Identify remaining tilemap IDs

This commit is contained in:
Rangi 2020-07-17 13:44:28 -04:00
parent 30ecbf6ea3
commit 3c1cdbc4d0
11 changed files with 47 additions and 56 deletions

View file

@ -1148,7 +1148,7 @@ AnimationSlideMonUp:
AnimationSlideMonDown:
; Slides the mon's sprite down out of the screen.
xor a
xor a ; TILEMAP_MON_PIC
call GetTileIDList
.loop
call GetMonSpriteTileMapPointerFromRowCount
@ -1355,7 +1355,7 @@ AnimationFlashEnemyMonPic:
jp CallWithTurnFlipped
AnimationShowMonPic:
xor a
xor a ; TILEMAP_MON_PIC
call GetTileIDList
call GetMonSpriteTileMapPointerFromRowCount
call CopyPicTiles
@ -1379,7 +1379,7 @@ AnimationShakeBackAndForth:
decoord 13, 0
.next
xor a
xor a ; TILEMAP_MON_PIC
ld c, $10
.loop
push af
@ -1424,7 +1424,7 @@ AnimationMoveMonHorizontally:
jr z, .next
hlcoord 11, 0
.next
xor a
xor a ; TILEMAP_MON_PIC
push hl
call GetTileIDList
pop hl
@ -1715,8 +1715,8 @@ MinimizedMonSpriteEnd:
AnimationSlideMonDownAndHide:
; Slides the mon's sprite down and disappears. Used in Acid Armor.
ld a, $1
ld c, $2
ld a, TILEMAP_SLIDE_DOWN_MON_PIC_7X5
ld c, 2
.loop
push bc
push af
@ -1735,7 +1735,7 @@ AnimationSlideMonDownAndHide:
jr nz, .loop
call AnimationHideMonPic
ld hl, wTempPic
ld bc, $310
ld bc, 7 * 7 tiles
xor a
call FillMemory
jp CopyTempPicToMonPic
@ -2007,7 +2007,7 @@ ChangeMonPic:
ld [wd0b5], a
call GetMonHeader
predef LoadMonBackPic
xor a
xor a ; TILEMAP_MON_PIC
call GetTileIDList
call GetMonSpriteTileMapPointerFromRowCount
call CopyPicTiles