Clean up white space

This commit is contained in:
U-Daniel-PC\Daniel 2015-06-11 17:41:33 -05:00
parent c43c338a5f
commit 39abace569
19 changed files with 114 additions and 114 deletions

View file

@ -1023,7 +1023,7 @@ TrainerBattleVictory: ; 3c696 (f:4696)
ld c, $28
call DelayFrames
call PrintEndBattleText
; win money
; win money
ld hl, MoneyForWinningText
call PrintText
ld de, wPlayerMoney + 2
@ -1642,7 +1642,7 @@ TryRunningFromBattle: ; 3cab9 (f:4ab9)
ld b, a
ld a, [H_QUOTIENT + 3]
cp b
jr nc, .canEscape ; if the random value was less than or equal to the quotient
jr nc, .canEscape ; if the random value was less than or equal to the quotient
; plus 30 times the number of attempts, the player can escape
; can't escape
ld a, $1
@ -2930,8 +2930,8 @@ PrintMenuItem: ; 3d4b6 (f:54b6)
ld c, a
ld b, $0 ; which item in the menu is the cursor pointing to? (0-3)
add hl, bc ; point to the item (move) in memory
ld a, [hl]
ld [wPlayerSelectedMove], a ; update wPlayerSelectedMove even if the move
ld a, [hl]
ld [wPlayerSelectedMove], a ; update wPlayerSelectedMove even if the move
; isn't actually selected (just pointed to by the cursor)
ld a, [wPlayerMonNumber]
ld [wWhichPokemon], a
@ -2947,7 +2947,7 @@ PrintMenuItem: ; 3d4b6 (f:54b6)
ld a, [hl]
and $3f
ld [wcd6d], a
; print TYPE/<type> and <curPP>/<maxPP>
; print TYPE/<type> and <curPP>/<maxPP>
hlCoord 1, 9
ld de, TypeText
call PlaceString
@ -2963,7 +2963,7 @@ PrintMenuItem: ; 3d4b6 (f:54b6)
ld de, wd11e
ld bc, $102
call PrintNumber
call GetCurrentMove
call GetCurrentMove
hlCoord 2, 10
predef PrintMoveType
.moveDisabled
@ -3174,13 +3174,13 @@ PlayerCanExecuteMove: ; 3d6b0 (f:56b0)
ld hl,ResidualEffects1
ld de,1
call IsInArray
jp c,JumpMoveEffect ; ResidualEffects1 moves skip damage calculation and accuracy tests
; unless executed as part of their exclusive effect functions
jp c,JumpMoveEffect ; ResidualEffects1 moves skip damage calculation and accuracy tests
; unless executed as part of their exclusive effect functions
ld a,[W_PLAYERMOVEEFFECT]
ld hl,SpecialEffectsCont
ld de,1
call IsInArray
call c,JumpMoveEffect ; execute the effects of SpecialEffectsCont moves (e.g. Wrap, Thrash) but don't skip anything
call c,JumpMoveEffect ; execute the effects of SpecialEffectsCont moves (e.g. Wrap, Thrash) but don't skip anything
PlayerCalcMoveDamage: ; 3d6dc (f:56dc)
ld a,[W_PLAYERMOVEEFFECT]
ld hl,SetDamageEffects
@ -3203,7 +3203,7 @@ handleIfPlayerMoveMissed
and a
jr z,getPlayerAnimationType
ld a,[W_PLAYERMOVEEFFECT]
sub a,EXPLODE_EFFECT
sub a,EXPLODE_EFFECT
jr z,playPlayerMoveAnimation ; don't play any animation if the move missed, unless it was EXPLODE_EFFECT
jr playerCheckIfFlyOrChargeEffect
getPlayerAnimationType
@ -3298,7 +3298,7 @@ MirrorMoveCheck
ld a,[wPlayerNumAttacksLeft]
dec a
ld [wPlayerNumAttacksLeft],a
jp nz,getPlayerAnimationType ; for multi-hit moves, apply attack until PlayerNumAttacksLeft hits 0 or the enemy faints.
jp nz,getPlayerAnimationType ; for multi-hit moves, apply attack until PlayerNumAttacksLeft hits 0 or the enemy faints.
; damage calculation and accuracy tests only happen for the first hit
res AttackingMultipleTimes,[hl] ; clear attacking multiple times status when all attacks are over
ld hl,MultiHitText
@ -3509,8 +3509,8 @@ CheckPlayerStatusConditions: ; 3d854 (f:5854)
.MonHurtItselfOrFullyParalysed
ld hl,W_PLAYERBATTSTATUS1
ld a,[hl]
; clear bide, thrashing, charging up, and trapping moves such as warp (already cleared for confusion damage)
and $ff ^ ((1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << ChargingUp) | (1 << UsingTrappingMove))
; clear bide, thrashing, charging up, and trapping moves such as warp (already cleared for confusion damage)
and $ff ^ ((1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << ChargingUp) | (1 << UsingTrappingMove))
ld [hl],a
ld a,[W_PLAYERMOVEEFFECT]
cp a,FLY_EFFECT
@ -3588,7 +3588,7 @@ CheckPlayerStatusConditions: ; 3d854 (f:5854)
ld hl,wPlayerNumAttacksLeft
dec [hl] ; did Thrashing About counter hit 0?
ld hl,PlayerCalcMoveDamage ; skip DecrementPP
jp nz,.returnToHL
jp nz,.returnToHL
push hl
ld hl,W_PLAYERBATTSTATUS1
res ThrashingAbout,[hl] ; no longer thrashing about
@ -3609,7 +3609,7 @@ CheckPlayerStatusConditions: ; 3d854 (f:5854)
ld a,[wPlayerNumAttacksLeft]
dec a ; did multi-turn move end?
ld [wPlayerNumAttacksLeft],a
ld hl,getPlayerAnimationType ; if it didn't, skip damage calculation (deal damage equal to last hit),
ld hl,getPlayerAnimationType ; if it didn't, skip damage calculation (deal damage equal to last hit),
; DecrementPP and MoveHitTest
jp nz,.returnToHL
jp .returnToHL
@ -3706,7 +3706,7 @@ PrintMoveIsDisabledText: ; 3da88 (f:5a88)
ld de, W_ENEMYBATTSTATUS1
.removeChargingUp
ld a, [de]
res ChargingUp, a ; end the pokemon's
res ChargingUp, a ; end the pokemon's
ld [de], a
ld a, [hl]
ld [wd11e], a
@ -3923,7 +3923,7 @@ PrintMoveFailureText: ; 3dbe2 (f:5be2)
; if you get here, the mon used jump kick or hi jump kick and missed
ld hl, W_DAMAGE ; since the move missed, W_DAMAGE will always contain 0 at this point.
; Thus, recoil damage will always be equal to 1
; Thus, recoil damage will always be equal to 1
; even if it was intended to be potential damage/8.
ld a, [hli]
ld b, [hl]
@ -4776,7 +4776,7 @@ HandleCounterMove: ; 3e093 (f:6093)
ld a,[hli]
or [hl]
ret z ; If we made it here, Counter still misses if the last move used in battle did no damage to its target.
; W_DAMAGE is shared by both players, so Counter may strike back damage dealt by the Counter user itself
; W_DAMAGE is shared by both players, so Counter may strike back damage dealt by the Counter user itself
; if the conditions meet, even though 99% of the times damage will come from the target.
; if it did damage, double it
ld a,[hl]
@ -5037,9 +5037,9 @@ ApplyAttackToPlayerPokemonDone
AttackSubstitute: ; 3e25e (f:625e)
; Unlike the two ApplyAttackToPokemon functions, Attack Substitute is shared by player and enemy.
; Self-confusion damage as well as Hi-Jump Kick and Jump Kick recoil cause a momentary turn swap before being applied.
; If the user has a Substitute up and would take damage because of that,
; If the user has a Substitute up and would take damage because of that,
; damage will be applied to the other player's Substitute.
; Normal recoil such as from Double-Edge isn't affected by this glitch,
; Normal recoil such as from Double-Edge isn't affected by this glitch,
; because this function is never called in that case.
ld hl,SubstituteTookDamageText
@ -5064,7 +5064,7 @@ AttackSubstitute: ; 3e25e (f:625e)
ld [de],a
ret nc
.substituteBroke
; If the target's Substitute breaks, W_DAMAGE isn't updated with the amount of HP
; If the target's Substitute breaks, W_DAMAGE isn't updated with the amount of HP
; the Substitute had before being attacked.
ld h,b
ld l,c
@ -6023,7 +6023,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f)
.monHurtItselfOrFullyParalysed
ld hl, W_ENEMYBATTSTATUS1
ld a, [hl]
; clear bide, thrashing about, charging up, and multi-turn moves such as warp
; clear bide, thrashing about, charging up, and multi-turn moves such as warp
and $ff ^ ((1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << ChargingUp) | (1 << UsingTrappingMove))
ld [hl], a
ld a, [W_ENEMYMOVEEFFECT]
@ -6119,7 +6119,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f)
call PrintText
ld hl, wEnemyNumAttacksLeft
dec [hl] ; did multi-turn move end?
ld hl, GetEnemyAnimationType ; if it didn't, skip damage calculation (deal damage equal to last hit),
ld hl, GetEnemyAnimationType ; if it didn't, skip damage calculation (deal damage equal to last hit),
; DecrementPP and MoveHitTest
jp nz, .enemyReturnToHL
jp .enemyReturnToHL
@ -6753,8 +6753,8 @@ BattleRandom:
push hl
push bc
push af
; point to seed 0 so we pick the first number the next time
; point to seed 0 so we pick the first number the next time
xor a
ld [wLinkBattleRandomNumberListIndex], a
@ -6763,11 +6763,11 @@ BattleRandom:
.loop
ld a, [hl]
ld c, a
; multiply by 5
; multiply by 5
add a
add a
add c
; add 1
; add 1
inc a
ld [hli], a
dec b
@ -7052,7 +7052,7 @@ asm_3f0d0: ; 3f0d0 (f:70d0)
dec b
jr nz, .asm_3f0de
ret
.asm_3f0ed
push bc
ld b, $0
@ -7604,17 +7604,17 @@ StatModifierUpEffect: ; 3f428 (f:7428)
add hl, bc
pop bc
xor a
ld [H_MULTIPLICAND], a
ld [H_MULTIPLICAND], a
ld a, [de]
ld [H_MULTIPLICAND + 1], a
inc de
ld a, [de]
ld [H_MULTIPLICAND + 2], a
ld a, [hli]
ld [H_MULTIPLIER], a
ld [H_MULTIPLIER], a
call Multiply
ld a, [hl]
ld [H_DIVISOR], a
ld [H_DIVISOR], a
ld b, $4
call Divide
pop hl
@ -7822,17 +7822,17 @@ StatModifierDownEffect: ; 3f54c (f:754c)
add hl, bc
pop bc
xor a
ld [H_MULTIPLICAND], a
ld [H_MULTIPLICAND], a
ld a, [de]
ld [H_MULTIPLICAND + 1], a
inc de
ld a, [de]
ld [H_MULTIPLICAND + 2], a
ld a, [hli]
ld [H_MULTIPLIER], a
ld [H_MULTIPLIER], a
call Multiply
ld a, [hl]
ld [H_DIVISOR], a
ld [H_DIVISOR], a
ld b, $4
call Divide
pop hl
@ -8287,8 +8287,8 @@ TrappingEffect: ; 3f917 (f:7917)
.trappingEffect
bit UsingTrappingMove, [hl]
ret nz
call ClearHyperBeam ; since this effect is called before testing whether the move will hit,
; the target won't need to recharge even if the trapping move missed
call ClearHyperBeam ; since this effect is called before testing whether the move will hit,
; the target won't need to recharge even if the trapping move missed
set UsingTrappingMove, [hl] ; mon is now using a trapping move
call BattleRandom ; 3/8 chance for 2 and 3 attacks, and 1/8 chance for 4 and 5 attacks
and $3
@ -8346,7 +8346,7 @@ ConfusionSideEffectSuccess: ; 3f96f (f:796f)
set Confused, [hl] ; mon is now confused
push af
call BattleRandom
and $3
and $3
inc a
inc a
ld [bc], a ; confusion status will last 2-5 turns
@ -8527,12 +8527,12 @@ DisableEffect: ; 3fa8a (f:7a8a)
ld a, [H_WHOSETURN]
and a
ld hl, wBattleMonPP
jr nz, .enemyTurn
jr nz, .enemyTurn
ld a, [wLinkState]
cp LINK_STATE_BATTLING
pop hl ; wEnemyMonMoves
jr nz, .playerTurnNotLinkBattle
; .playerTurnLinkBattle
; .playerTurnLinkBattle
push hl
ld hl, wEnemyMonPP
.enemyTurn
@ -8557,7 +8557,7 @@ DisableEffect: ; 3fa8a (f:7a8a)
and $7
inc a ; 1-8 turns disabled
inc c ; move 1-4 will be disabled
swap c
swap c
add c ; map disabled move to high nibble of W_ENEMYDISABLEDMOVE / W_PLAYERDISABLEDMOVE
ld [de], a
call PlayCurrentMoveAnimation2
@ -8568,7 +8568,7 @@ DisableEffect: ; 3fa8a (f:7a8a)
inc hl ; wEnemyDisabledMoveNumber
.printDisableText
ld a, [wd11e] ; move number
ld [hl], a
ld [hl], a
call GetMoveName
ld hl, MoveWasDisabledText
jp PrintText
@ -8659,12 +8659,12 @@ ParalyzedMayNotAttackText: ; 3fb74 (f:7b74)
CheckTargetSubstitute: ; 3fb79 (f:7b79)
push hl
ld hl, W_ENEMYBATTSTATUS2
ld a, [H_WHOSETURN]
ld a, [H_WHOSETURN]
and a
jr z, .next1
ld hl, W_PLAYERBATTSTATUS2
.next1
bit HasSubstituteUp, [hl]
bit HasSubstituteUp, [hl]
pop hl
ret