Clean up white space

This commit is contained in:
U-Daniel-PC\Daniel 2015-06-11 17:41:33 -05:00
parent c43c338a5f
commit 39abace569
19 changed files with 114 additions and 114 deletions

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@ -1,4 +1,4 @@
; non-volatile statuses ; non-volatile statuses
SLP EQU %111 ; sleep counter SLP EQU %111 ; sleep counter
PSN EQU 3 PSN EQU 3
BRN EQU 4 BRN EQU 4
@ -13,7 +13,7 @@ Flinched EQU 3
ChargingUp EQU 4 ; e.g. Solar Beam, Fly ChargingUp EQU 4 ; e.g. Solar Beam, Fly
UsingTrappingMove EQU 5 ; e.g. Wrap UsingTrappingMove EQU 5 ; e.g. Wrap
Invulnerable EQU 6 ; charging up Fly/Dig Invulnerable EQU 6 ; charging up Fly/Dig
Confused EQU 7 Confused EQU 7
; volatile statuses 2 ; volatile statuses 2
UsingXAccuracy EQU 0 UsingXAccuracy EQU 0
@ -26,7 +26,7 @@ UsingRage EQU 6
Seeded EQU 7 Seeded EQU 7
; volatile statuses 3 ; volatile statuses 3
BadlyPoisoned EQU 0 BadlyPoisoned EQU 0
HasLightScreenUp EQU 1 HasLightScreenUp EQU 1
HasReflectUp EQU 2 HasReflectUp EQU 2
Transformed EQU 3 Transformed EQU 3

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@ -1023,7 +1023,7 @@ TrainerBattleVictory: ; 3c696 (f:4696)
ld c, $28 ld c, $28
call DelayFrames call DelayFrames
call PrintEndBattleText call PrintEndBattleText
; win money ; win money
ld hl, MoneyForWinningText ld hl, MoneyForWinningText
call PrintText call PrintText
ld de, wPlayerMoney + 2 ld de, wPlayerMoney + 2
@ -1642,7 +1642,7 @@ TryRunningFromBattle: ; 3cab9 (f:4ab9)
ld b, a ld b, a
ld a, [H_QUOTIENT + 3] ld a, [H_QUOTIENT + 3]
cp b cp b
jr nc, .canEscape ; if the random value was less than or equal to the quotient jr nc, .canEscape ; if the random value was less than or equal to the quotient
; plus 30 times the number of attempts, the player can escape ; plus 30 times the number of attempts, the player can escape
; can't escape ; can't escape
ld a, $1 ld a, $1
@ -2930,8 +2930,8 @@ PrintMenuItem: ; 3d4b6 (f:54b6)
ld c, a ld c, a
ld b, $0 ; which item in the menu is the cursor pointing to? (0-3) ld b, $0 ; which item in the menu is the cursor pointing to? (0-3)
add hl, bc ; point to the item (move) in memory add hl, bc ; point to the item (move) in memory
ld a, [hl] ld a, [hl]
ld [wPlayerSelectedMove], a ; update wPlayerSelectedMove even if the move ld [wPlayerSelectedMove], a ; update wPlayerSelectedMove even if the move
; isn't actually selected (just pointed to by the cursor) ; isn't actually selected (just pointed to by the cursor)
ld a, [wPlayerMonNumber] ld a, [wPlayerMonNumber]
ld [wWhichPokemon], a ld [wWhichPokemon], a
@ -2947,7 +2947,7 @@ PrintMenuItem: ; 3d4b6 (f:54b6)
ld a, [hl] ld a, [hl]
and $3f and $3f
ld [wcd6d], a ld [wcd6d], a
; print TYPE/<type> and <curPP>/<maxPP> ; print TYPE/<type> and <curPP>/<maxPP>
hlCoord 1, 9 hlCoord 1, 9
ld de, TypeText ld de, TypeText
call PlaceString call PlaceString
@ -2963,7 +2963,7 @@ PrintMenuItem: ; 3d4b6 (f:54b6)
ld de, wd11e ld de, wd11e
ld bc, $102 ld bc, $102
call PrintNumber call PrintNumber
call GetCurrentMove call GetCurrentMove
hlCoord 2, 10 hlCoord 2, 10
predef PrintMoveType predef PrintMoveType
.moveDisabled .moveDisabled
@ -3174,13 +3174,13 @@ PlayerCanExecuteMove: ; 3d6b0 (f:56b0)
ld hl,ResidualEffects1 ld hl,ResidualEffects1
ld de,1 ld de,1
call IsInArray call IsInArray
jp c,JumpMoveEffect ; ResidualEffects1 moves skip damage calculation and accuracy tests jp c,JumpMoveEffect ; ResidualEffects1 moves skip damage calculation and accuracy tests
; unless executed as part of their exclusive effect functions ; unless executed as part of their exclusive effect functions
ld a,[W_PLAYERMOVEEFFECT] ld a,[W_PLAYERMOVEEFFECT]
ld hl,SpecialEffectsCont ld hl,SpecialEffectsCont
ld de,1 ld de,1
call IsInArray call IsInArray
call c,JumpMoveEffect ; execute the effects of SpecialEffectsCont moves (e.g. Wrap, Thrash) but don't skip anything call c,JumpMoveEffect ; execute the effects of SpecialEffectsCont moves (e.g. Wrap, Thrash) but don't skip anything
PlayerCalcMoveDamage: ; 3d6dc (f:56dc) PlayerCalcMoveDamage: ; 3d6dc (f:56dc)
ld a,[W_PLAYERMOVEEFFECT] ld a,[W_PLAYERMOVEEFFECT]
ld hl,SetDamageEffects ld hl,SetDamageEffects
@ -3203,7 +3203,7 @@ handleIfPlayerMoveMissed
and a and a
jr z,getPlayerAnimationType jr z,getPlayerAnimationType
ld a,[W_PLAYERMOVEEFFECT] ld a,[W_PLAYERMOVEEFFECT]
sub a,EXPLODE_EFFECT sub a,EXPLODE_EFFECT
jr z,playPlayerMoveAnimation ; don't play any animation if the move missed, unless it was EXPLODE_EFFECT jr z,playPlayerMoveAnimation ; don't play any animation if the move missed, unless it was EXPLODE_EFFECT
jr playerCheckIfFlyOrChargeEffect jr playerCheckIfFlyOrChargeEffect
getPlayerAnimationType getPlayerAnimationType
@ -3298,7 +3298,7 @@ MirrorMoveCheck
ld a,[wPlayerNumAttacksLeft] ld a,[wPlayerNumAttacksLeft]
dec a dec a
ld [wPlayerNumAttacksLeft],a ld [wPlayerNumAttacksLeft],a
jp nz,getPlayerAnimationType ; for multi-hit moves, apply attack until PlayerNumAttacksLeft hits 0 or the enemy faints. jp nz,getPlayerAnimationType ; for multi-hit moves, apply attack until PlayerNumAttacksLeft hits 0 or the enemy faints.
; damage calculation and accuracy tests only happen for the first hit ; damage calculation and accuracy tests only happen for the first hit
res AttackingMultipleTimes,[hl] ; clear attacking multiple times status when all attacks are over res AttackingMultipleTimes,[hl] ; clear attacking multiple times status when all attacks are over
ld hl,MultiHitText ld hl,MultiHitText
@ -3509,8 +3509,8 @@ CheckPlayerStatusConditions: ; 3d854 (f:5854)
.MonHurtItselfOrFullyParalysed .MonHurtItselfOrFullyParalysed
ld hl,W_PLAYERBATTSTATUS1 ld hl,W_PLAYERBATTSTATUS1
ld a,[hl] ld a,[hl]
; clear bide, thrashing, charging up, and trapping moves such as warp (already cleared for confusion damage) ; clear bide, thrashing, charging up, and trapping moves such as warp (already cleared for confusion damage)
and $ff ^ ((1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << ChargingUp) | (1 << UsingTrappingMove)) and $ff ^ ((1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << ChargingUp) | (1 << UsingTrappingMove))
ld [hl],a ld [hl],a
ld a,[W_PLAYERMOVEEFFECT] ld a,[W_PLAYERMOVEEFFECT]
cp a,FLY_EFFECT cp a,FLY_EFFECT
@ -3588,7 +3588,7 @@ CheckPlayerStatusConditions: ; 3d854 (f:5854)
ld hl,wPlayerNumAttacksLeft ld hl,wPlayerNumAttacksLeft
dec [hl] ; did Thrashing About counter hit 0? dec [hl] ; did Thrashing About counter hit 0?
ld hl,PlayerCalcMoveDamage ; skip DecrementPP ld hl,PlayerCalcMoveDamage ; skip DecrementPP
jp nz,.returnToHL jp nz,.returnToHL
push hl push hl
ld hl,W_PLAYERBATTSTATUS1 ld hl,W_PLAYERBATTSTATUS1
res ThrashingAbout,[hl] ; no longer thrashing about res ThrashingAbout,[hl] ; no longer thrashing about
@ -3609,7 +3609,7 @@ CheckPlayerStatusConditions: ; 3d854 (f:5854)
ld a,[wPlayerNumAttacksLeft] ld a,[wPlayerNumAttacksLeft]
dec a ; did multi-turn move end? dec a ; did multi-turn move end?
ld [wPlayerNumAttacksLeft],a ld [wPlayerNumAttacksLeft],a
ld hl,getPlayerAnimationType ; if it didn't, skip damage calculation (deal damage equal to last hit), ld hl,getPlayerAnimationType ; if it didn't, skip damage calculation (deal damage equal to last hit),
; DecrementPP and MoveHitTest ; DecrementPP and MoveHitTest
jp nz,.returnToHL jp nz,.returnToHL
jp .returnToHL jp .returnToHL
@ -3706,7 +3706,7 @@ PrintMoveIsDisabledText: ; 3da88 (f:5a88)
ld de, W_ENEMYBATTSTATUS1 ld de, W_ENEMYBATTSTATUS1
.removeChargingUp .removeChargingUp
ld a, [de] ld a, [de]
res ChargingUp, a ; end the pokemon's res ChargingUp, a ; end the pokemon's
ld [de], a ld [de], a
ld a, [hl] ld a, [hl]
ld [wd11e], a ld [wd11e], a
@ -3923,7 +3923,7 @@ PrintMoveFailureText: ; 3dbe2 (f:5be2)
; if you get here, the mon used jump kick or hi jump kick and missed ; if you get here, the mon used jump kick or hi jump kick and missed
ld hl, W_DAMAGE ; since the move missed, W_DAMAGE will always contain 0 at this point. ld hl, W_DAMAGE ; since the move missed, W_DAMAGE will always contain 0 at this point.
; Thus, recoil damage will always be equal to 1 ; Thus, recoil damage will always be equal to 1
; even if it was intended to be potential damage/8. ; even if it was intended to be potential damage/8.
ld a, [hli] ld a, [hli]
ld b, [hl] ld b, [hl]
@ -4776,7 +4776,7 @@ HandleCounterMove: ; 3e093 (f:6093)
ld a,[hli] ld a,[hli]
or [hl] or [hl]
ret z ; If we made it here, Counter still misses if the last move used in battle did no damage to its target. ret z ; If we made it here, Counter still misses if the last move used in battle did no damage to its target.
; W_DAMAGE is shared by both players, so Counter may strike back damage dealt by the Counter user itself ; W_DAMAGE is shared by both players, so Counter may strike back damage dealt by the Counter user itself
; if the conditions meet, even though 99% of the times damage will come from the target. ; if the conditions meet, even though 99% of the times damage will come from the target.
; if it did damage, double it ; if it did damage, double it
ld a,[hl] ld a,[hl]
@ -5037,9 +5037,9 @@ ApplyAttackToPlayerPokemonDone
AttackSubstitute: ; 3e25e (f:625e) AttackSubstitute: ; 3e25e (f:625e)
; Unlike the two ApplyAttackToPokemon functions, Attack Substitute is shared by player and enemy. ; Unlike the two ApplyAttackToPokemon functions, Attack Substitute is shared by player and enemy.
; Self-confusion damage as well as Hi-Jump Kick and Jump Kick recoil cause a momentary turn swap before being applied. ; Self-confusion damage as well as Hi-Jump Kick and Jump Kick recoil cause a momentary turn swap before being applied.
; If the user has a Substitute up and would take damage because of that, ; If the user has a Substitute up and would take damage because of that,
; damage will be applied to the other player's Substitute. ; damage will be applied to the other player's Substitute.
; Normal recoil such as from Double-Edge isn't affected by this glitch, ; Normal recoil such as from Double-Edge isn't affected by this glitch,
; because this function is never called in that case. ; because this function is never called in that case.
ld hl,SubstituteTookDamageText ld hl,SubstituteTookDamageText
@ -5064,7 +5064,7 @@ AttackSubstitute: ; 3e25e (f:625e)
ld [de],a ld [de],a
ret nc ret nc
.substituteBroke .substituteBroke
; If the target's Substitute breaks, W_DAMAGE isn't updated with the amount of HP ; If the target's Substitute breaks, W_DAMAGE isn't updated with the amount of HP
; the Substitute had before being attacked. ; the Substitute had before being attacked.
ld h,b ld h,b
ld l,c ld l,c
@ -6023,7 +6023,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f)
.monHurtItselfOrFullyParalysed .monHurtItselfOrFullyParalysed
ld hl, W_ENEMYBATTSTATUS1 ld hl, W_ENEMYBATTSTATUS1
ld a, [hl] ld a, [hl]
; clear bide, thrashing about, charging up, and multi-turn moves such as warp ; clear bide, thrashing about, charging up, and multi-turn moves such as warp
and $ff ^ ((1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << ChargingUp) | (1 << UsingTrappingMove)) and $ff ^ ((1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << ChargingUp) | (1 << UsingTrappingMove))
ld [hl], a ld [hl], a
ld a, [W_ENEMYMOVEEFFECT] ld a, [W_ENEMYMOVEEFFECT]
@ -6119,7 +6119,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f)
call PrintText call PrintText
ld hl, wEnemyNumAttacksLeft ld hl, wEnemyNumAttacksLeft
dec [hl] ; did multi-turn move end? dec [hl] ; did multi-turn move end?
ld hl, GetEnemyAnimationType ; if it didn't, skip damage calculation (deal damage equal to last hit), ld hl, GetEnemyAnimationType ; if it didn't, skip damage calculation (deal damage equal to last hit),
; DecrementPP and MoveHitTest ; DecrementPP and MoveHitTest
jp nz, .enemyReturnToHL jp nz, .enemyReturnToHL
jp .enemyReturnToHL jp .enemyReturnToHL
@ -6753,8 +6753,8 @@ BattleRandom:
push hl push hl
push bc push bc
push af push af
; point to seed 0 so we pick the first number the next time ; point to seed 0 so we pick the first number the next time
xor a xor a
ld [wLinkBattleRandomNumberListIndex], a ld [wLinkBattleRandomNumberListIndex], a
@ -6763,11 +6763,11 @@ BattleRandom:
.loop .loop
ld a, [hl] ld a, [hl]
ld c, a ld c, a
; multiply by 5 ; multiply by 5
add a add a
add a add a
add c add c
; add 1 ; add 1
inc a inc a
ld [hli], a ld [hli], a
dec b dec b
@ -7052,7 +7052,7 @@ asm_3f0d0: ; 3f0d0 (f:70d0)
dec b dec b
jr nz, .asm_3f0de jr nz, .asm_3f0de
ret ret
.asm_3f0ed .asm_3f0ed
push bc push bc
ld b, $0 ld b, $0
@ -7604,17 +7604,17 @@ StatModifierUpEffect: ; 3f428 (f:7428)
add hl, bc add hl, bc
pop bc pop bc
xor a xor a
ld [H_MULTIPLICAND], a ld [H_MULTIPLICAND], a
ld a, [de] ld a, [de]
ld [H_MULTIPLICAND + 1], a ld [H_MULTIPLICAND + 1], a
inc de inc de
ld a, [de] ld a, [de]
ld [H_MULTIPLICAND + 2], a ld [H_MULTIPLICAND + 2], a
ld a, [hli] ld a, [hli]
ld [H_MULTIPLIER], a ld [H_MULTIPLIER], a
call Multiply call Multiply
ld a, [hl] ld a, [hl]
ld [H_DIVISOR], a ld [H_DIVISOR], a
ld b, $4 ld b, $4
call Divide call Divide
pop hl pop hl
@ -7822,17 +7822,17 @@ StatModifierDownEffect: ; 3f54c (f:754c)
add hl, bc add hl, bc
pop bc pop bc
xor a xor a
ld [H_MULTIPLICAND], a ld [H_MULTIPLICAND], a
ld a, [de] ld a, [de]
ld [H_MULTIPLICAND + 1], a ld [H_MULTIPLICAND + 1], a
inc de inc de
ld a, [de] ld a, [de]
ld [H_MULTIPLICAND + 2], a ld [H_MULTIPLICAND + 2], a
ld a, [hli] ld a, [hli]
ld [H_MULTIPLIER], a ld [H_MULTIPLIER], a
call Multiply call Multiply
ld a, [hl] ld a, [hl]
ld [H_DIVISOR], a ld [H_DIVISOR], a
ld b, $4 ld b, $4
call Divide call Divide
pop hl pop hl
@ -8287,8 +8287,8 @@ TrappingEffect: ; 3f917 (f:7917)
.trappingEffect .trappingEffect
bit UsingTrappingMove, [hl] bit UsingTrappingMove, [hl]
ret nz ret nz
call ClearHyperBeam ; since this effect is called before testing whether the move will hit, call ClearHyperBeam ; since this effect is called before testing whether the move will hit,
; the target won't need to recharge even if the trapping move missed ; the target won't need to recharge even if the trapping move missed
set UsingTrappingMove, [hl] ; mon is now using a trapping move set UsingTrappingMove, [hl] ; mon is now using a trapping move
call BattleRandom ; 3/8 chance for 2 and 3 attacks, and 1/8 chance for 4 and 5 attacks call BattleRandom ; 3/8 chance for 2 and 3 attacks, and 1/8 chance for 4 and 5 attacks
and $3 and $3
@ -8346,7 +8346,7 @@ ConfusionSideEffectSuccess: ; 3f96f (f:796f)
set Confused, [hl] ; mon is now confused set Confused, [hl] ; mon is now confused
push af push af
call BattleRandom call BattleRandom
and $3 and $3
inc a inc a
inc a inc a
ld [bc], a ; confusion status will last 2-5 turns ld [bc], a ; confusion status will last 2-5 turns
@ -8527,12 +8527,12 @@ DisableEffect: ; 3fa8a (f:7a8a)
ld a, [H_WHOSETURN] ld a, [H_WHOSETURN]
and a and a
ld hl, wBattleMonPP ld hl, wBattleMonPP
jr nz, .enemyTurn jr nz, .enemyTurn
ld a, [wLinkState] ld a, [wLinkState]
cp LINK_STATE_BATTLING cp LINK_STATE_BATTLING
pop hl ; wEnemyMonMoves pop hl ; wEnemyMonMoves
jr nz, .playerTurnNotLinkBattle jr nz, .playerTurnNotLinkBattle
; .playerTurnLinkBattle ; .playerTurnLinkBattle
push hl push hl
ld hl, wEnemyMonPP ld hl, wEnemyMonPP
.enemyTurn .enemyTurn
@ -8557,7 +8557,7 @@ DisableEffect: ; 3fa8a (f:7a8a)
and $7 and $7
inc a ; 1-8 turns disabled inc a ; 1-8 turns disabled
inc c ; move 1-4 will be disabled inc c ; move 1-4 will be disabled
swap c swap c
add c ; map disabled move to high nibble of W_ENEMYDISABLEDMOVE / W_PLAYERDISABLEDMOVE add c ; map disabled move to high nibble of W_ENEMYDISABLEDMOVE / W_PLAYERDISABLEDMOVE
ld [de], a ld [de], a
call PlayCurrentMoveAnimation2 call PlayCurrentMoveAnimation2
@ -8568,7 +8568,7 @@ DisableEffect: ; 3fa8a (f:7a8a)
inc hl ; wEnemyDisabledMoveNumber inc hl ; wEnemyDisabledMoveNumber
.printDisableText .printDisableText
ld a, [wd11e] ; move number ld a, [wd11e] ; move number
ld [hl], a ld [hl], a
call GetMoveName call GetMoveName
ld hl, MoveWasDisabledText ld hl, MoveWasDisabledText
jp PrintText jp PrintText
@ -8659,12 +8659,12 @@ ParalyzedMayNotAttackText: ; 3fb74 (f:7b74)
CheckTargetSubstitute: ; 3fb79 (f:7b79) CheckTargetSubstitute: ; 3fb79 (f:7b79)
push hl push hl
ld hl, W_ENEMYBATTSTATUS2 ld hl, W_ENEMYBATTSTATUS2
ld a, [H_WHOSETURN] ld a, [H_WHOSETURN]
and a and a
jr z, .next1 jr z, .next1
ld hl, W_PLAYERBATTSTATUS2 ld hl, W_PLAYERBATTSTATUS2
.next1 .next1
bit HasSubstituteUp, [hl] bit HasSubstituteUp, [hl]
pop hl pop hl
ret ret

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@ -9,15 +9,15 @@ DecrementPP: ; 68000 (1a:4000)
; W_PLAYERBATTSTATUS2 status flags later ; W_PLAYERBATTSTATUS2 status flags later
and a, (1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << AttackingMultipleTimes) and a, (1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << AttackingMultipleTimes)
ret nz ; if any of these statuses are true, don't decrement PP ret nz ; if any of these statuses are true, don't decrement PP
bit UsingRage, [hl] bit UsingRage, [hl]
ret nz ; don't decrement PP either if Pokemon is using Rage ret nz ; don't decrement PP either if Pokemon is using Rage
ld hl, wBattleMonPP ; PP of first move (in battle) ld hl, wBattleMonPP ; PP of first move (in battle)
; decrement PP in the battle struct ; decrement PP in the battle struct
call .DecrementPP call .DecrementPP
; decrement PP in the party struct ; decrement PP in the party struct
ld a, [W_PLAYERBATTSTATUS3] ld a, [W_PLAYERBATTSTATUS3]
bit Transformed, a bit Transformed, a
ret nz ; Return if transformed. Pokemon Red stores the "current pokemon's" PP ret nz ; Return if transformed. Pokemon Red stores the "current pokemon's" PP
; separately from the "Pokemon in your party's" PP. This is ; separately from the "Pokemon in your party's" PP. This is
@ -31,7 +31,7 @@ DecrementPP: ; 68000 (1a:4000)
ld hl, wPartyMon1PP ; PP of first move (in party) ld hl, wPartyMon1PP ; PP of first move (in party)
ld a, [wPlayerMonNumber] ; which mon in party is active ld a, [wPlayerMonNumber] ; which mon in party is active
ld bc, wPartyMon2 - wPartyMon1 ld bc, wPartyMon2 - wPartyMon1
call AddNTimes ; calculate address of the mon to modify call AddNTimes ; calculate address of the mon to modify
.DecrementPP .DecrementPP
ld a, [wPlayerMoveListIndex] ; which move (0, 1, 2, 3) did we use? ld a, [wPlayerMoveListIndex] ; which move (0, 1, 2, 3) did we use?

View file

@ -13,7 +13,7 @@ InitBattleVariables: ; 525af (14:65af)
ld [wCriticalHitOrOHKO], a ld [wCriticalHitOrOHKO], a
ld [wBattleMonSpecies], a ld [wBattleMonSpecies], a
ld [wPartyGainExpFlags], a ld [wPartyGainExpFlags], a
ld [wPlayerMonNumber], a ld [wPlayerMonNumber], a
ld [wEscapedFromBattle], a ld [wEscapedFromBattle], a
ld [wMapPalOffset], a ld [wMapPalOffset], a
ld hl, wcf1d ld hl, wcf1d
@ -27,7 +27,7 @@ InitBattleVariables: ; 525af (14:65af)
jr nz, .loop jr nz, .loop
inc a inc a
ld [wccd9], a ld [wccd9], a
ld a, [W_CURMAP] ld a, [W_CURMAP]
cp SAFARI_ZONE_EAST cp SAFARI_ZONE_EAST
jr c, .notSafariBattle jr c, .notSafariBattle
cp SAFARI_ZONE_REST_HOUSE_1 cp SAFARI_ZONE_REST_HOUSE_1

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@ -13,7 +13,7 @@ ConversionEffect_: ; 139a3 (4:79a3)
.conversionEffect .conversionEffect
bit Invulnerable, a ; is mon immune to typical attacks (dig/fly) bit Invulnerable, a ; is mon immune to typical attacks (dig/fly)
jr nz, PrintButItFailedText jr nz, PrintButItFailedText
; copy target's types to user ; copy target's types to user
ld a, [hli] ld a, [hli]
ld [de], a ld [de], a
inc de inc de

View file

@ -1,5 +1,5 @@
DrainHPEffect_: ; 783f (1:783f) DrainHPEffect_: ; 783f (1:783f)
ld hl, W_DAMAGE ld hl, W_DAMAGE
ld a, [hl] ld a, [hl]
srl a ; divide damage by 2 srl a ; divide damage by 2
ld [hli], a ld [hli], a
@ -17,8 +17,8 @@ DrainHPEffect_: ; 783f (1:783f)
ld a, [H_WHOSETURN] ld a, [H_WHOSETURN]
and a and a
jp z, .addDamageToAttackerHP jp z, .addDamageToAttackerHP
ld hl, wEnemyMonHP ld hl, wEnemyMonHP
ld de, wEnemyMonMaxHP ld de, wEnemyMonMaxHP
.addDamageToAttackerHP .addDamageToAttackerHP
ld bc, wHPBarOldHP+1 ld bc, wHPBarOldHP+1
; copy current HP to wHPBarOldHP ; copy current HP to wHPBarOldHP
@ -41,7 +41,7 @@ DrainHPEffect_: ; 783f (1:783f)
add b add b
ld [hld], a ld [hld], a
ld [wHPBarNewHP], a ld [wHPBarNewHP], a
ld a, [W_DAMAGE] ld a, [W_DAMAGE]
ld b, [hl] ld b, [hl]
adc b adc b
ld [hli], a ld [hli], a
@ -87,7 +87,7 @@ DrainHPEffect_: ; 783f (1:783f)
and a and a
ld a, [W_PLAYERMOVEEFFECT] ld a, [W_PLAYERMOVEEFFECT]
jr z, .next3 jr z, .next3
ld a, [W_ENEMYMOVEEFFECT] ld a, [W_ENEMYMOVEEFFECT]
.next3 .next3
cp DREAM_EATER_EFFECT cp DREAM_EATER_EFFECT
jr nz, .printText jr nz, .printText

View file

@ -1,11 +1,11 @@
HazeEffect_: ; 139da (4:79da) HazeEffect_: ; 139da (4:79da)
ld a, $7 ld a, $7
; store 7 on every stat mod ; store 7 on every stat mod
ld hl, wPlayerMonAttackMod ld hl, wPlayerMonAttackMod
call ResetStatMods call ResetStatMods
ld hl, wEnemyMonAttackMod ld hl, wEnemyMonAttackMod
call ResetStatMods call ResetStatMods
; copy unmodified stats to battle stats ; copy unmodified stats to battle stats
ld hl, wPlayerMonUnmodifiedAttack ld hl, wPlayerMonUnmodifiedAttack
ld de, wBattleMonAttack ld de, wBattleMonAttack
call ResetStats call ResetStats
@ -25,7 +25,7 @@ HazeEffect_: ; 139da (4:79da)
ld [hl], $0 ld [hl], $0
and SLP | (1 << FRZ) and SLP | (1 << FRZ)
jr z, .cureVolatileStatuses jr z, .cureVolatileStatuses
; prevent the Pokemon from executing a move if it was asleep or frozen ; prevent the Pokemon from executing a move if it was asleep or frozen
ld a, $ff ld a, $ff
ld [de], a ld [de], a
@ -51,7 +51,7 @@ CureVolatileStatuses: ; 13a37 (4:7a37)
inc hl ; BATTSTATUS2 inc hl ; BATTSTATUS2
ld a, [hl] ld a, [hl]
; clear UsingXAccuracy, ProtectedByMist, GettingPumped, and Seeded statuses ; clear UsingXAccuracy, ProtectedByMist, GettingPumped, and Seeded statuses
and $ff ^((1 << UsingXAccuracy) | (1 << ProtectedByMist) | (1 << GettingPumped) | (1 << Seeded)) and $ff ^((1 << UsingXAccuracy) | (1 << ProtectedByMist) | (1 << GettingPumped) | (1 << Seeded))
ld [hli], a ; BATTSTATUS3 ld [hli], a ; BATTSTATUS3
ld a, [hl] ld a, [hl]
and %11110000 | (1 << Transformed) ; clear Bad Poison, Reflect and Light Screen statuses and %11110000 | (1 << Transformed) ; clear Bad Poison, Reflect and Light Screen statuses
@ -61,7 +61,7 @@ CureVolatileStatuses: ; 13a37 (4:7a37)
ResetStatMods: ; 13a43 (4:7a43) ResetStatMods: ; 13a43 (4:7a43)
ld b, $8 ld b, $8
.loop .loop
ld [hli], a ld [hli], a
dec b dec b
jr nz, .loop jr nz, .loop
ret ret

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@ -76,7 +76,7 @@ HealEffect_: ; 3b9ec (e:79ec)
ld a, [de] ld a, [de]
sbc [hl] sbc [hl]
jr c, .playAnim jr c, .playAnim
; copy max HP to current HP if an overflow ocurred ; copy max HP to current HP if an overflow ocurred
ld a, [hli] ld a, [hli]
ld [de], a ld [de], a
ld [wHPBarNewHP+1], a ld [wHPBarNewHP+1], a

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@ -1,20 +1,20 @@
LeechSeedEffect_: ; 2bea9 (a:7ea9) LeechSeedEffect_: ; 2bea9 (a:7ea9)
callab MoveHitTest callab MoveHitTest
ld a, [W_MOVEMISSED] ld a, [W_MOVEMISSED]
and a and a
jr nz, .moveMissed jr nz, .moveMissed
ld hl, W_ENEMYBATTSTATUS2 ld hl, W_ENEMYBATTSTATUS2
ld de, wEnemyMonType1 ld de, wEnemyMonType1
ld a, [H_WHOSETURN] ld a, [H_WHOSETURN]
and a and a
jr z, .leechSeedEffect jr z, .leechSeedEffect
ld hl, W_PLAYERBATTSTATUS2 ld hl, W_PLAYERBATTSTATUS2
ld de, wBattleMonType1 ld de, wBattleMonType1
.leechSeedEffect .leechSeedEffect
; miss if the target is grass-type or already seeded ; miss if the target is grass-type or already seeded
ld a, [de] ld a, [de]
cp GRASS cp GRASS
jr z, .moveMissed jr z, .moveMissed
inc de inc de
ld a, [de] ld a, [de]
cp GRASS cp GRASS

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@ -1,5 +1,5 @@
OneHitKOEffect_: ; 33f57 (c:7f57) OneHitKOEffect_: ; 33f57 (c:7f57)
ld hl, W_DAMAGE ld hl, W_DAMAGE
xor a xor a
ld [hli], a ld [hli], a
ld [hl], a ; set the damage output to zero ld [hl], a ; set the damage output to zero
@ -7,7 +7,7 @@ OneHitKOEffect_: ; 33f57 (c:7f57)
ld [wCriticalHitOrOHKO], a ld [wCriticalHitOrOHKO], a
ld hl, wBattleMonSpeed + 1 ld hl, wBattleMonSpeed + 1
ld de, wEnemyMonSpeed + 1 ld de, wEnemyMonSpeed + 1
ld a, [H_WHOSETURN] ld a, [H_WHOSETURN]
and a and a
jr z, .compareSpeed jr z, .compareSpeed
ld hl, wEnemyMonSpeed + 1 ld hl, wEnemyMonSpeed + 1
@ -24,7 +24,7 @@ OneHitKOEffect_: ; 33f57 (c:7f57)
ld a, [hl] ld a, [hl]
sbc b sbc b
jr c, .userIsSlower jr c, .userIsSlower
ld hl, W_DAMAGE ld hl, W_DAMAGE
ld a, $ff ld a, $ff
ld [hli], a ld [hli], a
ld [hl], a ld [hl], a
@ -34,5 +34,5 @@ OneHitKOEffect_: ; 33f57 (c:7f57)
.userIsSlower .userIsSlower
; keep damage at 0 and set move missed flag if target's current speed is higher instead ; keep damage at 0 and set move missed flag if target's current speed is higher instead
ld a, $1 ld a, $1
ld [W_MOVEMISSED], a ld [W_MOVEMISSED], a
ret ret

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@ -4,7 +4,7 @@ ParalyzeEffect_: ; 52601 (14:6601)
ld a, [H_WHOSETURN] ld a, [H_WHOSETURN]
and a and a
jp z, .next jp z, .next
ld hl, wBattleMonStatus ld hl, wBattleMonStatus
ld de, W_ENEMYMOVETYPE ld de, W_ENEMYMOVETYPE
.next .next
ld a, [hl] ld a, [hl]
@ -28,7 +28,7 @@ ParalyzeEffect_: ; 52601 (14:6601)
push hl push hl
callab MoveHitTest callab MoveHitTest
pop hl pop hl
ld a, [W_MOVEMISSED] ld a, [W_MOVEMISSED]
and a and a
jr nz, .didntAffect jr nz, .didntAffect
set PAR, [hl] set PAR, [hl]

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@ -9,19 +9,19 @@ PayDayEffect_ ; 2feb8 (b:7eb8)
ld a, [wEnemyMonLevel] ld a, [wEnemyMonLevel]
.payDayEffect .payDayEffect
; level * 2 ; level * 2
add a add a
ld [H_DIVIDEND + 3], a ld [H_DIVIDEND + 3], a
xor a xor a
ld [H_DIVIDEND], a ld [H_DIVIDEND], a
ld [H_DIVIDEND + 1], a ld [H_DIVIDEND + 1], a
ld [H_DIVIDEND + 2], a ld [H_DIVIDEND + 2], a
; convert to BCD ; convert to BCD
ld a, 100 ld a, 100
ld [H_DIVISOR], a ld [H_DIVISOR], a
ld b, $4 ld b, $4
call Divide call Divide
ld a, [H_QUOTIENT + 3] ld a, [H_QUOTIENT + 3]
ld [hli], a ld [hli], a
ld a, [H_REMAINDER] ld a, [H_REMAINDER]
ld [H_DIVIDEND + 3], a ld [H_DIVIDEND + 3], a
ld a, 10 ld a, 10

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@ -46,7 +46,7 @@ RecoilEffect_: ; 1392c (4:792c)
ld [wHPBarNewHP+1], a ld [wHPBarNewHP+1], a
jr nc, .getHPBarCoords jr nc, .getHPBarCoords
; if recoil damage is higher than the Pokemon's HP, set its HP to 0 ; if recoil damage is higher than the Pokemon's HP, set its HP to 0
xor a xor a
ld [hli], a ld [hli], a
ld [hl], a ld [hl], a
ld hl, wHPBarNewHP ld hl, wHPBarNewHP

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@ -11,15 +11,15 @@ SubstituteEffect_: ; 17dad (5:7dad)
ld de, wEnemySubstituteHP ld de, wEnemySubstituteHP
ld bc, W_ENEMYBATTSTATUS2 ld bc, W_ENEMYBATTSTATUS2
.notEnemy .notEnemy
ld a, [bc] ld a, [bc]
bit HasSubstituteUp, a ; user already has substitute? bit HasSubstituteUp, a ; user already has substitute?
jr nz, .alreadyHasSubstitute jr nz, .alreadyHasSubstitute
; quarter health to remove from user ; quarter health to remove from user
; assumes max HP is 1023 or lower ; assumes max HP is 1023 or lower
push bc push bc
ld a, [hli] ld a, [hli]
ld b, [hl] ld b, [hl]
srl a srl a
rr b rr b
srl a srl a
rr b ; max hp / 4 rr b ; max hp / 4
@ -27,29 +27,29 @@ SubstituteEffect_: ; 17dad (5:7dad)
ld de, wBattleMonHP - wBattleMonMaxHP ld de, wBattleMonHP - wBattleMonMaxHP
add hl, de ; point hl to current HP low byte add hl, de ; point hl to current HP low byte
pop de pop de
ld a, b ld a, b
ld [de], a ; save copy of HP to subtract in ccd7/ccd8 [how much HP substitute has] ld [de], a ; save copy of HP to subtract in ccd7/ccd8 [how much HP substitute has]
ld a, [hld] ld a, [hld]
; subtract [max hp / 4] to current HP ; subtract [max hp / 4] to current HP
sub b sub b
ld d, a ld d, a
ld a, [hl] ld a, [hl]
sbc 0 sbc 0
pop bc pop bc
jr c, .notEnoughHP ; underflow means user would be left with negative health jr c, .notEnoughHP ; underflow means user would be left with negative health
; bug: since it only brances on carry, it will possibly leave user with 0 HP ; bug: since it only brances on carry, it will possibly leave user with 0 HP
.userHasZeroOrMoreHP .userHasZeroOrMoreHP
ldi [hl], a ; save resulting HP after substraction into current HP ldi [hl], a ; save resulting HP after substraction into current HP
ld [hl], d ld [hl], d
ld h, b ld h, b
ld l, c ld l, c
set HasSubstituteUp, [hl] set HasSubstituteUp, [hl]
ld a, [W_OPTIONS] ld a, [W_OPTIONS]
bit 7, a ; battle animation is enabled? bit 7, a ; battle animation is enabled?
ld hl, PlayCurrentMoveAnimation ld hl, PlayCurrentMoveAnimation
ld b, BANK(PlayCurrentMoveAnimation) ld b, BANK(PlayCurrentMoveAnimation)
jr z, .animationEnabled jr z, .animationEnabled
ld hl, AnimationSubstitute ld hl, AnimationSubstitute
ld b, BANK(AnimationSubstitute) ld b, BANK(AnimationSubstitute)
.animationEnabled .animationEnabled
call Bankswitch ; jump to routine depending on animation setting call Bankswitch ; jump to routine depending on animation setting

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@ -24,7 +24,7 @@ TransformEffect_: ; 3bab1 (e:7ab1)
ld hl, W_ENEMYBATTSTATUS2 ld hl, W_ENEMYBATTSTATUS2
.transformEffect .transformEffect
; animation(s) played are different if target has Substitute up ; animation(s) played are different if target has Substitute up
bit HasSubstituteUp, [hl] bit HasSubstituteUp, [hl]
push af push af
ld hl, Func_79747 ld hl, Func_79747
ld b, BANK(Func_79747) ld b, BANK(Func_79747)
@ -49,13 +49,13 @@ TransformEffect_: ; 3bab1 (e:7ab1)
pop de pop de
pop hl pop hl
push hl push hl
; transform user into opposing Pokemon ; transform user into opposing Pokemon
; species ; species
ld a, [hl] ld a, [hl]
ld [de], a ld [de], a
; type 1, type 2, catch rate, and moves ; type 1, type 2, catch rate, and moves
ld bc, $5 ld bc, $5
add hl, bc add hl, bc
inc de inc de
inc de inc de
inc de inc de
@ -82,7 +82,7 @@ TransformEffect_: ; 3bab1 (e:7ab1)
ld a, [hli] ld a, [hli]
ld [de], a ld [de], a
inc de inc de
; Attack, Defense, Speed, and Special stats ; Attack, Defense, Speed, and Special stats
inc hl inc hl
inc hl inc hl
inc hl inc hl
@ -91,7 +91,7 @@ TransformEffect_: ; 3bab1 (e:7ab1)
inc de inc de
ld bc, $8 ld bc, $8
call CopyData call CopyData
ld bc, wBattleMonMoves - wBattleMonPP ld bc, wBattleMonMoves - wBattleMonPP
add hl, bc ; ld hl, wBattleMonMoves add hl, bc ; ld hl, wBattleMonMoves
ld b, NUM_MOVES ld b, NUM_MOVES
.copyPPLoop .copyPPLoop

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@ -143,7 +143,7 @@ ReadTrainer: ; 39c53 (e:5c53)
ld [wEnemyMon6Moves + 2],a ld [wEnemyMon6Moves + 2],a
.FinishUp .FinishUp
; clear wAmountMoneyWon addresses ; clear wAmountMoneyWon addresses
xor a xor a
ld de,wAmountMoneyWon ld de,wAmountMoneyWon
ld [de],a ld [de],a
inc de inc de

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@ -157,7 +157,7 @@ StatusAilmentMoveEffects ; 57e2
; that fall in-bewteen ; that fall in-bewteen
AIMoveChoiceModification2: ; 397e7 (e:57e7) AIMoveChoiceModification2: ; 397e7 (e:57e7)
ld a, [wAILayer2Encouragement] ld a, [wAILayer2Encouragement]
cp $1 cp $1
ret nz ret nz
ld hl, wBuffer - 1 ; temp move selection array (-1 byte offset) ld hl, wBuffer - 1 ; temp move selection array (-1 byte offset)
ld de, wEnemyMonMoves ; enemy moves ld de, wEnemyMonMoves ; enemy moves
@ -325,8 +325,8 @@ TrainerClassMoveChoiceModifications: ; 3989b (e:589b)
db 1,3,0 ; LANCE db 1,3,0 ; LANCE
INCLUDE "engine/battle/trainer_pic_money_pointers.asm" INCLUDE "engine/battle/trainer_pic_money_pointers.asm"
INCLUDE "text/trainer_names.asm" INCLUDE "text/trainer_names.asm"
INCLUDE "engine/battle/bank_e_misc.asm" INCLUDE "engine/battle/bank_e_misc.asm"

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@ -23,7 +23,7 @@ TryDoWildEncounter: ; 13870 (4:7870)
jr z, .lastRepelStep jr z, .lastRepelStep
ld [wRepelRemainingSteps], a ld [wRepelRemainingSteps], a
.asm_1389e .asm_1389e
; determine if wild pokemon can appear in the half-block we're standing in ; determine if wild pokemon can appear in the half-block we're standing in
; is the bottom right tile (9,9) of the half-block we're standing in a grass/water tile? ; is the bottom right tile (9,9) of the half-block we're standing in a grass/water tile?
hlCoord 9, 9 hlCoord 9, 9
ld c, [hl] ld c, [hl]
@ -64,12 +64,12 @@ TryDoWildEncounter: ; 13870 (4:7870)
; determine which wild pokemon (grass or water) can appear in the half-block we're standing in ; determine which wild pokemon (grass or water) can appear in the half-block we're standing in
ld c, [hl] ld c, [hl]
ld hl, W_GRASSMONS ld hl, W_GRASSMONS
aCoord 8, 9 aCoord 8, 9
cp $14 ; is the bottom left tile (8,9) of the half-block we're standing in a water tile? cp $14 ; is the bottom left tile (8,9) of the half-block we're standing in a water tile?
jr nz, .gotWildEncounterType ; else, it's treated as a grass tile by default jr nz, .gotWildEncounterType ; else, it's treated as a grass tile by default
ld hl, W_WATERMONS ld hl, W_WATERMONS
; since the bottom right tile of a "left shore" half-block is $14 but the bottom left tile is not, ; since the bottom right tile of a "left shore" half-block is $14 but the bottom left tile is not,
; "left shore" half-blocks (such as the one in the east coast of Cinnabar) load grass encounters. ; "left shore" half-blocks (such as the one in the east coast of Cinnabar) load grass encounters.
.gotWildEncounterType .gotWildEncounterType
ld b, $0 ld b, $0
add hl, bc add hl, bc

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@ -468,7 +468,7 @@ ds 10
wInGameTradeGiveMonSpecies:: ; cd0f wInGameTradeGiveMonSpecies:: ; cd0f
wPlayerMonUnmodifiedLevel:: ; cd0f wPlayerMonUnmodifiedLevel:: ; cd0f
ds 1 ds 1
wInGameTradeTextPointerTablePointer:: ; cd10 wInGameTradeTextPointerTablePointer:: ; cd10