Identify remaining tilemap IDs

This commit is contained in:
Rangi 2020-07-17 13:44:28 -04:00
parent 30ecbf6ea3
commit 3c1cdbc4d0
11 changed files with 47 additions and 56 deletions

View file

@ -1,15 +1,10 @@
const_value = -1
const_def -1
const MOVE_NIDORINO_RIGHT
const MOVE_GENGAR_RIGHT
const MOVE_GENGAR_LEFT
ANIMATION_END EQU 80
const_value = 3
const GENGAR_INTRO_TILES1
const GENGAR_INTRO_TILES2
const GENGAR_INTRO_TILES3
PlayIntro:
xor a
ldh [hJoyHeld], a
@ -34,7 +29,7 @@ PlayIntroScene:
ldh [rOBP1], a
xor a
ldh [hSCX], a
ld b, GENGAR_INTRO_TILES1
ld b, TILEMAP_GENGAR_INTRO_1
call IntroCopyTiles
ld a, 0
ld [wBaseCoordX], a
@ -77,7 +72,7 @@ PlayIntroScene:
ret c
; raise
ld b, GENGAR_INTRO_TILES2
ld b, TILEMAP_GENGAR_INTRO_2
call IntroCopyTiles
ld a, SFX_INTRO_RAISE
call PlaySound
@ -88,7 +83,7 @@ PlayIntroScene:
ret c
; slash
ld b, GENGAR_INTRO_TILES3
ld b, TILEMAP_GENGAR_INTRO_3
call IntroCopyTiles
ld a, SFX_INTRO_CRASH
call PlaySound
@ -107,7 +102,7 @@ PlayIntroScene:
lb de, 8 / 2, MOVE_GENGAR_LEFT
call IntroMoveMon
ld b, GENGAR_INTRO_TILES1
ld b, TILEMAP_GENGAR_INTRO_1
call IntroCopyTiles
ld c, 60
call CheckForUserInterruption