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home.asm
126
home.asm
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@ -117,7 +117,6 @@ INCLUDE "home/joypad.asm"
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INCLUDE "data/map_header_pointers.asm"
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INCLUDE "home/overworld.asm"
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CheckForUserInterruption::
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; Return carry if Up+Select+B, Start or A are pressed in c frames.
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; Used only in the intro and title screen.
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@ -255,7 +254,6 @@ DrawHPBar::
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LoadMonData::
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jpab LoadMonData_
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OverwritewMoves::
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; Write c to [wMoves + b]. Unused.
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ld hl, wMoves
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@ -327,7 +325,7 @@ GetCryData::
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add hl, bc
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add hl, bc
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ld a, Bank(CryData)
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ld a, BANK(CryData)
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call BankswitchHome
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ld a, [hli]
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ld b, a ; cry id
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@ -347,7 +345,6 @@ GetCryData::
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add c
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ret
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DisplayPartyMenu::
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ld a,[hTilesetType]
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push af
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@ -497,6 +494,7 @@ PrintStatusCondition::
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ld [hl],"T"
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and a
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ret
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PrintStatusConditionNotFainted:
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ld a,[H_LOADEDROMBANK]
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push af
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@ -519,7 +517,7 @@ PrintLevel::
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ld [hli],a
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ld c,2 ; number of digits
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ld a,[wLoadedMonLevel] ; level
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cp a,100
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cp 100
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jr c,PrintLevelCommon
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; if level at least 100, write over the ":L" tile
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dec hl
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@ -569,25 +567,25 @@ GetMonHeader::
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ld [wd11e],a
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ld de,FossilKabutopsPic
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ld b,$66 ; size of Kabutops fossil and Ghost sprites
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cp a,FOSSIL_KABUTOPS ; Kabutops fossil
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cp FOSSIL_KABUTOPS ; Kabutops fossil
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jr z,.specialID
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ld de,GhostPic
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cp a,MON_GHOST ; Ghost
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cp MON_GHOST ; Ghost
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jr z,.specialID
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ld de,FossilAerodactylPic
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ld b,$77 ; size of Aerodactyl fossil sprite
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cp a,FOSSIL_AERODACTYL ; Aerodactyl fossil
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cp FOSSIL_AERODACTYL ; Aerodactyl fossil
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jr z,.specialID
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cp a,MEW
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jr z,.mew
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predef IndexToPokedex ; convert pokemon ID in [wd11e] to pokedex number
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ld a,[wd11e]
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dec a
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ld bc,MonBaseStatsEnd - MonBaseStats
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ld bc, MonBaseStatsEnd - MonBaseStats
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ld hl,BaseStats
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call AddNTimes
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ld de,wMonHeader
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ld bc,MonBaseStatsEnd - MonBaseStats
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ld bc, MonBaseStatsEnd - MonBaseStats
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call CopyData
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jr .done
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.specialID
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@ -703,7 +701,7 @@ PrintBCDDigit::
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.skipCurrencySymbol
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res 7,b ; unset 7 to indicate that a nonzero digit has been reached
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.outputDigit
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add a,"0"
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add "0"
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ld [hli],a
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jp PrintLetterDelay
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.zeroDigit
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@ -968,7 +966,6 @@ PokeCenterSignText::
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db "@"
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PickUpItemText::
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; XXX better label (what does predef $5C do?)
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TX_ASM
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predef PickUpItem
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jp TextScriptEnd
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@ -1000,15 +997,15 @@ ResetPlayerSpriteData_ClearSpriteData::
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FadeOutAudio::
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ld a, [wAudioFadeOutControl]
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and a
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jr nz, .asm_28dc
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and a ; currently fading out audio?
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jr nz, .fadingOut
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ld a, [wd72c]
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bit 1, a
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ret nz
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ld a, $77
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ld [rNR50], a
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ret
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.asm_28dc
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.fadingOut
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ld a, [wAudioFadeOutCounter]
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and a
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jr z, .counterReachedZero
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@ -1019,8 +1016,8 @@ FadeOutAudio::
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ld a, [wAudioFadeOutCounterReloadValue]
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ld [wAudioFadeOutCounter], a
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ld a, [rNR50]
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and a
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jr z, .asm_2903
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and a ; has the volume reached 0?
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jr z, .fadeOutComplete
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ld b, a
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and $f
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dec a
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@ -1033,7 +1030,7 @@ FadeOutAudio::
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or c
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ld [rNR50], a
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ret
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.asm_2903
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.fadeOutComplete
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ld a, [wAudioFadeOutControl]
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ld b, a
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xor a
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@ -1071,13 +1068,13 @@ DisplayTextID::
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ld [wSpriteIndex],a
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and a
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jp z,DisplayStartMenu
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cp a,TEXT_SAFARI_GAME_OVER
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cp TEXT_SAFARI_GAME_OVER
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jp z,DisplaySafariGameOverText
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cp a,TEXT_MON_FAINTED
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cp TEXT_MON_FAINTED
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jp z,DisplayPokemonFaintedText
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cp a,TEXT_BLACKED_OUT
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cp TEXT_BLACKED_OUT
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jp z,DisplayPlayerBlackedOutText
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cp a,TEXT_REPEL_WORE_OFF
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cp TEXT_REPEL_WORE_OFF
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jp z,DisplayRepelWoreOffText
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ld a,[wNumSprites]
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ld e,a
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@ -1116,24 +1113,24 @@ DisplayTextID::
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ld l,a ; hl = address of the text
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ld a,[hl] ; a = first byte of text
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; check first byte of text for special cases
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cp a,$fe ; Pokemart NPC
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cp $fe ; Pokemart NPC
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jp z,DisplayPokemartDialogue
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cp a,$ff ; Pokemon Center NPC
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cp $ff ; Pokemon Center NPC
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jp z,DisplayPokemonCenterDialogue
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cp a,$fc ; Item Storage PC
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cp $fc ; Item Storage PC
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jp z,FuncTX_ItemStoragePC
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cp a,$fd ; Bill's PC
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cp $fd ; Bill's PC
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jp z,FuncTX_BillsPC
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cp a,$f9 ; Pokemon Center PC
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cp $f9 ; Pokemon Center PC
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jp z,FuncTX_PokemonCenterPC
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cp a,$f5 ; Vending Machine
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cp $f5 ; Vending Machine
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jr nz,.notVendingMachine
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callba VendingMachineMenu ; jump banks to vending machine routine
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jr AfterDisplayingTextID
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.notVendingMachine
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cp a,$f7 ; slot machine
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jp z,FuncTX_SlotMachine
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cp a,$f6 ; cable connection NPC in Pokemon Center
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cp $f7 ; prize menu
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jp z, FuncTX_GameCornerPrizeMenu
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cp $f6 ; cable connection NPC in Pokemon Center
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jr nz,.notSpecialCase
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callab CableClubNPC
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jr AfterDisplayingTextID
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@ -1228,7 +1225,7 @@ LoadItemList::
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ld a,[hli]
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ld [de],a
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inc de
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cp a,$ff
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cp $ff
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jr nz,.loop
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ret
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@ -1382,7 +1379,7 @@ DisplayListMenuID::
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ld a,$01 ; hardcoded bank
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jr .bankswitch
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.specialBattleType ; Old Man battle
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ld a, Bank(DisplayBattleMenu)
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ld a, BANK(DisplayBattleMenu)
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.bankswitch
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call BankswitchHome
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ld hl,wd730
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@ -1411,7 +1408,7 @@ DisplayListMenuID::
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ld a,1 ; max menu item ID is 1 if the list has less than 2 entries
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ld [wMenuWatchMovingOutOfBounds],a
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ld a,[wListCount]
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cp a,2 ; does the list have less than 2 entries?
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cp 2 ; does the list have less than 2 entries?
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jr c,.setMenuVariables
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ld a,2 ; max menu item ID is 2 if the list has at least 2 entries
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.setMenuVariables
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@ -1481,7 +1478,7 @@ DisplayListMenuIDLoop::
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ld a,c
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ld [wWhichPokemon],a
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ld a,[wListMenuID]
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cp a,ITEMLISTMENU
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cp ITEMLISTMENU
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jr nz,.skipMultiplying
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; if it's an item menu
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sla c ; item entries are 2 bytes long, so multiply by 2
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@ -1502,7 +1499,7 @@ DisplayListMenuIDLoop::
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call GetItemPrice
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pop hl
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ld a,[wListMenuID]
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cp a,ITEMLISTMENU
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cp ITEMLISTMENU
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jr nz,.skipGettingQuantity
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; if it's an item menu
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inc hl
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@ -1548,7 +1545,7 @@ DisplayListMenuIDLoop::
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jr z,.upPressed
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.downPressed
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ld a,[hl]
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add a,3
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add 3
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ld b,a
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ld a,[wListCount]
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cp b ; will going down scroll past the Cancel button?
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@ -1568,7 +1565,7 @@ DisplayChooseQuantityMenu::
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ld b,1 ; height
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ld c,3 ; width
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ld a,[wListMenuID]
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cp a,PRICEDITEMLISTMENU
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cp PRICEDITEMLISTMENU
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jr nz,.drawTextBox
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; text box dimensions/coordinates for quantity and price
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coord hl, 7, 9
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@ -1578,7 +1575,7 @@ DisplayChooseQuantityMenu::
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call TextBoxBorder
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coord hl, 16, 10
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ld a,[wListMenuID]
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cp a,PRICEDITEMLISTMENU
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cp PRICEDITEMLISTMENU
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jr nz,.printInitialQuantity
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coord hl, 8, 10
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.printInitialQuantity
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@ -1622,7 +1619,7 @@ DisplayChooseQuantityMenu::
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.handleNewQuantity
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coord hl, 17, 10
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ld a,[wListMenuID]
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cp a,PRICEDITEMLISTMENU
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cp PRICEDITEMLISTMENU
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jr nz,.printQuantity
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.printPrice
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ld c,$03
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@ -1716,7 +1713,7 @@ PrintListMenuEntries::
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ld a,[wListScrollOffset]
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ld c,a
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ld a,[wListMenuID]
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cp a,ITEMLISTMENU
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cp ITEMLISTMENU
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ld a,c
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jr nz,.skipMultiplying
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; if it's an item menu
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@ -1736,7 +1733,7 @@ PrintListMenuEntries::
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ld [wWhichPokemon],a
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ld a,[de]
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ld [wd11e],a
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cp a,$ff
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cp $ff
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jp z,.printCancelMenuItem
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push bc
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push de
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@ -1746,7 +1743,7 @@ PrintListMenuEntries::
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ld a,[wListMenuID]
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and a
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jr z,.pokemonPCMenu
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cp a,$01
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cp MOVESLISTMENU
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jr z,.movesMenu
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.itemMenu
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call GetItemName
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@ -1834,7 +1831,7 @@ PrintListMenuEntries::
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pop de
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inc de
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ld a,[wListMenuID]
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cp a,ITEMLISTMENU
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cp ITEMLISTMENU
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jr nz,.nextListEntry
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.printItemQuantity
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ld a,[wd11e]
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@ -1991,7 +1988,6 @@ GetMachineName::
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inc de
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ld a,"@"
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ld [de],a
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pop af
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ld [wd11e],a
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pop bc
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@ -2007,9 +2003,9 @@ HiddenPrefix::
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; sets carry if item is HM, clears carry if item is not HM
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; Input: a = item ID
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IsItemHM::
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cp a,HM_01
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cp HM_01
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jr c,.notHM
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cp a,TM_01
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cp TM_01
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ret
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.notHM
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and a
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@ -2189,6 +2185,7 @@ RunNPCMovementScript::
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ld [H_LOADEDROMBANK], a
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ld [MBC1RomBank], a
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ret
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.NPCMovementScriptPointerTables
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dw PalletMovementScriptPointerTable
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dw PewterMuseumGuyMovementScriptPointerTable
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@ -2679,7 +2676,7 @@ FuncTX_BillsPC::
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ld hl, BillsPC_
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jr bankswitchAndContinue
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FuncTX_SlotMachine::
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FuncTX_GameCornerPrizeMenu::
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; XXX find a better name for this function
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; special_F7
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ld b,BANK(CeladonPrizeMenu)
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@ -2752,7 +2749,7 @@ CheckCoords::
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ld [wCoordIndex],a
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.loop
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ld a,[hli]
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cp a,$ff ; reached terminator?
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cp $ff ; reached terminator?
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jr z,.notInArray
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push hl
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ld hl,wCoordIndex
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@ -2871,7 +2868,7 @@ GetSpriteMovementByte1Pointer::
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ld h,$C2
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ld a,[H_SPRITEINDEX]
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swap a
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add a,6
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add 6
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ld l,a
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ret
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@ -2924,7 +2921,6 @@ GetTrainerInformation::
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GetTrainerName::
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jpba GetTrainerName_
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HasEnoughMoney::
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; Check if the player has at least as much
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; money as the 3-byte BCD value at hMoney.
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@ -3006,12 +3002,13 @@ YesNoChoicePokeCenter::
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lb bc, 8, 12
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jr DisplayYesNoChoice
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Func_361a::
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WideYesNoChoice:: ; unused
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call SaveScreenTilesToBuffer1
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ld a, WIDE_YES_NO_MENU
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ld [wTwoOptionMenuID], a
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coord hl, 12, 7
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lb bc, 8, 13
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DisplayYesNoChoice::
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ld a, TWO_OPTION_MENU
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ld [wTextBoxID], a
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@ -3045,7 +3042,7 @@ MoveSprite_::
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ld [hli],a
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inc de
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inc c
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cp a,$FF ; have we reached the end of the movement data?
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cp $FF ; have we reached the end of the movement data?
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jr nz,.loop
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ld a,c
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@ -3066,7 +3063,7 @@ MoveSprite_::
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; divides [hDividend2] by [hDivisor2] and stores the quotient in [hQuotient2]
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DivideBytes::
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push hl
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ld hl, $ffe7
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ld hl, hQuotient2
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xor a
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ld [hld], a
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ld a, [hld]
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@ -3157,7 +3154,6 @@ UncompressSpriteFromDE::
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ld [hl], d
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jp UncompressSpriteData
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SaveScreenTilesToBuffer2::
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coord hl, 0, 0
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ld de, wTileMapBackup2
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@ -3199,7 +3195,7 @@ LoadScreenTilesFromBuffer1::
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ret
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DelayFrames::
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; wait n frames, where n is the value in c
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; wait c frames
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call DelayFrame
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dec c
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jr nz,DelayFrames
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@ -3300,7 +3296,7 @@ GetName::
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ld e,l
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.nextChar
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ld a,[hli]
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cp a, "@"
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cp "@"
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jr nz,.nextChar
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inc c ;entry counter
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ld a,b ;wanted entry
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@ -3332,9 +3328,9 @@ GetItemPrice::
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ld a, [wListMenuID]
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cp MOVESLISTMENU
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ld a, BANK(ItemPrices)
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jr nz, .asm_37ed
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jr nz, .ok
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ld a, $f ; hardcoded Bank
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.asm_37ed
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.ok
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ld [H_LOADEDROMBANK], a
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ld [MBC1RomBank], a
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ld hl, wItemPrices
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@ -3345,10 +3341,10 @@ GetItemPrice::
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cp HM_01
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jr nc, .getTMPrice
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ld bc, $3
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.asm_3802
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.loop
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add hl, bc
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dec a
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jr nz, .asm_3802
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jr nz, .loop
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dec hl
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ld a, [hld]
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ld [hItemPrice + 2], a
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@ -3356,13 +3352,13 @@ GetItemPrice::
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ld [hItemPrice + 1], a
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ld a, [hl]
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ld [hItemPrice], a
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jr .asm_381c
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jr .done
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.getTMPrice
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ld a, Bank(GetMachinePrice)
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ld [H_LOADEDROMBANK], a
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ld [MBC1RomBank], a
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call GetMachinePrice
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.asm_381c
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.done
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ld de, hItemPrice
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pop af
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ld [H_LOADEDROMBANK], a
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@ -4075,7 +4071,7 @@ PlaceMenuCursor::
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jr nz,.currentMenuItemLoop
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.checkForArrow2
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ld a,[hl]
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cp a,"▶" ; has the right arrow already been placed?
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cp "▶" ; has the right arrow already been placed?
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jr z,.skipSavingTile ; if so, don't lose the saved tile
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ld [wTileBehindCursor],a ; save tile before overwriting with right arrow
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.skipSavingTile
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@ -4656,6 +4652,8 @@ SetMapTextPointer::
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ret
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TextPredefs::
|
||||
const_value = 1
|
||||
|
||||
add_tx_pre CardKeySuccessText ; 01
|
||||
add_tx_pre CardKeyFailText ; 02
|
||||
add_tx_pre RedBedroomPCText ; 03
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
; These routines manage gradual fading
|
||||
; (e.g., entering a doorway)
|
||||
LoadGBPal::
|
||||
ld a, [wMapPalOffset] ;tells if cur.map is dark (requires HM5_FLASH?)
|
||||
ld a, [wMapPalOffset] ;tells if wCurMap is dark (requires HM5_FLASH?)
|
||||
ld b, a
|
||||
ld hl, FadePal4
|
||||
ld a, l
|
||||
|
|
|
@ -59,7 +59,7 @@ OverworldLoopLessDelay::
|
|||
res 3,[hl]
|
||||
jp nz,WarpFound2
|
||||
ld a,[wd732]
|
||||
and a,1 << 4 | 1 << 3 ; fly warp or dungeon warp
|
||||
and 1 << 4 | 1 << 3 ; fly warp or dungeon warp
|
||||
jp nz,HandleFlyWarpOrDungeonWarp
|
||||
ld a,[wCurOpponent]
|
||||
and a
|
||||
|
@ -133,7 +133,7 @@ OverworldLoopLessDelay::
|
|||
ld hl,wFlags_0xcd60
|
||||
res 2,[hl]
|
||||
call UpdateSprites
|
||||
ld a,1
|
||||
ld a, 1
|
||||
ld [wCheckFor180DegreeTurn],a
|
||||
ld a,[wPlayerMovingDirection] ; the direction that was pressed last time
|
||||
and a
|
||||
|
@ -143,6 +143,7 @@ OverworldLoopLessDelay::
|
|||
xor a
|
||||
ld [wPlayerMovingDirection],a ; zero the direction
|
||||
jp OverworldLoop
|
||||
|
||||
.checkIfDownButtonIsPressed
|
||||
ld a,[hJoyHeld] ; current joypad state
|
||||
bit 7,a ; down button
|
||||
|
@ -151,6 +152,7 @@ OverworldLoopLessDelay::
|
|||
ld [wSpriteStateData1 + 3],a ; delta Y
|
||||
ld a,PLAYER_DIR_DOWN
|
||||
jr .handleDirectionButtonPress
|
||||
|
||||
.checkIfUpButtonIsPressed
|
||||
bit 6,a ; up button
|
||||
jr z,.checkIfLeftButtonIsPressed
|
||||
|
@ -158,6 +160,7 @@ OverworldLoopLessDelay::
|
|||
ld [wSpriteStateData1 + 3],a ; delta Y
|
||||
ld a,PLAYER_DIR_UP
|
||||
jr .handleDirectionButtonPress
|
||||
|
||||
.checkIfLeftButtonIsPressed
|
||||
bit 5,a ; left button
|
||||
jr z,.checkIfRightButtonIsPressed
|
||||
|
@ -165,11 +168,14 @@ OverworldLoopLessDelay::
|
|||
ld [wSpriteStateData1 + 5],a ; delta X
|
||||
ld a,PLAYER_DIR_LEFT
|
||||
jr .handleDirectionButtonPress
|
||||
|
||||
.checkIfRightButtonIsPressed
|
||||
bit 4,a ; right button
|
||||
jr z,.noDirectionButtonsPressed
|
||||
ld a,1 ; PLAYER_DIR_RIGHT
|
||||
ld a, 1
|
||||
ld [wSpriteStateData1 + 5],a ; delta X
|
||||
|
||||
|
||||
.handleDirectionButtonPress
|
||||
ld [wPlayerDirection],a ; new direction
|
||||
ld a,[wd730]
|
||||
|
@ -226,12 +232,13 @@ OverworldLoopLessDelay::
|
|||
call NewBattle
|
||||
jp c,.battleOccurred
|
||||
jp OverworldLoop
|
||||
|
||||
.noDirectionChange
|
||||
ld a,[wPlayerDirection] ; current direction
|
||||
ld [wPlayerMovingDirection],a ; save direction
|
||||
call UpdateSprites
|
||||
ld a,[wWalkBikeSurfState]
|
||||
cp a,$02 ; surfing
|
||||
cp $02 ; surfing
|
||||
jr z,.surfing
|
||||
; not surfing
|
||||
call CollisionCheckOnLand
|
||||
|
@ -248,20 +255,24 @@ OverworldLoopLessDelay::
|
|||
pop hl
|
||||
jp c,CheckWarpsCollision
|
||||
jp OverworldLoop
|
||||
|
||||
.surfing
|
||||
call CollisionCheckOnWater
|
||||
jp c,OverworldLoop
|
||||
|
||||
.noCollision
|
||||
ld a,$08
|
||||
ld [wWalkCounter],a
|
||||
jr .moveAhead2
|
||||
|
||||
.moveAhead
|
||||
ld a,[wd736]
|
||||
bit 7,a
|
||||
jr z,.noSpinning
|
||||
callba LoadSpinnerArrowTiles ; spin while moving
|
||||
callba LoadSpinnerArrowTiles
|
||||
.noSpinning
|
||||
call UpdateSprites
|
||||
|
||||
.moveAhead2
|
||||
ld hl,wFlags_0xcd60
|
||||
res 2,[hl]
|
||||
|
@ -271,7 +282,7 @@ OverworldLoopLessDelay::
|
|||
ld a,[wd736]
|
||||
bit 6,a ; jumping a ledge?
|
||||
jr nz,.normalPlayerSpriteAdvancement
|
||||
call BikeSpeedup ; if riding a bike and not jumping a ledge
|
||||
call DoBikeSpeedup
|
||||
.normalPlayerSpriteAdvancement
|
||||
call AdvancePlayerSprite
|
||||
ld a,[wWalkCounter]
|
||||
|
@ -323,14 +334,14 @@ OverworldLoopLessDelay::
|
|||
xor a
|
||||
ld [hJoyHeld],a
|
||||
ld a,[wCurMap]
|
||||
cp a,CINNABAR_GYM
|
||||
cp CINNABAR_GYM
|
||||
jr nz,.notCinnabarGym
|
||||
SetEvent EVENT_2A7
|
||||
.notCinnabarGym
|
||||
ld hl,wd72e
|
||||
set 5,[hl]
|
||||
ld a,[wCurMap]
|
||||
cp a,OAKS_LAB
|
||||
cp OAKS_LAB
|
||||
jp z,.noFaintCheck ; no blacking out if the player lost to the rival in Oak's lab
|
||||
callab AnyPartyAlive
|
||||
ld a,d
|
||||
|
@ -363,15 +374,15 @@ NewBattle::
|
|||
ret
|
||||
|
||||
; function to make bikes twice as fast as walking
|
||||
BikeSpeedup::
|
||||
DoBikeSpeedup::
|
||||
ld a,[wNPCMovementScriptPointerTableNum]
|
||||
and a
|
||||
ret nz
|
||||
ld a,[wCurMap]
|
||||
cp a,ROUTE_17 ; Cycling Road
|
||||
cp ROUTE_17 ; Cycling Road
|
||||
jr nz,.goFaster
|
||||
ld a,[hJoyHeld]
|
||||
and a,D_UP | D_LEFT | D_RIGHT
|
||||
and D_UP | D_LEFT | D_RIGHT
|
||||
ret nz
|
||||
.goFaster
|
||||
jp AdvancePlayerSprite
|
||||
|
@ -421,7 +432,7 @@ CheckWarpsNoCollisionLoop::
|
|||
pop bc
|
||||
pop de
|
||||
ld a,[hJoyHeld]
|
||||
and a,D_DOWN | D_UP | D_LEFT | D_RIGHT
|
||||
and D_DOWN | D_UP | D_LEFT | D_RIGHT
|
||||
jr z,CheckWarpsNoCollisionRetry2 ; if directional buttons aren't being pressed, do not pass through the warp
|
||||
jr WarpFound1
|
||||
|
||||
|
@ -483,7 +494,7 @@ WarpFound2::
|
|||
ld [wUnusedD366],a ; not read
|
||||
ld a,[hWarpDestinationMap]
|
||||
ld [wCurMap],a
|
||||
cp a,ROCK_TUNNEL_1
|
||||
cp ROCK_TUNNEL_1
|
||||
jr nz,.notRockTunnel
|
||||
ld a,$06
|
||||
ld [wMapPalOffset],a
|
||||
|
@ -491,10 +502,12 @@ WarpFound2::
|
|||
.notRockTunnel
|
||||
call PlayMapChangeSound
|
||||
jr .done
|
||||
; for maps that can have the 0xFF destination map, which means to return to the outside map; not all these maps are necessarily indoors, though
|
||||
|
||||
; for maps that can have the 0xFF destination map, which means to return to the outside map
|
||||
; not all these maps are necessarily indoors, though
|
||||
.indoorMaps
|
||||
ld a,[hWarpDestinationMap] ; destination map
|
||||
cp a,$ff
|
||||
cp $ff
|
||||
jr z,.goBackOutside
|
||||
; if not going back to the previous map
|
||||
ld [wCurMap],a
|
||||
|
@ -535,7 +548,7 @@ ContinueCheckWarpsNoCollisionLoop::
|
|||
CheckMapConnections::
|
||||
.checkWestMap
|
||||
ld a,[wXCoord]
|
||||
cp a,$ff
|
||||
cp $ff
|
||||
jr nz,.checkEastMap
|
||||
ld a,[wMapConn3Ptr]
|
||||
ld [wCurMap],a
|
||||
|
@ -555,7 +568,7 @@ CheckMapConnections::
|
|||
jr z,.savePointer1
|
||||
.pointerAdjustmentLoop1
|
||||
ld a,[wWestConnectedMapWidth] ; width of connected map
|
||||
add a,MAP_BORDER * 2
|
||||
add MAP_BORDER * 2
|
||||
ld e,a
|
||||
ld d,0
|
||||
ld b,0
|
||||
|
@ -568,6 +581,7 @@ CheckMapConnections::
|
|||
ld a,h
|
||||
ld [wCurrentTileBlockMapViewPointer + 1],a
|
||||
jp .loadNewMap
|
||||
|
||||
.checkEastMap
|
||||
ld b,a
|
||||
ld a,[wCurrentMapWidth2] ; map width
|
||||
|
@ -591,7 +605,7 @@ CheckMapConnections::
|
|||
jr z,.savePointer2
|
||||
.pointerAdjustmentLoop2
|
||||
ld a,[wEastConnectedMapWidth]
|
||||
add a,MAP_BORDER * 2
|
||||
add MAP_BORDER * 2
|
||||
ld e,a
|
||||
ld d,0
|
||||
ld b,0
|
||||
|
@ -604,9 +618,10 @@ CheckMapConnections::
|
|||
ld a,h
|
||||
ld [wCurrentTileBlockMapViewPointer + 1],a
|
||||
jp .loadNewMap
|
||||
|
||||
.checkNorthMap
|
||||
ld a,[wYCoord]
|
||||
cp a,$ff
|
||||
cp $ff
|
||||
jr nz,.checkSouthMap
|
||||
ld a,[wMapConn1Ptr]
|
||||
ld [wCurMap],a
|
||||
|
@ -630,6 +645,7 @@ CheckMapConnections::
|
|||
ld a,h
|
||||
ld [wCurrentTileBlockMapViewPointer + 1],a
|
||||
jp .loadNewMap
|
||||
|
||||
.checkSouthMap
|
||||
ld b,a
|
||||
ld a,[wCurrentMapHeight2]
|
||||
|
@ -666,13 +682,14 @@ CheckMapConnections::
|
|||
callba InitMapSprites
|
||||
call LoadTileBlockMap
|
||||
jp OverworldLoopLessDelay
|
||||
|
||||
.didNotEnterConnectedMap
|
||||
jp OverworldLoop
|
||||
|
||||
; function to play a sound when changing maps
|
||||
PlayMapChangeSound::
|
||||
aCoord 8, 8 ; upper left tile of the 4x4 square the player's sprite is standing on
|
||||
cp a,$0b ; door tile in tileset 0
|
||||
cp $0b ; door tile in tileset 0
|
||||
jr nz,.didNotGoThroughDoor
|
||||
ld a,SFX_GO_INSIDE
|
||||
jr .playSound
|
||||
|
@ -883,7 +900,7 @@ LoadTileBlockMap::
|
|||
ld hl,wOverworldMap
|
||||
ld a,[wCurMapWidth]
|
||||
ld [hMapWidth],a
|
||||
add a,MAP_BORDER * 2 ; east and west
|
||||
add MAP_BORDER * 2 ; east and west
|
||||
ld [hMapStride],a ; map width + border
|
||||
ld b,0
|
||||
ld c,a
|
||||
|
@ -921,7 +938,7 @@ LoadTileBlockMap::
|
|||
jr nz,.rowLoop
|
||||
.northConnection
|
||||
ld a,[wMapConn1Ptr]
|
||||
cp a,$ff
|
||||
cp $ff
|
||||
jr z,.southConnection
|
||||
call SwitchToMapRomBank
|
||||
ld a,[wNorthConnectionStripSrc]
|
||||
|
@ -939,7 +956,7 @@ LoadTileBlockMap::
|
|||
call LoadNorthSouthConnectionsTileMap
|
||||
.southConnection
|
||||
ld a,[wMapConn2Ptr]
|
||||
cp a,$ff
|
||||
cp $ff
|
||||
jr z,.westConnection
|
||||
call SwitchToMapRomBank
|
||||
ld a,[wSouthConnectionStripSrc]
|
||||
|
@ -957,7 +974,7 @@ LoadTileBlockMap::
|
|||
call LoadNorthSouthConnectionsTileMap
|
||||
.westConnection
|
||||
ld a,[wMapConn3Ptr]
|
||||
cp a,$ff
|
||||
cp $ff
|
||||
jr z,.eastConnection
|
||||
call SwitchToMapRomBank
|
||||
ld a,[wWestConnectionStripSrc]
|
||||
|
@ -975,7 +992,7 @@ LoadTileBlockMap::
|
|||
call LoadEastWestConnectionsTileMap
|
||||
.eastConnection
|
||||
ld a,[wMapConn4Ptr]
|
||||
cp a,$ff
|
||||
cp $ff
|
||||
jr z,.done
|
||||
call SwitchToMapRomBank
|
||||
ld a,[wEastConnectionStripSrc]
|
||||
|
@ -1016,7 +1033,7 @@ LoadNorthSouthConnectionsTileMap::
|
|||
inc h
|
||||
.noCarry1
|
||||
ld a,[wCurMapWidth]
|
||||
add a,MAP_BORDER * 2
|
||||
add MAP_BORDER * 2
|
||||
add e
|
||||
ld e,a
|
||||
jr nc,.noCarry2
|
||||
|
@ -1045,7 +1062,7 @@ LoadEastWestConnectionsTileMap::
|
|||
inc h
|
||||
.noCarry1
|
||||
ld a,[wCurMapWidth]
|
||||
add a,MAP_BORDER * 2
|
||||
add MAP_BORDER * 2
|
||||
add e
|
||||
ld e,a
|
||||
jr nc,.noCarry2
|
||||
|
@ -1126,6 +1143,7 @@ IsSpriteInFrontOfPlayer2::
|
|||
ld b,a
|
||||
ld a,PLAYER_DIR_UP
|
||||
jr .doneCheckingDirection
|
||||
|
||||
.checkIfPlayerFacingDown
|
||||
cp SPRITE_FACING_DOWN
|
||||
jr nz,.checkIfPlayerFacingRight
|
||||
|
@ -1135,6 +1153,7 @@ IsSpriteInFrontOfPlayer2::
|
|||
ld b,a
|
||||
ld a,PLAYER_DIR_DOWN
|
||||
jr .doneCheckingDirection
|
||||
|
||||
.checkIfPlayerFacingRight
|
||||
cp SPRITE_FACING_RIGHT
|
||||
jr nz,.playerFacingLeft
|
||||
|
@ -1144,6 +1163,7 @@ IsSpriteInFrontOfPlayer2::
|
|||
ld c,a
|
||||
ld a,PLAYER_DIR_RIGHT
|
||||
jr .doneCheckingDirection
|
||||
|
||||
.playerFacingLeft
|
||||
; facing left
|
||||
ld a,c
|
||||
|
@ -1225,7 +1245,7 @@ CollisionCheckOnLand::
|
|||
jr nc,.noCollision
|
||||
.collision
|
||||
ld a,[wChannelSoundIDs + CH4]
|
||||
cp a,SFX_COLLISION ; check if collision sound is already playing
|
||||
cp SFX_COLLISION ; check if collision sound is already playing
|
||||
jr z,.setCarry
|
||||
ld a,SFX_COLLISION
|
||||
call PlaySound ; play collision sound (if it's not already playing)
|
||||
|
@ -1287,7 +1307,7 @@ CheckForTilePairCollisions::
|
|||
ld a,[wCurMapTileset] ; tileset number
|
||||
ld b,a
|
||||
ld a,[hli]
|
||||
cp a,$ff
|
||||
cp $ff
|
||||
jr z,.noMatch
|
||||
cp b
|
||||
jr z,.tilesetMatches
|
||||
|
@ -1387,7 +1407,7 @@ LoadCurrentMapView::
|
|||
; update tile block map pointer to next row's address
|
||||
pop de
|
||||
ld a,[wCurMapWidth]
|
||||
add a,MAP_BORDER * 2
|
||||
add MAP_BORDER * 2
|
||||
add e
|
||||
ld e,a
|
||||
jr nc,.noCarry
|
||||
|
@ -1722,8 +1742,8 @@ ScheduleSouthRowRedraw::
|
|||
ld bc,$0200
|
||||
add hl,bc
|
||||
ld a,h
|
||||
and a,$03
|
||||
or a,$98
|
||||
and $03
|
||||
or $98
|
||||
ld [hRedrawRowOrColumnDest + 1],a
|
||||
ld a,l
|
||||
ld [hRedrawRowOrColumnDest],a
|
||||
|
@ -1736,11 +1756,11 @@ ScheduleEastColumnRedraw::
|
|||
call ScheduleColumnRedrawHelper
|
||||
ld a,[wMapViewVRAMPointer]
|
||||
ld c,a
|
||||
and a,$e0
|
||||
and $e0
|
||||
ld b,a
|
||||
ld a,c
|
||||
add a,18
|
||||
and a,$1f
|
||||
add 18
|
||||
and $1f
|
||||
or b
|
||||
ld [hRedrawRowOrColumnDest],a
|
||||
ld a,[wMapViewVRAMPointer + 1]
|
||||
|
@ -1791,10 +1811,10 @@ DrawTileBlock::
|
|||
ld a,c
|
||||
swap a
|
||||
ld b,a
|
||||
and a,$f0
|
||||
and $f0
|
||||
ld c,a
|
||||
ld a,b
|
||||
and a,$0f
|
||||
and $0f
|
||||
ld b,a ; bc = tile block ID * 0x10
|
||||
add hl,bc
|
||||
ld d,h
|
||||
|
@ -1833,10 +1853,10 @@ JoypadOverworld::
|
|||
bit 3,a ; check if a trainer wants a challenge
|
||||
jr nz,.notForcedDownwards
|
||||
ld a,[wCurMap]
|
||||
cp a,ROUTE_17 ; Cycling Road
|
||||
cp ROUTE_17 ; Cycling Road
|
||||
jr nz,.notForcedDownwards
|
||||
ld a,[hJoyHeld]
|
||||
and a,D_DOWN | D_UP | D_LEFT | D_RIGHT | B_BUTTON | A_BUTTON
|
||||
and D_DOWN | D_UP | D_LEFT | D_RIGHT | B_BUTTON | A_BUTTON
|
||||
jr nz,.notForcedDownwards
|
||||
ld a,D_DOWN
|
||||
ld [hJoyHeld],a ; on the cycling road, if there isn't a trainer and the player isn't pressing buttons, simulate a down press
|
||||
|
@ -1868,6 +1888,7 @@ JoypadOverworld::
|
|||
ld [hJoyPressed],a
|
||||
ld [hJoyReleased],a
|
||||
ret
|
||||
|
||||
; if done simulating button presses
|
||||
.doneSimulating
|
||||
xor a
|
||||
|
@ -1878,7 +1899,7 @@ JoypadOverworld::
|
|||
ld [hJoyHeld],a
|
||||
ld hl,wd736
|
||||
ld a,[hl]
|
||||
and a,$f8
|
||||
and $f8
|
||||
ld [hl],a
|
||||
ld hl,wd730
|
||||
res 7,[hl]
|
||||
|
@ -1928,7 +1949,7 @@ CollisionCheckOnWater::
|
|||
jr .loop
|
||||
.collision
|
||||
ld a,[wChannelSoundIDs + CH4]
|
||||
cp a,SFX_COLLISION ; check if collision sound is already playing
|
||||
cp SFX_COLLISION ; check if collision sound is already playing
|
||||
jr z,.setCarry
|
||||
ld a,SFX_COLLISION
|
||||
call PlaySound ; play collision sound (if it's not already playing)
|
||||
|
@ -2386,7 +2407,7 @@ IgnoreInputForHalfSecond:
|
|||
ld [wIgnoreInputCounter], a
|
||||
ld hl, wd730
|
||||
ld a, [hl]
|
||||
or $26
|
||||
or %00100110
|
||||
ld [hl], a ; set ignore input bit
|
||||
ret
|
||||
|
||||
|
|
|
@ -531,9 +531,9 @@ ReverseNybble::
|
|||
ld de, NybbleReverseTable
|
||||
add e
|
||||
ld e, a
|
||||
jr nc, .asm_283f
|
||||
jr nc, .noCarry
|
||||
inc d
|
||||
.asm_283f
|
||||
.noCarry
|
||||
ld a, [de]
|
||||
ret
|
||||
|
||||
|
|
|
@ -91,79 +91,79 @@ Serial_ExchangeByte::
|
|||
ld [hSerialReceivedNewData], a
|
||||
ld a, [hSerialConnectionStatus]
|
||||
cp USING_INTERNAL_CLOCK
|
||||
jr nz, .asm_21a7
|
||||
jr nz, .loop
|
||||
ld a, START_TRANSFER_INTERNAL_CLOCK
|
||||
ld [rSC], a
|
||||
.asm_21a7
|
||||
.loop
|
||||
ld a, [hSerialReceivedNewData]
|
||||
and a
|
||||
jr nz, .asm_21f1
|
||||
jr nz, .ok
|
||||
ld a, [hSerialConnectionStatus]
|
||||
cp USING_EXTERNAL_CLOCK
|
||||
jr nz, .asm_21cc
|
||||
jr nz, .doNotIncrementUnknownCounter
|
||||
call IsUnknownCounterZero
|
||||
jr z, .asm_21cc
|
||||
jr z, .doNotIncrementUnknownCounter
|
||||
call WaitLoop_15Iterations
|
||||
push hl
|
||||
ld hl, wUnknownSerialCounter + 1
|
||||
inc [hl]
|
||||
jr nz, .asm_21c3
|
||||
jr nz, .noCarry
|
||||
dec hl
|
||||
inc [hl]
|
||||
.asm_21c3
|
||||
.noCarry
|
||||
pop hl
|
||||
call IsUnknownCounterZero
|
||||
jr nz, .asm_21a7
|
||||
jr nz, .loop
|
||||
jp SetUnknownCounterToFFFF
|
||||
.asm_21cc
|
||||
.doNotIncrementUnknownCounter
|
||||
ld a, [rIE]
|
||||
and (1 << SERIAL) | (1 << TIMER) | (1 << LCD_STAT) | (1 << VBLANK)
|
||||
cp (1 << SERIAL)
|
||||
jr nz, .asm_21a7
|
||||
jr nz, .loop
|
||||
ld a, [wUnknownSerialCounter2]
|
||||
dec a
|
||||
ld [wUnknownSerialCounter2], a
|
||||
jr nz, .asm_21a7
|
||||
jr nz, .loop
|
||||
ld a, [wUnknownSerialCounter2 + 1]
|
||||
dec a
|
||||
ld [wUnknownSerialCounter2 + 1], a
|
||||
jr nz, .asm_21a7
|
||||
jr nz, .loop
|
||||
ld a, [hSerialConnectionStatus]
|
||||
cp USING_EXTERNAL_CLOCK
|
||||
jr z, .asm_21f1
|
||||
jr z, .ok
|
||||
ld a, 255
|
||||
.waitLoop
|
||||
dec a
|
||||
jr nz, .waitLoop
|
||||
.asm_21f1
|
||||
.ok
|
||||
xor a
|
||||
ld [hSerialReceivedNewData], a
|
||||
ld a, [rIE]
|
||||
and (1 << SERIAL) | (1 << TIMER) | (1 << LCD_STAT) | (1 << VBLANK)
|
||||
sub (1 << SERIAL)
|
||||
jr nz, .asm_2204
|
||||
jr nz, .skipReloadingUnknownCounter2
|
||||
ld [wUnknownSerialCounter2], a
|
||||
ld a, $50
|
||||
ld [wUnknownSerialCounter2 + 1], a
|
||||
.asm_2204
|
||||
.skipReloadingUnknownCounter2
|
||||
ld a, [hSerialReceiveData]
|
||||
cp SERIAL_NO_DATA_BYTE
|
||||
ret nz
|
||||
call IsUnknownCounterZero
|
||||
jr z, .asm_221f
|
||||
jr z, .done
|
||||
push hl
|
||||
ld hl, wUnknownSerialCounter + 1
|
||||
ld a, [hl]
|
||||
dec a
|
||||
ld [hld], a
|
||||
inc a
|
||||
jr nz, .asm_2219
|
||||
jr nz, .noBorrow
|
||||
dec [hl]
|
||||
.asm_2219
|
||||
.noBorrow
|
||||
pop hl
|
||||
call IsUnknownCounterZero
|
||||
jr z, SetUnknownCounterToFFFF
|
||||
.asm_221f
|
||||
.done
|
||||
ld a, [rIE]
|
||||
and (1 << SERIAL) | (1 << TIMER) | (1 << LCD_STAT) | (1 << VBLANK)
|
||||
cp (1 << SERIAL)
|
||||
|
|
|
@ -27,7 +27,7 @@ VBlank::
|
|||
call VBlankCopyDouble
|
||||
call UpdateMovingBgTiles
|
||||
call $ff80 ; hOAMDMA
|
||||
ld a, Bank(PrepareOAMData)
|
||||
ld a, BANK(PrepareOAMData)
|
||||
ld [H_LOADEDROMBANK], a
|
||||
ld [MBC1RomBank], a
|
||||
call PrepareOAMData
|
||||
|
|
|
@ -33,13 +33,13 @@ ClearBgMap::
|
|||
jr nz,.loop
|
||||
ret
|
||||
|
||||
RedrawRowOrColumn::
|
||||
; This function redraws a BG row of height 2 or a BG column of width 2.
|
||||
; One of its main uses is redrawing the row or column that will be exposed upon
|
||||
; scrolling the BG when the player takes a step. Redrawing only the exposed
|
||||
; row or column is more efficient than redrawing the entire screen.
|
||||
; However, this function is also called repeatedly to redraw the whole screen
|
||||
; when necessary. It is also used in trade animation and elevator code.
|
||||
RedrawRowOrColumn::
|
||||
ld a,[hRedrawRowOrColumnMode]
|
||||
and a
|
||||
ret z
|
||||
|
|
Loading…
Reference in a new issue