named misc functions

This commit is contained in:
YamaArashi 2015-02-08 01:44:41 -08:00
parent 1347023128
commit 3870f5e10a
12 changed files with 133 additions and 115 deletions

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@ -82,4 +82,4 @@ LINK_STATE_START_TRADE EQU $02 ; pre-trade selection screen initialisation
LINK_STATE_START_BATTLE EQU $03 ; pre-battle initialisation LINK_STATE_START_BATTLE EQU $03 ; pre-battle initialisation
LINK_STATE_BATTLING EQU $04 ; in a link battle LINK_STATE_BATTLING EQU $04 ; in a link battle
LINK_STATE_RESET EQU $05 ; reset game (unused) LINK_STATE_RESET EQU $05 ; reset game (unused)
LINK_STATE_TRADING EQU $32 ; in a link trade LINK_STATE_TRADING EQU $32 ; in a link trade

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@ -60,7 +60,7 @@ EndOfBattle: ; 137aa (4:77aa)
ld [hli], a ld [hli], a
ld [hl], a ld [hl], a
ld [wListScrollOffset], a ld [wListScrollOffset], a
ld hl, wd060 ld hl, wPlayerStatsToDouble
ld b, $18 ld b, $18
.loop .loop
ld [hli], a ld [hli], a
@ -402,7 +402,7 @@ GetTrainerName_: ; 13a58 (4:7a58)
jr z, .rival jr z, .rival
ld [wd0b5], a ld [wd0b5], a
ld a, TRAINER_NAME ld a, TRAINER_NAME
ld [W_LISTTYPE], a ld [wNameListType], a
ld a, BANK(TrainerNames) ld a, BANK(TrainerNames)
ld [wPredefBank], a ld [wPredefBank], a
call GetName call GetName

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@ -839,7 +839,7 @@ FaintEnemyPokemon ; 0x3c567
res AttackingMultipleTimes, [hl] res AttackingMultipleTimes, [hl]
xor a xor a
ld [wPlayerNumHits], a ld [wPlayerNumHits], a
ld hl, wd065 ; clear enemy statuses ld hl, wEnemyStatsToDouble ; clear enemy statuses
ld [hli], a ld [hli], a
ld [hli], a ld [hli], a
ld [hli], a ld [hli], a
@ -1366,7 +1366,7 @@ EnemySendOut: ; 3c90e (f:490e)
; don't change wPartyGainExpFlags or wPartyFoughtCurrentEnemyFlags ; don't change wPartyGainExpFlags or wPartyFoughtCurrentEnemyFlags
EnemySendOutFirstMon: ; 3c92a (f:492a) EnemySendOutFirstMon: ; 3c92a (f:492a)
xor a xor a
ld hl,wd065 ; clear enemy statuses ld hl,wEnemyStatsToDouble ; clear enemy statuses
ld [hli],a ld [hli],a
ld [hli],a ld [hli],a
ld [hli],a ld [hli],a
@ -1815,7 +1815,7 @@ SendOutMon: ; 3cc91 (f:4c91)
ld hl, wPlayerUsedMove ld hl, wPlayerUsedMove
ld [hli], a ld [hli], a
ld [hl], a ld [hl], a
ld hl, wd060 ld hl, wPlayerStatsToDouble
ld [hli], a ld [hli], a
ld [hli], a ld [hli], a
ld [hli], a ld [hli], a
@ -5671,7 +5671,7 @@ EnemyCanExecuteChargingMove: ; 3e70b (f:670b)
ld a, BANK(MoveNames) ld a, BANK(MoveNames)
ld [wPredefBank], a ld [wPredefBank], a
ld a, MOVE_NAME ld a, MOVE_NAME
ld [W_LISTTYPE], a ld [wNameListType], a
call GetName call GetName
ld de, wcd6d ld de, wcd6d
call CopyStringToCF4B call CopyStringToCF4B
@ -6148,7 +6148,7 @@ GetCurrentMove: ; 3eabe (f:6abe)
ld a, BANK(MoveNames) ld a, BANK(MoveNames)
ld [wPredefBank], a ld [wPredefBank], a
ld a, MOVE_NAME ld a, MOVE_NAME
ld [W_LISTTYPE], a ld [wNameListType], a
call GetName call GetName
ld de, wcd6d ld de, wcd6d
jp CopyStringToCF4B jp CopyStringToCF4B
@ -6339,7 +6339,7 @@ DoBattleTransitionAndInitBattleVariables: ; 3ec32 (f:6c32)
ld [hWY], a ld [hWY], a
ld [rWY], a ld [rWY], a
ld [hTilesetType], a ld [hTilesetType], a
ld hl, wd060 ld hl, wPlayerStatsToDouble
ld [hli], a ld [hli], a
ld [hli], a ld [hli], a
ld [hli], a ld [hli], a
@ -6423,10 +6423,11 @@ LoadPlayerBackPic: ; 3ec92 (f:6c92)
hlCoord 1, 5 hlCoord 1, 5
predef_jump Func_3f0c6 predef_jump Func_3f0c6
Func_3ed02: ; 3ed02 (f:6d02) ; does nothing since no stats are ever selected (barring glitches)
callab Func_39680 DoubleOrHalveSelectedStats: ; 3ed02 (f:6d02)
ld hl, Func_396a7 callab DoubleSelectedStats
ld b, BANK(Func_396a7) ld hl, HalveSelectedStats
ld b, BANK(HalveSelectedStats)
jp Bankswitch jp Bankswitch
ScrollTrainerPicAfterBattle: ; 3ed12 (f:6d12) ScrollTrainerPicAfterBattle: ; 3ed12 (f:6d12)

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@ -1,24 +1,25 @@
Func_39680: ; 39680 (e:5680) ; does nothing since no stats are ever selected (barring glitches)
ld a, [H_WHOSETURN] ; $fff3 DoubleSelectedStats: ; 39680 (e:5680)
ld a, [H_WHOSETURN]
and a and a
ld a, [wd060] ld a, [wPlayerStatsToDouble]
ld hl, wBattleMonAttack + 1 ld hl, wBattleMonAttack + 1
jr z, .asm_39691 jr z, .notEnemyTurn
ld a, [wd065] ld a, [wEnemyStatsToDouble]
ld hl, wEnemyMonAttack + 1 ld hl, wEnemyMonAttack + 1
.asm_39691 .notEnemyTurn
ld c, $4 ld c, 4
ld b, a ld b, a
.asm_39694 .loop
srl b srl b
call c, Func_3969f call c, .doubleStat
inc hl inc hl
inc hl inc hl
dec c dec c
ret z ret z
jr .asm_39694 jr .loop
Func_3969f: ; 3969f (e:569f) .doubleStat
ld a, [hl] ld a, [hl]
add a add a
ld [hld], a ld [hld], a
@ -27,35 +28,36 @@ Func_3969f: ; 3969f (e:569f)
ld [hli], a ld [hli], a
ret ret
Func_396a7: ; 396a7 (e:56a7) ; does nothing since no stats are ever selected (barring glitches)
ld a, [H_WHOSETURN] ; $fff3 HalveSelectedStats: ; 396a7 (e:56a7)
ld a, [H_WHOSETURN]
and a and a
ld a, [wd061] ld a, [wPlayerStatsToHalve]
ld hl, wBattleMonAttack ld hl, wBattleMonAttack
jr z, .asm_396b8 jr z, .notEnemyTurn
ld a, [wd066] ld a, [wEnemyStatsToHalve]
ld hl, wEnemyMonAttack ld hl, wEnemyMonAttack
.asm_396b8 .notEnemyTurn
ld c, $4 ld c, 4
ld b, a ld b, a
.asm_396bb .loop
srl b srl b
call c, Func_396c6 call c, .halveStat
inc hl inc hl
inc hl inc hl
dec c dec c
ret z ret z
jr .asm_396bb jr .loop
Func_396c6: ; 396c6 (e:56c6) .halveStat
ld a, [hl] ld a, [hl]
srl a srl a
ld [hli], a ld [hli], a
rr [hl] rr [hl]
or [hl] or [hl]
jr nz, .asm_396d1 jr nz, .nonzeroStat
ld [hl], $1 ld [hl], 1
.asm_396d1 .nonzeroStat
dec hl dec hl
ret ret
@ -69,41 +71,42 @@ _ScrollTrainerPicAfterBattle: ; 396d3 (e:56d3)
callab _LoadTrainerPic callab _LoadTrainerPic
hlCoord 19, 0 hlCoord 19, 0
ld c, $0 ld c, $0
.asm_396e9 .scrollLoop
inc c inc c
ld a, c ld a, c
cp $7 cp 7
ret z ret z
ld d, $0 ld d, $0
push bc push bc
push hl push hl
.asm_396f2 .drawTrainerPicLoop
call Func_39707 call DrawTrainerPicColumn
inc hl inc hl
ld a, $7 ld a, 7
add d add d
ld d, a ld d, a
dec c dec c
jr nz, .asm_396f2 jr nz, .drawTrainerPicLoop
ld c, $4 ld c, 4
call DelayFrames call DelayFrames
pop hl pop hl
pop bc pop bc
dec hl dec hl
jr .asm_396e9 jr .scrollLoop
Func_39707: ; 39707 (e:5707) ; write one 7-tile column of the trainer pic to the tilemap
DrawTrainerPicColumn: ; 39707 (e:5707)
push hl push hl
push de push de
push bc push bc
ld e, $7 ld e, 7
.asm_3970c .loop
ld [hl], d ld [hl], d
ld bc, $14 ld bc, SCREEN_WIDTH
add hl, bc add hl, bc
inc d inc d
dec e dec e
jr nz, .asm_3970c jr nz, .loop
pop bc pop bc
pop de pop de
pop hl pop hl
@ -591,7 +594,7 @@ FormatMovesString: ; 39b87 (e:5b87)
ld a, BANK(MoveNames) ld a, BANK(MoveNames)
ld [wPredefBank], a ld [wPredefBank], a
ld a, MOVE_NAME ld a, MOVE_NAME
ld [W_LISTTYPE], a ld [wNameListType], a
call GetName call GetName
ld hl, wcd6d ld hl, wcd6d
.copyNameLoop .copyNameLoop
@ -630,41 +633,42 @@ FormatMovesString: ; 39b87 (e:5b87)
ld [de], a ld [de], a
ret ret
; XXX this is called in a few places, but it doesn't appear to do anything useful
Func_39bd5: ; 39bd5 (e:5bd5) Func_39bd5: ; 39bd5 (e:5bd5)
ld a, [wd11b] ld a, [wd11b]
cp $1 cp $1
jr nz, .asm_39be6 jr nz, .asm_39be6
ld hl, wEnemyPartyCount ; wEnemyPartyCount ld hl, wEnemyPartyCount
ld de, wEnemyMonOT ; wd9ac OT names of other player ld de, wEnemyMonOT
ld a, $6 ld a, ENEMYOT_NAME
jr .asm_39c18 jr .asm_39c18
.asm_39be6 .asm_39be6
cp $4 cp $4
jr nz, .calcAttackStat4 jr nz, .calcAttackStat4
ld hl, wPartyCount ; wPartyCount ld hl, wPartyCount
ld de, wPartyMonOT ; wd273 ld de, wPartyMonOT
ld a, $5 ld a, PLAYEROT_NAME
jr .asm_39c18 jr .asm_39c18
.calcAttackStat4 .calcAttackStat4
cp $5 cp $5
jr nz, .asm_39c02 jr nz, .asm_39c02
ld hl, wStringBuffer2 + 11 ld hl, wStringBuffer2 + 11
ld de, MonsterNames ; $421e ld de, MonsterNames
ld a, $1 ld a, MONSTER_NAME
jr .asm_39c18 jr .asm_39c18
.asm_39c02 .asm_39c02
cp $2 cp $2
jr nz, .asm_39c10 jr nz, .asm_39c10
ld hl, wNumBagItems ; wNumBagItems ld hl, wNumBagItems
ld de, ItemNames ; $472b ld de, ItemNames
ld a, $4 ld a, ITEM_NAME
jr .asm_39c18 jr .asm_39c18
.asm_39c10 .asm_39c10
ld hl, wStringBuffer2 + 11 ld hl, wStringBuffer2 + 11
ld de, ItemNames ; $472b ld de, ItemNames
ld a, ITEM_NAME ld a, ITEM_NAME
.asm_39c18 .asm_39c18
ld [W_LISTTYPE], a ld [wNameListType], a
ld a, l ld a, l
ld [wList], a ld [wList], a
ld a, h ld a, h
@ -680,19 +684,20 @@ Func_39bd5: ; 39bd5 (e:5bd5)
ld [wItemPrices + 1], a ld [wItemPrices + 1], a
ret ret
Func_39c37: ; 39c37 (e:5c37) ; get species of mon e in list [wcc49] for LoadMonData
GetMonSpecies: ; 39c37 (e:5c37)
ld hl, wPartySpecies ld hl, wPartySpecies
ld a, [wcc49] ld a, [wcc49]
and a and a
jr z, .asm_39c4b jr z, .getSpecies
dec a dec a
jr z, .asm_39c48 jr z, .enemyParty
ld hl, wBoxSpecies ld hl, wBoxSpecies
jr .asm_39c4b jr .getSpecies
.asm_39c48 .enemyParty
ld hl, wEnemyPartyMons ld hl, wEnemyPartyMons
.asm_39c4b .getSpecies
ld d, $0 ld d, 0
add hl, de add hl, de
ld a, [hl] ld a, [hl]
ld [wcf91], a ld [wcf91], a
@ -955,7 +960,7 @@ TrainerAIPointers: ; 3a55c (e:655c)
JugglerAI: ; 3a5e9 (e:65e9) JugglerAI: ; 3a5e9 (e:65e9)
cp $40 cp $40
ret nc ret nc
jp Func_3a72a jp AISwitchIfEnoughMons
BlackbeltAI: ; 3a5ef (e:65ef) BlackbeltAI: ; 3a5ef (e:65ef)
cp $20 cp $20
@ -975,12 +980,12 @@ CooltrainerMAI: ; 3a5fb (e:65fb)
CooltrainerFAI: ; 3a601 (e:6601) CooltrainerFAI: ; 3a601 (e:6601)
cp $40 cp $40
ld a,$A ld a,$A
call Func_3a7cf call AICheckIfHPBelowFraction
jp c,AIUseHyperPotion jp c,AIUseHyperPotion
ld a,5 ld a,5
call Func_3a7cf call AICheckIfHPBelowFraction
ret nc ret nc
jp Func_3a72a jp AISwitchIfEnoughMons
BrockAI: ; 3a614 (e:6614) BrockAI: ; 3a614 (e:6614)
; if his active monster has a status condition, use a full heal ; if his active monster has a status condition, use a full heal
@ -1003,7 +1008,7 @@ ErikaAI: ; 3a628 (e:6628)
cp $80 cp $80
ret nc ret nc
ld a,$A ld a,$A
call Func_3a7cf call AICheckIfHPBelowFraction
ret nc ret nc
jp AIUseSuperPotion jp AIUseSuperPotion
@ -1021,7 +1026,7 @@ SabrinaAI: ; 3a640 (e:6640)
cp $40 cp $40
ret nc ret nc
ld a,$A ld a,$A
call Func_3a7cf call AICheckIfHPBelowFraction
ret nc ret nc
jp AIUseHyperPotion jp AIUseHyperPotion
@ -1029,7 +1034,7 @@ Sony2AI: ; 3a64c (e:664c)
cp $20 cp $20
ret nc ret nc
ld a,5 ld a,5
call Func_3a7cf call AICheckIfHPBelowFraction
ret nc ret nc
jp AIUsePotion jp AIUsePotion
@ -1037,7 +1042,7 @@ Sony3AI: ; 3a658 (e:6658)
cp $20 cp $20
ret nc ret nc
ld a,5 ld a,5
call Func_3a7cf call AICheckIfHPBelowFraction
ret nc ret nc
jp AIUseFullRestore jp AIUseFullRestore
@ -1045,7 +1050,7 @@ LoreleiAI: ; 3a664 (e:6664)
cp $80 cp $80
ret nc ret nc
ld a,5 ld a,5
call Func_3a7cf call AICheckIfHPBelowFraction
ret nc ret nc
jp AIUseSuperPotion jp AIUseSuperPotion
@ -1056,11 +1061,11 @@ BrunoAI: ; 3a670 (e:6670)
AgathaAI: ; 3a676 (e:6676) AgathaAI: ; 3a676 (e:6676)
cp $14 cp $14
jp c,Func_3a72a jp c,AISwitchIfEnoughMons
cp $80 cp $80
ret nc ret nc
ld a,4 ld a,4
call Func_3a7cf call AICheckIfHPBelowFraction
ret nc ret nc
jp AIUseSuperPotion jp AIUseSuperPotion
@ -1068,7 +1073,7 @@ LanceAI: ; 3a687 (e:6687)
cp $80 cp $80
ret nc ret nc
ld a,5 ld a,5
call Func_3a7cf call AICheckIfHPBelowFraction
ret nc ret nc
jp AIUseHyperPotion jp AIUseHyperPotion
@ -1110,7 +1115,7 @@ AIUseFullRestore: ; 3a6a0 (e:66a0)
ld [de],a ld [de],a
ld [wHPBarMaxHP+1],a ld [wHPBarMaxHP+1],a
ld [wEnemyMonHP],a ld [wEnemyMonHP],a
jr Func_3a718 jr AIPrintItemUseAndUpdateHPBar
AIUsePotion: ; 3a6ca (e:66ca) AIUsePotion: ; 3a6ca (e:66ca)
; enemy trainer heals his monster with a potion ; enemy trainer heals his monster with a potion
@ -1160,7 +1165,7 @@ AIRecoverHP: ; 3a6da (e:66da)
ld a,[de] ld a,[de]
ld [wHPBarMaxHP+1],a ld [wHPBarMaxHP+1],a
sbc b sbc b
jr nc,Func_3a718 jr nc,AIPrintItemUseAndUpdateHPBar
inc de inc de
ld a,[de] ld a,[de]
dec de dec de
@ -1171,7 +1176,7 @@ AIRecoverHP: ; 3a6da (e:66da)
ld [wHPBarNewHP+1],a ld [wHPBarNewHP+1],a
; fallthrough ; fallthrough
Func_3a718: ; 3a718 (e:6718) AIPrintItemUseAndUpdateHPBar: ; 3a718 (e:6718)
call AIPrintItemUse_ call AIPrintItemUse_
hlCoord 2, 2 hlCoord 2, 2
xor a xor a
@ -1179,7 +1184,8 @@ Func_3a718: ; 3a718 (e:6718)
predef UpdateHPBar2 predef UpdateHPBar2
jp DecrementAICount jp DecrementAICount
Func_3a72a: ; 3a72a (e:672a) AISwitchIfEnoughMons: ; 3a72a (e:672a)
; enemy trainer switches if there are 3 or more unfainted mons in party
ld a,[wEnemyPartyCount] ld a,[wEnemyPartyCount]
ld c,a ld c,a
ld hl,wEnemyMon1HP ld hl,wEnemyMon1HP
@ -1281,7 +1287,8 @@ AIUseDireHit: ; 0x3a7c2 unused
ld a,DIRE_HIT ld a,DIRE_HIT
jp AIPrintItemUse jp AIPrintItemUse
Func_3a7cf: ; 3a7cf (e:67cf) AICheckIfHPBelowFraction: ; 3a7cf (e:67cf)
; return carry if enemy trainer's current HP is below 1 / a of the maximum
ld [H_DIVISOR],a ld [H_DIVISOR],a
ld hl,wEnemyMonMaxHP ld hl,wEnemyMonMaxHP
ld a,[hli] ld a,[hli]
@ -1395,7 +1402,7 @@ SetupOwnPartyPokeballs: ; 3a869 (e:6869)
ld a, $8 ld a, $8
ld [wTrainerEngageDistance], a ld [wTrainerEngageDistance], a
ld hl, wOAMBuffer ld hl, wOAMBuffer
jp Func_3a8e1 jp WritePokeballOAMData
SetupEnemyPartyPokeballs: ; 3a887 (e:6887) SetupEnemyPartyPokeballs: ; 3a887 (e:6887)
call PlaceEnemyHUDTiles call PlaceEnemyHUDTiles
@ -1409,7 +1416,7 @@ SetupEnemyPartyPokeballs: ; 3a887 (e:6887)
ld a, $f8 ld a, $f8
ld [wTrainerEngageDistance], a ld [wTrainerEngageDistance], a
ld hl, wOAMBuffer + PARTY_LENGTH * 4 ld hl, wOAMBuffer + PARTY_LENGTH * 4
jp Func_3a8e1 jp WritePokeballOAMData
SetupPokeballs: ; 0x3a8a6 SetupPokeballs: ; 0x3a8a6
ld a, [de] ld a, [de]
@ -1421,7 +1428,7 @@ SetupPokeballs: ; 0x3a8a6
ld [de], a ld [de], a
inc de inc de
dec c dec c
jr nz, .emptyloop ; 0x3a8b2 $fb jr nz, .emptyloop
pop af pop af
ld de, wBuffer ld de, wBuffer
.monloop .monloop
@ -1461,10 +1468,10 @@ PickPokeball: ; 3a8c2 (e:68c2)
add hl, bc add hl, bc
ret ret
Func_3a8e1: ; 3a8e1 (e:68e1) WritePokeballOAMData: ; 3a8e1 (e:68e1)
ld de, wHPBarMaxHP ld de, wBuffer
ld c, PARTY_LENGTH ld c, PARTY_LENGTH
.asm_3a8e6 .loop
ld a, [W_BASECOORDY] ; wd082 ld a, [W_BASECOORDY] ; wd082
ld [hli], a ld [hli], a
ld a, [W_BASECOORDX] ; wd081 ld a, [W_BASECOORDX] ; wd081
@ -1480,7 +1487,7 @@ Func_3a8e1: ; 3a8e1 (e:68e1)
ld [W_BASECOORDX], a ; wd081 ld [W_BASECOORDX], a ; wd081
inc de inc de
dec c dec c
jr nz, .asm_3a8e6 jr nz, .loop
ret ret
PlacePlayerHUDTiles: ; 3a902 (e:6902) PlacePlayerHUDTiles: ; 3a902 (e:6902)
@ -1542,7 +1549,7 @@ SetupPlayerAndEnemyPokeballs: ; 3a948 (e:6948)
ld a, $8 ld a, $8
ld [wTrainerEngageDistance], a ld [wTrainerEngageDistance], a
ld hl, wOAMBuffer ld hl, wOAMBuffer
call Func_3a8e1 call WritePokeballOAMData
ld hl, wEnemyMons ; wEnemyMon1Species ld hl, wEnemyMons ; wEnemyMon1Species
ld de, wEnemyPartyCount ; wEnemyPartyCount ld de, wEnemyPartyCount ; wEnemyPartyCount
call SetupPokeballs call SetupPokeballs
@ -1551,7 +1558,7 @@ SetupPlayerAndEnemyPokeballs: ; 3a948 (e:6948)
ld [hli], a ld [hli], a
ld [hl], $68 ld [hl], $68
ld hl, wOAMBuffer + $18 ld hl, wOAMBuffer + $18
jp Func_3a8e1 jp WritePokeballOAMData
; four tiles: pokeball, black pokeball (status ailment), crossed out pokeball (faited) and pokeball slot (no mon) ; four tiles: pokeball, black pokeball (status ailment), crossed out pokeball (faited) and pokeball slot (no mon)
PokeballTileGraphics:: ; 3a97e (e:697e) PokeballTileGraphics:: ; 3a97e (e:697e)

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@ -139,7 +139,7 @@ Evolution_PartyMonLoop: ; loop over party mons
ld [wLoadedMonSpecies], a ld [wLoadedMonSpecies], a
ld [wHPBarMaxHP + 1], a ld [wHPBarMaxHP + 1], a
ld a, MONSTER_NAME ld a, MONSTER_NAME
ld [W_LISTTYPE], a ld [wNameListType], a
ld a, BANK(TrainerNames) ; bank is not used for monster names ld a, BANK(TrainerNames) ; bank is not used for monster names
ld [wPredefBank], a ld [wPredefBank], a
call GetName call GetName

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@ -777,7 +777,7 @@ ItemUseMedicine: ; dabb (3:5abb)
ld de,wBattleMonMaxHP ld de,wBattleMonMaxHP
ld bc,10 ld bc,10
call CopyData ; copy party stats to in-battle stat data call CopyData ; copy party stats to in-battle stat data
predef Func_3ed02 predef DoubleOrHalveSelectedStats
jp .doneHealing jp .doneHealing
.healHP .healHP
inc hl ; hl = address of current HP inc hl ; hl = address of current HP

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@ -101,7 +101,7 @@ BillsPC_:: ; 0x214c2
xor a xor a
ld [wccd3], a ld [wccd3], a
inc a ; MONSTER_NAME inc a ; MONSTER_NAME
ld [W_LISTTYPE], a ld [wNameListType], a
call LoadHpBarAndStatusTilePatterns call LoadHpBarAndStatusTilePatterns
ld a, [wListScrollOffset] ld a, [wListScrollOffset]
push af push af
@ -332,7 +332,7 @@ Func_216be: ; 216be (8:56be)
ld [wcf93], a ld [wcf93], a
ld [wListMenuID], a ld [wListMenuID], a
inc a ; MONSTER_NAME inc a ; MONSTER_NAME
ld [W_LISTTYPE], a ld [wNameListType], a
ld a, [wcc2b] ld a, [wcc2b]
ld [wCurrentMenuItem], a ld [wCurrentMenuItem], a
call DisplayListMenuID call DisplayListMenuID

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@ -2,7 +2,7 @@ PlayerPC: ; 78e6 (1:78e6)
ld hl, wd730 ld hl, wd730
set 6, [hl] set 6, [hl]
ld a, ITEM_NAME ld a, ITEM_NAME
ld [W_LISTTYPE], a ld [wNameListType], a
call SaveScreenTilesToBuffer1 call SaveScreenTilesToBuffer1
xor a xor a
ld [wcc2c], a ld [wcc2c], a

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@ -92,7 +92,7 @@ PredefPointers:: ; 4fe79 (13:7e79)
add_predef UpdateHPBar add_predef UpdateHPBar
add_predef HPBarLength add_predef HPBarLength
add_predef Diploma_TextBoxBorder add_predef Diploma_TextBoxBorder
add_predef Func_3ed02 add_predef DoubleOrHalveSelectedStats
add_predef ShowPokedexMenu add_predef ShowPokedexMenu
add_predef EvolutionAfterBattle add_predef EvolutionAfterBattle
add_predef SaveSAVtoSRAM0 add_predef SaveSAVtoSRAM0

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@ -1931,7 +1931,7 @@ GetItemName:: ; 2fcf (0:2fcf)
ld [wd0b5],a ld [wd0b5],a
ld a,ITEM_NAME ld a,ITEM_NAME
ld [W_LISTTYPE],a ld [wNameListType],a
ld a,BANK(ItemNames) ld a,BANK(ItemNames)
ld [wPredefBank],a ld [wPredefBank],a
call GetName call GetName
@ -2028,7 +2028,7 @@ HMMoves:: ; 3052 (0:3052)
GetMoveName:: ; 3058 (0:3058) GetMoveName:: ; 3058 (0:3058)
push hl push hl
ld a,MOVE_NAME ld a,MOVE_NAME
ld [W_LISTTYPE],a ld [wNameListType],a
ld a,[wd11e] ld a,[wd11e]
ld [wd0b5],a ld [wd0b5],a
ld a,BANK(MoveNames) ld a,BANK(MoveNames)
@ -3252,7 +3252,7 @@ NamePointers:: ; 375d (0:375d)
GetName:: ; 376b (0:376b) GetName:: ; 376b (0:376b)
; arguments: ; arguments:
; [wd0b5] = which name ; [wd0b5] = which name
; [wd0b6] = which list (W_LISTTYPE) ; [wNameListType] = which list
; [wPredefBank] = bank of list ; [wPredefBank] = bank of list
; ;
; returns pointer to name in de ; returns pointer to name in de
@ -3269,7 +3269,7 @@ GetName:: ; 376b (0:376b)
push hl push hl
push bc push bc
push de push de
ld a,[W_LISTTYPE] ;List3759_entrySelector ld a,[wNameListType] ;List3759_entrySelector
dec a dec a
jr nz,.otherEntries jr nz,.otherEntries
;1 = MON_NAMES ;1 = MON_NAMES
@ -3284,7 +3284,7 @@ GetName:: ; 376b (0:376b)
ld a,[wPredefBank] ld a,[wPredefBank]
ld [H_LOADEDROMBANK],a ld [H_LOADEDROMBANK],a
ld [$2000],a ld [$2000],a
ld a,[W_LISTTYPE] ;VariousNames' entryID ld a,[wNameListType] ;VariousNames' entryID
dec a dec a
add a add a
ld d,0 ld d,0

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@ -96,7 +96,7 @@ LoadMonData_:
ld a, [wWhichPokemon] ld a, [wWhichPokemon]
ld e, a ld e, a
callab Func_39c37 ; get pokemon ID callab GetMonSpecies
.GetMonHeader .GetMonHeader
ld a, [wcf91] ld a, [wcf91]

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@ -979,8 +979,13 @@ wCriticalHitOrOHKO:: ; d05e
W_MOVEMISSED:: ; d05f W_MOVEMISSED:: ; d05f
ds 1 ds 1
wd060:: ds 1 wPlayerStatsToDouble:: ; d060
wd061:: ds 1 ; always 0
ds 1
wPlayerStatsToHalve:: ; d061
; always 0
ds 1
W_PLAYERBATTSTATUS1:: ; d062 W_PLAYERBATTSTATUS1:: ; d062
; bit 0 - bide ; bit 0 - bide
@ -1010,8 +1015,13 @@ W_PLAYERBATTSTATUS3:: ; d064
; bit 3 - tranformed ; bit 3 - tranformed
ds 1 ds 1
wd065:: ds 1 wEnemyStatsToDouble:: ; d065
wd066:: ds 1 ; always 0
ds 1
wEnemyStatsToHalve:: ; d066
; always 0
ds 1
W_ENEMYBATTSTATUS1:: ; d067 W_ENEMYBATTSTATUS1:: ; d067
ds 1 ds 1
@ -1213,7 +1223,7 @@ W_SPRITEDECODETABLE1PTR:: ; d0b3
wd0b5:: ds 1 wd0b5:: ds 1
W_LISTTYPE:: ; d0b6 wNameListType:: ; d0b6
ds 1 ds 1
wPredefBank:: ; d0b7 wPredefBank:: ; d0b7