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Clean up white space
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19 changed files with 114 additions and 114 deletions
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@ -9,15 +9,15 @@ DecrementPP: ; 68000 (1a:4000)
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; W_PLAYERBATTSTATUS2 status flags later
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and a, (1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << AttackingMultipleTimes)
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ret nz ; if any of these statuses are true, don't decrement PP
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bit UsingRage, [hl]
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bit UsingRage, [hl]
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ret nz ; don't decrement PP either if Pokemon is using Rage
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ld hl, wBattleMonPP ; PP of first move (in battle)
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; decrement PP in the battle struct
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call .DecrementPP
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; decrement PP in the party struct
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ld a, [W_PLAYERBATTSTATUS3]
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; decrement PP in the battle struct
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call .DecrementPP
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; decrement PP in the party struct
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ld a, [W_PLAYERBATTSTATUS3]
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bit Transformed, a
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ret nz ; Return if transformed. Pokemon Red stores the "current pokemon's" PP
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; separately from the "Pokemon in your party's" PP. This is
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@ -31,7 +31,7 @@ DecrementPP: ; 68000 (1a:4000)
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ld hl, wPartyMon1PP ; PP of first move (in party)
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ld a, [wPlayerMonNumber] ; which mon in party is active
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ld bc, wPartyMon2 - wPartyMon1
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ld bc, wPartyMon2 - wPartyMon1
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call AddNTimes ; calculate address of the mon to modify
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.DecrementPP
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ld a, [wPlayerMoveListIndex] ; which move (0, 1, 2, 3) did we use?
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