Yujirou Enhancements

It felt weird that Koichi would have Gym Scaling, but Yujirou would not. So, I changed that to be a thing. I pegged his level scaling to Brock's, mainly because Normal-types are absolutely ballbustingly broken in this game and it makes sense from a progression standpoint. In doing that, I realised some variety in scaling (like, -1 +1, occasional 2 type stuff) could be interesting.

I also fixed multiple bugs;
- Gym Trainers correctly reset when you leave; no visible effect except to me debugging.
- Above also fixed Yujirou not having his loss sequence after, well, losing. Reported by shawesome.
- In fact, Yujirou will even display his loss text after losing, something I learned from doing Professor Oak's new Citrine Pass functionality.
This commit is contained in:
Llinos Evans 2023-07-13 03:05:19 +01:00
parent 28be1396d1
commit 3e542c959e
6 changed files with 54 additions and 32 deletions

View file

@ -57,9 +57,6 @@ IF DEF(_DEBUG)
ld a, GROWLITHE
ld [wBeautyChoice], a
; Test Post-Game Functionality.
SetEvent EVENT_POST_GAME_ATTAINED
; Get all badges except Earth Badge.
ld a, ~(1 << BIT_EARTHBADGE)
ld [wObtainedBadges], a
@ -155,6 +152,9 @@ IF DEF(_DEBUG)
;ld hl, wPokedexSeen
;call DebugSetPokedexEntries
SetEvent EVENT_GOT_POKEDEX
; Test Post-Game Functionality.
;SetEvent EVENT_POST_GAME_ATTAINED
; Rival chose Pikachu,
; Player chose Eevee.