Populate Citrine City

This commit adds NPCs and signs to Citrine, doing some significant worldbuilding in the process. I considered adding an event where Oak greets you like how the Magma/Aqua Admins do on the ORAS Battle Resort, but it seemed a little too on-the-nose, y'know?

There was an issue where you wouldn't be walked out of doors automatically, which was quite immersion-breaking. That was because the door tile IDs weren't defined - this is fixed too.

Some map elements have been altered to facilitate the new changes, and obviously, some map sprite slots have been filled.

Importing and changing the Battle Tent is most likely my next task.
This commit is contained in:
Llinos Evans 2023-05-12 22:30:51 +01:00
parent 2ec8bab272
commit 3b16404a50
11 changed files with 178 additions and 36 deletions

View file

@ -11,7 +11,19 @@ CitrineCity_Object:
warp_event 39, 30, VERMILION_CITY, 6
def_bg_events
bg_event 16, 27, 5 ; Citrine Shop
bg_event 16, 17, 6 ; Pokecenter
bg_event 20, 22, 7 ; Billboard 1
bg_event 5, 18, 8 ; Billboard 2
bg_event 9, 7, 9 ; Battle Tower
bg_event 25, 23, 10 ; City Sign
bg_event 21, 26, 11 ; Directions
bg_event 23, 7, 12 ; Garnet Cavern Sign
def_object_events
object_event 12, 18, SPRITE_BEAUTY, WALK, LEFT_RIGHT, 1 ; person
object_event 6, 9, SPRITE_HIKER, WALK, LEFT_RIGHT, 2 ; person
object_event 20, 26, SPRITE_GENTLEMAN, STAY, UP, 3 ; person
object_event 10, 30, SPRITE_ROCKER, WALK, ANY_DIR, 4 ; person
def_warps_to CITRINE_CITY

View file

@ -2,8 +2,8 @@ CitrinePokecenter_Object:
db $0 ; border block
def_warp_events
warp_event 3, 7, LAST_MAP, 6
warp_event 4, 7, LAST_MAP, 6
warp_event 3, 7, LAST_MAP, 3
warp_event 4, 7, LAST_MAP, 3
def_bg_events