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Fix crash when losing to Yujirou
The reason was because not all the infrastructure for an actual battle was set up - this fixes it. It still has some strange text that appears though. Also did some minor optimisations on the Vermillion Dock stuff - I think the direction I am taking Faraway Island will work. However, something in that script causes any and all special warps to crash in some way. I am not sure what it is that does it.
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9015062b0a
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5 changed files with 18 additions and 22 deletions
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@ -16,7 +16,7 @@ ViridianPreGym_Object:
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def_object_events
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object_event 6, 9, SPRITE_GIRL, STAY, LEFT, 1, OPP_STUDENT, 1 ; person, Trainer 1
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object_event 3, 8, SPRITE_GIRL, STAY, RIGHT, 2, OPP_STUDENT, 2 ; person, Trainer 2
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object_event 5, 2, SPRITE_YOUNGSTER, STAY, NONE, 3 ; person, Yujirou
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object_event 5, 2, SPRITE_YOUNGSTER, STAY, NONE, 3, OPP_YUJIROU, 1 ; person, Yujirou
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object_event 1, 6, SPRITE_GYM_GUIDE, STAY, DOWN, 4 ; person
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def_warps_to VIRIDIAN_PRE_GYM
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@ -78,6 +78,7 @@ FlyWarpDataPtr:
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fly_warp_spec ROUTE_4, .Route4
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fly_warp_spec ROUTE_10, .Route10
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fly_warp_spec REDS_HOUSE_2F, .RedsHouse2F ; This doesn't show on the Fly map, just used so the post-league warp doesn't have a stroke
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fly_warp_spec FARAWAY_ISLAND_OUTSIDE, .FarawayIslandOutside
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.PalletTown: fly_warp PALLET_TOWN, 5, 6
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.ViridianCity: fly_warp VIRIDIAN_CITY, 23, 26
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@ -95,3 +96,4 @@ FlyWarpDataPtr:
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.Route4: fly_warp ROUTE_4, 11, 6
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.Route10: fly_warp ROUTE_10, 11, 20
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.RedsHouse2F: fly_warp REDS_HOUSE_2F, 3, 6
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.FarawayIslandOutside: fly_warp FARAWAY_ISLAND_OUTSIDE, 2, 23
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