Identify remaining tilemap IDs

This commit is contained in:
Rangi 2020-07-17 13:44:28 -04:00
parent 30ecbf6ea3
commit 3c1cdbc4d0
11 changed files with 47 additions and 56 deletions

View file

@ -282,7 +282,7 @@ Trade_DrawOpenEndOfLinkCable:
ld a, %10001011
ldh [rLCDC], a
hlcoord 6, 2
ld b, $7 ; open end of link cable tile ID list index
ld b, TILEMAP_LINK_CABLE
call CopyTileIDsFromList_ZeroBaseTileID
call Trade_CopyTileMapToVRAM
ld a, SFX_HEAL_HP
@ -474,7 +474,7 @@ Trade_DrawLeftGameboy:
; draw gameboy pic
hlcoord 5, 3
ld b, $6
ld b, TILEMAP_GAME_BOY
call CopyTileIDsFromList_ZeroBaseTileID
; draw text box with player name below gameboy pic
@ -521,7 +521,7 @@ Trade_DrawRightGameboy:
; draw gameboy pic
hlcoord 7, 8
ld b, $6
ld b, TILEMAP_GAME_BOY
call CopyTileIDsFromList_ZeroBaseTileID
; draw text box with enemy name above link cable