This commit is contained in:
dannye 2022-12-28 17:38:38 -06:00
commit 3f691fcb21
970 changed files with 15106 additions and 11361 deletions

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@ -3,7 +3,6 @@ SFX_59_1_Ch5:
square_note 4, 15, 1, 1920
sound_ret
SFX_59_1_Ch6:
duty_cycle 2
square_note 1, 0, 8, 0

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@ -5,7 +5,6 @@ SFX_Ball_Poof_Ch5:
pitch_sweep 0, 8
sound_ret
SFX_Ball_Poof_Ch8:
noise_note 15, 10, 2, 34
sound_ret

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@ -4,7 +4,6 @@ SFX_Ball_Toss_Ch5:
square_note 15, 15, 2, 1920
sound_ret
SFX_Ball_Toss_Ch6:
duty_cycle 2
square_note 15, 12, 2, 1922

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@ -7,7 +7,6 @@ SFX_Battle_1E_Ch5:
pitch_sweep 0, 8
sound_ret
SFX_Battle_1E_Ch8:
noise_note 0, 13, 1, 66
noise_note 4, 10, 1, 50

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@ -5,7 +5,6 @@ SFX_Battle_24_Ch5:
pitch_sweep 0, 8
sound_ret
SFX_Battle_24_Ch8:
noise_note 15, 3, -7, 34
noise_note 15, 15, 2, 33

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@ -1,25 +1,21 @@
SFX_Battle_27_Ch5:
duty_cycle 2
square_note 15, 3, -7, 1984
SFX_Battle_27_branch_2062a:
.loop1:
square_note 15, 13, -7, 1984
sound_loop 4, SFX_Battle_27_branch_2062a
sound_loop 4, .loop1
square_note 15, 13, 1, 1984
sound_ret
SFX_Battle_27_Ch6:
duty_cycle_pattern 2, 3, 0, 3
square_note 15, 2, -7, 1992
SFX_Battle_27_branch_2063d:
.loop1:
square_note 15, 12, -7, 1991
sound_loop 4, SFX_Battle_27_branch_2063d
sound_loop 4, .loop1
square_note 15, 12, 1, 1992
sound_ret
SFX_Battle_27_Ch8:
noise_note 3, 9, 7, 18
noise_note 3, 10, 1, 17

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@ -5,7 +5,6 @@ SFX_Battle_28_Ch5:
sound_loop 12, SFX_Battle_28_Ch5
sound_ret
SFX_Battle_28_Ch6:
duty_cycle_pattern 2, 3, 0, 3
square_note 0, 14, 1, 1985
@ -13,7 +12,6 @@ SFX_Battle_28_Ch6:
sound_loop 12, SFX_Battle_28_Ch6
sound_ret
SFX_Battle_28_Ch8:
noise_note 1, 13, 1, 73
noise_note 1, 13, 1, 41

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@ -7,7 +7,6 @@ SFX_Battle_29_Ch5:
square_note 15, 12, 2, 272
sound_ret
SFX_Battle_29_Ch8:
noise_note 10, 15, 3, 53
noise_note 14, 15, 6, 69

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@ -8,7 +8,6 @@ SFX_Battle_2A_Ch5:
square_note 8, 13, 1, 1536
sound_ret
SFX_Battle_2A_Ch6:
duty_cycle_pattern 2, 0, 3, 1
square_note 5, 14, 4, 1504
@ -18,7 +17,6 @@ SFX_Battle_2A_Ch6:
sound_loop 3, SFX_Battle_2A_Ch6
sound_ret
SFX_Battle_2A_Ch8:
noise_note 5, 12, 3, 51
noise_note 3, 9, 2, 67

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@ -9,7 +9,6 @@ SFX_Battle_2B_Ch5:
square_note 8, 8, 1, 1024
sound_ret
SFX_Battle_2B_Ch8:
noise_note 3, 6, 2, 34
noise_note 3, 10, 2, 50

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@ -6,7 +6,6 @@ SFX_Battle_2C_Ch5:
sound_loop 3, SFX_Battle_2C_Ch5
sound_ret
SFX_Battle_2C_Ch6:
duty_cycle_pattern 2, 0, 3, 1
square_note 7, 14, 4, 1072
@ -15,7 +14,6 @@ SFX_Battle_2C_Ch6:
sound_loop 4, SFX_Battle_2C_Ch6
sound_ret
SFX_Battle_2C_Ch8:
noise_note 9, 15, 4, 68
noise_note 9, 15, 2, 67

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@ -7,7 +7,6 @@ SFX_Battle_2E_Ch5:
sound_loop 8, SFX_Battle_2E_Ch5
sound_ret
SFX_Battle_2E_Ch6:
duty_cycle_pattern 2, 3, 0, 3
square_note 2, 14, 1, 770
@ -17,7 +16,6 @@ SFX_Battle_2E_Ch6:
sound_loop 8, SFX_Battle_2E_Ch6
sound_ret
SFX_Battle_2E_Ch8:
noise_note 2, 13, 3, 16
noise_note 3, 13, 3, 17

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@ -5,7 +5,6 @@ SFX_Battle_2F_Ch5:
sound_loop 8, SFX_Battle_2F_Ch5
sound_ret
SFX_Battle_2F_Ch6:
duty_cycle_pattern 2, 3, 0, 3
square_note 4, 14, 2, 514
@ -13,7 +12,6 @@ SFX_Battle_2F_Ch6:
sound_loop 9, SFX_Battle_2F_Ch6
sound_ret
SFX_Battle_2F_Ch8:
noise_note 4, 15, -7, 67
noise_note 4, 15, 2, 68

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@ -7,7 +7,6 @@ SFX_Battle_31_Ch5:
square_note 15, 15, 2, 2016
sound_ret
SFX_Battle_31_Ch6:
duty_cycle 3
square_note 15, 15, -7, 2018

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@ -5,7 +5,6 @@ SFX_Battle_32_Ch5:
pitch_sweep 0, 8
sound_ret
SFX_Battle_32_Ch6:
duty_cycle 3
square_note 8, 15, 1, 1793

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@ -7,7 +7,6 @@ SFX_Battle_33_Ch5:
square_note 8, 15, 1, 1792
sound_ret
SFX_Battle_33_Ch6:
duty_cycle 3
square_note 6, 14, 1, 1296

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@ -5,7 +5,6 @@ SFX_Battle_34_Ch5:
square_note 15, 15, 3, 1024
sound_ret
SFX_Battle_34_Ch6:
duty_cycle_pattern 2, 3, 1, 0
square_note 8, 14, -7, 960
@ -13,7 +12,6 @@ SFX_Battle_34_Ch6:
square_note 15, 14, 3, 960
sound_ret
SFX_Battle_34_Ch8:
noise_note 4, 15, -7, 81
noise_note 8, 15, -7, 84

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@ -12,7 +12,6 @@ SFX_Battle_35_Ch5:
note G#, 8
sound_ret
SFX_Battle_35_Ch6:
execute_music
vibrato 10, 2, 3

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@ -11,15 +11,13 @@ SFX_Battle_36_Ch5:
square_note 2, 15, 1, 1984
square_note 2, 15, 1, 1792
square_note 2, 15, 1, 2000
SFX_Battle_36_branch_20930:
.loop1:
square_note 2, 15, 1, 1792
square_note 2, 15, 1, 2016
sound_loop 12, SFX_Battle_36_branch_20930
sound_loop 12, .loop1
square_note 15, 15, 1, 1792
sound_ret
SFX_Battle_36_Ch6:
duty_cycle_pattern 2, 3, 0, 3
square_note 2, 15, 1, 1921
@ -35,11 +33,10 @@ SFX_Battle_36_Ch6:
square_note 2, 15, 1, 2001
square_note 2, 15, 1, 1793
square_note 2, 15, 1, 2017
sound_loop 12, SFX_Battle_36_branch_20930
sound_loop 12, SFX_Battle_36_Ch5.loop1
square_note 15, 15, 1, 1793
sound_ret
SFX_Battle_36_Ch8:
noise_note 1, 13, 1, 73
noise_note 1, 13, 1, 41

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@ -21,7 +21,6 @@ SFX_Caught_Mon_Ch5:
note E_, 8
sound_ret
SFX_Caught_Mon_Ch6:
execute_music
duty_cycle 2
@ -43,7 +42,6 @@ SFX_Caught_Mon_Ch6:
note G#, 8
sound_ret
SFX_Caught_Mon_Ch7:
execute_music
note_type 6, 1, 0

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@ -8,7 +8,6 @@ SFX_Denied_1_Ch5:
square_note 1, 0, 0, 0
sound_ret
SFX_Denied_1_Ch6:
duty_cycle 3
square_note 4, 15, 0, 1025

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@ -7,7 +7,6 @@ SFX_Dex_Page_Added_Ch5:
pitch_sweep 0, 8
sound_ret
SFX_Dex_Page_Added_Ch6:
duty_cycle 2
square_note 15, 9, 2, 1536

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@ -3,7 +3,6 @@ SFX_Faint_Thud_Ch5:
pitch_sweep 0, 8
sound_ret
SFX_Faint_Thud_Ch8:
noise_note 4, 15, 5, 51
noise_note 8, 15, 4, 34

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@ -15,7 +15,6 @@ SFX_Get_Item1_1_Ch5:
note E_, 4
sound_ret
SFX_Get_Item1_1_Ch6:
execute_music
vibrato 8, 2, 7
@ -29,7 +28,6 @@ SFX_Get_Item1_1_Ch6:
note B_, 4
sound_ret
SFX_Get_Item1_1_Ch7:
execute_music
note_type 4, 1, 0

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@ -24,7 +24,6 @@ SFX_Get_Item2_1_Ch5:
note C_, 8
sound_ret
SFX_Get_Item2_1_Ch6:
execute_music
vibrato 8, 2, 7
@ -45,7 +44,6 @@ SFX_Get_Item2_1_Ch6:
note A_, 8
sound_ret
SFX_Get_Item2_1_Ch7:
execute_music
note_type 5, 1, 0

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@ -22,7 +22,6 @@ SFX_Get_Key_Item_1_Ch5:
note A#, 8
sound_ret
SFX_Get_Key_Item_1_Ch6:
execute_music
vibrato 4, 2, 3
@ -46,7 +45,6 @@ SFX_Get_Key_Item_1_Ch6:
note D#, 8
sound_ret
SFX_Get_Key_Item_1_Ch7:
execute_music
note_type 5, 1, 0

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@ -19,7 +19,6 @@ SFX_Level_Up_Ch5:
note F_, 8
sound_ret
SFX_Level_Up_Ch6:
execute_music
vibrato 4, 2, 2
@ -39,7 +38,6 @@ SFX_Level_Up_Ch6:
note A_, 8
sound_ret
SFX_Level_Up_Ch7:
execute_music
note_type 6, 1, 0

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@ -20,7 +20,6 @@ SFX_Pokedex_Rating_1_Ch5:
note F_, 4
sound_ret
SFX_Pokedex_Rating_1_Ch6:
execute_music
duty_cycle 2
@ -43,7 +42,6 @@ SFX_Pokedex_Rating_1_Ch6:
note F_, 4
sound_ret
SFX_Pokedex_Rating_1_Ch7:
execute_music
note_type 5, 1, 0

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@ -1,7 +1,6 @@
SFX_PokefluteInBattle_Ch5:
tempo 256
SFX_PokefluteInBattle_Ch6:
execute_music
note_type 8, 0, 0

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@ -7,7 +7,6 @@ SFX_Psybeam_Ch5:
square_note 10, 15, 1, 1600
sound_ret
SFX_Psybeam_Ch6:
duty_cycle_pattern 2, 3, 0, 3
square_note 10, 15, 3, 1393
@ -17,7 +16,6 @@ SFX_Psybeam_Ch6:
square_note 10, 15, 1, 1393
sound_ret
SFX_Psybeam_Ch8:
noise_note 2, 13, 1, 74
noise_note 2, 13, 2, 42

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@ -10,7 +10,6 @@ SFX_Psychic_M_Ch5:
pitch_sweep 0, 8
sound_ret
SFX_Psychic_M_Ch6:
duty_cycle 2
square_note 8, 12, 4, 1904
@ -21,7 +20,6 @@ SFX_Psychic_M_Ch6:
square_note 15, 15, 2, 1892
sound_ret
SFX_Psychic_M_Ch8:
noise_note 15, 3, -7, 20
noise_note 15, 12, -7, 19

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@ -4,7 +4,6 @@ SFX_Purchase_1_Ch5:
square_note 8, 15, 2, 2016
sound_ret
SFX_Purchase_1_Ch6:
duty_cycle 2
square_note 1, 0, 8, 0

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@ -9,7 +9,6 @@ SFX_Save_1_Ch5:
square_note 15, 15, 2, 2016
sound_ret
SFX_Save_1_Ch6:
duty_cycle 2
square_note 4, 0, 8, 0

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@ -5,7 +5,6 @@ SFX_Slots_New_Spin_Ch5:
square_note 15, 15, 1, 1984
sound_ret
SFX_Slots_New_Spin_Ch6:
duty_cycle 2
square_note 4, 12, 1, 1729

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@ -9,7 +9,6 @@ SFX_SS_Anne_Horn_1_Ch5:
square_note 15, 15, 2, 1280
sound_ret
SFX_SS_Anne_Horn_1_Ch6:
duty_cycle 3
square_note 15, 15, 0, 1154

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@ -3,7 +3,6 @@ SFX_Swap_1_Ch5:
square_note 8, 14, 1, 1856
sound_ret
SFX_Swap_1_Ch6:
duty_cycle 2
square_note 2, 0, 8, 0

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@ -1,31 +0,0 @@
SFX_Unused_1_Ch5:
duty_cycle_pattern 3, 3, 0, 0
square_note 15, 14, 0, 1920
square_note 15, 15, 0, 1924
square_note 15, 12, 3, 1504
square_note 15, 12, 4, 1536
square_note 10, 6, -4, 1920
square_note 8, 7, 1, 1924
sound_ret
SFX_Unused_1_Ch6:
duty_cycle_pattern 0, 0, 1, 1
square_note 15, 10, 0, 1857
square_note 15, 11, 0, 1859
square_note 15, 9, 3, 1457
square_note 15, 9, 4, 1473
square_note 10, 4, -4, 1857
square_note 8, 3, 1, 1862
sound_ret
SFX_Unused_1_Ch8:
noise_note 2, 15, 2, 76
noise_note 6, 14, 0, 58
noise_note 15, 13, 0, 58
noise_note 8, 13, 0, 44
noise_note 6, 14, 6, 76
noise_note 12, 7, -5, 76
noise_note 15, 13, 3, 76
sound_ret