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Use const_skip and const_next macros for brevity
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20 changed files with 544 additions and 2284 deletions
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@ -10,19 +10,21 @@ HOF_TEAM_CAPACITY EQU 50
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; mon data locations
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; Note that some values are not supported by all functions that use these values.
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PLAYER_PARTY_DATA EQU 0
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ENEMY_PARTY_DATA EQU 1
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BOX_DATA EQU 2
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DAYCARE_DATA EQU 3
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BATTLE_MON_DATA EQU 4
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const_def
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const PLAYER_PARTY_DATA ; 0
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const ENEMY_PARTY_DATA ; 1
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const BOX_DATA ; 2
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const DAYCARE_DATA ; 3
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const BATTLE_MON_DATA ; 4
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; See data/pokemon/evos_moves.asm
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; Evolution types
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EV_LEVEL EQU 1
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EV_ITEM EQU 2
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EV_TRADE EQU 3
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const_def 1
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const EV_LEVEL ; 1
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const EV_ITEM ; 2
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const EV_TRADE ; 3
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MAX_EVOLUTIONS EQU 3
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EVOLUTION_SIZE EQU 4
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