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Updated Citrine theme, plus some text changes
Pushing a commit for the less important stuff while I finish the Silph Gauntlet's missing floors. - Swaps the Biker and Psychic in Silph Gauntlet around - Increased J&J's Meowth's level to make it less unbalanced in the later fights - Text improvements for Citrine City, Saffron Gym, and Viridian PokeMart
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13 changed files with 113 additions and 105 deletions
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@ -13,8 +13,8 @@ _CitrineCityBillboard2::
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_CitrineCitySignText::
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text "CITRINE CITY"
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line "A shining city"
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cont "of brilliance."
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line "The Land of"
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cont "Shining Sunlight"
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done
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_CitrineShopSignText::
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@ -29,19 +29,23 @@ _CitrineCityTower::
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done
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_CitrineCityCavern::
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text "GARNET CAVERN"
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line "WARNING: Strong"
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cont "#MON within."
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text "GATE TO"
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line "CELESTE HILL"
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para "Stay safe! Look"
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line "out for strong"
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cont "#MON!"
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done
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_CitrineCityDirections::
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para "NORTH: BATTLE"
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line "TOWER"
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para "NORTH WEST:"
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line "BATTLE TOWER"
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para "EAST: PIER"
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para "NORTH EAST:"
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line "CELESTE HILL"
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para "SOUTH: BRUNSWICK"
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line "TRAIL"
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para "SOUTH WEST:"
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line "BRUNSWICK TRAIL"
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done
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_CitrineCityText1::
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@ -73,9 +77,9 @@ _CitrineCityText3::
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_CitrineCityText4::
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text "Some BIRD #MON"
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line "roost on a hill"
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cont "close by once"
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cont "a year."
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line "roost on the"
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cont "hill north of"
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cont "here every year."
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para "The locals call"
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line "them ARTICUNO,"
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@ -84,7 +88,7 @@ _CitrineCityText4::
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para "But they look"
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line "nothing like"
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cont "them! They're"
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cont "like different"
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cont "#MON!"
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cont "them! It's like"
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cont "they're totally"
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cont "new #MON!"
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done
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@ -55,13 +55,13 @@ _TM46ExplanationText::
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text_start
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para "TM46 is PSYWAVE!"
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line "It uses powerful"
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cont "psychic waves to"
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cont "inflict damage!"
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line "It uses psychic"
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cont "power to inflict"
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cont "varying damage!" ; text altered to make Psywave's effect more clear
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para "Also..."
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para "I sense a ship has" ; This is the use for the badge now, no?
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para "I sense a ship has" ; This is the use for the badge now that disobedience is removed
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line "returned for you."
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done
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@ -130,8 +130,7 @@ _SaffronGymEndBattleText2::
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_SaffronGymAfterBattleText2::
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text "Psychic #MON"
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line "fear only ghosts"
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cont "and bugs!"
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line "fear only bugs!" ; changed to the Yellow version because this guy LIES in RGB
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done
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_SaffronGymBattleText3::
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@ -2,18 +2,18 @@ _SilphGauntlet4FBattleText1::
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text "I'm one of SILPH's"
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line "top SCIENTISTs!"
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para "I want to see just"
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line "how strong the"
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cont "kid who took down"
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cont "TEAM ROCKET"
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cont "really is."
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para "I want to see how"
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line "tough the kid who"
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cont "took down TEAM"
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cont "ROCKET really is."
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para "Care to show me?"
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done
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_SilphGauntlet4FEndBattleText1::
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text "That's"
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line "incredible...!"
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text "No"
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line "wonder our CHIEF"
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cont "chose you!"
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prompt
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_SilphGauntlet4FAfterBattleText1::
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@ -27,9 +27,9 @@ _SilphGauntlet4FAfterBattleText1::
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done
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_SilphGauntlet4FBattleText2::
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text "#MON battles"
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line "are the perfect"
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cont "game of chance!"
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text "Once I win, I'm"
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line "going to CELADON"
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cont "to hit it big!"
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done
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_SilphGauntlet4FEndBattleText2::
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@ -38,9 +38,12 @@ _SilphGauntlet4FEndBattleText2::
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prompt
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_SilphGauntlet4FAfterBattleText2::
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text "At any moment, one"
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line "move can change"
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cont "everything!"
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text "SILPH'S PORYGON"
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line "is a brilliant"
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cont "product!"
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para "Now, if only I"
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line "could win one..."
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done
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_SilphGauntlet4FBattleText3::
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@ -62,24 +65,21 @@ _SilphGauntlet4FAfterBattleText3::
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done
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_SilphGauntlet4FBattleText4::
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text "I can already see"
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line "the outcome of"
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cont "this battle."
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text "How does he expect"
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line "me to ride out"
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cont "here?!"
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done
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_SilphGauntlet4FEndBattleText4::
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text "Just"
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line "as expected..."
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text "Ugh!"
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line "Awful! Awful!"
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prompt
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_SilphGauntlet4FAfterBattleText4:: ; may revise, but hint towards Chief's team slightly
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text "I can see it..."
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para "The strongest"
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line "trainer here has"
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cont "a PORYGON2. Or"
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cont "was it a"
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cont "PORYGON-Z...?"
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_SilphGauntle45FAfterBattleText4::
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text "This floor is a"
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line "graveyard! That"
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cont "CHIEF has a sick"
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cont "sense of humor!"
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done
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_SilphGauntlet4FBattleText5::
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@ -114,19 +114,20 @@ _SilphGauntlet4FBattleText6:: ; hehehe buryman joke
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para "Won't you join me?"
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done
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_SilphGauntlet4FEndBattleText6:: ; not sure what to put here, first line extends too long so I have to change it anyway
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_SilphGauntlet4FEndBattleText6::
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text "Ahh,"
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line "fresh meat!"
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prompt
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_SilphGauntlet4FAfterBattleText6::
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text "What? You think"
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line "I'm possessed?"
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text "LAVENDER TOWN has"
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line "many tales and"
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cont "horror stories."
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para "Not at all! I just"
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line "like to quote my"
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cont "favorite horror"
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cont "stories!"
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para "They often freak"
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line "people out when I"
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cont "talk about them,"
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cont "though..."
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done
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_PurifiedZoneText::
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@ -20,21 +20,21 @@ _SilphGauntlet5FAfterBattleText1::
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done
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_SilphGauntlet5FBattleText2::
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text "How does he expect"
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line "me to ride out"
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cont "here?!"
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text "I can tell that"
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line "you're no match"
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cont "for PSI power!"
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done
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_SilphGauntlet5FEndBattleText2::
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text "Ugh!"
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line "Awful! Awful!"
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text "I was"
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line "wrong..."
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prompt
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_SilphGauntlet5FAfterBattleText2::
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text "This floor is a"
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line "graveyard! That"
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cont "CHIEF has a sick"
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cont "sense of humor!"
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text "Be careful while"
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line "you're here. That"
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cont "CHIEF gives me"
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cont "the creeps..."
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done
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_SilphGauntlet5FBattleText3::
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@ -51,7 +51,7 @@ _SilphGauntlet5FAfterBattleText3::
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text "Unlike that wimp"
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line "over there, I"
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cont "ain't scared of"
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cont "cemetaries!"
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cont "that CHIEF guy!"
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done
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_SilphGauntlet5FBattleText4::
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@ -26,6 +26,7 @@ _ViridianMartText2::
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done
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_ViridianMartText3::
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text "No! POTIONs are"
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line "all sold out."
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text "The shop finally"
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line "has some POTIONs"
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cont "in stock."
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done
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