Use const_skip and const_next macros for brevity

This commit is contained in:
Rangi 2020-07-09 14:51:48 -04:00
parent 676a35f76f
commit 3e572b6f48
20 changed files with 544 additions and 2284 deletions

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@ -9,9 +9,10 @@ NUM_DVS EQU 2
BIT_TEST_BATTLE EQU 0
; battle type constants
BATTLE_TYPE_NORMAL EQU 0
BATTLE_TYPE_OLD_MAN EQU 1
BATTLE_TYPE_SAFARI EQU 2
const_def
const BATTLE_TYPE_NORMAL ; 0
const BATTLE_TYPE_OLD_MAN ; 1
const BATTLE_TYPE_SAFARI ; 2
; damage limits before type effectiveness
MIN_NEUTRAL_DAMAGE EQU 2
@ -30,35 +31,39 @@ NO_EFFECT EQU 00
; non-volatile statuses
SLP EQU %111 ; sleep counter
PSN EQU 3
BRN EQU 4
FRZ EQU 5
PAR EQU 6
const_def 3
const PSN ; 3
const BRN ; 4
const FRZ ; 5
const PAR ; 6
MAX_STAT_VALUE EQU 999
; volatile statuses 1
STORING_ENERGY EQU 0 ; Bide
THRASHING_ABOUT EQU 1 ; e.g. Thrash
ATTACKING_MULTIPLE_TIMES EQU 2 ; e.g. Double Kick, Fury Attack
FLINCHED EQU 3
CHARGING_UP EQU 4 ; e.g. Solar Beam, Fly
USING_TRAPPING_MOVE EQU 5 ; e.g. Wrap
INVULNERABLE EQU 6 ; charging up Fly/Dig
CONFUSED EQU 7
const_def
const STORING_ENERGY ; 0 ; Bide
const THRASHING_ABOUT ; 1 ; e.g. Thrash
const ATTACKING_MULTIPLE_TIMES ; 2 ; e.g. Double Kick, Fury Attack
const FLINCHED ; 3
const CHARGING_UP ; 4 ; e.g. Solar Beam, Fly
const USING_TRAPPING_MOVE ; 5 ; e.g. Wrap
const INVULNERABLE ; 6 ; charging up Fly/Dig
const CONFUSED ; 7
; volatile statuses 2
USING_X_ACCURACY EQU 0
PROTECTED_BY_MIST EQU 1
GETTING_PUMPED EQU 2 ; Focus Energy
; EQU 3 ; unused
HAS_SUBSTITUTE_UP EQU 4
NEEDS_TO_RECHARGE EQU 5 ; Hyper Beam
USING_RAGE EQU 6
SEEDED EQU 7
const_def
const USING_X_ACCURACY ; 0
const PROTECTED_BY_MIST ; 1
const GETTING_PUMPED ; 2 ; Focus Energy
const_skip ; 3 ; unused
const HAS_SUBSTITUTE_UP ; 4
const NEEDS_TO_RECHARGE ; 5 ; Hyper Beam
const USING_RAGE ; 6
const SEEDED ; 7
; volatile statuses 3
BADLY_POISONED EQU 0
HAS_LIGHT_SCREEN_UP EQU 1
HAS_REFLECT_UP EQU 2
TRANSFORMED EQU 3
const_def
const BADLY_POISONED ; 0
const HAS_LIGHT_SCREEN_UP ; 1
const HAS_REFLECT_UP ; 2
const TRANSFORMED ; 3