diff --git a/scripts/FightingDojo.asm b/scripts/FightingDojo.asm index c1e94b24..a1f5ffba 100644 --- a/scripts/FightingDojo.asm +++ b/scripts/FightingDojo.asm @@ -109,14 +109,7 @@ FightingDojoText1: ; gym scaling can be removed to make space text_asm CheckEvent EVENT_POST_GAME_ATTAINED ; No need to view previous stuff, technically you can skip Bide this way but I think that's hilarious jp z, .normalProcessing - CheckEvent EVENT_GOT_HITMON ; failsafe - jp nz, .continue2 - CheckEvent EVENT_DEFEATED_FIGHTING_DOJO - jp nz, .continue1 - CheckEventReuseA EVENT_BEAT_KARATE_MASTER - jp nz, .continue2 -.rematchMode ; Rematch functionality. Just loads pre-battle text and his trainer. - ld hl, KoichiRematchPreBattleText + ld hl, KoichiRematchPreBattleText ; Rematch functionality. Just loads pre-battle text and his trainer. call PrintText ld c, BANK(Music_MeetMaleTrainer) ld a, MUSIC_MEET_MALE_TRAINER @@ -139,6 +132,12 @@ FightingDojoText1: ; gym scaling can be removed to make space ld [wGymLeaderNo], a jr .asm_9dba4 .normalProcessing + CheckEvent EVENT_DEFEATED_FIGHTING_DOJO + jp nz, .continue1 + CheckEventReuseA EVENT_BEAT_KARATE_MASTER + jp nz, .continue2 + CheckEvent EVENT_GOT_HITMON ; failsafe + jp nz, .continue2 ld hl, FightingDojoText_5ce8e call PrintText ld hl, wd72d