCurOpponent], a
ld [wForcePlayerToChooseMon], a
ld [wNumRunAttempts], a
ld [wEscapedFromBattle], a

View file

@ -83,7 +83,7 @@ GainExperience: ; 5524f (15:524f)
ld a, 1
.next
ld [wGainBoostedExp], a
ld a, [W_ISINBATTLE]
ld a, [wIsInBattle]
dec a ; is it a trainer battle?
call nz, BoostExp ; if so, boost exp
inc hl
@ -160,11 +160,11 @@ GainExperience: ; 5524f (15:524f)
ld a, [hl] ; current level
cp d
jp z, .nextMon ; if level didn't change, go to next mon
ld a, [W_CURENEMYLVL]
ld a, [wCurEnemyLVL]
push af
push hl
ld a, d
ld [W_CURENEMYLVL], a
ld [wCurEnemyLVL], a
ld [hl], a
ld bc, wPartyMon1Species - wPartyMon1Level
add hl, bc
@ -223,7 +223,7 @@ GainExperience: ; 5524f (15:524f)
ld bc, 1 + NUM_STATS * 2 ; size of stats
call CopyData
pop hl
ld a, [W_PLAYERBATTSTATUS3]
ld a, [wPlayerBattleStatus3]
bit 3, a ; is the mon transformed?
jr nz, .recalcStatChanges
; the mon is not transformed, so update the unmodified stats
@ -261,7 +261,7 @@ GainExperience: ; 5524f (15:524f)
predef FlagActionPredef
pop hl
pop af
ld [W_CURENEMYLVL], a
ld [wCurEnemyLVL], a
.nextMon
ld a, [wPartyCount]

View file

@ -1,10 +1,10 @@
GetTrainerName_: ; 13a58 (4:7a58)
ld hl, W_GRASSRATE
ld hl, wGrassRate
ld a, [wLinkState]
and a
jr nz, .rival
ld hl, W_RIVALNAME
ld a, [W_TRAINERCLASS]
ld hl, wRivalName
ld a, [wTrainerClass]
cp SONY1
jr z, .rival
cp SONY2
@ -19,6 +19,6 @@ GetTrainerName_: ; 13a58 (4:7a58)
call GetName
ld hl, wcd6d
.rival
ld de, W_TRAINERNAME
ld de, wTrainerName
ld bc, $d
jp CopyData

View file

@ -55,22 +55,22 @@ CopyMonPicFromBGToSpriteVRAM: ; 7092a (1c:492a)
ld bc, 7 * 7
call CopyVideoData
ld a, $10
ld [W_BASECOORDY], a
ld [wBaseCoordY], a
ld a, $70
ld [W_BASECOORDX], a
ld [wBaseCoordX], a
ld hl, wOAMBuffer
lb bc, 6, 6
ld d, $8
.oamLoop
push bc
ld a, [W_BASECOORDY]
ld a, [wBaseCoordY]
ld e, a
.oamInnerLoop
ld a, e
add $8
ld e, a
ld [hli], a
ld a, [W_BASECOORDX]
ld a, [wBaseCoordX]
ld [hli], a
ld a, d
ld [hli], a
@ -80,9 +80,9 @@ CopyMonPicFromBGToSpriteVRAM: ; 7092a (1c:492a)
dec c
jr nz, .oamInnerLoop
inc d
ld a, [W_BASECOORDX]
ld a, [wBaseCoordX]
add $8
ld [W_BASECOORDX], a
ld [wBaseCoordX], a
pop bc
dec b
jr nz, .oamLoop

View file

@ -27,12 +27,12 @@ InitBattleVariables: ; 525af (14:65af)
jr nz, .loop
inc a ; POUND
ld [wTestBattlePlayerSelectedMove], a
ld a, [W_CURMAP]
ld a, [wCurMap]
cp SAFARI_ZONE_EAST
jr c, .notSafariBattle
cp SAFARI_ZONE_REST_HOUSE_1
jr nc, .notSafariBattle
ld a, BATTLE_TYPE_SAFARI
ld [W_BATTLETYPE], a
ld [wBattleType], a
.notSafariBattle
jpab PlayBattleMusic

View file

@ -3,13 +3,13 @@ ConversionEffect_: ; 139a3 (4:79a3)
ld de, wBattleMonType1
ld a, [H_WHOSETURN]
and a
ld a, [W_ENEMYBATTSTATUS1]
ld a, [wEnemyBattleStatus1]
jr z, .conversionEffect
push hl
ld h, d
ld l, e
pop de
ld a, [W_PLAYERBATTSTATUS1]
ld a, [wPlayerBattleStatus1]
.conversionEffect
bit Invulnerable, a ; is mon immune to typical attacks (dig/fly)
jr nz, PrintButItFailedText

View file

@ -1,5 +1,5 @@
DrainHPEffect_: ; 783f (1:783f)
ld hl, W_DAMAGE
ld hl, wDamage
ld a, [hl]
srl a ; divide damage by 2
ld [hli], a
@ -36,12 +36,12 @@ DrainHPEffect_: ; 783f (1:783f)
dec bc
ld [bc], a
; add damage to attacker's HP and copy new HP to wHPBarNewHP
ld a, [W_DAMAGE + 1]
ld a, [wDamage + 1]
ld b, [hl]
add b
ld [hld], a
ld [wHPBarNewHP], a
ld a, [W_DAMAGE]
ld a, [wDamage]
ld b, [hl]
adc b
ld [hli], a
@ -85,9 +85,9 @@ DrainHPEffect_: ; 783f (1:783f)
ld hl, SuckedHealthText
ld a, [H_WHOSETURN]
and a
ld a, [W_PLAYERMOVEEFFECT]
ld a, [wPlayerMoveEffect]
jr z, .next3
ld a, [W_ENEMYMOVEEFFECT]
ld a, [wEnemyMoveEffect]
.next3
cp DREAM_EATER_EFFECT
jr nz, .printText

View file

@ -1,9 +1,9 @@
FocusEnergyEffect_: ; 27f86 (9:7f86)
ld hl, W_PLAYERBATTSTATUS2
ld hl, wPlayerBattleStatus2
ld a, [H_WHOSETURN]
and a
jr z, .notEnemy
ld hl, W_ENEMYBATTSTATUS2
ld hl, wEnemyBattleStatus2
.notEnemy
bit GettingPumped, [hl] ; is mon already using focus energy?
jr nz, .alreadyUsing

View file

@ -31,14 +31,14 @@ HazeEffect_: ; 139da (4:79da)
.cureVolatileStatuses
xor a
ld [W_PLAYERDISABLEDMOVE], a
ld [W_ENEMYDISABLEDMOVE], a
ld [wPlayerDisabledMove], a
ld [wEnemyDisabledMove], a
ld hl, wPlayerDisabledMoveNumber
ld [hli], a
ld [hl], a
ld hl, W_PLAYERBATTSTATUS1
ld hl, wPlayerBattleStatus1
call CureVolatileStatuses
ld hl, W_ENEMYBATTSTATUS1
ld hl, wEnemyBattleStatus1
call CureVolatileStatuses
ld hl, PlayCurrentMoveAnimation
call CallBankF

View file

@ -3,11 +3,11 @@ HealEffect_: ; 3b9ec (e:79ec)
and a
ld de, wBattleMonHP
ld hl, wBattleMonMaxHP
ld a, [W_PLAYERMOVENUM]
ld a, [wPlayerMoveNum]
jr z, .healEffect
ld de, wEnemyMonHP
ld hl, wEnemyMonMaxHP
ld a, [W_ENEMYMOVENUM]
ld a, [wEnemyMoveNum]
.healEffect
ld b, a
ld a, [de]

View file

@ -1,14 +1,14 @@
LeechSeedEffect_: ; 2bea9 (a:7ea9)
callab MoveHitTest
ld a, [W_MOVEMISSED]
ld a, [wMoveMissed]
and a
jr nz, .moveMissed
ld hl, W_ENEMYBATTSTATUS2
ld hl, wEnemyBattleStatus2
ld de, wEnemyMonType1
ld a, [H_WHOSETURN]
and a
jr z, .leechSeedEffect
ld hl, W_PLAYERBATTSTATUS2
ld hl, wPlayerBattleStatus2
ld de, wBattleMonType1
.leechSeedEffect
; miss if the target is grass-type or already seeded

View file

@ -1,9 +1,9 @@
MistEffect_: ; 33f2b (c:7f2b)
ld hl, W_PLAYERBATTSTATUS2
ld hl, wPlayerBattleStatus2
ld a, [H_WHOSETURN]
and a
jr z, .mistEffect
ld hl, W_ENEMYBATTSTATUS2
ld hl, wEnemyBattleStatus2
.mistEffect
bit ProtectedByMist, [hl] ; is mon protected by mist?
jr nz, .mistAlreadyInUse

View file

@ -1,5 +1,5 @@
OneHitKOEffect_: ; 33f57 (c:7f57)
ld hl, W_DAMAGE
ld hl, wDamage
xor a
ld [hli], a
ld [hl], a ; set the damage output to zero
@ -24,7 +24,7 @@ OneHitKOEffect_: ; 33f57 (c:7f57)
ld a, [hl]
sbc b
jr c, .userIsSlower
ld hl, W_DAMAGE
ld hl, wDamage
ld a, $ff
ld [hli], a
ld [hl], a
@ -34,5 +34,5 @@ OneHitKOEffect_: ; 33f57 (c:7f57)
.userIsSlower
; keep damage at 0 and set move missed flag if target's current speed is higher instead
ld a, $1
ld [W_MOVEMISSED], a
ld [wMoveMissed], a
ret

View file

@ -1,11 +1,11 @@
ParalyzeEffect_: ; 52601 (14:6601)
ld hl, wEnemyMonStatus
ld de, W_PLAYERMOVETYPE
ld de, wPlayerMoveType
ld a, [H_WHOSETURN]
and a
jp z, .next
ld hl, wBattleMonStatus
ld de, W_ENEMYMOVETYPE
ld de, wEnemyMoveType
.next
ld a, [hl]
and a ; does the target already have a status ailment?
@ -28,7 +28,7 @@ ParalyzeEffect_: ; 52601 (14:6601)
push hl
callab MoveHitTest
pop hl
ld a, [W_MOVEMISSED]
ld a, [wMoveMissed]
and a
jr nz, .didntAffect
set PAR, [hl]

View file

@ -1,16 +1,16 @@
RecoilEffect_: ; 1392c (4:792c)
ld a, [H_WHOSETURN]
and a
ld a, [W_PLAYERMOVENUM]
ld a, [wPlayerMoveNum]
ld hl, wBattleMonMaxHP
jr z, .recoilEffect
ld a, [W_ENEMYMOVENUM]
ld a, [wEnemyMoveNum]
ld hl, wEnemyMonMaxHP
.recoilEffect
ld d, a
ld a, [W_DAMAGE]
ld a, [wDamage]
ld b, a
ld a, [W_DAMAGE + 1]
ld a, [wDamage + 1]
ld c, a
srl b
rr c

View file

@ -1,11 +1,11 @@
ReflectLightScreenEffect_: ; 3bb97 (e:7b97)
ld hl, W_PLAYERBATTSTATUS3
ld de, W_PLAYERMOVEEFFECT
ld hl, wPlayerBattleStatus3
ld de, wPlayerMoveEffect
ld a, [H_WHOSETURN]
and a
jr z, .reflectLightScreenEffect
ld hl, W_ENEMYBATTSTATUS3
ld de, W_ENEMYMOVEEFFECT
ld hl, wEnemyBattleStatus3
ld de, wEnemyMoveEffect
.reflectLightScreenEffect
ld a, [de]
cp LIGHT_SCREEN_EFFECT

View file

@ -3,13 +3,13 @@ SubstituteEffect_: ; 17dad (5:7dad)
call DelayFrames
ld hl, wBattleMonMaxHP
ld de, wPlayerSubstituteHP
ld bc, W_PLAYERBATTSTATUS2
ld bc, wPlayerBattleStatus2
ld a, [H_WHOSETURN]
and a
jr z, .notEnemy
ld hl, wEnemyMonMaxHP
ld de, wEnemySubstituteHP
ld bc, W_ENEMYBATTSTATUS2
ld bc, wEnemyBattleStatus2
.notEnemy
ld a, [bc]
bit HasSubstituteUp, a ; user already has substitute?
@ -44,7 +44,7 @@ SubstituteEffect_: ; 17dad (5:7dad)
ld h, b
ld l, c
set HasSubstituteUp, [hl]
ld a, [W_OPTIONS]
ld a, [wOptions]
bit 7, a ; battle animation is enabled?
ld hl, PlayCurrentMoveAnimation
ld b, BANK(PlayCurrentMoveAnimation)

View file

@ -1,27 +1,27 @@
TransformEffect_: ; 3bab1 (e:7ab1)
ld hl, wBattleMonSpecies
ld de, wEnemyMonSpecies
ld bc, W_ENEMYBATTSTATUS3
ld a, [W_ENEMYBATTSTATUS1]
ld bc, wEnemyBattleStatus3
ld a, [wEnemyBattleStatus1]
ld a, [H_WHOSETURN]
and a
jr nz, .hitTest
ld hl, wEnemyMonSpecies
ld de, wBattleMonSpecies
ld bc, W_PLAYERBATTSTATUS3
ld bc, wPlayerBattleStatus3
ld [wPlayerMoveListIndex], a
ld a, [W_PLAYERBATTSTATUS1]
ld a, [wPlayerBattleStatus1]
.hitTest
bit Invulnerable, a ; is mon invulnerable to typical attacks? (fly/dig)
jp nz, .failed
push hl
push de
push bc
ld hl, W_PLAYERBATTSTATUS2
ld hl, wPlayerBattleStatus2
ld a, [H_WHOSETURN]
and a
jr z, .transformEffect
ld hl, W_ENEMYBATTSTATUS2
ld hl, wEnemyBattleStatus2
.transformEffect
; animation(s) played are different if target has Substitute up
bit HasSubstituteUp, [hl]
@ -29,7 +29,7 @@ TransformEffect_: ; 3bab1 (e:7ab1)
ld hl, HideSubstituteShowMonAnim
ld b, BANK(HideSubstituteShowMonAnim)
call nz, Bankswitch
ld a, [W_OPTIONS]
ld a, [wOptions]
add a
ld hl, PlayCurrentMoveAnimation
ld b, BANK(PlayCurrentMoveAnimation)

View file

@ -6,11 +6,11 @@ PrintMonType: ; 27d6b (9:7d6b)
call GetMonHeader
pop hl
push hl
ld a, [W_MONHTYPE1]
ld a, [wMonHType1]
call PrintType
ld a, [W_MONHTYPE1]
ld a, [wMonHType1]
ld b, a
ld a, [W_MONHTYPE2]
ld a, [wMonHType2]
cp b
pop hl
jr z, EraseType2Text
@ -34,7 +34,7 @@ EraseType2Text: ; 27d8c (9:7d8c)
PrintMoveType: ; 27d98 (9:7d98)
call GetPredefRegisters
push hl
ld a, [W_PLAYERMOVETYPE]
ld a, [wPlayerMoveType]
; fall through
PrintType_: ; 27d9f (9:7d9f)

View file

@ -15,7 +15,7 @@ ReadTrainer: ; 39c53 (e:5c53)
ld [hl],a
; get the pointer to trainer data for this class
ld a,[W_CUROPPONENT]
ld a,[wCurOpponent]
sub $C9 ; convert value from pokemon to trainer
add a,a
ld hl,TrainerDataPointers
@ -25,7 +25,7 @@ ReadTrainer: ; 39c53 (e:5c53)
ld a,[hli]
ld h,[hl]
ld l,a
ld a,[W_TRAINERNO]
ld a,[wTrainerNo]
ld b,a
; At this point b contains the trainer number,
; and hl points to the trainer class.
@ -43,13 +43,13 @@ ReadTrainer: ; 39c53 (e:5c53)
; if the first byte of trainer data is FF,
; - each pokemon has a specific level
; (as opposed to the whole team being of the same level)
; - if [W_LONEATTACKNO] != 0, one pokemon on the team has a special move
; - if [wLoneAttackNo] != 0, one pokemon on the team has a special move
; else the first byte is the level of every pokemon on the team
.IterateTrainer
ld a,[hli]
cp $FF ; is the trainer special?
jr z,.SpecialTrainer ; if so, check for special moves
ld [W_CURENEMYLVL],a
ld [wCurEnemyLVL],a
.LoopTrainerData
ld a,[hli]
and a ; have we reached the end of the trainer data?
@ -65,11 +65,11 @@ ReadTrainer: ; 39c53 (e:5c53)
; if this code is being run:
; - each pokemon has a specific level
; (as opposed to the whole team being of the same level)
; - if [W_LONEATTACKNO] != 0, one pokemon on the team has a special move
; - if [wLoneAttackNo] != 0, one pokemon on the team has a special move
ld a,[hli]
and a ; have we reached the end of the trainer data?
jr z,.AddLoneMove
ld [W_CURENEMYLVL],a
ld [wCurEnemyLVL],a
ld a,[hli]
ld [wcf91],a
ld a,ENEMY_PARTY_DATA
@ -80,7 +80,7 @@ ReadTrainer: ; 39c53 (e:5c53)
jr .SpecialTrainer
.AddLoneMove
; does the trainer have a single monster with a different move
ld a,[W_LONEATTACKNO] ; Brock is 01, Misty is 02, Erika is 04, etc
ld a,[wLoneAttackNo] ; Brock is 01, Misty is 02, Erika is 04, etc
and a
jr z,.AddTeamMove
dec a
@ -100,7 +100,7 @@ ReadTrainer: ; 39c53 (e:5c53)
; check if our trainer's team has special moves
; get trainer class number
ld a,[W_CUROPPONENT]
ld a,[wCurOpponent]
sub 200
ld b,a
ld hl,TeamMoves
@ -130,7 +130,7 @@ ReadTrainer: ; 39c53 (e:5c53)
ld [wEnemyMon1Moves + 2],a
; starter
ld a,[W_RIVALSTARTER]
ld a,[wRivalStarter]
cp STARTER3
ld b,MEGA_DRAIN
jr z,.GiveStarterMove
@ -150,7 +150,7 @@ ReadTrainer: ; 39c53 (e:5c53)
ld [de],a
inc de
ld [de],a
ld a,[W_CURENEMYLVL]
ld a,[wCurEnemyLVL]
ld b,a
.LastLoop
; update wAmountMoneyWon addresses (money to win) based on enemy's level
@ -162,5 +162,5 @@ ReadTrainer: ; 39c53 (e:5c53)
inc de
inc de
dec b
jr nz,.LastLoop ; repeat W_CURENEMYLVL times
jr nz,.LastLoop ; repeat wCurEnemyLVL times
ret

View file

@ -18,7 +18,7 @@ PrintSafariZoneBattleText: ; 4277 (1:4277)
ld a, [wEnemyMonSpecies]
ld [wd0b5], a
call GetMonHeader
ld a, [W_MONHCATCHRATE]
ld a, [wMonHCatchRate]
ld [wEnemyMonCatchRate], a
pop hl
.asm_429f

View file

@ -1,6 +1,6 @@
SaveTrainerName: ; 27e4a (9:7e4a)
ld hl,TrainerNamePointers
ld a,[W_TRAINERCLASS]
ld a,[wTrainerClass]
dec a
ld c,a
ld b,0
@ -23,50 +23,50 @@ TrainerNamePointers: ; 27e64 (9:7e64)
dw YoungsterName
dw BugCatcherName
dw LassName
dw W_TRAINERNAME
dw wTrainerName
dw JrTrainerMName
dw JrTrainerFName
dw PokemaniacName
dw SuperNerdName
dw W_TRAINERNAME
dw W_TRAINERNAME
dw wTrainerName
dw wTrainerName
dw BurglarName
dw EngineerName
dw JugglerXName
dw W_TRAINERNAME
dw wTrainerName
dw SwimmerName
dw W_TRAINERNAME
dw W_TRAINERNAME
dw wTrainerName
dw wTrainerName
dw BeautyName
dw W_TRAINERNAME
dw wTrainerName
dw RockerName
dw JugglerName
dw W_TRAINERNAME
dw W_TRAINERNAME
dw wTrainerName
dw wTrainerName
dw BlackbeltName
dw W_TRAINERNAME
dw wTrainerName
dw ProfOakName
dw ChiefName
dw ScientistName
dw W_TRAINERNAME
dw wTrainerName
dw RocketName
dw CooltrainerMName
dw CooltrainerFName
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw W_TRAINERNAME
dw wTrainerName
dw wTrainerName
dw wTrainerName
dw wTrainerName
dw wTrainerName
dw wTrainerName
dw wTrainerName
dw wTrainerName
dw wTrainerName
dw wTrainerName
dw wTrainerName
dw wTrainerName
dw wTrainerName
dw wTrainerName
dw wTrainerName
YoungsterName: ; 27ec2 (9:7ec2)
db "YOUNGSTER@"

View file

@ -7,7 +7,7 @@ AIEnemyTrainerChooseMoves: ; 39719 (e:5719)
ld [hli], a ; move 2
ld [hli], a ; move 3
ld [hl], a ; move 4
ld a, [W_ENEMYDISABLEDMOVE] ; forbid disabled move (if any)
ld a, [wEnemyDisabledMove] ; forbid disabled move (if any)
swap a
and $f
jr z, .noMoveDisabled
@ -19,7 +19,7 @@ AIEnemyTrainerChooseMoves: ; 39719 (e:5719)
ld [hl], $50 ; forbid (highly discourage) disabled move
.noMoveDisabled
ld hl, TrainerClassMoveChoiceModifications
ld a, [W_TRAINERCLASS]
ld a, [wTrainerClass]
ld b, a
.loopTrainerClasses
dec b
@ -126,10 +126,10 @@ AIMoveChoiceModification1: ; 397ab (e:57ab)
ret z ; no more moves in move set
inc de
call ReadMove
ld a, [W_ENEMYMOVEPOWER]
ld a, [wEnemyMovePower]
and a
jr nz, .nextMove
ld a, [W_ENEMYMOVEEFFECT]
ld a, [wEnemyMoveEffect]
push hl
push de
push bc
@ -171,7 +171,7 @@ AIMoveChoiceModification2: ; 397e7 (e:57e7)
ret z ; no more moves in move set
inc de
call ReadMove
ld a, [W_ENEMYMOVEEFFECT]
ld a, [wEnemyMoveEffect]
cp ATTACK_UP1_EFFECT
jr c, .nextMove
cp BIDE_EFFECT
@ -218,7 +218,7 @@ AIMoveChoiceModification3: ; 39817 (e:5817)
push hl
push de
push bc
ld a, [W_ENEMYMOVETYPE]
ld a, [wEnemyMoveType]
ld d, a
ld hl, wEnemyMonMoves ; enemy moves
ld b, NUM_MOVES + 1
@ -230,17 +230,17 @@ AIMoveChoiceModification3: ; 39817 (e:5817)
and a
jr z, .done
call ReadMove
ld a, [W_ENEMYMOVEEFFECT]
ld a, [wEnemyMoveEffect]
cp SUPER_FANG_EFFECT
jr z, .betterMoveFound ; Super Fang is considered to be a better move
cp SPECIAL_DAMAGE_EFFECT
jr z, .betterMoveFound ; any special damage moves are considered to be better moves
cp FLY_EFFECT
jr z, .betterMoveFound ; Fly is considered to be a better move
ld a, [W_ENEMYMOVETYPE]
ld a, [wEnemyMoveType]
cp d
jr z, .loopMoves
ld a, [W_ENEMYMOVEPOWER]
ld a, [wEnemyMovePower]
and a
jr nz, .betterMoveFound ; damaging moves of a different type are considered to be better moves
jr .loopMoves
@ -266,7 +266,7 @@ ReadMove: ; 39884 (e:5884)
ld hl,Moves
ld bc,MoveEnd - Moves
call AddNTimes
ld de,W_ENEMYMOVENUM
ld de,wEnemyMoveNum
call CopyData
pop bc
pop de
@ -338,13 +338,13 @@ INCLUDE "data/trainer_parties.asm"
TrainerAI: ; 3a52e (e:652e)
and a
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
dec a
ret z ; if not a trainer, we're done here
ld a,[wLinkState]
cp LINK_STATE_BATTLING
ret z
ld a,[W_TRAINERCLASS] ; what trainer class is this?
ld a,[wTrainerClass] ; what trainer class is this?
dec a
ld c,a
ld b,0
@ -727,27 +727,27 @@ AICureStatus: ; 3a791 (e:6791)
xor a
ld [hl],a ; clear status in enemy team roster
ld [wEnemyMonStatus],a ; clear status of active enemy
ld hl,W_ENEMYBATTSTATUS3
ld hl,wEnemyBattleStatus3
res 0,[hl]
ret
AIUseXAccuracy: ; 0x3a7a8 unused
call AIPlayRestoringSFX
ld hl,W_ENEMYBATTSTATUS2
ld hl,wEnemyBattleStatus2
set 0,[hl]
ld a,X_ACCURACY
jp AIPrintItemUse
AIUseGuardSpec: ; 3a7b5 (e:67b5)
call AIPlayRestoringSFX
ld hl,W_ENEMYBATTSTATUS2
ld hl,wEnemyBattleStatus2
set 1,[hl]
ld a,GUARD_SPEC_
jp AIPrintItemUse
AIUseDireHit: ; 0x3a7c2 unused
call AIPlayRestoringSFX
ld hl,W_ENEMYBATTSTATUS2
ld hl,wEnemyBattleStatus2
set 2,[hl]
ld a,DIRE_HIT
jp AIPrintItemUse
@ -803,7 +803,7 @@ AIIncreaseStat: ; 3a808 (e:6808)
push bc
call AIPrintItemUse_
pop bc
ld hl,W_ENEMYMOVEEFFECT
ld hl,wEnemyMoveEffect
ld a,[hld]
push af
ld a,[hl]

View file

@ -27,9 +27,9 @@ TryDoWildEncounter: ; 13870 (4:7870)
; is the bottom right tile (9,9) of the half-block we're standing in a grass/water tile?
coord hl, 9, 9
ld c, [hl]
ld a, [W_GRASSTILE]
ld a, [wGrassTile]
cp c
ld a, [W_GRASSRATE]
ld a, [wGrassRate]
jr z, .CanEncounter
ld a, $14 ; in all tilesets with a water tile, this is its id
cp c
@ -38,13 +38,13 @@ TryDoWildEncounter: ; 13870 (4:7870)
; even if not in grass/water, standing anywhere we can encounter pokemon
; so long as the map is "indoor" and has wild pokemon defined.
; ...as long as it's not Viridian Forest or Safari Zone.
ld a, [W_CURMAP]
ld a, [wCurMap]
cp REDS_HOUSE_1F ; is this an indoor map?
jr c, .CantEncounter2
ld a, [W_CURMAPTILESET]
ld a, [wCurMapTileset]
cp FOREST ; Viridian Forest/Safari Zone
jr z, .CantEncounter2
ld a, [W_GRASSRATE]
ld a, [wGrassRate]
.CanEncounter
; compare encounter chance with a random number to determine if there will be an encounter
ld b, a
@ -63,7 +63,7 @@ TryDoWildEncounter: ; 13870 (4:7870)
.gotEncounterSlot
; determine which wild pokemon (grass or water) can appear in the half-block we're standing in
ld c, [hl]
ld hl, W_GRASSMONS
ld hl, wGrassMons
aCoord 8, 9
cp $14 ; is the bottom left tile (8,9) of the half-block we're standing in a water tile?
jr nz, .gotWildEncounterType ; else, it's treated as a grass tile by default
@ -74,7 +74,7 @@ TryDoWildEncounter: ; 13870 (4:7870)
ld b, 0
add hl, bc
ld a, [hli]
ld [W_CURENEMYLVL], a
ld [wCurEnemyLVL], a
ld a, [hl]
ld [wcf91], a
ld [wEnemyMonSpecies2], a
@ -83,7 +83,7 @@ TryDoWildEncounter: ; 13870 (4:7870)
jr z, .willEncounter
ld a, [wPartyMon1Level]
ld b, a
ld a, [W_CURENEMYLVL]
ld a, [wCurEnemyLVL]
cp b
jr c, .CantEncounter2 ; repel prevents encounters if the leading party mon's level is higher than the wild mon
jr .willEncounter

View file

@ -57,8 +57,8 @@ CableClub_DoBattleOrTradeAgain: ; 5345
ld [hli], a
dec b
jr nz, .zeroPlayerDataPatchListLoop
ld hl, W_GRASSRATE
ld bc, W_TRAINERHEADERPTR - W_GRASSRATE
ld hl, wGrassRate
ld bc, wTrainerHeaderPtr - wGrassRate
.zeroEnemyPartyLoop
xor a
ld [hli], a
@ -186,7 +186,7 @@ CableClub_DoBattleOrTradeAgain: ; 5345
dec c
jr nz, .copyEnemyNameLoop
ld de, wEnemyPartyCount
ld bc, W_TRAINERHEADERPTR - wEnemyPartyCount
ld bc, wTrainerHeaderPtr - wEnemyPartyCount
.copyEnemyPartyLoop
ld a, [hli]
cp SERIAL_NO_DATA_BYTE
@ -275,10 +275,10 @@ CableClub_DoBattleOrTradeAgain: ; 5345
ld a, LINK_STATE_BATTLING
ld [wLinkState], a
ld a, OPP_SONY1
ld [W_CUROPPONENT], a
ld [wCurOpponent], a
call ClearScreen
call Delay3
ld hl, W_OPTIONS
ld hl, wOptions
res 7, [hl]
predef InitOpponent
predef HealParty
@ -900,18 +900,18 @@ CableClub_Run: ; 5a5f (1:5a5f)
call CableClub_DoBattleOrTrade
ld hl, Club_GFX
ld a, h
ld [W_TILESETGFXPTR + 1], a
ld [wTileSetGFXPtr + 1], a
ld a, l
ld [W_TILESETGFXPTR], a
ld [wTileSetGFXPtr], a
ld a, Bank(Club_GFX)
ld [W_TILESETBANK], a
ld [wTileSetBank], a
ld hl, Club_Coll
ld a, h
ld [W_TILESETCOLLISIONPTR + 1], a
ld [wTileSetCollisionPtr + 1], a
ld a, l
ld [W_TILESETCOLLISIONPTR], a
ld [wTileSetCollisionPtr], a
xor a
ld [W_GRASSRATE], a
ld [wGrassRate], a
inc a ; LINK_STATE_IN_CABLE_CLUB
ld [wLinkState], a
ld [$ffb5], a

View file

@ -105,7 +105,7 @@ Evolution_PartyMonLoop: ; loop over party mons
cp b ; is the mon's level greater than the evolution requirement?
jp c, .nextEvoEntry2 ; if so, go the next evolution entry
.doEvolution
ld [W_CURENEMYLVL], a
ld [wCurEnemyLVL], a
ld a, 1
ld [wEvolutionOccurred], a
push hl
@ -163,10 +163,10 @@ Evolution_PartyMonLoop: ; loop over party mons
ld hl, BaseStats
ld bc, MonBaseStatsEnd - MonBaseStats
call AddNTimes
ld de, W_MONHEADER
ld de, wMonHeader
call CopyData
ld a, [wd0b5]
ld [W_MONHINDEX], a
ld [wMonHIndex], a
pop af
ld [wd11e], a
ld hl, wLoadedMonHPExp - 1
@ -210,7 +210,7 @@ Evolution_PartyMonLoop: ; loop over party mons
call LearnMoveFromLevelUp
pop hl
predef SetPartyMonTypes
ld a, [W_ISINBATTLE]
ld a, [wIsInBattle]
and a
call z, Evolution_ReloadTilesetTilePatterns
predef IndexToPokedex
@ -249,7 +249,7 @@ Evolution_PartyMonLoop: ; loop over party mons
ld a, [wLinkState]
cp LINK_STATE_TRADING
ret z
ld a, [W_ISINBATTLE]
ld a, [wIsInBattle]
and a
ret nz
ld a, [wEvolutionOccurred]
@ -262,7 +262,7 @@ RenameEvolvedMon: ; 3aef7 (e:6ef7)
; nickname, in which case the nickname is kept.
ld a, [wd0b5]
push af
ld a, [W_MONHINDEX]
ld a, [wMonHIndex]
ld [wd0b5], a
call GetName
pop af
@ -340,7 +340,7 @@ LearnMoveFromLevelUp: ; 3af5b (e:6f5b)
and a ; have we reached the end of the learn set?
jr z, .done ; if we've reached the end of the learn set, jump
ld b, a ; level the move is learnt at
ld a, [W_CURENEMYLVL]
ld a, [wCurEnemyLVL]
cp b ; is the move learnt at the mon's current level?
ld a, [hli] ; move ID
jr nz, .learnSetLoop
@ -375,7 +375,7 @@ LearnMoveFromLevelUp: ; 3af5b (e:6f5b)
ld [wd11e], a
ret
; writes the moves a mon has at level [W_CURENEMYLVL] to [de]
; writes the moves a mon has at level [wCurEnemyLVL] to [de]
; move slots are being filled up sequentially and shifted if all slots are full
WriteMonMoves: ; 3afb8 (e:6fb8)
call GetPredefRegisters
@ -407,7 +407,7 @@ WriteMonMoves: ; 3afb8 (e:6fb8)
and a
jp z, .done ; end of list
ld b, a
ld a, [W_CURENEMYLVL]
ld a, [wCurEnemyLVL]
cp b
jp c, .done ; mon level < move level (assumption: learnset is sorted by level)
ld a, [wLearningMovesFromDayCare]

View file

@ -29,7 +29,7 @@ CalcLevelFromExperience: ; 58f43 (16:4f43)
; calculates the amount of experience needed for level d
CalcExperience: ; 58f6a (16:4f6a)
ld a, [W_MONHGROWTHRATE]
ld a, [wMonHGrowthRate]
add a
add a
ld c, a

View file

@ -7,12 +7,12 @@ _GivePokemon: ; 4fda5 (13:7da5)
ld a, [wPartyCount]
cp PARTY_LENGTH
jr c, .addToParty
ld a, [W_NUMINBOX]
ld a, [wNumInBox]
cp MONS_PER_BOX
jr nc, .boxFull
; add to box
xor a
ld [W_ENEMYBATTSTATUS3], a
ld [wEnemyBattleStatus3], a
ld a, [wcf91]
ld [wEnemyMonSpecies2], a
callab LoadEnemyMonData

View file

@ -20,7 +20,7 @@ AnimateHallOfFame: ; 701a0 (1c:41a0)
xor a
ld [wUpdateSpritesEnabled], a
ld [hTilesetType], a
ld [W_SPRITEFLIPPED], a
ld [wSpriteFlipped], a
ld [wLetterPrintingDelayFlags], a ; no delay
ld [wHoFMonOrPlayer], a ; mon
inc a
@ -224,12 +224,12 @@ HoFDisplayPlayerStats: ; 70377 (1c:4377)
ld de, HoFPlayTimeText
call PlaceString
coord hl, 5, 7
ld de, W_PLAYTIMEHOURS + 1
ld de, wPlayTimeHours + 1
lb bc, 1, 3
call PrintNumber
ld [hl], $6d
inc hl
ld de, W_PLAYTIMEMINUTES + 1
ld de, wPlayTimeMinutes + 1
lb bc, LEADING_ZEROES | 1, 2
call PrintNumber
coord hl, 1, 9

View file

@ -7,7 +7,7 @@ GymStatues: ; 62419 (18:6419)
cp SPRITE_FACING_UP
ret nz
ld hl, .BadgeFlags
ld a, [W_CURMAP]
ld a, [wCurMap]
ld b, a
.loop
ld a, [hli]
@ -50,7 +50,7 @@ GymStatueText2: ; 62458 (18:6458)
PrintBenchGuyText: ; 6245d (18:645d)
call EnableAutoTextBoxDrawing
ld hl, BenchGuyTextPointers
ld a, [W_CURMAP]
ld a, [wCurMap]
ld b, a
.loop
ld a, [hli]

View file

@ -4,7 +4,7 @@ PrintBookshelfText: ; fb50 (3:7b50)
cp SPRITE_FACING_UP
jr nz, .noMatch
; facing up
ld a, [W_CURMAPTILESET]
ld a, [wCurMapTileset]
ld b, a
aCoord 8, 7
ld c, a
@ -78,7 +78,7 @@ IndigoPlateauStatues: ; fbbf (3:7bbf)
TX_ASM
ld hl, IndigoPlateauStatuesText1
call PrintText
ld a, [W_XCOORD]
ld a, [wXCoord]
bit 0, a
ld hl, IndigoPlateauStatuesText2
jr nz, .asm_fbd3
@ -102,7 +102,7 @@ IndigoPlateauStatuesText3: ; fbe3 (3:7be3)
BookOrSculptureText: ; fbe8 (3:7be8)
TX_ASM
ld hl, PokemonBooksText
ld a, [W_CURMAPTILESET]
ld a, [wCurMapTileset]
cp MANSION ; Celadon Mansion tileset
jr nz, .asm_fbfd
aCoord 8, 6

View file

@ -38,7 +38,7 @@ StrengthsAndWeaknessesText: ; 1e983 (7:6983)
SafariZoneCheck: ; 1e988 (7:6988)
CheckEventHL EVENT_IN_SAFARI_ZONE ; if we are not in the Safari Zone,
jr z, SafariZoneGameStillGoing ; don't bother printing game over text
ld a, [W_NUMSAFARIBALLS]
ld a, [wNumSafariBalls]
and a
jr z, SafariZoneGameOver
jr SafariZoneGameStillGoing
@ -83,7 +83,7 @@ SafariZoneGameOver: ; 1e9b0 (7:69b0)
ld a, $3
ld [wDestinationWarpID], a
ld a, $5
ld [W_SAFARIZONEENTRANCECURSCRIPT], a
ld [wSafariZoneEntranceCurScript], a
SetEvent EVENT_SAFARI_GAME_OVER
ld a, 1
ld [wSafariZoneGameOver], a
@ -97,7 +97,7 @@ PrintSafariGameOverText: ; 1e9ed (7:69ed)
SafariGameOverText: ; 1e9f7 (7:69f7)
TX_ASM
ld a, [W_NUMSAFARIBALLS]
ld a, [wNumSafariBalls]
and a
jr z, .asm_1ea04
ld hl, TimesUpText

View file

@ -108,7 +108,7 @@ InGameTrade_DoTrade: ; 71c07 (1c:5c07)
ld bc, wPartyMon2 - wPartyMon1
call AddNTimes
ld a,[hl]
ld [W_CURENEMYLVL],a
ld [wCurEnemyLVL],a
ld hl,wCompletedInGameTradeFlags
ld a,[wWhichTrade]
ld c,a
@ -118,13 +118,13 @@ InGameTrade_DoTrade: ; 71c07 (1c:5c07)
call PrintText
ld a,[wWhichPokemon]
push af
ld a,[W_CURENEMYLVL]
ld a,[wCurEnemyLVL]
push af
call LoadHpBarAndStatusTilePatterns
call InGameTrade_PrepareTradeData
predef InternalClockTradeAnim
pop af
ld [W_CURENEMYLVL],a
ld [wCurEnemyLVL],a
pop af
ld [wWhichPokemon],a
ld a,[wInGameTradeReceiveMonSpecies]

View file

@ -29,9 +29,9 @@ PlayIntroScene: ; 4169d (10:569d)
ld b, $3 ; Gengar tiles
call IntroCopyTiles
ld a, 0
ld [W_BASECOORDX], a
ld [wBaseCoordX], a
ld a, 80
ld [W_BASECOORDY], a
ld [wBaseCoordY], a
lb bc, 6, 6
call InitIntroNidorinoOAM
lb de, 80 / 2, MOVE_NIDORINO_RIGHT
@ -141,10 +141,10 @@ AnimateIntroNidorino: ; 41793 (10:5793)
ld a, [de]
cp $50
ret z
ld [W_BASECOORDY], a
ld [wBaseCoordY], a
inc de
ld a, [de]
ld [W_BASECOORDX], a
ld [wBaseCoordX], a
push de
ld c, 6 * 6
call UpdateIntroNidorinoOAM
@ -159,10 +159,10 @@ UpdateIntroNidorinoOAM: ; 417ae (10:57ae)
ld a, [wIntroNidorinoBaseTile]
ld d, a
.loop
ld a, [W_BASECOORDY]
ld a, [wBaseCoordY]
add [hl]
ld [hli], a ; Y
ld a, [W_BASECOORDX]
ld a, [wBaseCoordX]
add [hl]
ld [hli], a ; X
ld a, d
@ -178,14 +178,14 @@ InitIntroNidorinoOAM: ; 417c7 (10:57c7)
ld d, 0
.loop
push bc
ld a, [W_BASECOORDY]
ld a, [wBaseCoordY]
ld e, a
.innerLoop
ld a, e
add 8
ld e, a
ld [hli], a ; Y
ld a, [W_BASECOORDX]
ld a, [wBaseCoordX]
ld [hli], a ; X
ld a, d
ld [hli], a ; tile
@ -194,9 +194,9 @@ InitIntroNidorinoOAM: ; 417c7 (10:57c7)
inc d
dec c
jr nz, .innerLoop
ld a, [W_BASECOORDX]
ld a, [wBaseCoordX]
add 8
ld [W_BASECOORDX], a
ld [wBaseCoordX], a
pop bc
dec b
jr nz, .loop
@ -245,9 +245,9 @@ IntroMoveMon: ; 4180e (10:580e)
.moveNidorinoRight
push de
ld a, 2
ld [W_BASECOORDX], a
ld [wBaseCoordX], a
xor a
ld [W_BASECOORDY], a
ld [wBaseCoordY], a
ld c, 6 * 6
call UpdateIntroNidorinoOAM
pop de
@ -312,7 +312,7 @@ PlayShootingStar: ; 4188a (10:588a)
call ClearScreen
call DisableLCD
xor a
ld [W_CUROPPONENT], a
ld [wCurOpponent], a
call IntroDrawBlackBars
call LoadIntroGraphics
call EnableLCD

View file

@ -3,7 +3,7 @@ HiddenItemNear: ; 7481f (1d:481f)
ld b, 0
.loop
ld de, 3
ld a, [W_CURMAP]
ld a, [wCurMap]
call IsInRestOfArray
ret nc ; return if current map has no hidden items
push bc
@ -24,19 +24,19 @@ HiddenItemNear: ; 7481f (1d:481f)
inc hl
jr nz, .loop ; if the item has already been obtained
; check if the item is within 4-5 tiles (depending on the direction of item)
ld a, [W_YCOORD]
ld a, [wYCoord]
call Sub5ClampTo0
cp d
jr nc, .loop
ld a, [W_YCOORD]
ld a, [wYCoord]
add 4
cp d
jr c, .loop
ld a, [W_XCOORD]
ld a, [wXCoord]
call Sub5ClampTo0
cp e
jr nc, .loop
ld a, [W_XCOORD]
ld a, [wXCoord]
add 5
cp e
jr c, .loop

View file

@ -103,7 +103,7 @@ ItemUsePtrTable: ; d5e1 (3:55e1)
ItemUseBall: ; d687 (3:5687)
; Balls can't be used out of battle.
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
and a
jp z,ItemUseNotTime
@ -112,14 +112,14 @@ ItemUseBall: ; d687 (3:5687)
jp nz,ThrowBallAtTrainerMon
; If this is for the old man battle, skip checking if the party & box are full.
ld a,[W_BATTLETYPE]
ld a,[wBattleType]
dec a
jr z,.canUseBall
ld a,[wPartyCount] ; is party full?
cp a,PARTY_LENGTH
jr nz,.canUseBall
ld a,[W_NUMINBOX] ; is box full?
ld a,[wNumInBox] ; is box full?
cp a,MONS_PER_BOX
jp z,BoxFullCannotThrowBall
@ -127,12 +127,12 @@ ItemUseBall: ; d687 (3:5687)
xor a
ld [wCapturedMonSpecies],a
ld a,[W_BATTLETYPE]
ld a,[wBattleType]
cp a,BATTLE_TYPE_SAFARI
jr nz,.skipSafariZoneCode
.safariZone
ld hl,W_NUMSAFARIBALLS
ld hl,wNumSafariBalls
dec [hl] ; remove a Safari Ball
.skipSafariZoneCode
@ -151,12 +151,12 @@ ItemUseBall: ; d687 (3:5687)
ld b,$10 ; can't be caught value
jp z,.setAnimData
ld a,[W_BATTLETYPE]
ld a,[wBattleType]
dec a
jr nz,.notOldManBattle
.oldManBattle
ld hl,W_GRASSRATE
ld hl,wGrassRate
ld de,wPlayerName
ld bc,NAME_LENGTH
call CopyData ; save the player's name in the Wild Monster data (part of the Cinnabar Island Missingno. glitch)
@ -165,7 +165,7 @@ ItemUseBall: ; d687 (3:5687)
.notOldManBattle
; If the player is fighting the ghost Marowak, set the value that indicates the
; Pokémon can't be caught and skip the capture calculations.
ld a,[W_CURMAP]
ld a,[wCurMap]
cp a,POKEMONTOWER_6
jr nz,.loop
ld a,[wEnemyMonSpecies2]
@ -420,7 +420,7 @@ ItemUseBall: ; d687 (3:5687)
; Do the animation.
ld a,TOSS_ANIM
ld [W_ANIMATIONID],a
ld [wAnimationID],a
xor a
ld [H_WHOSETURN],a
ld [wAnimationType],a
@ -470,7 +470,7 @@ ItemUseBall: ; d687 (3:5687)
; If the Pokémon is transformed, the Pokémon is assumed to be a Ditto.
; This is a bug because a wild Pokémon could have used Transform via
; Mirror Move even though the only wild Pokémon that knows Transform is Ditto.
ld hl,W_ENEMYBATTSTATUS3
ld hl,wEnemyBattleStatus3
bit Transformed,[hl]
jr z,.notTransformed
ld a,DITTO
@ -494,7 +494,7 @@ ItemUseBall: ; d687 (3:5687)
ld a,[wEnemyMonSpecies2]
ld [wcf91],a
ld a,[wEnemyMonLevel]
ld [W_CURENEMYLVL],a
ld [wCurEnemyLVL],a
callab LoadEnemyMonData
pop af
ld [wcf91],a
@ -510,7 +510,7 @@ ItemUseBall: ; d687 (3:5687)
ld [wCapturedMonSpecies],a
ld [wcf91],a
ld [wd11e],a
ld a,[W_BATTLETYPE]
ld a,[wBattleType]
dec a ; is this the old man battle?
jr z,.oldManCaughtMon ; if so, don't give the player the caught Pokémon
@ -573,7 +573,7 @@ ItemUseBall: ; d687 (3:5687)
call ClearSprites
.done
ld a,[W_BATTLETYPE]
ld a,[wBattleType]
and a ; is this the old man battle?
ret nz ; if so, don't remove a ball from the bag
@ -627,13 +627,13 @@ ItemUseBallText06: ; d961 (3:5961)
db "@"
ItemUseTownMap: ; d968 (3:5968)
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
and a
jp nz,ItemUseNotTime
jpba DisplayTownMap
ItemUseBicycle: ; d977 (3:5977)
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
and a
jp nz,ItemUseNotTime
ld a,[wWalkBikeSurfState]
@ -695,7 +695,7 @@ ItemUseSurfboard: ; d9b4 (3:59b4)
ld hl,TilePairCollisionsWater
call CheckForTilePairCollisions
jr c,.cannotStopSurfing
ld hl,W_TILESETCOLLISIONPTR ; pointer to list of passable tiles
ld hl,wTileSetCollisionPtr ; pointer to list of passable tiles
ld a,[hli]
ld h,[hl]
ld l,a ; hl now points to passable tiles
@ -754,7 +754,7 @@ ItemUsePokedex: ; da56 (3:5a56)
predef_jump ShowPokedexMenu
ItemUseEvoStone: ; da5b (3:5a5b)
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
and a
jp nz,ItemUseNotTime
ld a,[wWhichPokemon]
@ -795,7 +795,7 @@ ItemUseEvoStone: ; da5b (3:5a5b)
ret
ItemUseVitamin: ; dab4 (3:5ab4)
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
and a
jp nz,ItemUseNotTime
@ -898,7 +898,7 @@ ItemUseMedicine: ; dabb (3:5abb)
xor a
ld [wBattleMonStatus],a ; remove the status ailment in the in-battle pokemon data
push hl
ld hl,W_PLAYERBATTSTATUS3
ld hl,wPlayerBattleStatus3
res BadlyPoisoned,[hl] ; heal Toxic status
pop hl
ld bc,wPartyMon1Stats - wPartyMon1Status
@ -926,7 +926,7 @@ ItemUseMedicine: ; dabb (3:5abb)
jr z,.updateInBattleFaintedData
jp .healingItemNoEffect
.updateInBattleFaintedData
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
and a
jr z,.compareCurrentHPToMaxHP
push hl
@ -1244,7 +1244,7 @@ ItemUseMedicine: ; dabb (3:5abb)
ret nz ; if so, return
call GBPalWhiteOut
call z,RunDefaultPaletteCommand
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
and a
ret nz
jp ReloadMapData
@ -1256,7 +1256,7 @@ ItemUseMedicine: ; dabb (3:5abb)
ld bc,wPartyMon1Level - wPartyMon1
add hl,bc ; hl now points to level
ld a,[hl] ; a = level
ld [W_CURENEMYLVL],a ; store level
ld [wCurEnemyLVL],a ; store level
call GetMonHeader
push de
ld a,d
@ -1335,7 +1335,7 @@ ItemUseMedicine: ; dabb (3:5abb)
jr z,.vitaminNoEffect ; can't raise level above 100
inc a
ld [hl],a ; store incremented level
ld [W_CURENEMYLVL],a
ld [wCurEnemyLVL],a
push hl
push de
ld d,a
@ -1454,7 +1454,7 @@ ItemUseRock: ; df67 (3:5f67)
ld de,wSafariBaitFactor ; bait factor
BaitRockCommon: ; df7f (3:5f7f)
ld [W_ANIMATIONID],a
ld [wAnimationID],a
xor a
ld [wAnimationType],a
ld [H_WHOSETURN],a
@ -1486,13 +1486,13 @@ ThrewRockText: ; dfaa (3:5faa)
; also used for Dig out-of-battle effect
ItemUseEscapeRope: ; dfaf (3:5faf)
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
and a
jr nz,.notUsable
ld a,[W_CURMAP]
ld a,[wCurMap]
cp a,AGATHAS_ROOM
jr z,.notUsable
ld a,[W_CURMAPTILESET]
ld a,[wCurMapTileset]
ld b,a
ld hl,EscapeRopeTilesets
.loop
@ -1508,8 +1508,8 @@ ItemUseEscapeRope: ; dfaf (3:5faf)
res 4,[hl]
ResetEvent EVENT_IN_SAFARI_ZONE
xor a
ld [W_NUMSAFARIBALLS],a
ld [W_SAFARIZONEENTRANCECURSCRIPT],a
ld [wNumSafariBalls],a
ld [wSafariZoneEntranceCurScript],a
inc a
ld [wEscapedFromBattle],a
ld [wActionResultOrTookBattleTurn],a ; item used
@ -1531,7 +1531,7 @@ ItemUseRepel: ; e003 (3:6003)
ld b,100
ItemUseRepelCommon: ; e005 (3:6005)
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
and a
jp nz,ItemUseNotTime
ld a,b
@ -1540,10 +1540,10 @@ ItemUseRepelCommon: ; e005 (3:6005)
; handles X Accuracy item
ItemUseXAccuracy: ; e013 (3:6013)
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
and a
jp z,ItemUseNotTime
ld hl,W_PLAYERBATTSTATUS2
ld hl,wPlayerBattleStatus2
set UsingXAccuracy,[hl] ; X Accuracy bit
jp PrintItemUseTextAndRemoveItem
@ -1568,7 +1568,7 @@ ItemUseCardKey: ; e022 (3:6022)
jp nz,ItemUseNotTime
ld hl,CardKeyTable3
.next1
ld a,[W_CURMAP]
ld a,[wCurMap]
ld b,a
.loop
ld a,[hli]
@ -1641,7 +1641,7 @@ CardKeyTable3: ; e0c4 (3:60c4)
db $ff
ItemUsePokedoll: ; e0cd (3:60cd)
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
dec a
jp nz,ItemUseNotTime
ld a,$01
@ -1649,10 +1649,10 @@ ItemUsePokedoll: ; e0cd (3:60cd)
jp PrintItemUseTextAndRemoveItem
ItemUseGuardSpec: ; e0dc (3:60dc)
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
and a
jp z,ItemUseNotTime
ld hl,W_PLAYERBATTSTATUS2
ld hl,wPlayerBattleStatus2
set ProtectedByMist,[hl] ; Mist bit
jp PrintItemUseTextAndRemoveItem
@ -1665,15 +1665,15 @@ ItemUseMaxRepel: ; e0f0 (3:60f0)
jp ItemUseRepelCommon
ItemUseDireHit: ; e0f5 (3:60f5)
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
and a
jp z,ItemUseNotTime
ld hl,W_PLAYERBATTSTATUS2
ld hl,wPlayerBattleStatus2
set GettingPumped,[hl] ; Focus Energy bit
jp PrintItemUseTextAndRemoveItem
ItemUseXStat: ; e104 (3:6104)
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
and a
jr nz,.inBattle
call ItemUseNotTime
@ -1681,18 +1681,18 @@ ItemUseXStat: ; e104 (3:6104)
ld [wActionResultOrTookBattleTurn],a ; item not used
ret
.inBattle
ld hl,W_PLAYERMOVENUM
ld hl,wPlayerMoveNum
ld a,[hli]
push af ; save [W_PLAYERMOVENUM]
push af ; save [wPlayerMoveNum]
ld a,[hl]
push af ; save [W_PLAYERMOVEEFFECT]
push af ; save [wPlayerMoveEffect]
push hl
ld a,[wcf91]
sub a,X_ATTACK - ATTACK_UP1_EFFECT
ld [hl],a ; store player move effect
call PrintItemUseTextAndRemoveItem
ld a,XSTATITEM_ANIM ; X stat item animation ID
ld [W_PLAYERMOVENUM],a
ld [wPlayerMoveNum],a
call LoadScreenTilesFromBuffer1 ; restore saved screen
call Delay3
xor a
@ -1700,18 +1700,18 @@ ItemUseXStat: ; e104 (3:6104)
callba StatModifierUpEffect ; do stat increase move
pop hl
pop af
ld [hld],a ; restore [W_PLAYERMOVEEFFECT]
ld [hld],a ; restore [wPlayerMoveEffect]
pop af
ld [hl],a ; restore [W_PLAYERMOVENUM]
ld [hl],a ; restore [wPlayerMoveNum]
ret
ItemUsePokeflute: ; e140 (3:6140)
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
and a
jr nz,.inBattle
; if not in battle
call ItemUseReloadOverworldData
ld a,[W_CURMAP]
ld a,[wCurMap]
cp a,ROUTE_12
jr nz,.notRoute12
CheckEvent EVENT_BEAT_ROUTE12_SNORLAX
@ -1746,7 +1746,7 @@ ItemUsePokeflute: ; e140 (3:6140)
ld b,~SLP & $ff
ld hl,wPartyMon1Status
call WakeUpEntireParty
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
dec a ; is it a trainer battle?
jr z,.skipWakingUpEnemyParty
; if it's a trainer battle
@ -1838,7 +1838,7 @@ PlayedFluteHadEffectText: ; e215 (3:6215)
TX_FAR _PlayedFluteHadEffectText
db $06
TX_ASM
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
and a
jr nz,.done
; play out-of-battle pokeflute music
@ -1856,7 +1856,7 @@ PlayedFluteHadEffectText: ; e215 (3:6215)
jp TextScriptEnd ; end text
ItemUseCoinCase: ; e23a (3:623a)
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
and a
jp nz,ItemUseNotTime
ld hl,CoinCaseNumCoinsText
@ -1913,11 +1913,11 @@ RodResponse: ; e28d (3:628d)
jr nz, .next
; if yes, store level and species data
ld a, 1
ld [W_MOVEMISSED], a
ld [wMoveMissed], a
ld a, b ; level
ld [W_CURENEMYLVL], a
ld [wCurEnemyLVL], a
ld a, c ; species
ld [W_CUROPPONENT], a
ld [wCurOpponent], a
.next
ld hl, wWalkBikeSurfState
@ -1934,7 +1934,7 @@ RodResponse: ; e28d (3:628d)
; checks if fishing is possible and if so, runs initialization code common to all rods
; unsets carry if fishing is possible, sets carry if not
FishingInit: ; e2b4 (3:62b4)
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
and a
jr z,.notInBattle
scf ; can't fish during battle
@ -1962,7 +1962,7 @@ ItemUseOaksParcel: ; e2de (3:62de)
jp ItemUseNotYoursToUse
ItemUseItemfinder: ; e2e1 (3:62e1)
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
and a
jp nz,ItemUseNotTime
call ItemUseReloadOverworldData
@ -1990,7 +1990,7 @@ ItemfinderFoundNothingText: ; e312 (3:6312)
db "@"
ItemUsePPUp: ; e317 (3:6317)
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
and a
jp nz,ItemUseNotTime
@ -2195,7 +2195,7 @@ UnusableItem: ; e476 (3:6476)
jp ItemUseNotTime
ItemUseTMHM: ; e479 (3:6479)
ld a,[W_ISINBATTLE]
ld a,[wIsInBattle]
and a
jp nz,ItemUseNotTime
ld a,[wcf91]
@ -2337,7 +2337,7 @@ ThrowBallAtTrainerMon: ; e58b (3:658b)
call LoadScreenTilesFromBuffer1 ; restore saved screen
call Delay3
ld a,TOSS_ANIM
ld [W_ANIMATIONID],a
ld [wAnimationID],a
predef MoveAnimation ; do animation
ld hl,ThrowBallAtTrainerMonText1
call PrintText
@ -2687,7 +2687,7 @@ IsKeyItem_: ; e764 (3:6764)
INCLUDE "data/key_items.asm"
SendNewMonToBox: ; e7a4 (3:67a4)
ld de, W_NUMINBOX
ld de, wNumInBox
ld a, [de]
inc a
ld [de], a
@ -2706,7 +2706,7 @@ SendNewMonToBox: ; e7a4 (3:67a4)
call GetMonHeader
ld hl, wBoxMonOT
ld bc, NAME_LENGTH
ld a, [W_NUMINBOX]
ld a, [wNumInBox]
dec a
jr z, .asm_e7ee
dec a
@ -2717,7 +2717,7 @@ SendNewMonToBox: ; e7a4 (3:67a4)
ld d, h
ld e, l
pop hl
ld a, [W_NUMINBOX]
ld a, [wNumInBox]
dec a
ld b, a
.asm_e7db
@ -2738,7 +2738,7 @@ SendNewMonToBox: ; e7a4 (3:67a4)
ld de, wBoxMonOT
ld bc, NAME_LENGTH
call CopyData
ld a, [W_NUMINBOX]
ld a, [wNumInBox]
dec a
jr z, .asm_e82a
ld hl, wBoxMonNicks
@ -2751,7 +2751,7 @@ SendNewMonToBox: ; e7a4 (3:67a4)
ld d, h
ld e, l
pop hl
ld a, [W_NUMINBOX]
ld a, [wNumInBox]
dec a
ld b, a
.asm_e817
@ -2772,7 +2772,7 @@ SendNewMonToBox: ; e7a4 (3:67a4)
ld a, NAME_MON_SCREEN
ld [wNamingScreenType], a
predef AskName
ld a, [W_NUMINBOX]
ld a, [wNumInBox]
dec a
jr z, .asm_e867
ld hl, wBoxMons
@ -2785,7 +2785,7 @@ SendNewMonToBox: ; e7a4 (3:67a4)
ld d, h
ld e, l
pop hl
ld a, [W_NUMINBOX]
ld a, [wNumInBox]
dec a
ld b, a
.asm_e854
@ -2816,7 +2816,7 @@ SendNewMonToBox: ; e7a4 (3:67a4)
ld [de], a
inc de
push de
ld a, [W_CURENEMYLVL]
ld a, [wCurEnemyLVL]
ld d, a
callab CalcExperience
pop de
@ -2856,12 +2856,12 @@ SendNewMonToBox: ; e7a4 (3:67a4)
; used for surfing and fishing
; unsets carry if it is, sets carry if not
IsNextTileShoreOrWater: ; e8b8 (3:68b8)
ld a, [W_CURMAPTILESET]
ld a, [wCurMapTileset]
ld hl, WaterTilesets
ld de,1
call IsInArray
jr nc, .notShoreOrWater
ld a, [W_CURMAPTILESET]
ld a, [wCurMapTileset]
cp SHIP_PORT ; Vermilion Dock tileset
ld a, [wTileInFrontOfPlayer] ; tile in front of player
jr z, .skipShoreTiles ; if it's the Vermilion Dock tileset
@ -2888,7 +2888,7 @@ ReadSuperRodData: ; e8ea (3:68ea)
; return e = 2 if no fish on this map
; return e = 1 if a bite, bc = level,species
; return e = 0 if no bite
ld a, [W_CURMAP]
ld a, [wCurMap]
ld de, 3 ; each fishing group is three bytes wide
ld hl, SuperRodData
call IsInArray

View file

@ -3,7 +3,7 @@ CanLearnTM: ; 1373e (4:773e)
ld a, [wcf91]
ld [wd0b5], a
call GetMonHeader
ld hl, W_MONHLEARNSET
ld hl, wMonHLearnset
push hl
ld a, [wMoveNum]
ld b, a

View file

@ -53,7 +53,7 @@ DontAbandonLearning: ; 6e5b (1:6e5b)
pop de
pop hl
ld [hl], a
ld a, [W_ISINBATTLE]
ld a, [wIsInBattle]
and a
jp z, PrintLearnedMove
ld a, [wWhichPokemon]

View file

@ -212,7 +212,7 @@ BillsPCDeposit: ; 215ac (8:55ac)
call PrintText
jp BillsPCMenu
.partyLargeEnough
ld a, [W_NUMINBOX]
ld a, [wNumInBox]
cp MONS_PER_BOX
jr nz, .boxNotFull
ld hl, BoxFullText
@ -254,7 +254,7 @@ BillsPCDeposit: ; 215ac (8:55ac)
jp BillsPCMenu
BillsPCWithdraw: ; 21618 (8:5618)
ld a, [W_NUMINBOX]
ld a, [wNumInBox]
and a
jr nz, .boxNotEmpty
ld hl, NoMonText
@ -268,7 +268,7 @@ BillsPCWithdraw: ; 21618 (8:5618)
call PrintText
jp BillsPCMenu
.partyNotFull
ld hl, W_NUMINBOX
ld hl, wNumInBox
call DisplayMonListMenu
jp c, BillsPCMenu
call DisplayDepositWithdrawMenu
@ -291,14 +291,14 @@ BillsPCWithdraw: ; 21618 (8:5618)
jp BillsPCMenu
BillsPCRelease: ; 21673 (8:5673)
ld a, [W_NUMINBOX]
ld a, [wNumInBox]
and a
jr nz, .loop
ld hl, NoMonText
call PrintText
jp BillsPCMenu
.loop
ld hl, W_NUMINBOX
ld hl, wNumInBox
call DisplayMonListMenu
jp c, BillsPCMenu
ld hl, OnceReleasedText
@ -515,7 +515,7 @@ CableClubLeftGameboy:: ; 5824 (8:5825)
ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
cp SPRITE_FACING_RIGHT
ret nz
ld a, [W_CURMAP]
ld a, [wCurMap]
cp TRADE_CENTER
ld a, LINK_STATE_START_TRADE
jr z, .next
@ -532,7 +532,7 @@ CableClubRightGameboy:: ; 5845 (8:5845)
ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
cp SPRITE_FACING_LEFT
ret nz
ld a, [W_CURMAP]
ld a, [wCurMap]
cp TRADE_CENTER
ld a, LINK_STATE_START_TRADE
jr z, .next

View file

@ -10,7 +10,7 @@ PKMNLeaguePC: ; 0x7657e
push af
xor a
ld [hTilesetType], a
ld [W_SPRITEFLIPPED], a
ld [wSpriteFlipped], a
ld [wUpdateSpritesEnabled], a
ld [wHoFTeamIndex2], a
ld [wHoFTeamNo], a

View file

@ -114,7 +114,7 @@ MainMenu: ; 5af2 (1:5af2)
ld a,[wNumHoFTeams]
and a
jp z,SpecialEnterMap
ld a,[W_CURMAP] ; map ID
ld a,[wCurMap] ; map ID
cp a,HALL_OF_FAME
jp nz,SpecialEnterMap
xor a
@ -128,7 +128,7 @@ InitOptions: ; 5bff (1:5bff)
ld a,1 ; no delay
ld [wLetterPrintingDelayFlags],a
ld a,3 ; medium speed
ld [W_OPTIONS],a
ld [wOptions],a
ret
LinkMenu: ; 5c0a (1:5c0a)
@ -392,7 +392,7 @@ PrintSaveScreenText: ; 5def (1:5def)
PrintNumBadges: ; 5e2f (1:5e2f)
push hl
ld hl, W_OBTAINEDBADGES
ld hl, wObtainedBadges
ld b, $1
call CountSetBits
pop hl
@ -411,12 +411,12 @@ PrintNumOwnedMons: ; 5e42 (1:5e42)
jp PrintNumber
PrintPlayTime: ; 5e55 (1:5e55)
ld de, W_PLAYTIMEHOURS + 1
ld de, wPlayTimeHours + 1
lb bc, 1, 3
call PrintNumber
ld [hl], $6d
inc hl
ld de, W_PLAYTIMEMINUTES + 1
ld de, wPlayTimeMinutes + 1
lb bc, LEADING_ZEROES | 1, 2
jp PrintNumber
@ -626,13 +626,13 @@ SetOptionsFromCursorPositions: ; 601f (1:601f)
res 6,d
.storeOptions
ld a,d
ld [W_OPTIONS],a
ld [wOptions],a
ret
; reads the options variable and places menu cursors in the correct positions within the options menu
SetCursorPositionsFromOptions: ; 604c (1:604c)
ld hl,TextSpeedOptionData + 1
ld a,[W_OPTIONS]
ld a,[wOptions]
ld c,a
and a,$3f
push bc

View file

@ -2,7 +2,7 @@ AskName: ; 64eb (1:64eb)
call SaveScreenTilesToBuffer1
call GetPredefRegisters
push hl
ld a, [W_ISINBATTLE]
ld a, [wIsInBattle]
dec a
coord hl, 0, 0
ld b, 4
@ -30,7 +30,7 @@ AskName: ; 64eb (1:64eb)
ld a, NAME_MON_SCREEN
ld [wNamingScreenType], a
call DisplayNamingScreen
ld a, [W_ISINBATTLE]
ld a, [wIsInBattle]
and a
jr nz, .inBattle
call ReloadMapSpriteTilePatterns
@ -169,7 +169,7 @@ DisplayNamingScreen: ; 6596 (1:6596)
ld [wAnimCounter], a
ld hl, wd730
res 6, [hl]
ld a, [W_ISINBATTLE]
ld a, [wIsInBattle]
and a
jp z, LoadTextBoxTilePatterns
jpab LoadHudTilePatterns

View file

@ -78,7 +78,7 @@ GetPrizeMenuId: ; 5278e (14:678e)
ld e,a
inc hl
push hl
ld hl,W_PRIZE1
ld hl,wPrize1
call CopyString
pop hl
ld a,[hli]
@ -90,34 +90,34 @@ GetPrizeMenuId: ; 5278e (14:678e)
ld a,[wWhichPrizeWindow]
cp a,$02 ;is TM_menu?
jr nz,.putMonName
ld a,[W_PRIZE1]
ld a,[wPrize1]
ld [wd11e],a
call GetItemName
coord hl, 2, 4
call PlaceString
ld a,[W_PRIZE2]
ld a,[wPrize2]
ld [wd11e],a
call GetItemName
coord hl, 2, 6
call PlaceString
ld a,[W_PRIZE3]
ld a,[wPrize3]
ld [wd11e],a
call GetItemName
coord hl, 2, 8
call PlaceString
jr .putNoThanksText
.putMonName
ld a,[W_PRIZE1]
ld a,[wPrize1]
ld [wd11e],a
call GetMonName
coord hl, 2, 4
call PlaceString
ld a,[W_PRIZE2]
ld a,[wPrize2]
ld [wd11e],a
call GetMonName
coord hl, 2, 6
call PlaceString
ld a,[W_PRIZE3]
ld a,[wPrize3]
ld [wd11e],a
call GetMonName
coord hl, 2, 8
@ -191,7 +191,7 @@ HandlePrizeChoice: ; 528c6 (14:68c6)
ld [wWhichPrize],a
ld d,0
ld e,a
ld hl,W_PRIZE1
ld hl,wPrize1
add hl,de
ld a,[hl]
ld [wd11e],a
@ -300,7 +300,7 @@ GetPrizeMonLevel: ; 52977 (14:6977)
jr .loop
.matchFound
ld a,[hl]
ld [W_CURENEMYLVL],a
ld [wCurEnemyLVL],a
ret
INCLUDE "data/prize_mon_levels.asm"

View file

@ -117,7 +117,7 @@ StartMenu_Pokemon: ; 130a9 (4:70a9)
ld a,[hli]
ld h,[hl]
ld l,a
ld a,[W_OBTAINEDBADGES] ; badges obtained
ld a,[wObtainedBadges] ; badges obtained
jp [hl]
.outOfBattleMovePointers
dw .cut
@ -601,12 +601,12 @@ DrawTrainerInfo: ; 1349a (4:749a)
ld c,$e3
call PrintBCDNumber
coord hl, 9, 6
ld de,W_PLAYTIMEHOURS + 1 ; hours
ld de,wPlayTimeHours + 1 ; hours
lb bc, LEFT_ALIGN | 1, 3
call PrintNumber
ld [hl],$d6 ; colon tile ID
inc hl
ld de,W_PLAYTIMEMINUTES + 1 ; minutes
ld de,wPlayTimeMinutes + 1 ; minutes
lb bc, LEADING_ZEROES | 1, 2
jp PrintNumber

View file

@ -71,7 +71,7 @@ StatusScreen: ; 12953 (4:6953)
; mon is in a box or daycare
ld a, [wLoadedMonBoxLevel]
ld [wLoadedMonLevel], a
ld [W_CURENEMYLVL], a
ld [wCurEnemyLVL], a
ld hl, wLoadedMonHPExp - 1
ld de, wLoadedMonStats
ld b, $1
@ -138,7 +138,7 @@ StatusScreen: ; 12953 (4:6953)
call PlaceString ; "STATUS/"
coord hl, 14, 2
call PrintLevel ; Pokémon level
ld a, [W_MONHINDEX]
ld a, [wMonHIndex]
ld [wd11e], a
ld [wd0b5], a
predef IndexToPokedex
@ -196,13 +196,13 @@ OTPointers: ; 12a95 (4:6a95)
dw wPartyMonOT
dw wEnemyMonOT
dw wBoxMonOT
dw W_DAYCAREMONOT
dw wDayCareMonOT
NamePointers2: ; 12a9d (4:6a9d)
dw wPartyMonNicks
dw wEnemyMonNicks
dw wBoxMonNicks
dw W_DAYCAREMONNAME
dw wDayCareMonName
Type1Text: ; 12aa5 (4:6aa5)
db "TYPE1/", $4e
@ -417,7 +417,7 @@ StatusScreen2: ; 12b57 (4:6b57)
call StatusScreen_ClearName
coord hl, 9, 1
call StatusScreen_ClearName
ld a, [W_MONHINDEX]
ld a, [wMonHIndex]
ld [wd11e], a
call GetMonName
coord hl, 9, 1

View file

@ -1,7 +1,7 @@
SetDefaultNames: ; 60ca (1:60ca)
ld a, [wLetterPrintingDelayFlags]
push af
ld a, [W_OPTIONS]
ld a, [wOptions]
push af
ld a, [wd732]
push af
@ -16,7 +16,7 @@ SetDefaultNames: ; 60ca (1:60ca)
pop af
ld [wd732], a
pop af
ld [W_OPTIONS], a
ld [wOptions], a
pop af
ld [wLetterPrintingDelayFlags], a
ld a, [wOptionsInitialized]
@ -27,7 +27,7 @@ SetDefaultNames: ; 60ca (1:60ca)
ld bc, NAME_LENGTH
call CopyData
ld hl, SonyText
ld de, W_RIVALNAME
ld de, wRivalName
ld bc, NAME_LENGTH
jp CopyData

View file

@ -40,11 +40,11 @@ ChooseRivalName: ; 69a4 (1:69a4)
jr z, .customName
ld hl, DefaultNamesRivalList
call GetDefaultName
ld de, W_RIVALNAME
ld de, wRivalName
call OakSpeechSlidePicLeft
jr .done
.customName
ld hl, W_RIVALNAME
ld hl, wRivalName
ld a, NAME_RIVAL_SCREEN
ld [wNamingScreenType], a
call DisplayNamingScreen

View file

@ -1,6 +1,6 @@
PrintCardKeyText: ; 52673 (14:6673)
ld hl, SilphCoMapList
ld a, [W_CURMAP]
ld a, [wCurMap]
ld b, a
.silphCoMapListLoop
ld a, [hli]
@ -15,7 +15,7 @@ PrintCardKeyText: ; 52673 (14:6673)
cp $24
jr z, .cardKeyDoorInFrontOfPlayer
ld b, a
ld a, [W_CURMAP]
ld a, [wCurMap]
cp SILPH_CO_11F
ret nz
ld a, b
@ -39,7 +39,7 @@ PrintCardKeyText: ; 52673 (14:6673)
ld a, e
ld c, a
ld [wCardKeyDoorX], a
ld a, [W_CURMAP]
ld a, [wCurMap]
cp SILPH_CO_11F
jr nz, .notSilphCo11F
ld a, $3
@ -84,9 +84,9 @@ CardKeyFailText: ; 526f8 (14:66f8)
; d = Y
; e = X
GetCoordsInFrontOfPlayer: ; 526fd (14:66fd)
ld a, [W_YCOORD]
ld a, [wYCoord]
ld d, a
ld a, [W_XCOORD]
ld a, [wXCoord]
ld e, a
ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
and a

View file

@ -48,9 +48,9 @@ GiveFossilToCinnabarLab: ; 61006 (18:5006)
.choseDomeFossil
ld b, KABUTO
.fossilSelected
ld [W_FOSSILITEM], a
ld [wFossilItem], a
ld a, b
ld [W_FOSSILMON], a
ld [wFossilMon], a
call LoadFossilItemAndMonName
ld hl, LabFossil_610ae
call PrintText
@ -60,7 +60,7 @@ GiveFossilToCinnabarLab: ; 61006 (18:5006)
jr nz, .cancelledGivingFossil
ld hl, LabFossil_610b3
call PrintText
ld a, [W_FOSSILITEM]
ld a, [wFossilItem]
ld [hItemToRemoveID], a
callba RemoveItemByID
ld hl, LabFossil_610b8
@ -113,11 +113,11 @@ PrintFossilsInBag: ; 610c2 (18:50c2)
; loads the names of the fossil item and the resulting mon
LoadFossilItemAndMonName: ; 610eb (18:50eb)
ld a, [W_FOSSILMON]
ld a, [wFossilMon]
ld [wd11e], a
call GetMonName
call CopyStringToCF4B
ld a, [W_FOSSILITEM]
ld a, [wFossilItem]
ld [wd11e], a
call GetItemName
ret

View file

@ -1,7 +1,7 @@
UsedCut: ; ef54 (3:6f54)
xor a
ld [wActionResultOrTookBattleTurn], a ; initialise to failure value
ld a, [W_CURMAPTILESET]
ld a, [wCurMapTileset]
and a ; OVERWORLD
jr z, .overworld
cp GYM
@ -177,7 +177,7 @@ ReplaceTreeTileBlock: ; f09f (3:709f)
; player (i.e. where the tree is) and replace it with the corresponding tile
; block that doesn't have the tree.
push de
ld a, [W_CURMAPWIDTH]
ld a, [wCurMapWidth]
add 6
ld c, a
ld b, 0
@ -195,22 +195,22 @@ ReplaceTreeTileBlock: ; f09f (3:709f)
cp SPRITE_FACING_LEFT
jr z, .left
; right
ld a, [W_XBLOCKCOORD]
ld a, [wXBlockCoord]
and a
jr z, .centerTileBlock
jr .rightOfCenter
.down
ld a, [W_YBLOCKCOORD]
ld a, [wYBlockCoord]
and a
jr z, .centerTileBlock
jr .belowCenter
.up
ld a, [W_YBLOCKCOORD]
ld a, [wYBlockCoord]
and a
jr z, .aboveCenter
jr .centerTileBlock
.left
ld a, [W_XBLOCKCOORD]
ld a, [wXBlockCoord]
and a
jr z, .leftOfCenter
jr .centerTileBlock

View file

@ -2,7 +2,7 @@
IsPlayerStandingOnDoorTile: ; 1a609 (6:6609)
push de
ld hl, DoorTileIDPointers
ld a, [W_CURMAPTILESET]
ld a, [wCurMapTileset]
ld de, $3
call IsInArray
pop de

View file

@ -135,7 +135,7 @@ FindHiddenItemOrCoinsIndex: ; 76857 (1d:6857)
ld d, a
ld a, [wHiddenObjectX]
ld e, a
ld a, [W_CURMAP]
ld a, [wCurMap]
ld b, a
ld c, -1
.loop

View file

@ -29,7 +29,7 @@ CheckForHiddenObject: ; 469a0 (11:69a0)
ld b, a
cp $ff
jr z, .noMatch
ld a, [W_CURMAP]
ld a, [wCurMap]
cp b
jr z, .foundMatchingMap
inc de
@ -95,30 +95,30 @@ CheckIfCoordsInFrontOfPlayerMatch: ; 46a01 (11:6a01)
cp SPRITE_FACING_RIGHT
jr z, .facingRight
; facing down
ld a, [W_YCOORD]
ld a, [wYCoord]
inc a
jr .upDownCommon
.facingUp
ld a, [W_YCOORD]
ld a, [wYCoord]
dec a
.upDownCommon
cp b
jr nz, .didNotMatch
ld a, [W_XCOORD]
ld a, [wXCoord]
cp c
jr nz, .didNotMatch
jr .matched
.facingLeft
ld a, [W_XCOORD]
ld a, [wXCoord]
dec a
jr .leftRightCommon
.facingRight
ld a, [W_XCOORD]
ld a, [wXCoord]
inc a
.leftRightCommon
cp c
jr nz, .didNotMatch
ld a, [W_YCOORD]
ld a, [wYCoord]
cp b
jr nz, .didNotMatch
.matched

View file

@ -1,13 +1,13 @@
; returns whether the player is one tile outside the map in Z
IsPlayerJustOutsideMap: ; 128d8 (4:68d8)
ld a, [W_YCOORD]
ld a, [wYCoord]
ld b, a
ld a, [W_CURMAPHEIGHT]
ld a, [wCurMapHeight]
call .compareCoordWithMapDimension
ret z
ld a, [W_XCOORD]
ld a, [wXCoord]
ld b, a
ld a, [W_CURMAPWIDTH]
ld a, [wCurMapWidth]
.compareCoordWithMapDimension
add a
cp b

View file

@ -3,7 +3,7 @@ PickUpItem:
ld a, [hSpriteIndexOrTextID]
ld b, a
ld hl, W_MISSABLEOBJECTLIST
ld hl, wMissableObjectList
.missableObjectsListLoop
ld a, [hli]
cp $ff
@ -17,7 +17,7 @@ PickUpItem:
ld a, [hl]
ld [$ffdb], a
ld hl, W_MAPSPRITEEXTRADATA
ld hl, wMapSpriteExtraData
ld a, [hSpriteIndexOrTextID]
dec a
add a

View file

@ -2,7 +2,7 @@ HandleLedges: ; 1a672 (6:6672)
ld a, [wd736]
bit 6, a ; already jumping down ledge
ret nz
ld a, [W_CURMAPTILESET]
ld a, [wCurMapTileset]
and a ; OVERWORLD
ret nz
predef GetTileAndCoordsInFrontOfPlayer

View file

@ -30,12 +30,12 @@ InitMapSprites: ; 1785b (5:785b)
; InitOutsideMapSprites.
; Loads tile pattern data for sprites into VRAM.
LoadMapSpriteTilePatterns: ; 17871 (5:7871)
ld a,[W_NUMSPRITES]
ld a,[wNumSprites]
and a ; are there any sprites?
jr nz,.spritesExist
ret
.spritesExist
ld c,a ; c = [W_NUMSPRITES]
ld c,a ; c = [wNumSprites]
ld b,$10 ; number of sprite slots
ld hl,wSpriteStateData2 + $0d
xor a
@ -251,7 +251,7 @@ ReadSpriteSheetData: ; 17971 (5:7971)
; Loads sprite set for outside maps (cities and routes) and sets VRAM slots.
; sets carry if the map is a city or route, unsets carry if not
InitOutsideMapSprites: ; 1797b (5:797b)
ld a,[W_CURMAP]
ld a,[wCurMap]
cp a,REDS_HOUSE_1F ; is the map a city or a route (map ID less than $25)?
ret nc ; if not, return
ld hl,MapSpriteSets
@ -267,12 +267,12 @@ InitOutsideMapSprites: ; 1797b (5:797b)
ld a,[wFontLoaded]
bit 0,a ; reloading upper half of tile patterns after displaying text?
jr nz,.loadSpriteSet ; if so, forcibly reload the sprite set
ld a,[W_SPRITESETID]
ld a,[wSpriteSetID]
cp b ; has the sprite set ID changed?
jr z,.skipLoadingSpriteSet ; if not, don't load it again
.loadSpriteSet
ld a,b
ld [W_SPRITESETID],a
ld [wSpriteSetID],a
dec a
ld b,a
sla a
@ -291,7 +291,7 @@ InitOutsideMapSprites: ; 1797b (5:797b)
ld hl,wSpriteStateData2 + $0d
ld a,SPRITE_RED
ld [hl],a
ld bc,W_SPRITESET
ld bc,wSpriteSet
; Load the sprite set into RAM.
; This loop also fills $C2XD (sprite picture ID) where X is from $0 to $A
; with picture ID's. This is done so that LoadMapSpriteTilePatterns will
@ -317,13 +317,13 @@ InitOutsideMapSprites: ; 1797b (5:797b)
ld [hl],a ; $C2XD (sprite picture ID)
dec b
jr nz,.zeroRemainingSlotsLoop
ld a,[W_NUMSPRITES]
ld a,[wNumSprites]
push af ; save number of sprites
ld a,11 ; 11 sprites in sprite set
ld [W_NUMSPRITES],a
ld [wNumSprites],a
call LoadMapSpriteTilePatterns
pop af
ld [W_NUMSPRITES],a ; restore number of sprites
ld [wNumSprites],a ; restore number of sprites
ld hl,wSpriteStateData2 + $1e
ld b,$0f
; The VRAM tile pattern slots that LoadMapSpriteTilePatterns set are in the
@ -352,7 +352,7 @@ InitOutsideMapSprites: ; 1797b (5:797b)
and a ; is the sprite slot used?
jr z,.skipGettingPictureIndex ; if the sprite slot is not used
ld b,a ; b = picture ID
ld de,W_SPRITESET
ld de,wSpriteSet
; Loop to find the index of the sprite's picture ID within the sprite set.
.getPictureIndexLoop
inc c
@ -399,10 +399,10 @@ GetSplitMapSpriteSetID: ; 17a1a (5:7a1a)
ld b,a
jr z,.eastWestDivide
.northSouthDivide
ld a,[W_YCOORD]
ld a,[wYCoord]
jr .compareCoord
.eastWestDivide
ld a,[W_XCOORD]
ld a,[wXCoord]
.compareCoord
cp b
jr c,.loadSpriteSetID
@ -415,7 +415,7 @@ GetSplitMapSpriteSetID: ; 17a1a (5:7a1a)
; Route 20 is a special case because the two map sections have a more complex
; shape instead of the map simply being split horizontally or vertically.
.route20
ld hl,W_XCOORD
ld hl,wXCoord
ld a,[hl]
cp a,$2b
ld a,$01
@ -430,7 +430,7 @@ GetSplitMapSpriteSetID: ; 17a1a (5:7a1a)
jr nc,.next
ld b,$0d
.next
ld a,[W_YCOORD]
ld a,[wYCoord]
cp b
ld a,$0a
ret c

View file

@ -89,7 +89,7 @@ UpdatePlayerSprite: ; 4e31 (1:4e31)
; bit set by later logic.
ld a, [hTilePlayerStandingOn]
ld c, a
ld a, [W_GRASSTILE]
ld a, [wGrassTile]
cp c
ld a, $0
jr nz, .next2
@ -114,7 +114,7 @@ UpdateNPCSprite: ; 4ed1 (1:4ed1)
swap a
dec a
add a
ld hl, W_MAPSPRITEDATA
ld hl, wMapSpriteData
add l
ld l, a
ld a, [hl] ; read movement byte 2
@ -453,7 +453,7 @@ InitializeSpriteScreenPosition: ; 50bd (1:50bd)
ld a, [H_CURRENTSPRITEOFFSET]
add $4
ld l, a
ld a, [W_YCOORD]
ld a, [wYCoord]
ld b, a
ld a, [hl] ; c2x4 (Y position + 4)
sub b ; relative to player position
@ -462,7 +462,7 @@ InitializeSpriteScreenPosition: ; 50bd (1:50bd)
dec h
ld [hli], a ; c1x4 (screen Y position)
inc h
ld a, [W_XCOORD]
ld a, [wXCoord]
ld b, a
ld a, [hli] ; c2x6 (X position + 4)
sub b ; relative to player position
@ -488,7 +488,7 @@ CheckSpriteAvailability: ; 50dc (1:50dc)
add $4
ld l, a
ld b, [hl] ; c2x4: Y pos (+4)
ld a, [W_YCOORD]
ld a, [wYCoord]
cp b
jr z, .skipYVisibilityTest
jr nc, .spriteInvisible ; above screen region
@ -498,7 +498,7 @@ CheckSpriteAvailability: ; 50dc (1:50dc)
.skipYVisibilityTest
inc l
ld b, [hl] ; c2x5: X pos (+4)
ld a, [W_XCOORD]
ld a, [wXCoord]
cp b
jr z, .skipXVisibilityTest
jr nc, .spriteInvisible ; left of screen region
@ -542,7 +542,7 @@ CheckSpriteAvailability: ; 50dc (1:50dc)
ld a, [H_CURRENTSPRITEOFFSET]
add $7
ld l, a
ld a, [W_GRASSTILE]
ld a, [wGrassTile]
cp c
ld a, $0
jr nz, .notInGrass
@ -590,9 +590,9 @@ CanWalkOntoTile: ; 516e (1:516e)
and a
ret
.notScripted
ld a, [W_TILESETCOLLISIONPTR]
ld a, [wTileSetCollisionPtr]
ld l, a
ld a, [W_TILESETCOLLISIONPTR+1]
ld a, [wTileSetCollisionPtr+1]
ld h, a
.tilePassableLoop
ld a, [hli]

View file

@ -52,7 +52,7 @@ PalletMovementScriptPointerTable: ; 1a442 (6:6442)
dw PalletMovementScript_Done
PalletMovementScript_OakMoveLeft: ; 1a44c (6:644c)
ld a, [W_XCOORD]
ld a, [wXCoord]
sub $a
ld [wNumStepsToTake], a
jr z, .playerOnLeftTile
@ -79,7 +79,7 @@ PalletMovementScript_OakMoveLeft: ; 1a44c (6:644c)
ld a, $3
ld [wNPCMovementScriptFunctionNum], a
.done
ld hl, W_FLAGS_D733
ld hl, wFlags_D733
set 1, [hl]
ld a, $fc
ld [wJoyIgnore], a
@ -267,7 +267,7 @@ RLEList_PewterGymGuy: ; 1a5da (6:65da)
db $FF
FreezeEnemyTrainerSprite: ; 1a5e7 (6:65e7)
ld a, [W_CURMAP]
ld a, [wCurMap]
cp POKEMONTOWER_7
ret z ; the Rockets on Pokemon Tower 7F leave after battling, so don't freeze them
ld hl, RivalIDs

View file

@ -17,9 +17,9 @@ PewterGuys: ; 37ca1 (d:7ca1)
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [W_YCOORD]
ld a, [wYCoord]
ld b, a
ld a, [W_XCOORD]
ld a, [wXCoord]
ld c, a
.findMatchingCoordsLoop
ld a, [hli]

View file

@ -5,7 +5,7 @@ EnterMapAnim: ; 70510 (1c:4510)
call Delay3
push hl
call GBFadeInFromWhite
ld hl, W_FLAGS_D733
ld hl, wFlags_D733
bit 7, [hl] ; used fly out of battle?
res 7, [hl]
jr nz, .flyAnimation
@ -350,7 +350,7 @@ GetPlayerTeleportAnimFrameDelay: ; 7077f (1c:477f)
IsPlayerStandingOnWarpPadOrHole: ; 70787 (1c:4787)
ld b, 0
ld hl, .warpPadAndHoleData
ld a, [W_CURMAPTILESET]
ld a, [wCurMapTileset]
ld c, a
.loop
ld a, [hli]

View file

@ -291,7 +291,7 @@ CheckSpriteCanSeePlayer: ; 569af (15:69af)
; tests if the player is in front of the sprite (rather than behind it)
CheckPlayerIsInFrontOfSprite: ; 569e3 (15:69e3)
ld a, [W_CURMAP]
ld a, [wCurMap]
cp POWER_PLANT
jp z, .engage ; bypass this for power plant to get voltorb fake items to work
ld a, [wTrainerSpriteOffset]

View file

@ -30,11 +30,11 @@ SetPal_Battle: ; 71e06 (1c:5e06)
ld de, wPalPacket
ld bc, $10
call CopyData
ld a, [W_PLAYERBATTSTATUS3]
ld a, [wPlayerBattleStatus3]
ld hl, wBattleMonSpecies
call DeterminePaletteID
ld b, a
ld a, [W_ENEMYBATTSTATUS3]
ld a, [wEnemyBattleStatus3]
ld hl, wEnemyMonSpecies2
call DeterminePaletteID
ld c, a
@ -139,12 +139,12 @@ SetPal_Overworld: ; 71ec7 (1c:5ec7)
ld de, wPalPacket
ld bc, $10
call CopyData
ld a, [W_CURMAPTILESET]
ld a, [wCurMapTileset]
cp CEMETERY
jr z, .PokemonTowerOrAgatha
cp CAVERN
jr z, .caveOrBruno
ld a, [W_CURMAP]
ld a, [wCurMap]
cp REDS_HOUSE_1F
jr c, .townOrRoute
cp UNKNOWN_DUNGEON_2
@ -207,7 +207,7 @@ SetPal_TrainerCard: ; 71f3b (1c:5f3b)
call CopyData
ld de, BadgeBlkDataLengths
ld hl, wTrainerCardBlkPacket + 2
ld a, [W_OBTAINEDBADGES]
ld a, [wObtainedBadges]
ld c, 8
.badgeLoop
srl a

View file

@ -3,37 +3,37 @@ TrackPlayTime: ; 18dee (6:4dee)
ld a, [wd732]
bit 0, a
ret z
ld a, [W_PLAYTIMEMINUTES]
ld a, [wPlayTimeMinutes]
and a
ret nz
ld a, [W_PLAYTIMEFRAMES]
ld a, [wPlayTimeFrames]
inc a
ld [W_PLAYTIMEFRAMES], a
ld [wPlayTimeFrames], a
cp 60
ret nz
xor a
ld [W_PLAYTIMEFRAMES], a
ld a, [W_PLAYTIMESECONDS]
ld [wPlayTimeFrames], a
ld a, [wPlayTimeSeconds]
inc a
ld [W_PLAYTIMESECONDS], a
ld [wPlayTimeSeconds], a
cp 60
ret nz
xor a
ld [W_PLAYTIMESECONDS], a
ld a, [W_PLAYTIMEMINUTES + 1]
ld [wPlayTimeSeconds], a
ld a, [wPlayTimeMinutes + 1]
inc a
ld [W_PLAYTIMEMINUTES + 1], a
ld [wPlayTimeMinutes + 1], a
cp 60
ret nz
xor a
ld [W_PLAYTIMEMINUTES + 1], a
ld a, [W_PLAYTIMEHOURS + 1]
ld [wPlayTimeMinutes + 1], a
ld a, [wPlayTimeHours + 1]
inc a
ld [W_PLAYTIMEHOURS + 1], a
ld [wPlayTimeHours + 1], a
cp $ff
ret nz
ld a, $ff
ld [W_PLAYTIMEMINUTES], a
ld [wPlayTimeMinutes], a
ret
CountDownIgnoreInputBitReset: ; 18e36 (6:4e36)

View file

@ -8,8 +8,8 @@ SetPartyMonTypes: ; 5db5e (17:5b5e)
push hl
call GetMonHeader
pop hl
ld a, [W_MONHTYPE1]
ld a, [wMonHType1]
ld [hli], a
ld a, [W_MONHTYPE2]
ld a, [wMonHType2]
ld [hl], a
ret

View file

@ -63,7 +63,7 @@ LoadSAV0: ; 73623 (1c:7623)
ld de, wMainDataStart
ld bc, wMainDataEnd - wMainDataStart
call CopyData
ld hl, W_CURMAPTILESET
ld hl, wCurMapTileset
set 7, [hl]
ld hl, sSpriteData
ld de, wSpriteDataStart
@ -369,7 +369,7 @@ ChangeBox:: ; 738a1 (1c:78a1)
call GetBoxSRAMLocation
ld de, wBoxDataStart
call CopyBoxToOrFromSRAM ; copy new box from SRAM to WRAM
ld hl, W_MAPTEXTPTR
ld hl, wMapTextPtr
ld de, wChangeBoxSavedMapTextPointer
ld a, [hli]
ld [de], a
@ -580,7 +580,7 @@ GetMonCountsForAllBoxes: ; 73a84 (1c:7a84)
ld c, a
ld b, 0
add hl, bc
ld a, [W_NUMINBOX]
ld a, [wNumInBox]
ld [hl], a
ret

View file

@ -758,7 +758,7 @@ SlotMachine_AnimWheel1: ; 37813 (d:7813)
ld de, wSlotMachineWheel1Offset
ld hl, wOAMBuffer
ld a, $30
ld [W_BASECOORDX], a
ld [wBaseCoordX], a
jr SlotMachine_AnimWheel
SlotMachine_AnimWheel2: ; 37823 (d:7823)
@ -766,7 +766,7 @@ SlotMachine_AnimWheel2: ; 37823 (d:7823)
ld de, wSlotMachineWheel2Offset
ld hl, wOAMBuffer + $30
ld a, $50
ld [W_BASECOORDX], a
ld [wBaseCoordX], a
jr SlotMachine_AnimWheel
SlotMachine_AnimWheel3: ; 37833 (d:7833)
@ -774,11 +774,11 @@ SlotMachine_AnimWheel3: ; 37833 (d:7833)
ld de, wSlotMachineWheel3Offset
ld hl, wOAMBuffer + $60
ld a, $70
ld [W_BASECOORDX], a
ld [wBaseCoordX], a
SlotMachine_AnimWheel: ; 37841 (d:7841)
ld a, $58
ld [W_BASECOORDY], a
ld [wBaseCoordY], a
push de
ld a, [de]
ld d, b
@ -787,17 +787,17 @@ SlotMachine_AnimWheel: ; 37841 (d:7841)
jr nc, .loop
inc d
.loop
ld a, [W_BASECOORDY]
ld a, [wBaseCoordY]
ld [hli], a
ld a, [W_BASECOORDX]
ld a, [wBaseCoordX]
ld [hli], a
ld a, [de]
ld [hli], a
ld a, $80
ld [hli], a
ld a, [W_BASECOORDY]
ld a, [wBaseCoordY]
ld [hli], a
ld a, [W_BASECOORDX]
ld a, [wBaseCoordX]
add $8
ld [hli], a
ld a, [de]
@ -806,9 +806,9 @@ SlotMachine_AnimWheel: ; 37841 (d:7841)
ld a, $80
ld [hli], a
inc de
ld a, [W_BASECOORDY]
ld a, [wBaseCoordY]
sub $8
ld [W_BASECOORDY], a
ld [wBaseCoordY], a
cp $28
jr nz, .loop
pop de

View file

@ -8,7 +8,7 @@ SetDefaultNamesBeforeTitlescreen: ; 42b7 (1:42b7)
ld de, wPlayerName
call CopyFixedLengthText
ld hl, SonyText
ld de, W_RIVALNAME
ld de, wRivalName
call CopyFixedLengthText
xor a
ld [hWY], a

View file

@ -7,7 +7,7 @@ DisplayTownMap: ; 70e3e (1c:4e3e)
push hl
ld a, $1
ld [hJoy7], a
ld a, [W_CURMAP]
ld a, [wCurMap]
push af
ld b, $0
call DrawPlayerOrBirdSprite ; player sprite
@ -156,7 +156,7 @@ LoadTownMap_Fly: ; 70f90 (1c:4f90)
coord hl, 0, 0
ld de, ToText
call PlaceString
ld a, [W_CURMAP]
ld a, [wCurMap]
ld b, $0
call DrawPlayerOrBirdSprite
ld hl, wFlyLocationsList
@ -250,9 +250,9 @@ BuildFlyLocationsList: ; 71070 (1c:5070)
ld hl, wFlyLocationsList - 1
ld [hl], $ff
inc hl
ld a, [W_TOWNVISITEDFLAG]
ld a, [wTownVisitedFlag]
ld e, a
ld a, [W_TOWNVISITEDFLAG + 1]
ld a, [wTownVisitedFlag + 1]
ld d, a
ld bc, SAFFRON_CITY + 1
.loop
@ -405,7 +405,7 @@ DisplayWildLocations: ; 711ef (1c:51ef)
call PlaceString
jr .done
.drawPlayerSprite
ld a, [W_CURMAP]
ld a, [wCurMap]
ld b, $0
call DrawPlayerOrBirdSprite
.done

View file

@ -18,14 +18,14 @@ ExternalClockTradeAnim: ; 410f3 (10:50f3)
ld de, ExternalClockTradeFuncSequence
TradeAnimCommon: ; 41102 (10:5102)
ld a, [W_OPTIONS]
ld a, [wOptions]
push af
ld a, [hSCY]
push af
ld a, [hSCX]
push af
xor a
ld [W_OPTIONS], a
ld [wOptions], a
ld [hSCY], a
ld [hSCX], a
push de
@ -53,7 +53,7 @@ TradeAnimCommon: ; 41102 (10:5102)
pop af
ld [hSCY], a
pop af
ld [W_OPTIONS], a
ld [wOptions], a
ret
addtradefunc: MACRO
@ -383,9 +383,9 @@ Trade_AnimLeftToRight: ; 41376 (10:5376)
ld a, $e4
ld [rOBP0], a
ld a, $54
ld [W_BASECOORDX], a
ld [wBaseCoordX], a
ld a, $1c
ld [W_BASECOORDY], a
ld [wBaseCoordY], a
ld a, [wLeftGBMonSpecies]
ld [wMonPartySpriteSpecies], a
call Trade_WriteCircledMonOAM
@ -415,9 +415,9 @@ Trade_AnimRightToLeft: ; 413c6 (10:53c6)
xor a
ld [wTradedMonMovingRight], a
ld a, $64
ld [W_BASECOORDX], a
ld [wBaseCoordX], a
ld a, $44
ld [W_BASECOORDY], a
ld [wBaseCoordY], a
ld a, [wRightGBMonSpecies]
ld [wMonPartySpriteSpecies], a
call Trade_WriteCircledMonOAM
@ -622,10 +622,10 @@ Trade_AddOffsetsToOAMCoords: ; 41510 (10:5510)
ld hl, wOAMBuffer
ld c, $14
.loop
ld a, [W_BASECOORDY]
ld a, [wBaseCoordY]
add [hl]
ld [hli], a
ld a, [W_BASECOORDX]
ld a, [wBaseCoordX]
add [hl]
ld [hli], a
inc hl
@ -657,9 +657,9 @@ Trade_AnimMonMoveVertical: ; 41525 (10:5525)
lb bc, -4, 0 ; move left
.doAnim
ld a, b
ld [W_BASECOORDX], a
ld [wBaseCoordX], a
ld a, c
ld [W_BASECOORDY], a
ld [wBaseCoordY], a
ld d, $4
.loop
call Trade_AddOffsetsToOAMCoords
@ -847,7 +847,7 @@ TradeforText: ; 41671 (10:5671)
db "@"
Trade_ShowAnimation: ; 41676 (10:5676)
ld [W_ANIMATIONID], a
ld [wAnimationID], a
xor a
ld [wAnimationType], a
predef_jump MoveAnimation