From 3a97901bcd2b5a7fa324364b053db5b9c96d7a46 Mon Sep 17 00:00:00 2001 From: Marcus Huderle Date: Mon, 16 Dec 2013 17:11:14 -0600 Subject: [PATCH] INCBIN for several tiles used in the player's battle HUD. --- main.asm | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/main.asm b/main.asm index cea754cd..8ed0588d 100755 --- a/main.asm +++ b/main.asm @@ -57952,7 +57952,7 @@ Func_3a8e1: ; 3a8e1 (e:68e1) ret Func_3a902: ; 3a902 (e:6902) - ld hl, Unknown_3a916 ; $6916 + ld hl, PlayerBattleHUDGraphicsTiles ; $6916 ld de, $cd3f ld bc, $3 call CopyData @@ -57961,8 +57961,11 @@ Func_3a902: ; 3a902 (e:6902) ld de, rIE ; $ffff jr Func_3a930 -Unknown_3a916: ; 3a916 (e:6916) -INCBIN "baserom.gbc",$3a916,$3a919 - $3a916 +PlayerBattleHUDGraphicsTiles: ; 3a916 (e:6916) +; The tile numbers for specific parts of the battle display for the player's pokemon + db $73 ; unused ($73 is hardcoded into the routine that uses these bytes) + db $77 ; lower-right corner tile of the HUD + db $6F ; lower-left triangle tile of the HUD Func_3a919: ; 3a919 (e:6919) ld hl, Unknown_3a92d ; $692d