clean up remaining constants

This commit is contained in:
yenatch 2013-12-05 01:37:44 -05:00
parent 5dc5feb29c
commit 3904b5aba5

View file

@ -24,16 +24,16 @@ TRAINER_NAME EQU 7
; hardware registers, from the pandocs http://nocash.emubase.de/pandocs.htm ; hardware registers, from the pandocs http://nocash.emubase.de/pandocs.htm
rJOYP EQU $FF00 rJOYP EQU $FF00
rDIV EQU $FF04 rDIV EQU $FF04
rLCDC EQU $FF40 rLCDC EQU $FF40
rSCY EQU $FF42 rSCY EQU $FF42
rSCX EQU $FF43 rSCX EQU $FF43
rBGP EQU $FF47 rBGP EQU $FF47
rOBP0 EQU $FF48 rOBP0 EQU $FF48
rOBP1 EQU $FF49 rOBP1 EQU $FF49
rWY EQU $FF4A rWY EQU $FF4A
rWX EQU $FF4B rWX EQU $FF4B
rIE EQU $FFFF rIE EQU $FFFF
BTN_A EQU %00000001 BTN_A EQU %00000001
BTN_B EQU %00000010 BTN_B EQU %00000010
@ -73,54 +73,54 @@ INCLUDE "constants/map_constants.asm"
INCLUDE "constants/map_dimensions.asm" INCLUDE "constants/map_dimensions.asm"
; Evolution types ; Evolution types
EV_LEVEL EQU 1 EV_LEVEL EQU 1
EV_ITEM EQU 2 EV_ITEM EQU 2
EV_TRADE EQU 3 EV_TRADE EQU 3
; Elemental types ; Elemental types
NORMAL EQU $00 NORMAL EQU $00
FIGHTING EQU $01 FIGHTING EQU $01
FLYING EQU $02 FLYING EQU $02
POISON EQU $03 POISON EQU $03
GROUND EQU $04 GROUND EQU $04
ROCK EQU $05 ROCK EQU $05
BUG EQU $07 BUG EQU $07
GHOST EQU $08 GHOST EQU $08
FIRE EQU $14 FIRE EQU $14
WATER EQU $15 WATER EQU $15
GRASS EQU $16 GRASS EQU $16
ELECTRIC EQU $17 ELECTRIC EQU $17
PSYCHIC EQU $18 PSYCHIC EQU $18
ICE EQU $19 ICE EQU $19
DRAGON EQU $1A DRAGON EQU $1A
EAST EQU 1 EAST EQU 1
WEST EQU 2 WEST EQU 2
SOUTH EQU 4 SOUTH EQU 4
NORTH EQU 8 NORTH EQU 8
; different kinds of people events ; different kinds of people events
ITEM EQU $80 ITEM EQU $80
TRAINER EQU $40 TRAINER EQU $40
; status ailments (masks) ; status ailments (masks)
SLP EQU %00000111 SLP EQU %00000111
PSN EQU %00001000 PSN EQU %00001000
BRN EQU %00010000 BRN EQU %00010000
FRZ EQU %00100000 FRZ EQU %00100000
PAR EQU %01000000 PAR EQU %01000000
; pokemon's overworld sprites ; pokemon's overworld sprites
SPRITE_MON EQU $0 SPRITE_MON EQU $0
SPRITE_BALL_M EQU $1 SPRITE_BALL_M EQU $1
SPRITE_HELIX EQU $2 SPRITE_HELIX EQU $2
SPRITE_FAIRY EQU $3 SPRITE_FAIRY EQU $3
SPRITE_BIRD_M EQU $4 SPRITE_BIRD_M EQU $4
SPRITE_WATER EQU $5 SPRITE_WATER EQU $5
SPRITE_BUG EQU $6 SPRITE_BUG EQU $6
SPRITE_GRASS EQU $7 SPRITE_GRASS EQU $7
SPRITE_SNAKE EQU $8 SPRITE_SNAKE EQU $8
SPRITE_QUADRUPED EQU $9 SPRITE_QUADRUPED EQU $9
; overworld sprites ; overworld sprites
SPRITE_RED EQU $01 SPRITE_RED EQU $01