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Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
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81bbab85ac
commit
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58 changed files with 125 additions and 125 deletions
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@ -1228,7 +1228,7 @@ Func_791fc: ; 791fc (1e:51fc)
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Func_79209: ; 79209 (1e:5209)
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ld a, $21
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jp Predef ; indirect jump to Func_480ff (480ff (12:40ff))
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jp Predef
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AnimationShakeScreen: ; 7920e (1e:520e)
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; Shakes the screen for a while. Used in Earthquake/Fissure/etc. animations.
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@ -1236,7 +1236,7 @@ AnimationShakeScreen: ; 7920e (1e:520e)
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Func_79210: ; 79210 (1e:5210)
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ld a, $24
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jp Predef ; indirect jump to Func_48125 (48125 (12:4125))
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jp Predef
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AnimationWaterDropletsEverywhere: ; 79215 (1e:5215)
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; Draws water droplets all over the screen and makes them
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@ -2144,7 +2144,7 @@ Func_79793: ; 79793 (1e:5793)
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ld [wd0b5], a
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call GetMonHeader
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ld a, $4
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call Predef ; indirect jump to LoadMonBackSprite (3f103 (f:7103))
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call Predef
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xor a
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call Func_79842
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call Func_79820
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