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Yujirou Enhancements
It felt weird that Koichi would have Gym Scaling, but Yujirou would not. So, I changed that to be a thing. I pegged his level scaling to Brock's, mainly because Normal-types are absolutely ballbustingly broken in this game and it makes sense from a progression standpoint. In doing that, I realised some variety in scaling (like, -1 +1, occasional 2 type stuff) could be interesting. I also fixed multiple bugs; - Gym Trainers correctly reset when you leave; no visible effect except to me debugging. - Above also fixed Yujirou not having his loss sequence after, well, losing. Reported by shawesome. - In fact, Yujirou will even display his loss text after losing, something I learned from doing Professor Oak's new Citrine Pass functionality.
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6 changed files with 54 additions and 32 deletions
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@ -57,9 +57,6 @@ IF DEF(_DEBUG)
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ld a, GROWLITHE
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ld [wBeautyChoice], a
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; Test Post-Game Functionality.
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SetEvent EVENT_POST_GAME_ATTAINED
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; Get all badges except Earth Badge.
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ld a, ~(1 << BIT_EARTHBADGE)
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ld [wObtainedBadges], a
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@ -155,6 +152,9 @@ IF DEF(_DEBUG)
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;ld hl, wPokedexSeen
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;call DebugSetPokedexEntries
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SetEvent EVENT_GOT_POKEDEX
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; Test Post-Game Functionality.
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;SetEvent EVENT_POST_GAME_ATTAINED
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; Rival chose Pikachu,
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; Player chose Eevee.
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