mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Merge branch 'master' of https://github.com/pret/pokered
This commit is contained in:
commit
3f691fcb21
970 changed files with 15106 additions and 11361 deletions
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@ -13,41 +13,41 @@
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const A_ ; 9
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const A# ; A
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const B_ ; B
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NUM_NOTES EQU const_value
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DEF NUM_NOTES EQU const_value
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; channel
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; Audio[1|2|3]_HWChannelBaseAddresses, Audio[1|2|3]_HWChannelDisableMasks,
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; and Audio[1|2|3]_HWChannelEnableMasks indexes (see audio/engine_[1|2|3].asm)
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const_def
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const Ch1 ; 0
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const Ch2 ; 1
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const Ch3 ; 2
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const Ch4 ; 3
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NUM_MUSIC_CHANS EQU const_value
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const Ch5 ; 4
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const Ch6 ; 5
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const Ch7 ; 6
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const Ch8 ; 7
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NUM_NOISE_CHANS EQU const_value - NUM_MUSIC_CHANS
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NUM_CHANNELS EQU const_value
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const CHAN1 ; 0
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const CHAN2 ; 1
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const CHAN3 ; 2
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const CHAN4 ; 3
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DEF NUM_MUSIC_CHANS EQU const_value
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const CHAN5 ; 4
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const CHAN6 ; 5
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const CHAN7 ; 6
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const CHAN8 ; 7
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DEF NUM_NOISE_CHANS EQU const_value - NUM_MUSIC_CHANS
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DEF NUM_CHANNELS EQU const_value
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; HW sound channel register base addresses
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HW_CH1_BASE EQU LOW(rNR10)
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HW_CH2_BASE EQU LOW(rNR21) - 1
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HW_CH3_BASE EQU LOW(rNR30)
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HW_CH4_BASE EQU LOW(rNR41) - 1
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DEF HW_CH1_BASE EQU LOW(rNR10)
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DEF HW_CH2_BASE EQU LOW(rNR21) - 1
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DEF HW_CH3_BASE EQU LOW(rNR30)
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DEF HW_CH4_BASE EQU LOW(rNR41) - 1
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; HW sound channel enable bit masks
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HW_CH1_ENABLE_MASK EQU %00010001
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HW_CH2_ENABLE_MASK EQU %00100010
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HW_CH3_ENABLE_MASK EQU %01000100
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HW_CH4_ENABLE_MASK EQU %10001000
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DEF HW_CH1_ENABLE_MASK EQU %00010001
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DEF HW_CH2_ENABLE_MASK EQU %00100010
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DEF HW_CH3_ENABLE_MASK EQU %01000100
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DEF HW_CH4_ENABLE_MASK EQU %10001000
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; HW sound channel disable bit masks
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HW_CH1_DISABLE_MASK EQU (~HW_CH1_ENABLE_MASK & $ff)
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HW_CH2_DISABLE_MASK EQU (~HW_CH2_ENABLE_MASK & $ff)
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HW_CH3_DISABLE_MASK EQU (~HW_CH3_ENABLE_MASK & $ff)
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HW_CH4_DISABLE_MASK EQU (~HW_CH4_ENABLE_MASK & $ff)
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DEF HW_CH1_DISABLE_MASK EQU (~HW_CH1_ENABLE_MASK & $ff)
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DEF HW_CH2_DISABLE_MASK EQU (~HW_CH2_ENABLE_MASK & $ff)
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DEF HW_CH3_DISABLE_MASK EQU (~HW_CH3_ENABLE_MASK & $ff)
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DEF HW_CH4_DISABLE_MASK EQU (~HW_CH4_ENABLE_MASK & $ff)
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const_def 1
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const REG_DUTY_SOUND_LEN ; 1
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@ -65,4 +65,4 @@ HW_CH4_DISABLE_MASK EQU (~HW_CH4_ENABLE_MASK & $ff)
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const BIT_ROTATE_DUTY_CYCLE ; 6 ; if rotating duty cycle
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; wChannelFlags2 constant (only has one flag)
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BIT_EXECUTE_MUSIC EQU 0 ; if in execute music
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DEF BIT_EXECUTE_MUSIC EQU 0 ; if in execute music
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@ -1,6 +1,6 @@
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MAX_LEVEL EQU 100
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DEF MAX_LEVEL EQU 100
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NUM_MOVES EQU 4
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DEF NUM_MOVES EQU 4
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; VitaminStats indexes (see data/battle/stat_names.asm)
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const_def
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@ -9,7 +9,7 @@ NUM_MOVES EQU 4
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const STAT_DEFENSE
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const STAT_SPEED
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const STAT_SPECIAL
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NUM_STATS EQU const_value
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DEF NUM_STATS EQU const_value
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; StatModTextStrings indexes (see data/battle/stat_mod_names.asm)
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const_def
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@ -20,20 +20,20 @@ NUM_STATS EQU const_value
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const MOD_ACCURACY
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const MOD_EVASION
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const_skip 2
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NUM_STAT_MODS EQU const_value
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DEF NUM_STAT_MODS EQU const_value
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; Moves struct fields (see data/moves/moves.asm)
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rsreset
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MOVE_ANIM rb
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MOVE_EFFECT rb
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MOVE_POWER rb
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MOVE_TYPE rb
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MOVE_ACC rb
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MOVE_PP rb
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MOVE_LENGTH EQU _RS
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DEF MOVE_ANIM rb
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DEF MOVE_EFFECT rb
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DEF MOVE_POWER rb
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DEF MOVE_TYPE rb
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DEF MOVE_ACC rb
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DEF MOVE_PP rb
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DEF MOVE_LENGTH EQU _RS
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; D733 flags
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BIT_TEST_BATTLE EQU 0
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DEF BIT_TEST_BATTLE EQU 0
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; battle type constants (wBattleType values)
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const_def
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|
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@ -42,33 +42,33 @@ BIT_TEST_BATTLE EQU 0
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const BATTLE_TYPE_SAFARI ; 2
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; damage limits before type effectiveness
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MIN_NEUTRAL_DAMAGE EQU 2
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MAX_NEUTRAL_DAMAGE EQU 999
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DEF MIN_NEUTRAL_DAMAGE EQU 2
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DEF MAX_NEUTRAL_DAMAGE EQU 999
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; fixed damage constants
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SONICBOOM_DAMAGE EQU 20
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DRAGON_RAGE_DAMAGE EQU 40
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DEF SONICBOOM_DAMAGE EQU 20
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DEF DRAGON_RAGE_DAMAGE EQU 40
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; type effectiveness factors, scaled by 10
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SUPER_EFFECTIVE EQU 20
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MORE_EFFECTIVE EQU 15
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EFFECTIVE EQU 10
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NOT_VERY_EFFECTIVE EQU 05
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NO_EFFECT EQU 00
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DEF SUPER_EFFECTIVE EQU 20
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DEF MORE_EFFECTIVE EQU 15
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DEF EFFECTIVE EQU 10
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DEF NOT_VERY_EFFECTIVE EQU 05
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DEF NO_EFFECT EQU 00
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; non-volatile statuses
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SLP EQU %111 ; sleep counter
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DEF SLP_MASK EQU %111 ; 0-7 turns
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const_def 3
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const PSN ; 3
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const BRN ; 4
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const FRZ ; 5
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const PAR ; 6
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MAX_STAT_VALUE EQU 999
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DEF MAX_STAT_VALUE EQU 999
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; trainer dvs
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ATKDEFDV_TRAINER EQU $98
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SPDSPCDV_TRAINER EQU $88
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DEF ATKDEFDV_TRAINER EQU $98
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DEF SPDSPCDV_TRAINER EQU $88
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; wPlayerBattleStatus1 or wEnemyBattleStatus1 bit flags
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const_def
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|
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@ -64,7 +64,7 @@
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const CRED_FUKUI ; $3D
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const CRED_CLUB ; $3E
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const CRED_PAAD ; $3F
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NUM_CRED_STRINGS EQU const_value
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DEF NUM_CRED_STRINGS EQU const_value
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const_def -1, -1
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const CRED_TEXT_FADE_MON ; $FF
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@ -715,7 +715,8 @@
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; Indigo Plateau events
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const_next $8E0
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const ELITE4_EVENTS_START
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DEF INDIGO_PLATEAU_EVENTS_START EQU const_value
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const_skip
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const EVENT_BEAT_LORELEIS_ROOM_TRAINER_0
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const_skip 4
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const EVENT_AUTOWALKED_INTO_LORELEIS_ROOM
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|
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@ -735,7 +736,8 @@
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const_skip
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const EVENT_BEAT_CHAMPION_RIVAL
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const_skip 5
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const ELITE4_CHAMPION_EVENTS_END
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const_skip
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DEF INDIGO_PLATEAU_EVENTS_END EQU const_value - 1
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; Victory Road 1F events
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const_next $910
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@ -772,4 +774,4 @@
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; End of events
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const_next $A00
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NUM_EVENTS EQU const_value
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DEF NUM_EVENTS EQU const_value
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@ -1,30 +1,33 @@
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TILE_WIDTH EQU 8 ; pixels
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LEN_1BPP_TILE EQU 1 * TILE_WIDTH ; bytes
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LEN_2BPP_TILE EQU 2 * TILE_WIDTH ; bytes
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DEF TILE_WIDTH EQU 8 ; pixels
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DEF LEN_1BPP_TILE EQU 1 * TILE_WIDTH ; bytes
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DEF LEN_2BPP_TILE EQU 2 * TILE_WIDTH ; bytes
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SCREEN_WIDTH EQU 20
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SCREEN_HEIGHT EQU 18
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SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels
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SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * TILE_WIDTH ; pixels
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DEF SCREEN_WIDTH EQU 20
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DEF SCREEN_HEIGHT EQU 18
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DEF SCREEN_WIDTH_PX EQU SCREEN_WIDTH * TILE_WIDTH ; pixels
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DEF SCREEN_HEIGHT_PX EQU SCREEN_HEIGHT * TILE_WIDTH ; pixels
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BG_MAP_WIDTH EQU 32 ; tiles
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BG_MAP_HEIGHT EQU 32 ; tiles
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DEF BG_MAP_WIDTH EQU 32 ; tiles
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DEF BG_MAP_HEIGHT EQU 32 ; tiles
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SPRITEBUFFERSIZE EQU 7 * 7 * LEN_1BPP_TILE
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DEF SPRITEBUFFERSIZE EQU 7 * 7 * LEN_1BPP_TILE
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; HP bar
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HP_BAR_GREEN EQU 0
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HP_BAR_YELLOW EQU 1
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HP_BAR_RED EQU 2
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DEF HP_BAR_GREEN EQU 0
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DEF HP_BAR_YELLOW EQU 1
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DEF HP_BAR_RED EQU 2
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; wShadowOAM
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DEF NUM_SPRITE_OAM_STRUCTS EQU 40
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; hAutoBGTransferEnabled
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TRANSFERTOP EQU 0
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TRANSFERMIDDLE EQU 1
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TRANSFERBOTTOM EQU 2
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DEF TRANSFERTOP EQU 0
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DEF TRANSFERMIDDLE EQU 1
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DEF TRANSFERBOTTOM EQU 2
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; hRedrawRowOrColumnMode
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REDRAW_COL EQU 1
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REDRAW_ROW EQU 2
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DEF REDRAW_COL EQU 1
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DEF REDRAW_ROW EQU 2
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; tile list ids
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; TileIDListPointerTable indexes (see data/tilemaps.asm)
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@ -37,4 +40,4 @@ REDRAW_ROW EQU 2
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const TILEMAP_GENGAR_INTRO_3
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const TILEMAP_GAME_BOY
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const TILEMAP_LINK_CABLE
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NUM_TILEMAPS EQU const_value
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DEF NUM_TILEMAPS EQU const_value
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|
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|
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@ -1,132 +1,128 @@
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; From http://nocash.emubase.de/pandocs.htm.
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GBC EQU $11
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DEF GBC EQU $11
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; memory map
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VRAM_Begin EQU $8000
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VRAM_End EQU $a000
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SRAM_Begin EQU $a000
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||||
SRAM_End EQU $c000
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||||
WRAM0_Begin EQU $c000
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||||
WRAM0_End EQU $d000
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||||
WRAM1_Begin EQU $d000
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||||
WRAM1_End EQU $e000
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||||
DEF VRAM_Begin EQU $8000
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||||
DEF VRAM_End EQU $a000
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||||
DEF SRAM_Begin EQU $a000
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||||
DEF SRAM_End EQU $c000
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DEF WRAM0_Begin EQU $c000
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||||
DEF WRAM0_End EQU $d000
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DEF WRAM1_Begin EQU $d000
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||||
DEF WRAM1_End EQU $e000
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; hardware registers $ff00-$ff80 (see below)
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HRAM_Begin EQU $ff80
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HRAM_End EQU $ffff
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DEF HRAM_Begin EQU $ff80
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DEF HRAM_End EQU $ffff
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|
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; MBC1
|
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MBC1SRamEnable EQU $0000
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MBC1RomBank EQU $2000
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MBC1SRamBank EQU $4000
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MBC1SRamBankingMode EQU $6000
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||||
DEF MBC1SRamEnable EQU $0000
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DEF MBC1RomBank EQU $2000
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DEF MBC1SRamBank EQU $4000
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DEF MBC1SRamBankingMode EQU $6000
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|
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SRAM_DISABLE EQU $00
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SRAM_ENABLE EQU $0a
|
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DEF SRAM_DISABLE EQU $00
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||||
DEF SRAM_ENABLE EQU $0a
|
||||
|
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NUM_SRAM_BANKS EQU 4
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DEF NUM_SRAM_BANKS EQU 4
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||||
|
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; interrupt flags
|
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VBLANK EQU 0
|
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LCD_STAT EQU 1
|
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TIMER EQU 2
|
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SERIAL EQU 3
|
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JOYPAD EQU 4
|
||||
DEF VBLANK EQU 0
|
||||
DEF LCD_STAT EQU 1
|
||||
DEF TIMER EQU 2
|
||||
DEF SERIAL EQU 3
|
||||
DEF JOYPAD EQU 4
|
||||
|
||||
LY_VBLANK EQU 145
|
||||
DEF LY_VBLANK EQU 145
|
||||
|
||||
; serial
|
||||
START_TRANSFER_EXTERNAL_CLOCK EQU $80
|
||||
START_TRANSFER_INTERNAL_CLOCK EQU $81
|
||||
DEF START_TRANSFER_EXTERNAL_CLOCK EQU $80
|
||||
DEF START_TRANSFER_INTERNAL_CLOCK EQU $81
|
||||
|
||||
; Hardware registers
|
||||
rJOYP EQU $ff00 ; Joypad (R/W)
|
||||
rSB EQU $ff01 ; Serial transfer data (R/W)
|
||||
rSC EQU $ff02 ; Serial Transfer Control (R/W)
|
||||
rSC_ON EQU 7
|
||||
rSC_CGB EQU 1
|
||||
rSC_CLOCK EQU 0
|
||||
rDIV EQU $ff04 ; Divider Register (R/W)
|
||||
rTIMA EQU $ff05 ; Timer counter (R/W)
|
||||
rTMA EQU $ff06 ; Timer Modulo (R/W)
|
||||
rTAC EQU $ff07 ; Timer Control (R/W)
|
||||
rTAC_ON EQU 2
|
||||
rTAC_4096_HZ EQU 0
|
||||
rTAC_262144_HZ EQU 1
|
||||
rTAC_65536_HZ EQU 2
|
||||
rTAC_16384_HZ EQU 3
|
||||
rIF EQU $ff0f ; Interrupt Flag (R/W)
|
||||
rNR10 EQU $ff10 ; Channel 1 Sweep register (R/W)
|
||||
rNR11 EQU $ff11 ; Channel 1 Sound length/Wave pattern duty (R/W)
|
||||
rNR12 EQU $ff12 ; Channel 1 Volume Envelope (R/W)
|
||||
rNR13 EQU $ff13 ; Channel 1 Frequency lo (Write Only)
|
||||
rNR14 EQU $ff14 ; Channel 1 Frequency hi (R/W)
|
||||
rNR20 EQU $ff15 ; Channel 2 Sweep register (R/W)
|
||||
rNR21 EQU $ff16 ; Channel 2 Sound Length/Wave Pattern Duty (R/W)
|
||||
rNR22 EQU $ff17 ; Channel 2 Volume Envelope (R/W)
|
||||
rNR23 EQU $ff18 ; Channel 2 Frequency lo data (W)
|
||||
rNR24 EQU $ff19 ; Channel 2 Frequency hi data (R/W)
|
||||
rNR30 EQU $ff1a ; Channel 3 Sound on/off (R/W)
|
||||
rNR31 EQU $ff1b ; Channel 3 Sound Length
|
||||
rNR32 EQU $ff1c ; Channel 3 Select output level (R/W)
|
||||
rNR33 EQU $ff1d ; Channel 3 Frequency's lower data (W)
|
||||
rNR34 EQU $ff1e ; Channel 3 Frequency's higher data (R/W)
|
||||
rNR40 EQU $ff1f ; Channel 4 Sweep register (R/W)
|
||||
rNR41 EQU $ff20 ; Channel 4 Sound Length (R/W)
|
||||
rNR42 EQU $ff21 ; Channel 4 Volume Envelope (R/W)
|
||||
rNR43 EQU $ff22 ; Channel 4 Polynomial Counter (R/W)
|
||||
rNR44 EQU $ff23 ; Channel 4 Counter/consecutive; Initial (R/W)
|
||||
rNR50 EQU $ff24 ; Channel control / ON-OFF / Volume (R/W)
|
||||
rNR51 EQU $ff25 ; Selection of Sound output terminal (R/W)
|
||||
rNR52 EQU $ff26 ; Sound on/off
|
||||
rWave_0 EQU $ff30
|
||||
rWave_1 EQU $ff31
|
||||
rWave_2 EQU $ff32
|
||||
rWave_3 EQU $ff33
|
||||
rWave_4 EQU $ff34
|
||||
rWave_5 EQU $ff35
|
||||
rWave_6 EQU $ff36
|
||||
rWave_7 EQU $ff37
|
||||
rWave_8 EQU $ff38
|
||||
rWave_9 EQU $ff39
|
||||
rWave_a EQU $ff3a
|
||||
rWave_b EQU $ff3b
|
||||
rWave_c EQU $ff3c
|
||||
rWave_d EQU $ff3d
|
||||
rWave_e EQU $ff3e
|
||||
rWave_f EQU $ff3f
|
||||
rLCDC EQU $ff40 ; LCD Control (R/W)
|
||||
rLCDC_ENABLE EQU 7
|
||||
rLCDC_ENABLE_MASK EQU 1 << rLCDC_ENABLE
|
||||
rSTAT EQU $ff41 ; LCDC Status (R/W)
|
||||
rSCY EQU $ff42 ; Scroll Y (R/W)
|
||||
rSCX EQU $ff43 ; Scroll X (R/W)
|
||||
rLY EQU $ff44 ; LCDC Y-Coordinate (R)
|
||||
rLYC EQU $ff45 ; LY Compare (R/W)
|
||||
rDMA EQU $ff46 ; DMA Transfer and Start Address (W)
|
||||
rBGP EQU $ff47 ; BG Palette Data (R/W) - Non CGB Mode Only
|
||||
rOBP0 EQU $ff48 ; Object Palette 0 Data (R/W) - Non CGB Mode Only
|
||||
rOBP1 EQU $ff49 ; Object Palette 1 Data (R/W) - Non CGB Mode Only
|
||||
rWY EQU $ff4a ; Window Y Position (R/W)
|
||||
rWX EQU $ff4b ; Window X Position minus 7 (R/W)
|
||||
rKEY1 EQU $ff4d ; CGB Mode Only - Prepare Speed Switch
|
||||
rVBK EQU $ff4f ; CGB Mode Only - VRAM Bank
|
||||
rHDMA1 EQU $ff51 ; CGB Mode Only - New DMA Source, High
|
||||
rHDMA2 EQU $ff52 ; CGB Mode Only - New DMA Source, Low
|
||||
rHDMA3 EQU $ff53 ; CGB Mode Only - New DMA Destination, High
|
||||
rHDMA4 EQU $ff54 ; CGB Mode Only - New DMA Destination, Low
|
||||
rHDMA5 EQU $ff55 ; CGB Mode Only - New DMA Length/Mode/Start
|
||||
rRP EQU $ff56 ; CGB Mode Only - Infrared Communications Port
|
||||
rBGPI EQU $ff68 ; CGB Mode Only - Background Palette Index
|
||||
rBGPD EQU $ff69 ; CGB Mode Only - Background Palette Data
|
||||
rOBPI EQU $ff6a ; CGB Mode Only - Sprite Palette Index
|
||||
rOBPD EQU $ff6b ; CGB Mode Only - Sprite Palette Data
|
||||
rUNKNOWN1 EQU $ff6c ; (FEh) Bit 0 (Read/Write) - CGB Mode Only
|
||||
rSVBK EQU $ff70 ; CGB Mode Only - WRAM Bank
|
||||
rUNKNOWN2 EQU $ff72 ; (00h) - Bit 0-7 (Read/Write)
|
||||
rUNKNOWN3 EQU $ff73 ; (00h) - Bit 0-7 (Read/Write)
|
||||
rUNKNOWN4 EQU $ff74 ; (00h) - Bit 0-7 (Read/Write) - CGB Mode Only
|
||||
rUNKNOWN5 EQU $ff75 ; (8Fh) - Bit 4-6 (Read/Write)
|
||||
rUNKNOWN6 EQU $ff76 ; (00h) - Always 00h (Read Only)
|
||||
rUNKNOWN7 EQU $ff77 ; (00h) - Always 00h (Read Only)
|
||||
rIE EQU $ffff ; Interrupt Enable (R/W)
|
||||
DEF rJOYP EQU $ff00 ; Joypad (R/W)
|
||||
DEF rSB EQU $ff01 ; Serial transfer data (R/W)
|
||||
DEF rSC EQU $ff02 ; Serial Transfer Control (R/W)
|
||||
DEF rSC_ON EQU 7
|
||||
DEF rSC_CGB EQU 1
|
||||
DEF rSC_CLOCK EQU 0
|
||||
DEF rDIV EQU $ff04 ; Divider Register (R/W)
|
||||
DEF rTIMA EQU $ff05 ; Timer counter (R/W)
|
||||
DEF rTMA EQU $ff06 ; Timer Modulo (R/W)
|
||||
DEF rTAC EQU $ff07 ; Timer Control (R/W)
|
||||
DEF rTAC_ON EQU 2
|
||||
DEF rTAC_4096_HZ EQU 0
|
||||
DEF rTAC_262144_HZ EQU 1
|
||||
DEF rTAC_65536_HZ EQU 2
|
||||
DEF rTAC_16384_HZ EQU 3
|
||||
DEF rIF EQU $ff0f ; Interrupt Flag (R/W)
|
||||
DEF rNR10 EQU $ff10 ; Channel 1 Sweep register (R/W)
|
||||
DEF rNR11 EQU $ff11 ; Channel 1 Sound length/Wave pattern duty (R/W)
|
||||
DEF rNR12 EQU $ff12 ; Channel 1 Volume Envelope (R/W)
|
||||
DEF rNR13 EQU $ff13 ; Channel 1 Frequency lo (Write Only)
|
||||
DEF rNR14 EQU $ff14 ; Channel 1 Frequency hi (R/W)
|
||||
DEF rNR20 EQU $ff15 ; Channel 2 Sweep register (R/W)
|
||||
DEF rNR21 EQU $ff16 ; Channel 2 Sound Length/Wave Pattern Duty (R/W)
|
||||
DEF rNR22 EQU $ff17 ; Channel 2 Volume Envelope (R/W)
|
||||
DEF rNR23 EQU $ff18 ; Channel 2 Frequency lo data (W)
|
||||
DEF rNR24 EQU $ff19 ; Channel 2 Frequency hi data (R/W)
|
||||
DEF rNR30 EQU $ff1a ; Channel 3 Sound on/off (R/W)
|
||||
DEF rNR31 EQU $ff1b ; Channel 3 Sound Length
|
||||
DEF rNR32 EQU $ff1c ; Channel 3 Select output level (R/W)
|
||||
DEF rNR33 EQU $ff1d ; Channel 3 Frequency's lower data (W)
|
||||
DEF rNR34 EQU $ff1e ; Channel 3 Frequency's higher data (R/W)
|
||||
DEF rNR40 EQU $ff1f ; Channel 4 Sweep register (R/W)
|
||||
DEF rNR41 EQU $ff20 ; Channel 4 Sound Length (R/W)
|
||||
DEF rNR42 EQU $ff21 ; Channel 4 Volume Envelope (R/W)
|
||||
DEF rNR43 EQU $ff22 ; Channel 4 Polynomial Counter (R/W)
|
||||
DEF rNR44 EQU $ff23 ; Channel 4 Counter/consecutive; Initial (R/W)
|
||||
DEF rNR50 EQU $ff24 ; Channel control / ON-OFF / Volume (R/W)
|
||||
DEF rNR51 EQU $ff25 ; Selection of Sound output terminal (R/W)
|
||||
DEF rNR52 EQU $ff26 ; Sound on/off
|
||||
DEF rWave_0 EQU $ff30
|
||||
DEF rWave_1 EQU $ff31
|
||||
DEF rWave_2 EQU $ff32
|
||||
DEF rWave_3 EQU $ff33
|
||||
DEF rWave_4 EQU $ff34
|
||||
DEF rWave_5 EQU $ff35
|
||||
DEF rWave_6 EQU $ff36
|
||||
DEF rWave_7 EQU $ff37
|
||||
DEF rWave_8 EQU $ff38
|
||||
DEF rWave_9 EQU $ff39
|
||||
DEF rWave_a EQU $ff3a
|
||||
DEF rWave_b EQU $ff3b
|
||||
DEF rWave_c EQU $ff3c
|
||||
DEF rWave_d EQU $ff3d
|
||||
DEF rWave_e EQU $ff3e
|
||||
DEF rWave_f EQU $ff3f
|
||||
DEF rLCDC EQU $ff40 ; LCD Control (R/W)
|
||||
DEF rLCDC_ENABLE EQU 7
|
||||
DEF rLCDC_ENABLE_MASK EQU 1 << rLCDC_ENABLE
|
||||
DEF rSTAT EQU $ff41 ; LCDC Status (R/W)
|
||||
DEF rSCY EQU $ff42 ; Scroll Y (R/W)
|
||||
DEF rSCX EQU $ff43 ; Scroll X (R/W)
|
||||
DEF rLY EQU $ff44 ; LCDC Y-Coordinate (R)
|
||||
DEF rLYC EQU $ff45 ; LY Compare (R/W)
|
||||
DEF rDMA EQU $ff46 ; DMA Transfer and Start Address (W)
|
||||
DEF rBGP EQU $ff47 ; BG Palette Data (R/W) - Non CGB Mode Only
|
||||
DEF rOBP0 EQU $ff48 ; Object Palette 0 Data (R/W) - Non CGB Mode Only
|
||||
DEF rOBP1 EQU $ff49 ; Object Palette 1 Data (R/W) - Non CGB Mode Only
|
||||
DEF rWY EQU $ff4a ; Window Y Position (R/W)
|
||||
DEF rWX EQU $ff4b ; Window X Position minus 7 (R/W)
|
||||
DEF rKEY1 EQU $ff4d ; CGB Mode Only - Prepare Speed Switch
|
||||
DEF rVBK EQU $ff4f ; CGB Mode Only - VRAM Bank
|
||||
DEF rHDMA1 EQU $ff51 ; CGB Mode Only - New DMA Source, High
|
||||
DEF rHDMA2 EQU $ff52 ; CGB Mode Only - New DMA Source, Low
|
||||
DEF rHDMA3 EQU $ff53 ; CGB Mode Only - New DMA Destination, High
|
||||
DEF rHDMA4 EQU $ff54 ; CGB Mode Only - New DMA Destination, Low
|
||||
DEF rHDMA5 EQU $ff55 ; CGB Mode Only - New DMA Length/Mode/Start
|
||||
DEF rRP EQU $ff56 ; CGB Mode Only - Infrared Communications Port
|
||||
DEF rBGPI EQU $ff68 ; CGB Mode Only - Background Palette Index
|
||||
DEF rBGPD EQU $ff69 ; CGB Mode Only - Background Palette Data
|
||||
DEF rOBPI EQU $ff6a ; CGB Mode Only - Sprite Palette Index
|
||||
DEF rOBPD EQU $ff6b ; CGB Mode Only - Sprite Palette Data
|
||||
DEF rOPRI EQU $ff6c ; CGB Mode Only - Object Priority Mode
|
||||
DEF rSVBK EQU $ff70 ; CGB Mode Only - WRAM Bank
|
||||
DEF rPCM12 EQU $ff76 ; Channels 1 & 2 Amplitude (R)
|
||||
DEF rPCM34 EQU $ff77 ; Channels 3 & 4 Amplitude (R)
|
||||
DEF rIE EQU $ffff ; Interrupt Enable (R/W)
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
HIDE EQU $11
|
||||
SHOW EQU $15
|
||||
DEF HIDE EQU $11
|
||||
DEF SHOW EQU $15
|
||||
|
||||
; MissableObjects indexes (see data/maps/hide_show_data.asm)
|
||||
; this is a list of the sprites that can be enabled/disabled during the game
|
||||
|
|
@ -237,4 +237,4 @@ SHOW EQU $15
|
|||
const HS_SEAFOAM_ISLANDS_B4F_BOULDER_1 ; E1
|
||||
const HS_SEAFOAM_ISLANDS_B4F_BOULDER_2 ; E2
|
||||
const HS_ARTICUNO ; E3 X
|
||||
NUM_HS_OBJECTS EQU const_value
|
||||
DEF NUM_HS_OBJECTS EQU const_value
|
||||
|
|
|
|||
|
|
@ -12,6 +12,6 @@
|
|||
const ICON_SNAKE ; $8
|
||||
const ICON_QUADRUPED ; $9
|
||||
|
||||
ICON_TRADEBUBBLE EQU $e
|
||||
DEF ICON_TRADEBUBBLE EQU $e
|
||||
|
||||
ICONOFFSET EQU $40 ; difference between alternating icon frames' tile IDs
|
||||
DEF ICONOFFSET EQU $40 ; difference between alternating icon frames' tile IDs
|
||||
|
|
|
|||
|
|
@ -9,12 +9,12 @@
|
|||
const BIT_D_UP
|
||||
const BIT_D_DOWN
|
||||
|
||||
NO_INPUT EQU 0
|
||||
A_BUTTON EQU 1 << BIT_A_BUTTON
|
||||
B_BUTTON EQU 1 << BIT_B_BUTTON
|
||||
SELECT EQU 1 << BIT_SELECT
|
||||
START EQU 1 << BIT_START
|
||||
D_RIGHT EQU 1 << BIT_D_RIGHT
|
||||
D_LEFT EQU 1 << BIT_D_LEFT
|
||||
D_UP EQU 1 << BIT_D_UP
|
||||
D_DOWN EQU 1 << BIT_D_DOWN
|
||||
DEF NO_INPUT EQU 0
|
||||
DEF A_BUTTON EQU 1 << BIT_A_BUTTON
|
||||
DEF B_BUTTON EQU 1 << BIT_B_BUTTON
|
||||
DEF SELECT EQU 1 << BIT_SELECT
|
||||
DEF START EQU 1 << BIT_START
|
||||
DEF D_RIGHT EQU 1 << BIT_D_RIGHT
|
||||
DEF D_LEFT EQU 1 << BIT_D_LEFT
|
||||
DEF D_UP EQU 1 << BIT_D_UP
|
||||
DEF D_DOWN EQU 1 << BIT_D_DOWN
|
||||
|
|
|
|||
|
|
@ -3,7 +3,7 @@
|
|||
; - ItemNames (see data/items/names.asm)
|
||||
; - ItemPrices (see data/items/prices.asm)
|
||||
; - TechnicalMachinePrices (see data/items/tm_prices.asm)
|
||||
; - KeyItemBitfield (see data/items/key_items.asm)
|
||||
; - KeyItemFlags (see data/items/key_items.asm)
|
||||
; - ItemUsePtrTable (see engine/items/item_effects.asm)
|
||||
const_def
|
||||
const NO_ITEM ; $00
|
||||
|
|
@ -29,8 +29,8 @@
|
|||
const POTION ; $14
|
||||
const BOULDERBADGE ; $15
|
||||
const CASCADEBADGE ; $16
|
||||
SAFARI_BAIT EQU $15 ; overload
|
||||
SAFARI_ROCK EQU $16 ; overload
|
||||
DEF SAFARI_BAIT EQU $15 ; overload
|
||||
DEF SAFARI_ROCK EQU $16 ; overload
|
||||
const THUNDERBADGE ; $17
|
||||
const RAINBOWBADGE ; $18
|
||||
const SOULBADGE ; $19
|
||||
|
|
@ -92,7 +92,7 @@ SAFARI_ROCK EQU $16 ; overload
|
|||
const MAX_ETHER ; $51
|
||||
const ELIXER ; $52
|
||||
const MAX_ELIXER ; $53
|
||||
NUM_ITEMS EQU const_value - 1
|
||||
DEF NUM_ITEMS EQU const_value - 1
|
||||
|
||||
; elevator floors use item IDs
|
||||
const FLOOR_B2F ; $54
|
||||
|
|
@ -109,68 +109,54 @@ NUM_ITEMS EQU const_value - 1
|
|||
const FLOOR_10F ; $5F
|
||||
const FLOOR_11F ; $60
|
||||
const FLOOR_B4F ; $61
|
||||
NUM_FLOORS EQU const_value - 1 - NUM_ITEMS
|
||||
DEF NUM_FLOORS EQU const_value - 1 - NUM_ITEMS
|
||||
|
||||
const_next $C4
|
||||
|
||||
; HMs are defined before TMs, so the actual number of TM definitions
|
||||
; is not yet available. The TM quantity is hard-coded here and must
|
||||
; match the actual number below.
|
||||
NUM_TMS EQU 50
|
||||
DEF NUM_TMS EQU 50
|
||||
|
||||
add_hm: MACRO
|
||||
DEF __tmhm_value__ = NUM_TMS + 1
|
||||
|
||||
MACRO add_tmnum
|
||||
DEF \1_TMNUM EQU __tmhm_value__
|
||||
DEF __tmhm_value__ += 1
|
||||
ENDM
|
||||
|
||||
MACRO add_hm
|
||||
; Defines three constants:
|
||||
; - HM_\1: the item id, starting at $C4
|
||||
; - \1_TMNUM: the learnable TM/HM flag, starting at 51
|
||||
; - HM##_MOVE: alias for the move id, equal to the value of \1
|
||||
; The first usage also defines HM01 as the first HM item id.
|
||||
IF !DEF(HM01)
|
||||
HM01 EQU const_value
|
||||
__tmhm_value__ = NUM_TMS + 1
|
||||
ENDC
|
||||
HM_VALUE EQU __tmhm_value__ - NUM_TMS
|
||||
IF HM_VALUE < 10
|
||||
MOVE_FOR_HM EQUS "HM0{d:HM_VALUE}_MOVE"
|
||||
ELSE
|
||||
MOVE_FOR_HM EQUS "HM{d:HM_VALUE}_MOVE"
|
||||
ENDC
|
||||
MOVE_FOR_HM = \1
|
||||
PURGE MOVE_FOR_HM
|
||||
PURGE HM_VALUE
|
||||
const HM_\1
|
||||
\1_TMNUM EQU __tmhm_value__
|
||||
__tmhm_value__ = __tmhm_value__ + 1
|
||||
DEF HM_VALUE = __tmhm_value__ - NUM_TMS
|
||||
DEF HM{02d:HM_VALUE}_MOVE EQU \1
|
||||
add_tmnum \1
|
||||
ENDM
|
||||
|
||||
DEF HM01 EQU const_value
|
||||
add_hm CUT ; $C4
|
||||
add_hm FLY ; $C5
|
||||
add_hm SURF ; $C6
|
||||
add_hm STRENGTH ; $C7
|
||||
add_hm FLASH ; $C8
|
||||
NUM_HMS EQU const_value - HM01
|
||||
DEF NUM_HMS EQU const_value - HM01
|
||||
|
||||
add_tm: MACRO
|
||||
DEF __tmhm_value__ = 1
|
||||
|
||||
MACRO add_tm
|
||||
; Defines three constants:
|
||||
; - TM_\1: the item id, starting at $C9
|
||||
; - \1_TMNUM: the learnable TM/HM flag, starting at 1
|
||||
; - TM##_MOVE: alias for the move id, equal to the value of \1
|
||||
; The first usage also defines TM01 as the first TM item id.
|
||||
IF !DEF(TM01)
|
||||
TM01 EQU const_value
|
||||
__tmhm_value__ = 1
|
||||
ENDC
|
||||
IF __tmhm_value__ < 10
|
||||
MOVE_FOR_TM EQUS "TM0{d:__tmhm_value__}_MOVE"
|
||||
ELSE
|
||||
MOVE_FOR_TM EQUS "TM{d:__tmhm_value__}_MOVE"
|
||||
ENDC
|
||||
MOVE_FOR_TM = \1
|
||||
PURGE MOVE_FOR_TM
|
||||
const TM_\1
|
||||
\1_TMNUM EQU __tmhm_value__
|
||||
__tmhm_value__ = __tmhm_value__ + 1
|
||||
DEF TM{02d:__tmhm_value__}_MOVE EQU \1
|
||||
add_tmnum \1
|
||||
ENDM
|
||||
|
||||
DEF TM01 EQU const_value
|
||||
add_tm MEGA_PUNCH ; $C9
|
||||
add_tm RAZOR_WIND ; $CA
|
||||
add_tm SWORDS_DANCE ; $CB
|
||||
|
|
@ -221,11 +207,11 @@ ENDM
|
|||
add_tm ROCK_SLIDE ; $F8
|
||||
add_tm TRI_ATTACK ; $F9
|
||||
add_tm SUBSTITUTE ; $FA
|
||||
assert NUM_TMS == const_value - TM01, "NUM_TMS ({d:NUM_TMS}) does not match the number of add_tm definitions"
|
||||
ASSERT NUM_TMS == const_value - TM01, "NUM_TMS ({d:NUM_TMS}) does not match the number of add_tm definitions"
|
||||
|
||||
NUM_TM_HM EQU NUM_TMS + NUM_HMS
|
||||
DEF NUM_TM_HM EQU NUM_TMS + NUM_HMS
|
||||
|
||||
; 50 TMs + 5 HMs = 55 learnable TM/HM flags per Pokémon.
|
||||
; These fit in 7 bytes, with one unused bit left over.
|
||||
__tmhm_value__ = NUM_TM_HM + 1
|
||||
UNUSED_TMNUM EQU __tmhm_value__
|
||||
DEF __tmhm_value__ = NUM_TM_HM + 1
|
||||
DEF UNUSED_TMNUM EQU __tmhm_value__
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
mapconst: MACRO
|
||||
MACRO map_const
|
||||
const \1
|
||||
\1_HEIGHT EQU \2
|
||||
\1_WIDTH EQU \3
|
||||
DEF \1_WIDTH EQU \2
|
||||
DEF \1_HEIGHT EQU \3
|
||||
ENDM
|
||||
|
||||
; map ids
|
||||
|
|
@ -12,262 +12,263 @@ ENDM
|
|||
; - MapHSPointers (see data/maps/hide_show_data.asm)
|
||||
; - MapSpriteSets (see data/maps/sprite_sets.asm)
|
||||
; - ExternalMapEntries (see data/maps/town_map_entries.asm)
|
||||
; - WildDataPointers (see data/wild/grass_water.asm)
|
||||
; Each map also has associated data in maps.asm.
|
||||
; Order: towns/cities, then routes, then indoor/dungeon maps
|
||||
const_def
|
||||
mapconst PALLET_TOWN, 9, 10 ; $00
|
||||
mapconst VIRIDIAN_CITY, 18, 20 ; $01
|
||||
mapconst PEWTER_CITY, 18, 20 ; $02
|
||||
mapconst CERULEAN_CITY, 18, 20 ; $03
|
||||
mapconst LAVENDER_TOWN, 9, 10 ; $04
|
||||
mapconst VERMILION_CITY, 18, 20 ; $05
|
||||
mapconst CELADON_CITY, 18, 25 ; $06
|
||||
mapconst FUCHSIA_CITY, 18, 20 ; $07
|
||||
mapconst CINNABAR_ISLAND, 9, 10 ; $08
|
||||
mapconst INDIGO_PLATEAU, 9, 10 ; $09
|
||||
mapconst SAFFRON_CITY, 18, 20 ; $0A
|
||||
NUM_CITY_MAPS EQU const_value
|
||||
mapconst UNUSED_MAP_0B, 0, 0 ; $0B
|
||||
FIRST_ROUTE_MAP EQU const_value
|
||||
mapconst ROUTE_1, 18, 10 ; $0C
|
||||
mapconst ROUTE_2, 36, 10 ; $0D
|
||||
mapconst ROUTE_3, 9, 35 ; $0E
|
||||
mapconst ROUTE_4, 9, 45 ; $0F
|
||||
mapconst ROUTE_5, 18, 10 ; $10
|
||||
mapconst ROUTE_6, 18, 10 ; $11
|
||||
mapconst ROUTE_7, 9, 10 ; $12
|
||||
mapconst ROUTE_8, 9, 30 ; $13
|
||||
mapconst ROUTE_9, 9, 30 ; $14
|
||||
mapconst ROUTE_10, 36, 10 ; $15
|
||||
mapconst ROUTE_11, 9, 30 ; $16
|
||||
mapconst ROUTE_12, 54, 10 ; $17
|
||||
mapconst ROUTE_13, 9, 30 ; $18
|
||||
mapconst ROUTE_14, 27, 10 ; $19
|
||||
mapconst ROUTE_15, 9, 30 ; $1A
|
||||
mapconst ROUTE_16, 9, 20 ; $1B
|
||||
mapconst ROUTE_17, 72, 10 ; $1C
|
||||
mapconst ROUTE_18, 9, 25 ; $1D
|
||||
mapconst ROUTE_19, 27, 10 ; $1E
|
||||
mapconst ROUTE_20, 9, 50 ; $1F
|
||||
mapconst ROUTE_21, 45, 10 ; $20
|
||||
mapconst ROUTE_22, 9, 20 ; $21
|
||||
mapconst ROUTE_23, 72, 10 ; $22
|
||||
mapconst ROUTE_24, 18, 10 ; $23
|
||||
mapconst ROUTE_25, 9, 30 ; $24
|
||||
FIRST_INDOOR_MAP EQU const_value
|
||||
mapconst REDS_HOUSE_1F, 4, 4 ; $25
|
||||
mapconst REDS_HOUSE_2F, 4, 4 ; $26
|
||||
mapconst BLUES_HOUSE, 4, 4 ; $27
|
||||
mapconst OAKS_LAB, 6, 5 ; $28
|
||||
mapconst VIRIDIAN_POKECENTER, 4, 7 ; $29
|
||||
mapconst VIRIDIAN_MART, 4, 4 ; $2A
|
||||
mapconst VIRIDIAN_SCHOOL_HOUSE, 4, 4 ; $2B
|
||||
mapconst VIRIDIAN_NICKNAME_HOUSE, 4, 4 ; $2C
|
||||
mapconst VIRIDIAN_GYM, 9, 10 ; $2D
|
||||
mapconst DIGLETTS_CAVE_ROUTE_2, 4, 4 ; $2E
|
||||
mapconst VIRIDIAN_FOREST_NORTH_GATE, 4, 5 ; $2F
|
||||
mapconst ROUTE_2_TRADE_HOUSE, 4, 4 ; $30
|
||||
mapconst ROUTE_2_GATE, 4, 5 ; $31
|
||||
mapconst VIRIDIAN_FOREST_SOUTH_GATE, 4, 5 ; $32
|
||||
mapconst VIRIDIAN_FOREST, 24, 17 ; $33
|
||||
mapconst MUSEUM_1F, 4, 10 ; $34
|
||||
mapconst MUSEUM_2F, 4, 7 ; $35
|
||||
mapconst PEWTER_GYM, 7, 5 ; $36
|
||||
mapconst PEWTER_NIDORAN_HOUSE, 4, 4 ; $37
|
||||
mapconst PEWTER_MART, 4, 4 ; $38
|
||||
mapconst PEWTER_SPEECH_HOUSE, 4, 4 ; $39
|
||||
mapconst PEWTER_POKECENTER, 4, 7 ; $3A
|
||||
mapconst MT_MOON_1F, 18, 20 ; $3B
|
||||
mapconst MT_MOON_B1F, 14, 14 ; $3C
|
||||
mapconst MT_MOON_B2F, 18, 20 ; $3D
|
||||
mapconst CERULEAN_TRASHED_HOUSE, 4, 4 ; $3E
|
||||
mapconst CERULEAN_TRADE_HOUSE, 4, 4 ; $3F
|
||||
mapconst CERULEAN_POKECENTER, 4, 7 ; $40
|
||||
mapconst CERULEAN_GYM, 7, 5 ; $41
|
||||
mapconst BIKE_SHOP, 4, 4 ; $42
|
||||
mapconst CERULEAN_MART, 4, 4 ; $43
|
||||
mapconst MT_MOON_POKECENTER, 4, 7 ; $44
|
||||
mapconst CERULEAN_TRASHED_HOUSE_COPY, 4, 4 ; $45
|
||||
mapconst ROUTE_5_GATE, 3, 4 ; $46
|
||||
mapconst UNDERGROUND_PATH_ROUTE_5, 4, 4 ; $47
|
||||
mapconst DAYCARE, 4, 4 ; $48
|
||||
mapconst ROUTE_6_GATE, 3, 4 ; $49
|
||||
mapconst UNDERGROUND_PATH_ROUTE_6, 4, 4 ; $4A
|
||||
mapconst UNDERGROUND_PATH_ROUTE_6_COPY, 4, 4 ; $4B
|
||||
mapconst ROUTE_7_GATE, 4, 3 ; $4C
|
||||
mapconst UNDERGROUND_PATH_ROUTE_7, 4, 4 ; $4D
|
||||
mapconst UNDERGROUND_PATH_ROUTE_7_COPY, 4, 4 ; $4E
|
||||
mapconst ROUTE_8_GATE, 4, 3 ; $4F
|
||||
mapconst UNDERGROUND_PATH_ROUTE_8, 4, 4 ; $50
|
||||
mapconst ROCK_TUNNEL_POKECENTER, 4, 7 ; $51
|
||||
mapconst ROCK_TUNNEL_1F, 18, 20 ; $52
|
||||
mapconst POWER_PLANT, 18, 20 ; $53
|
||||
mapconst ROUTE_11_GATE_1F, 5, 4 ; $54
|
||||
mapconst DIGLETTS_CAVE_ROUTE_11, 4, 4 ; $55
|
||||
mapconst ROUTE_11_GATE_2F, 4, 4 ; $56
|
||||
mapconst ROUTE_12_GATE_1F, 4, 5 ; $57
|
||||
mapconst BILLS_HOUSE, 4, 4 ; $58
|
||||
mapconst VERMILION_POKECENTER, 4, 7 ; $59
|
||||
mapconst POKEMON_FAN_CLUB, 4, 4 ; $5A
|
||||
mapconst VERMILION_MART, 4, 4 ; $5B
|
||||
mapconst VERMILION_GYM, 9, 5 ; $5C
|
||||
mapconst VERMILION_PIDGEY_HOUSE, 4, 4 ; $5D
|
||||
mapconst VERMILION_DOCK, 6, 14 ; $5E
|
||||
mapconst SS_ANNE_1F, 9, 20 ; $5F
|
||||
mapconst SS_ANNE_2F, 9, 20 ; $60
|
||||
mapconst SS_ANNE_3F, 3, 10 ; $61
|
||||
mapconst SS_ANNE_B1F, 4, 15 ; $62
|
||||
mapconst SS_ANNE_BOW, 7, 10 ; $63
|
||||
mapconst SS_ANNE_KITCHEN, 8, 7 ; $64
|
||||
mapconst SS_ANNE_CAPTAINS_ROOM, 4, 3 ; $65
|
||||
mapconst SS_ANNE_1F_ROOMS, 8, 12 ; $66
|
||||
mapconst SS_ANNE_2F_ROOMS, 8, 12 ; $67
|
||||
mapconst SS_ANNE_B1F_ROOMS, 8, 12 ; $68
|
||||
mapconst UNUSED_MAP_69, 0, 0 ; $69
|
||||
mapconst UNUSED_MAP_6A, 0, 0 ; $6A
|
||||
mapconst UNUSED_MAP_6B, 0, 0 ; $6B
|
||||
mapconst VICTORY_ROAD_1F, 9, 10 ; $6C
|
||||
mapconst UNUSED_MAP_6D, 0, 0 ; $6D
|
||||
mapconst UNUSED_MAP_6E, 0, 0 ; $6E
|
||||
mapconst UNUSED_MAP_6F, 0, 0 ; $6F
|
||||
mapconst UNUSED_MAP_70, 0, 0 ; $70
|
||||
mapconst LANCES_ROOM, 13, 13 ; $71
|
||||
mapconst UNUSED_MAP_72, 0, 0 ; $72
|
||||
mapconst UNUSED_MAP_73, 0, 0 ; $73
|
||||
mapconst UNUSED_MAP_74, 0, 0 ; $74
|
||||
mapconst UNUSED_MAP_75, 0, 0 ; $75
|
||||
mapconst HALL_OF_FAME, 4, 5 ; $76
|
||||
mapconst UNDERGROUND_PATH_NORTH_SOUTH, 24, 4 ; $77
|
||||
mapconst CHAMPIONS_ROOM, 4, 4 ; $78
|
||||
mapconst UNDERGROUND_PATH_WEST_EAST, 4, 25 ; $79
|
||||
mapconst CELADON_MART_1F, 4, 10 ; $7A
|
||||
mapconst CELADON_MART_2F, 4, 10 ; $7B
|
||||
mapconst CELADON_MART_3F, 4, 10 ; $7C
|
||||
mapconst CELADON_MART_4F, 4, 10 ; $7D
|
||||
mapconst CELADON_MART_ROOF, 4, 10 ; $7E
|
||||
mapconst CELADON_MART_ELEVATOR, 2, 2 ; $7F
|
||||
mapconst CELADON_MANSION_1F, 6, 4 ; $80
|
||||
mapconst CELADON_MANSION_2F, 6, 4 ; $81
|
||||
mapconst CELADON_MANSION_3F, 6, 4 ; $82
|
||||
mapconst CELADON_MANSION_ROOF, 6, 4 ; $83
|
||||
mapconst CELADON_MANSION_ROOF_HOUSE, 4, 4 ; $84
|
||||
mapconst CELADON_POKECENTER, 4, 7 ; $85
|
||||
mapconst CELADON_GYM, 9, 5 ; $86
|
||||
mapconst GAME_CORNER, 9, 10 ; $87
|
||||
mapconst CELADON_MART_5F, 4, 10 ; $88
|
||||
mapconst GAME_CORNER_PRIZE_ROOM, 4, 5 ; $89
|
||||
mapconst CELADON_DINER, 4, 5 ; $8A
|
||||
mapconst CELADON_CHIEF_HOUSE, 4, 4 ; $8B
|
||||
mapconst CELADON_HOTEL, 4, 7 ; $8C
|
||||
mapconst LAVENDER_POKECENTER, 4, 7 ; $8D
|
||||
mapconst POKEMON_TOWER_1F, 9, 10 ; $8E
|
||||
mapconst POKEMON_TOWER_2F, 9, 10 ; $8F
|
||||
mapconst POKEMON_TOWER_3F, 9, 10 ; $90
|
||||
mapconst POKEMON_TOWER_4F, 9, 10 ; $91
|
||||
mapconst POKEMON_TOWER_5F, 9, 10 ; $92
|
||||
mapconst POKEMON_TOWER_6F, 9, 10 ; $93
|
||||
mapconst POKEMON_TOWER_7F, 9, 10 ; $94
|
||||
mapconst MR_FUJIS_HOUSE, 4, 4 ; $95
|
||||
mapconst LAVENDER_MART, 4, 4 ; $96
|
||||
mapconst LAVENDER_CUBONE_HOUSE, 4, 4 ; $97
|
||||
mapconst FUCHSIA_MART, 4, 4 ; $98
|
||||
mapconst FUCHSIA_BILLS_GRANDPAS_HOUSE, 4, 4 ; $99
|
||||
mapconst FUCHSIA_POKECENTER, 4, 7 ; $9A
|
||||
mapconst WARDENS_HOUSE, 4, 5 ; $9B
|
||||
mapconst SAFARI_ZONE_GATE, 3, 4 ; $9C
|
||||
mapconst FUCHSIA_GYM, 9, 5 ; $9D
|
||||
mapconst FUCHSIA_MEETING_ROOM, 4, 7 ; $9E
|
||||
mapconst SEAFOAM_ISLANDS_B1F, 9, 15 ; $9F
|
||||
mapconst SEAFOAM_ISLANDS_B2F, 9, 15 ; $A0
|
||||
mapconst SEAFOAM_ISLANDS_B3F, 9, 15 ; $A1
|
||||
mapconst SEAFOAM_ISLANDS_B4F, 9, 15 ; $A2
|
||||
mapconst VERMILION_OLD_ROD_HOUSE, 4, 4 ; $A3
|
||||
mapconst FUCHSIA_GOOD_ROD_HOUSE, 4, 4 ; $A4
|
||||
mapconst POKEMON_MANSION_1F, 14, 15 ; $A5
|
||||
mapconst CINNABAR_GYM, 9, 10 ; $A6
|
||||
mapconst CINNABAR_LAB, 4, 9 ; $A7
|
||||
mapconst CINNABAR_LAB_TRADE_ROOM, 4, 4 ; $A8
|
||||
mapconst CINNABAR_LAB_METRONOME_ROOM, 4, 4 ; $A9
|
||||
mapconst CINNABAR_LAB_FOSSIL_ROOM, 4, 4 ; $AA
|
||||
mapconst CINNABAR_POKECENTER, 4, 7 ; $AB
|
||||
mapconst CINNABAR_MART, 4, 4 ; $AC
|
||||
mapconst CINNABAR_MART_COPY, 4, 4 ; $AD
|
||||
mapconst INDIGO_PLATEAU_LOBBY, 6, 8 ; $AE
|
||||
mapconst COPYCATS_HOUSE_1F, 4, 4 ; $AF
|
||||
mapconst COPYCATS_HOUSE_2F, 4, 4 ; $B0
|
||||
mapconst FIGHTING_DOJO, 6, 5 ; $B1
|
||||
mapconst SAFFRON_GYM, 9, 10 ; $B2
|
||||
mapconst SAFFRON_PIDGEY_HOUSE, 4, 4 ; $B3
|
||||
mapconst SAFFRON_MART, 4, 4 ; $B4
|
||||
mapconst SILPH_CO_1F, 9, 15 ; $B5
|
||||
mapconst SAFFRON_POKECENTER, 4, 7 ; $B6
|
||||
mapconst MR_PSYCHICS_HOUSE, 4, 4 ; $B7
|
||||
mapconst ROUTE_15_GATE_1F, 5, 4 ; $B8
|
||||
mapconst ROUTE_15_GATE_2F, 4, 4 ; $B9
|
||||
mapconst ROUTE_16_GATE_1F, 7, 4 ; $BA
|
||||
mapconst ROUTE_16_GATE_2F, 4, 4 ; $BB
|
||||
mapconst ROUTE_16_FLY_HOUSE, 4, 4 ; $BC
|
||||
mapconst ROUTE_12_SUPER_ROD_HOUSE, 4, 4 ; $BD
|
||||
mapconst ROUTE_18_GATE_1F, 5, 4 ; $BE
|
||||
mapconst ROUTE_18_GATE_2F, 4, 4 ; $BF
|
||||
mapconst SEAFOAM_ISLANDS_1F, 9, 15 ; $C0
|
||||
mapconst ROUTE_22_GATE, 4, 5 ; $C1
|
||||
mapconst VICTORY_ROAD_2F, 9, 15 ; $C2
|
||||
mapconst ROUTE_12_GATE_2F, 4, 4 ; $C3
|
||||
mapconst VERMILION_TRADE_HOUSE, 4, 4 ; $C4
|
||||
mapconst DIGLETTS_CAVE, 18, 20 ; $C5
|
||||
mapconst VICTORY_ROAD_3F, 9, 15 ; $C6
|
||||
mapconst ROCKET_HIDEOUT_B1F, 14, 15 ; $C7
|
||||
mapconst ROCKET_HIDEOUT_B2F, 14, 15 ; $C8
|
||||
mapconst ROCKET_HIDEOUT_B3F, 14, 15 ; $C9
|
||||
mapconst ROCKET_HIDEOUT_B4F, 12, 15 ; $CA
|
||||
mapconst ROCKET_HIDEOUT_ELEVATOR, 4, 3 ; $CB
|
||||
mapconst UNUSED_MAP_CC, 0, 0 ; $CC
|
||||
mapconst UNUSED_MAP_CD, 0, 0 ; $CD
|
||||
mapconst UNUSED_MAP_CE, 0, 0 ; $CE
|
||||
mapconst SILPH_CO_2F, 9, 15 ; $CF
|
||||
mapconst SILPH_CO_3F, 9, 15 ; $D0
|
||||
mapconst SILPH_CO_4F, 9, 15 ; $D1
|
||||
mapconst SILPH_CO_5F, 9, 15 ; $D2
|
||||
mapconst SILPH_CO_6F, 9, 13 ; $D3
|
||||
mapconst SILPH_CO_7F, 9, 13 ; $D4
|
||||
mapconst SILPH_CO_8F, 9, 13 ; $D5
|
||||
mapconst POKEMON_MANSION_2F, 14, 15 ; $D6
|
||||
mapconst POKEMON_MANSION_3F, 9, 15 ; $D7
|
||||
mapconst POKEMON_MANSION_B1F, 14, 15 ; $D8
|
||||
mapconst SAFARI_ZONE_EAST, 13, 15 ; $D9
|
||||
mapconst SAFARI_ZONE_NORTH, 18, 20 ; $DA
|
||||
mapconst SAFARI_ZONE_WEST, 13, 15 ; $DB
|
||||
mapconst SAFARI_ZONE_CENTER, 13, 15 ; $DC
|
||||
mapconst SAFARI_ZONE_CENTER_REST_HOUSE, 4, 4 ; $DD
|
||||
mapconst SAFARI_ZONE_SECRET_HOUSE, 4, 4 ; $DE
|
||||
mapconst SAFARI_ZONE_WEST_REST_HOUSE, 4, 4 ; $DF
|
||||
mapconst SAFARI_ZONE_EAST_REST_HOUSE, 4, 4 ; $E0
|
||||
mapconst SAFARI_ZONE_NORTH_REST_HOUSE, 4, 4 ; $E1
|
||||
mapconst CERULEAN_CAVE_2F, 9, 15 ; $E2
|
||||
mapconst CERULEAN_CAVE_B1F, 9, 15 ; $E3
|
||||
mapconst CERULEAN_CAVE_1F, 9, 15 ; $E4
|
||||
mapconst NAME_RATERS_HOUSE, 4, 4 ; $E5
|
||||
mapconst CERULEAN_BADGE_HOUSE, 4, 4 ; $E6
|
||||
mapconst UNUSED_MAP_E7, 0, 0 ; $E7
|
||||
mapconst ROCK_TUNNEL_B1F, 18, 20 ; $E8
|
||||
mapconst SILPH_CO_9F, 9, 13 ; $E9
|
||||
mapconst SILPH_CO_10F, 9, 8 ; $EA
|
||||
mapconst SILPH_CO_11F, 9, 9 ; $EB
|
||||
mapconst SILPH_CO_ELEVATOR, 2, 2 ; $EC
|
||||
mapconst UNUSED_MAP_ED, 0, 0 ; $ED
|
||||
mapconst UNUSED_MAP_EE, 0, 0 ; $EE
|
||||
mapconst TRADE_CENTER, 4, 5 ; $EF
|
||||
mapconst COLOSSEUM, 4, 5 ; $F0
|
||||
mapconst UNUSED_MAP_F1, 0, 0 ; $F1
|
||||
mapconst UNUSED_MAP_F2, 0, 0 ; $F2
|
||||
mapconst UNUSED_MAP_F3, 0, 0 ; $F3
|
||||
mapconst UNUSED_MAP_F4, 0, 0 ; $F4
|
||||
mapconst LORELEIS_ROOM, 6, 5 ; $F5
|
||||
mapconst BRUNOS_ROOM, 6, 5 ; $F6
|
||||
mapconst AGATHAS_ROOM, 6, 5 ; $F7
|
||||
NUM_MAPS EQU const_value
|
||||
map_const PALLET_TOWN, 10, 9 ; $00
|
||||
map_const VIRIDIAN_CITY, 20, 18 ; $01
|
||||
map_const PEWTER_CITY, 20, 18 ; $02
|
||||
map_const CERULEAN_CITY, 20, 18 ; $03
|
||||
map_const LAVENDER_TOWN, 10, 9 ; $04
|
||||
map_const VERMILION_CITY, 20, 18 ; $05
|
||||
map_const CELADON_CITY, 25, 18 ; $06
|
||||
map_const FUCHSIA_CITY, 20, 18 ; $07
|
||||
map_const CINNABAR_ISLAND, 10, 9 ; $08
|
||||
map_const INDIGO_PLATEAU, 10, 9 ; $09
|
||||
map_const SAFFRON_CITY, 20, 18 ; $0A
|
||||
DEF NUM_CITY_MAPS EQU const_value
|
||||
map_const UNUSED_MAP_0B, 0, 0 ; $0B
|
||||
DEF FIRST_ROUTE_MAP EQU const_value
|
||||
map_const ROUTE_1, 10, 18 ; $0C
|
||||
map_const ROUTE_2, 10, 36 ; $0D
|
||||
map_const ROUTE_3, 35, 9 ; $0E
|
||||
map_const ROUTE_4, 45, 9 ; $0F
|
||||
map_const ROUTE_5, 10, 18 ; $10
|
||||
map_const ROUTE_6, 10, 18 ; $11
|
||||
map_const ROUTE_7, 10, 9 ; $12
|
||||
map_const ROUTE_8, 30, 9 ; $13
|
||||
map_const ROUTE_9, 30, 9 ; $14
|
||||
map_const ROUTE_10, 10, 36 ; $15
|
||||
map_const ROUTE_11, 30, 9 ; $16
|
||||
map_const ROUTE_12, 10, 54 ; $17
|
||||
map_const ROUTE_13, 30, 9 ; $18
|
||||
map_const ROUTE_14, 10, 27 ; $19
|
||||
map_const ROUTE_15, 30, 9 ; $1A
|
||||
map_const ROUTE_16, 20, 9 ; $1B
|
||||
map_const ROUTE_17, 10, 72 ; $1C
|
||||
map_const ROUTE_18, 25, 9 ; $1D
|
||||
map_const ROUTE_19, 10, 27 ; $1E
|
||||
map_const ROUTE_20, 50, 9 ; $1F
|
||||
map_const ROUTE_21, 10, 45 ; $20
|
||||
map_const ROUTE_22, 20, 9 ; $21
|
||||
map_const ROUTE_23, 10, 72 ; $22
|
||||
map_const ROUTE_24, 10, 18 ; $23
|
||||
map_const ROUTE_25, 30, 9 ; $24
|
||||
DEF FIRST_INDOOR_MAP EQU const_value
|
||||
map_const REDS_HOUSE_1F, 4, 4 ; $25
|
||||
map_const REDS_HOUSE_2F, 4, 4 ; $26
|
||||
map_const BLUES_HOUSE, 4, 4 ; $27
|
||||
map_const OAKS_LAB, 5, 6 ; $28
|
||||
map_const VIRIDIAN_POKECENTER, 7, 4 ; $29
|
||||
map_const VIRIDIAN_MART, 4, 4 ; $2A
|
||||
map_const VIRIDIAN_SCHOOL_HOUSE, 4, 4 ; $2B
|
||||
map_const VIRIDIAN_NICKNAME_HOUSE, 4, 4 ; $2C
|
||||
map_const VIRIDIAN_GYM, 10, 9 ; $2D
|
||||
map_const DIGLETTS_CAVE_ROUTE_2, 4, 4 ; $2E
|
||||
map_const VIRIDIAN_FOREST_NORTH_GATE, 5, 4 ; $2F
|
||||
map_const ROUTE_2_TRADE_HOUSE, 4, 4 ; $30
|
||||
map_const ROUTE_2_GATE, 5, 4 ; $31
|
||||
map_const VIRIDIAN_FOREST_SOUTH_GATE, 5, 4 ; $32
|
||||
map_const VIRIDIAN_FOREST, 17, 24 ; $33
|
||||
map_const MUSEUM_1F, 10, 4 ; $34
|
||||
map_const MUSEUM_2F, 7, 4 ; $35
|
||||
map_const PEWTER_GYM, 5, 7 ; $36
|
||||
map_const PEWTER_NIDORAN_HOUSE, 4, 4 ; $37
|
||||
map_const PEWTER_MART, 4, 4 ; $38
|
||||
map_const PEWTER_SPEECH_HOUSE, 4, 4 ; $39
|
||||
map_const PEWTER_POKECENTER, 7, 4 ; $3A
|
||||
map_const MT_MOON_1F, 20, 18 ; $3B
|
||||
map_const MT_MOON_B1F, 14, 14 ; $3C
|
||||
map_const MT_MOON_B2F, 20, 18 ; $3D
|
||||
map_const CERULEAN_TRASHED_HOUSE, 4, 4 ; $3E
|
||||
map_const CERULEAN_TRADE_HOUSE, 4, 4 ; $3F
|
||||
map_const CERULEAN_POKECENTER, 7, 4 ; $40
|
||||
map_const CERULEAN_GYM, 5, 7 ; $41
|
||||
map_const BIKE_SHOP, 4, 4 ; $42
|
||||
map_const CERULEAN_MART, 4, 4 ; $43
|
||||
map_const MT_MOON_POKECENTER, 7, 4 ; $44
|
||||
map_const CERULEAN_TRASHED_HOUSE_COPY, 4, 4 ; $45
|
||||
map_const ROUTE_5_GATE, 4, 3 ; $46
|
||||
map_const UNDERGROUND_PATH_ROUTE_5, 4, 4 ; $47
|
||||
map_const DAYCARE, 4, 4 ; $48
|
||||
map_const ROUTE_6_GATE, 4, 3 ; $49
|
||||
map_const UNDERGROUND_PATH_ROUTE_6, 4, 4 ; $4A
|
||||
map_const UNDERGROUND_PATH_ROUTE_6_COPY, 4, 4 ; $4B
|
||||
map_const ROUTE_7_GATE, 3, 4 ; $4C
|
||||
map_const UNDERGROUND_PATH_ROUTE_7, 4, 4 ; $4D
|
||||
map_const UNDERGROUND_PATH_ROUTE_7_COPY, 4, 4 ; $4E
|
||||
map_const ROUTE_8_GATE, 3, 4 ; $4F
|
||||
map_const UNDERGROUND_PATH_ROUTE_8, 4, 4 ; $50
|
||||
map_const ROCK_TUNNEL_POKECENTER, 7, 4 ; $51
|
||||
map_const ROCK_TUNNEL_1F, 20, 18 ; $52
|
||||
map_const POWER_PLANT, 20, 18 ; $53
|
||||
map_const ROUTE_11_GATE_1F, 4, 5 ; $54
|
||||
map_const DIGLETTS_CAVE_ROUTE_11, 4, 4 ; $55
|
||||
map_const ROUTE_11_GATE_2F, 4, 4 ; $56
|
||||
map_const ROUTE_12_GATE_1F, 5, 4 ; $57
|
||||
map_const BILLS_HOUSE, 4, 4 ; $58
|
||||
map_const VERMILION_POKECENTER, 7, 4 ; $59
|
||||
map_const POKEMON_FAN_CLUB, 4, 4 ; $5A
|
||||
map_const VERMILION_MART, 4, 4 ; $5B
|
||||
map_const VERMILION_GYM, 5, 9 ; $5C
|
||||
map_const VERMILION_PIDGEY_HOUSE, 4, 4 ; $5D
|
||||
map_const VERMILION_DOCK, 14, 6 ; $5E
|
||||
map_const SS_ANNE_1F, 20, 9 ; $5F
|
||||
map_const SS_ANNE_2F, 20, 9 ; $60
|
||||
map_const SS_ANNE_3F, 10, 3 ; $61
|
||||
map_const SS_ANNE_B1F, 15, 4 ; $62
|
||||
map_const SS_ANNE_BOW, 10, 7 ; $63
|
||||
map_const SS_ANNE_KITCHEN, 7, 8 ; $64
|
||||
map_const SS_ANNE_CAPTAINS_ROOM, 3, 4 ; $65
|
||||
map_const SS_ANNE_1F_ROOMS, 12, 8 ; $66
|
||||
map_const SS_ANNE_2F_ROOMS, 12, 8 ; $67
|
||||
map_const SS_ANNE_B1F_ROOMS, 12, 8 ; $68
|
||||
map_const UNUSED_MAP_69, 0, 0 ; $69
|
||||
map_const UNUSED_MAP_6A, 0, 0 ; $6A
|
||||
map_const UNUSED_MAP_6B, 0, 0 ; $6B
|
||||
map_const VICTORY_ROAD_1F, 10, 9 ; $6C
|
||||
map_const UNUSED_MAP_6D, 0, 0 ; $6D
|
||||
map_const UNUSED_MAP_6E, 0, 0 ; $6E
|
||||
map_const UNUSED_MAP_6F, 0, 0 ; $6F
|
||||
map_const UNUSED_MAP_70, 0, 0 ; $70
|
||||
map_const LANCES_ROOM, 13, 13 ; $71
|
||||
map_const UNUSED_MAP_72, 0, 0 ; $72
|
||||
map_const UNUSED_MAP_73, 0, 0 ; $73
|
||||
map_const UNUSED_MAP_74, 0, 0 ; $74
|
||||
map_const UNUSED_MAP_75, 0, 0 ; $75
|
||||
map_const HALL_OF_FAME, 5, 4 ; $76
|
||||
map_const UNDERGROUND_PATH_NORTH_SOUTH, 4, 24 ; $77 ; UndergroundPathNorthSouth.blk is actually 4x23
|
||||
map_const CHAMPIONS_ROOM, 4, 4 ; $78
|
||||
map_const UNDERGROUND_PATH_WEST_EAST, 25, 4 ; $79
|
||||
map_const CELADON_MART_1F, 10, 4 ; $7A
|
||||
map_const CELADON_MART_2F, 10, 4 ; $7B
|
||||
map_const CELADON_MART_3F, 10, 4 ; $7C
|
||||
map_const CELADON_MART_4F, 10, 4 ; $7D
|
||||
map_const CELADON_MART_ROOF, 10, 4 ; $7E
|
||||
map_const CELADON_MART_ELEVATOR, 2, 2 ; $7F
|
||||
map_const CELADON_MANSION_1F, 4, 6 ; $80
|
||||
map_const CELADON_MANSION_2F, 4, 6 ; $81
|
||||
map_const CELADON_MANSION_3F, 4, 6 ; $82
|
||||
map_const CELADON_MANSION_ROOF, 4, 6 ; $83
|
||||
map_const CELADON_MANSION_ROOF_HOUSE, 4, 4 ; $84
|
||||
map_const CELADON_POKECENTER, 7, 4 ; $85
|
||||
map_const CELADON_GYM, 5, 9 ; $86
|
||||
map_const GAME_CORNER, 10, 9 ; $87
|
||||
map_const CELADON_MART_5F, 10, 4 ; $88
|
||||
map_const GAME_CORNER_PRIZE_ROOM, 5, 4 ; $89
|
||||
map_const CELADON_DINER, 5, 4 ; $8A
|
||||
map_const CELADON_CHIEF_HOUSE, 4, 4 ; $8B
|
||||
map_const CELADON_HOTEL, 7, 4 ; $8C
|
||||
map_const LAVENDER_POKECENTER, 7, 4 ; $8D
|
||||
map_const POKEMON_TOWER_1F, 10, 9 ; $8E
|
||||
map_const POKEMON_TOWER_2F, 10, 9 ; $8F
|
||||
map_const POKEMON_TOWER_3F, 10, 9 ; $90
|
||||
map_const POKEMON_TOWER_4F, 10, 9 ; $91
|
||||
map_const POKEMON_TOWER_5F, 10, 9 ; $92
|
||||
map_const POKEMON_TOWER_6F, 10, 9 ; $93
|
||||
map_const POKEMON_TOWER_7F, 10, 9 ; $94
|
||||
map_const MR_FUJIS_HOUSE, 4, 4 ; $95
|
||||
map_const LAVENDER_MART, 4, 4 ; $96
|
||||
map_const LAVENDER_CUBONE_HOUSE, 4, 4 ; $97
|
||||
map_const FUCHSIA_MART, 4, 4 ; $98
|
||||
map_const FUCHSIA_BILLS_GRANDPAS_HOUSE, 4, 4 ; $99
|
||||
map_const FUCHSIA_POKECENTER, 7, 4 ; $9A
|
||||
map_const WARDENS_HOUSE, 5, 4 ; $9B
|
||||
map_const SAFARI_ZONE_GATE, 4, 3 ; $9C
|
||||
map_const FUCHSIA_GYM, 5, 9 ; $9D
|
||||
map_const FUCHSIA_MEETING_ROOM, 7, 4 ; $9E
|
||||
map_const SEAFOAM_ISLANDS_B1F, 15, 9 ; $9F
|
||||
map_const SEAFOAM_ISLANDS_B2F, 15, 9 ; $A0
|
||||
map_const SEAFOAM_ISLANDS_B3F, 15, 9 ; $A1
|
||||
map_const SEAFOAM_ISLANDS_B4F, 15, 9 ; $A2
|
||||
map_const VERMILION_OLD_ROD_HOUSE, 4, 4 ; $A3
|
||||
map_const FUCHSIA_GOOD_ROD_HOUSE, 4, 4 ; $A4
|
||||
map_const POKEMON_MANSION_1F, 15, 14 ; $A5
|
||||
map_const CINNABAR_GYM, 10, 9 ; $A6
|
||||
map_const CINNABAR_LAB, 9, 4 ; $A7
|
||||
map_const CINNABAR_LAB_TRADE_ROOM, 4, 4 ; $A8
|
||||
map_const CINNABAR_LAB_METRONOME_ROOM, 4, 4 ; $A9
|
||||
map_const CINNABAR_LAB_FOSSIL_ROOM, 4, 4 ; $AA
|
||||
map_const CINNABAR_POKECENTER, 7, 4 ; $AB
|
||||
map_const CINNABAR_MART, 4, 4 ; $AC
|
||||
map_const CINNABAR_MART_COPY, 4, 4 ; $AD
|
||||
map_const INDIGO_PLATEAU_LOBBY, 8, 6 ; $AE
|
||||
map_const COPYCATS_HOUSE_1F, 4, 4 ; $AF
|
||||
map_const COPYCATS_HOUSE_2F, 4, 4 ; $B0
|
||||
map_const FIGHTING_DOJO, 5, 6 ; $B1
|
||||
map_const SAFFRON_GYM, 10, 9 ; $B2
|
||||
map_const SAFFRON_PIDGEY_HOUSE, 4, 4 ; $B3
|
||||
map_const SAFFRON_MART, 4, 4 ; $B4
|
||||
map_const SILPH_CO_1F, 15, 9 ; $B5
|
||||
map_const SAFFRON_POKECENTER, 7, 4 ; $B6
|
||||
map_const MR_PSYCHICS_HOUSE, 4, 4 ; $B7
|
||||
map_const ROUTE_15_GATE_1F, 4, 5 ; $B8
|
||||
map_const ROUTE_15_GATE_2F, 4, 4 ; $B9
|
||||
map_const ROUTE_16_GATE_1F, 4, 7 ; $BA
|
||||
map_const ROUTE_16_GATE_2F, 4, 4 ; $BB
|
||||
map_const ROUTE_16_FLY_HOUSE, 4, 4 ; $BC
|
||||
map_const ROUTE_12_SUPER_ROD_HOUSE, 4, 4 ; $BD
|
||||
map_const ROUTE_18_GATE_1F, 4, 5 ; $BE
|
||||
map_const ROUTE_18_GATE_2F, 4, 4 ; $BF
|
||||
map_const SEAFOAM_ISLANDS_1F, 15, 9 ; $C0
|
||||
map_const ROUTE_22_GATE, 5, 4 ; $C1
|
||||
map_const VICTORY_ROAD_2F, 15, 9 ; $C2
|
||||
map_const ROUTE_12_GATE_2F, 4, 4 ; $C3
|
||||
map_const VERMILION_TRADE_HOUSE, 4, 4 ; $C4
|
||||
map_const DIGLETTS_CAVE, 20, 18 ; $C5
|
||||
map_const VICTORY_ROAD_3F, 15, 9 ; $C6
|
||||
map_const ROCKET_HIDEOUT_B1F, 15, 14 ; $C7
|
||||
map_const ROCKET_HIDEOUT_B2F, 15, 14 ; $C8
|
||||
map_const ROCKET_HIDEOUT_B3F, 15, 14 ; $C9
|
||||
map_const ROCKET_HIDEOUT_B4F, 15, 12 ; $CA
|
||||
map_const ROCKET_HIDEOUT_ELEVATOR, 3, 4 ; $CB
|
||||
map_const UNUSED_MAP_CC, 0, 0 ; $CC
|
||||
map_const UNUSED_MAP_CD, 0, 0 ; $CD
|
||||
map_const UNUSED_MAP_CE, 0, 0 ; $CE
|
||||
map_const SILPH_CO_2F, 15, 9 ; $CF
|
||||
map_const SILPH_CO_3F, 15, 9 ; $D0
|
||||
map_const SILPH_CO_4F, 15, 9 ; $D1
|
||||
map_const SILPH_CO_5F, 15, 9 ; $D2
|
||||
map_const SILPH_CO_6F, 13, 9 ; $D3
|
||||
map_const SILPH_CO_7F, 13, 9 ; $D4
|
||||
map_const SILPH_CO_8F, 13, 9 ; $D5
|
||||
map_const POKEMON_MANSION_2F, 15, 14 ; $D6
|
||||
map_const POKEMON_MANSION_3F, 15, 9 ; $D7
|
||||
map_const POKEMON_MANSION_B1F, 15, 14 ; $D8
|
||||
map_const SAFARI_ZONE_EAST, 15, 13 ; $D9
|
||||
map_const SAFARI_ZONE_NORTH, 20, 18 ; $DA
|
||||
map_const SAFARI_ZONE_WEST, 15, 13 ; $DB
|
||||
map_const SAFARI_ZONE_CENTER, 15, 13 ; $DC
|
||||
map_const SAFARI_ZONE_CENTER_REST_HOUSE, 4, 4 ; $DD
|
||||
map_const SAFARI_ZONE_SECRET_HOUSE, 4, 4 ; $DE
|
||||
map_const SAFARI_ZONE_WEST_REST_HOUSE, 4, 4 ; $DF
|
||||
map_const SAFARI_ZONE_EAST_REST_HOUSE, 4, 4 ; $E0
|
||||
map_const SAFARI_ZONE_NORTH_REST_HOUSE, 4, 4 ; $E1
|
||||
map_const CERULEAN_CAVE_2F, 15, 9 ; $E2
|
||||
map_const CERULEAN_CAVE_B1F, 15, 9 ; $E3
|
||||
map_const CERULEAN_CAVE_1F, 15, 9 ; $E4
|
||||
map_const NAME_RATERS_HOUSE, 4, 4 ; $E5
|
||||
map_const CERULEAN_BADGE_HOUSE, 4, 4 ; $E6
|
||||
map_const UNUSED_MAP_E7, 0, 0 ; $E7
|
||||
map_const ROCK_TUNNEL_B1F, 20, 18 ; $E8
|
||||
map_const SILPH_CO_9F, 13, 9 ; $E9
|
||||
map_const SILPH_CO_10F, 8, 9 ; $EA
|
||||
map_const SILPH_CO_11F, 9, 9 ; $EB
|
||||
map_const SILPH_CO_ELEVATOR, 2, 2 ; $EC
|
||||
map_const UNUSED_MAP_ED, 0, 0 ; $ED
|
||||
map_const UNUSED_MAP_EE, 0, 0 ; $EE
|
||||
map_const TRADE_CENTER, 5, 4 ; $EF
|
||||
map_const COLOSSEUM, 5, 4 ; $F0
|
||||
map_const UNUSED_MAP_F1, 0, 0 ; $F1
|
||||
map_const UNUSED_MAP_F2, 0, 0 ; $F2
|
||||
map_const UNUSED_MAP_F3, 0, 0 ; $F3
|
||||
map_const UNUSED_MAP_F4, 0, 0 ; $F4
|
||||
map_const LORELEIS_ROOM, 5, 6 ; $F5
|
||||
map_const BRUNOS_ROOM, 5, 6 ; $F6
|
||||
map_const AGATHAS_ROOM, 5, 6 ; $F7
|
||||
DEF NUM_MAPS EQU const_value
|
||||
|
||||
; Indoor maps, such as houses, use this as the Map ID in their exit warps
|
||||
; This map ID takes the player back to the last outdoor map they were on, stored in wLastMap
|
||||
LAST_MAP EQU -1
|
||||
DEF LAST_MAP EQU -1
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
; width of east/west connections
|
||||
; height of north/south connections
|
||||
MAP_BORDER EQU 3
|
||||
DEF MAP_BORDER EQU 3
|
||||
|
||||
; connection directions
|
||||
const_def
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
; spritestatedata1 struct members (see macros/wram.asm)
|
||||
; spritestatedata1 struct members (see macros/ram.asm)
|
||||
const_def
|
||||
const SPRITESTATEDATA1_PICTUREID ; 0
|
||||
const SPRITESTATEDATA1_MOVEMENTSTATUS ; 1
|
||||
|
|
@ -16,9 +16,9 @@
|
|||
const SPRITESTATEDATA1_0D ; d
|
||||
const SPRITESTATEDATA1_0E ; e
|
||||
const SPRITESTATEDATA1_0F ; f
|
||||
SPRITESTATEDATA1_LENGTH EQU const_value
|
||||
DEF SPRITESTATEDATA1_LENGTH EQU const_value
|
||||
|
||||
; spritestatedata2 struct members (see macros/wram.asm)
|
||||
; spritestatedata2 struct members (see macros/ram.asm)
|
||||
const_def
|
||||
const SPRITESTATEDATA2_WALKANIMATIONCOUNTER ; 0
|
||||
const SPRITESTATEDATA2_01 ; 1
|
||||
|
|
@ -36,22 +36,24 @@ SPRITESTATEDATA1_LENGTH EQU const_value
|
|||
const SPRITESTATEDATA2_PICTUREID ; d
|
||||
const SPRITESTATEDATA2_IMAGEBASEOFFSET ; e
|
||||
const SPRITESTATEDATA2_0F ; f
|
||||
SPRITESTATEDATA2_LENGTH EQU const_value
|
||||
DEF SPRITESTATEDATA2_LENGTH EQU const_value
|
||||
|
||||
DEF NUM_SPRITESTATEDATA_STRUCTS EQU 16
|
||||
|
||||
; different kinds of people events
|
||||
ITEM EQU $80
|
||||
TRAINER EQU $40
|
||||
DEF ITEM EQU $80
|
||||
DEF TRAINER EQU $40
|
||||
|
||||
WALK EQU $FE
|
||||
STAY EQU $FF
|
||||
DEF WALK EQU $FE
|
||||
DEF STAY EQU $FF
|
||||
|
||||
ANY_DIR EQU $00
|
||||
UP_DOWN EQU $01
|
||||
LEFT_RIGHT EQU $02
|
||||
DOWN EQU $D0
|
||||
UP EQU $D1
|
||||
LEFT EQU $D2
|
||||
RIGHT EQU $D3
|
||||
NONE EQU $FF
|
||||
DEF ANY_DIR EQU $00
|
||||
DEF UP_DOWN EQU $01
|
||||
DEF LEFT_RIGHT EQU $02
|
||||
DEF DOWN EQU $D0
|
||||
DEF UP EQU $D1
|
||||
DEF LEFT EQU $D2
|
||||
DEF RIGHT EQU $D3
|
||||
DEF NONE EQU $FF
|
||||
|
||||
BOULDER_MOVEMENT_BYTE_2 EQU $10
|
||||
DEF BOULDER_MOVEMENT_BYTE_2 EQU $10
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
BAG_ITEM_CAPACITY EQU 20
|
||||
PC_ITEM_CAPACITY EQU 50
|
||||
DEF BAG_ITEM_CAPACITY EQU 20
|
||||
DEF PC_ITEM_CAPACITY EQU 50
|
||||
|
||||
; text box IDs
|
||||
const_def 1
|
||||
|
|
@ -42,15 +42,15 @@ PC_ITEM_CAPACITY EQU 50
|
|||
const TRADE_CANCEL_MENU ; 5
|
||||
const HEAL_CANCEL_MENU ; 6
|
||||
const NO_YES_MENU ; 7
|
||||
NUM_TWO_OPTION_MENUS EQU const_value
|
||||
DEF NUM_TWO_OPTION_MENUS EQU const_value
|
||||
|
||||
; menu exit method constants for list menus and the buy/sell/quit menu
|
||||
CHOSE_MENU_ITEM EQU 1 ; pressed A
|
||||
CANCELLED_MENU EQU 2 ; pressed B
|
||||
DEF CHOSE_MENU_ITEM EQU 1 ; pressed A
|
||||
DEF CANCELLED_MENU EQU 2 ; pressed B
|
||||
|
||||
; menu exit method constants for two-option menus
|
||||
CHOSE_FIRST_ITEM EQU 1
|
||||
CHOSE_SECOND_ITEM EQU 2
|
||||
DEF CHOSE_FIRST_ITEM EQU 1
|
||||
DEF CHOSE_SECOND_ITEM EQU 2
|
||||
|
||||
; move mon constants
|
||||
const_def
|
||||
|
|
@ -71,7 +71,7 @@ CHOSE_SECOND_ITEM EQU 2
|
|||
; party menu message IDs
|
||||
; PartyMenuItemUseMessagePointers indexes (see engine/menus/party_menu.asm)
|
||||
const_next $F0
|
||||
FIRST_PARTY_MENU_TEXT_ID EQU const_value
|
||||
DEF FIRST_PARTY_MENU_TEXT_ID EQU const_value
|
||||
const ANTIDOTE_MSG ; $F0
|
||||
const BURN_HEAL_MSG ; $F1
|
||||
const ICE_HEAL_MSG ; $F2
|
||||
|
|
|
|||
|
|
@ -1,9 +1,18 @@
|
|||
; Boolean checks
|
||||
FALSE EQU 0
|
||||
TRUE EQU 1
|
||||
DEF FALSE EQU 0
|
||||
DEF TRUE EQU 1
|
||||
|
||||
; flag operations
|
||||
const_def
|
||||
const FLAG_RESET ; 0
|
||||
const FLAG_SET ; 1
|
||||
const FLAG_TEST ; 2
|
||||
|
||||
; wOptions
|
||||
DEF TEXT_DELAY_FAST EQU %001 ; 1
|
||||
DEF TEXT_DELAY_MEDIUM EQU %011 ; 3
|
||||
DEF TEXT_DELAY_SLOW EQU %101 ; 5
|
||||
|
||||
const_def 6
|
||||
const BIT_BATTLE_SHIFT ; 6
|
||||
const BIT_BATTLE_ANIMATION ; 7
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
; special effects that are part of move animations
|
||||
; SpecialEffectPointers associates them with effect routines (see data/battle_anims/special_effect_pointers.asm)
|
||||
const_def $C0
|
||||
FIRST_SE_ID EQU const_value
|
||||
DEF FIRST_SE_ID EQU const_value
|
||||
const_skip $18
|
||||
const SE_WAVY_SCREEN ; $D8 used in Psywave/Night Shade/Psychic etc.
|
||||
const SE_SUBSTITUTE_MON ; $D9 used in Substitute (turns the pokemon into a mini sprite)
|
||||
|
|
@ -45,94 +45,97 @@ FIRST_SE_ID EQU const_value
|
|||
|
||||
; subanimations that are part of move animations
|
||||
; SubanimationPointers indexes (see data/battle_anims/subanimations.asm)
|
||||
|
||||
; The 0 or 1 in the name of a subanim indicates whether to use tileset 0 or 1 data/moves/animations.asm.
|
||||
; "Both" indicates either can be used for different images using the same animation.
|
||||
const_def
|
||||
const SUBANIM_00
|
||||
const SUBANIM_01
|
||||
const SUBANIM_02
|
||||
const SUBANIM_03
|
||||
const SUBANIM_04
|
||||
const SUBANIM_05
|
||||
const SUBANIM_06
|
||||
const SUBANIM_07
|
||||
const SUBANIM_08
|
||||
const SUBANIM_09
|
||||
const SUBANIM_0A
|
||||
const SUBANIM_0B
|
||||
const SUBANIM_0C
|
||||
const SUBANIM_0D
|
||||
const SUBANIM_0E
|
||||
const SUBANIM_0F
|
||||
const SUBANIM_10
|
||||
const SUBANIM_11
|
||||
const SUBANIM_12
|
||||
const SUBANIM_13
|
||||
const SUBANIM_14
|
||||
const SUBANIM_15
|
||||
const SUBANIM_16
|
||||
const SUBANIM_17
|
||||
const SUBANIM_18
|
||||
const SUBANIM_19
|
||||
const SUBANIM_1A
|
||||
const SUBANIM_1B
|
||||
const SUBANIM_1C
|
||||
const SUBANIM_1D
|
||||
const SUBANIM_1E
|
||||
const SUBANIM_1F
|
||||
const SUBANIM_20
|
||||
const SUBANIM_21
|
||||
const SUBANIM_22
|
||||
const SUBANIM_23
|
||||
const SUBANIM_24
|
||||
const SUBANIM_25
|
||||
const SUBANIM_26
|
||||
const SUBANIM_27
|
||||
const SUBANIM_28
|
||||
const SUBANIM_29
|
||||
const SUBANIM_2A
|
||||
const SUBANIM_2B
|
||||
const SUBANIM_2C
|
||||
const SUBANIM_2D
|
||||
const SUBANIM_2E
|
||||
const SUBANIM_2F
|
||||
const SUBANIM_30
|
||||
const SUBANIM_31
|
||||
const SUBANIM_32
|
||||
const SUBANIM_33
|
||||
const SUBANIM_34
|
||||
const SUBANIM_35
|
||||
const SUBANIM_36
|
||||
const SUBANIM_37
|
||||
const SUBANIM_38
|
||||
const SUBANIM_39
|
||||
const SUBANIM_3A
|
||||
const SUBANIM_3B
|
||||
const SUBANIM_3C
|
||||
const SUBANIM_3D
|
||||
const SUBANIM_3E
|
||||
const SUBANIM_3F
|
||||
const SUBANIM_40
|
||||
const SUBANIM_41
|
||||
const SUBANIM_42
|
||||
const SUBANIM_43
|
||||
const SUBANIM_44
|
||||
const SUBANIM_45
|
||||
const SUBANIM_46
|
||||
const SUBANIM_47
|
||||
const SUBANIM_48
|
||||
const SUBANIM_49
|
||||
const SUBANIM_4A
|
||||
const SUBANIM_4B
|
||||
const SUBANIM_4C
|
||||
const SUBANIM_4D
|
||||
const SUBANIM_4E
|
||||
const SUBANIM_4F
|
||||
const SUBANIM_50
|
||||
const SUBANIM_51
|
||||
const SUBANIM_52
|
||||
const SUBANIM_53
|
||||
const SUBANIM_54
|
||||
const SUBANIM_55
|
||||
NUM_SUBANIMS EQU const_value
|
||||
const SUBANIM_0_STAR
|
||||
const SUBANIM_0_STAR_TWICE
|
||||
const SUBANIM_0_STAR_THRICE
|
||||
const SUBANIM_0_STAR_DESCENDING
|
||||
const SUBANIM_1_STAR_BIG_MOVING
|
||||
const SUBANIM_1_STAR_BIG
|
||||
const SUBANIM_0_BALL_TOSS_HIGH
|
||||
const SUBANIM_0_BALL_TOSS_MIDDLE
|
||||
const SUBANIM_0_BALL_TOSS_LOW
|
||||
const SUBANIM_0_BALL_SHAKE_ENEMY
|
||||
const SUBANIM_0_BALL_POOF_ENEMY
|
||||
const SUBANIM_0_BALL_BLOCK
|
||||
const SUBANIM_1_FLAME_COLUMN_1
|
||||
const SUBANIM_1_FLAME_COLUMN_2
|
||||
const SUBANIM_1_FLAME_COLUMN_3
|
||||
const SUBANIM_0_SCRATCHES
|
||||
const SUBANIM_1_TORNADO
|
||||
const SUBANIM_1_FLAMES
|
||||
const SUBANIM_0_HEART_1_MUSIC
|
||||
const SUBANIM_1_BLOB_TOSS
|
||||
const SUBANIM_1_BLOB_DRIP_ENEMY
|
||||
const SUBANIM_1_SHOUT
|
||||
const SUBANIM_0_SLICE
|
||||
const SUBANIM_0_BIRDIES_CIRCLING_ENEMY
|
||||
const SUBANIM_1_SWORDS_CIRCLING
|
||||
const SUBANIM_1_CLOUD_TOSS
|
||||
const SUBANIM_0_WATER_COLUMNS
|
||||
const SUBANIM_1_SEED_TOSS
|
||||
const SUBANIM_1_SEED_LAND
|
||||
const SUBANIM_0_ROCKS_LIFT
|
||||
const SUBANIM_0_ROCKS_TOSS
|
||||
const SUBANIM_1_FLAME_BEAM
|
||||
const SUBANIM_1_FLAME_STAR
|
||||
const SUBANIM_0_CIRCLES_1_SQUARES_CENTERING_ENEMY
|
||||
const SUBANIM_0_CIRCLE_1_SQUARE_TOSS_BACK
|
||||
const SUBANIM_0_BIND
|
||||
const SUBANIM_0_STATUS_PARALYZED
|
||||
const SUBANIM_0_STATUS_CONFUSED
|
||||
const SUBANIM_0_STATUS_CONFUSED_ENEMY
|
||||
const SUBANIM_0_STATUS_POISONED
|
||||
const SUBANIM_1_SAND
|
||||
const SUBANIM_1_LIGHTNING_BALL
|
||||
const SUBANIM_0_SLICE_BOTH_SIDES
|
||||
const SUBANIM_1_LIGHTNING
|
||||
const SUBANIM_0_WATER_DROPLETS
|
||||
const SUBANIM_0_CIRCLES_CENTERING
|
||||
const SUBANIM_0_BEAM
|
||||
const SUBANIM_0_ICE_RISE
|
||||
const SUBANIM_0_ROCKS_FALL_ENEMY
|
||||
const SUBANIM_0_SOUND_WAVE
|
||||
const SUBANIM_0_CIRCLE_1_SQUARE_HALF_TOSS ; unused
|
||||
const SUBANIM_1_BARRIER
|
||||
const SUBANIM_1_SELFDESTRUCT
|
||||
const SUBANIM_0_WATER_BUBBLES
|
||||
const SUBANIM_0_CIRCLES_FALLING
|
||||
const SUBANIM_0_STRING_SHOT
|
||||
const SUBANIM_0_ICE_FALL
|
||||
const SUBANIM_0_CIRCLE_1_SQUARE_APPEARS ; unused
|
||||
const SUBANIM_0_STATUS_SLEEP
|
||||
const SUBANIM_0_STATUS_SLEEP_ENEMY
|
||||
const SUBANIM_0_WATER_1_FIRE_BARRIER ; unused
|
||||
const SUBANIM_0_WATER_1_FIRE_GEYSER ; unused
|
||||
const SUBANIM_1_STAR_BIG_TOSS
|
||||
const SUBANIM_1_STARS_SMALL_TOSS
|
||||
const SUBANIM_1_MUSIC_CIRCLING_ENEMY
|
||||
const SUBANIM_1_CIRCLE_BLACK_TOSS
|
||||
const SUBANIM_1_EXPLOSION_SMALL_ENEMY
|
||||
const SUBANIM_0_CIRCLE_1_SQUARE_CLOSING
|
||||
const SUBANIM_1_LEAVES_TOSS
|
||||
const SUBANIM_0_HORN_JAB_TWICE
|
||||
const SUBANIM_0_HORN_JAB_THRICE
|
||||
const SUBANIM_0_BALL_POOF
|
||||
const SUBANIM_2_TRADE_BALL_DROP
|
||||
const SUBANIM_2_TRADE_BALL_SHAKE
|
||||
const SUBANIM_2_TRADE_BALL_APPEAR
|
||||
const SUBANIM_2_TRADE_BALL_POOF
|
||||
const SUBANIM_0_EGG_SHAKING
|
||||
const SUBANIM_1_TRIANGLE_TOSS
|
||||
const SUBANIM_1_SPHERE_BIG
|
||||
const SUBANIM_1_SPHERE_BIG_RISE
|
||||
const SUBANIM_1_SPHERE_BIG_FALL
|
||||
const SUBANIM_0_SHELL
|
||||
const SUBANIM_0_COIN_BOUNCE
|
||||
const SUBANIM_0_SAFARI_ROCK
|
||||
const SUBANIM_0_SAFARI_BAIT
|
||||
const SUBANIM_0_STAR_HIGH
|
||||
DEF NUM_SUBANIMS EQU const_value
|
||||
|
||||
; types of subanimations
|
||||
const_def
|
||||
|
|
@ -268,7 +271,7 @@ NUM_SUBANIMS EQU const_value
|
|||
const FRAMEBLOCK_77
|
||||
const FRAMEBLOCK_78
|
||||
const FRAMEBLOCK_79
|
||||
NUM_FRAMEBLOCKS EQU const_value
|
||||
DEF NUM_FRAMEBLOCKS EQU const_value
|
||||
|
||||
; base coordinates that are part of subanimations
|
||||
; FrameBlockBaseCoords indexes (see data/battle_anims/base_coords.asm)
|
||||
|
|
@ -450,7 +453,7 @@ NUM_FRAMEBLOCKS EQU const_value
|
|||
const BASECOORD_AE
|
||||
const BASECOORD_AF
|
||||
const BASECOORD_B0
|
||||
NUM_BASECOORDS EQU const_value
|
||||
DEF NUM_BASECOORDS EQU const_value
|
||||
|
||||
; frame block modes that are part of subanimations
|
||||
const_def
|
||||
|
|
|
|||
|
|
@ -171,7 +171,7 @@
|
|||
const SLASH ; a3
|
||||
const SUBSTITUTE ; a4
|
||||
const STRUGGLE ; a5
|
||||
NUM_ATTACKS EQU const_value - 1
|
||||
DEF NUM_ATTACKS EQU const_value - 1
|
||||
|
||||
; Moves do double duty as animation identifiers.
|
||||
|
||||
|
|
@ -213,4 +213,4 @@ NUM_ATTACKS EQU const_value - 1
|
|||
const ROCK_ANIM ; throw rock
|
||||
const BAIT_ANIM ; throw bait
|
||||
|
||||
NUM_ATTACK_ANIMS EQU const_value - 1
|
||||
DEF NUM_ATTACK_ANIMS EQU const_value - 1
|
||||
|
|
|
|||
|
|
@ -91,4 +91,4 @@
|
|||
const LEECH_SEED_EFFECT ; $54
|
||||
const SPLASH_EFFECT ; $55
|
||||
const DISABLE_EFFECT ; $56
|
||||
NUM_MOVE_EFFECTS EQU const_value - 1
|
||||
DEF NUM_MOVE_EFFECTS EQU const_value - 1
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
; Song ids are calculated by address to save space.
|
||||
; SFX_Headers_(1|2|3) indexes (see audio/headers/*.asm)
|
||||
|
||||
;music_const: MACRO
|
||||
;\1 EQUS "((\2 - SFX_Headers_1) / 3)"
|
||||
;MACRO music_const
|
||||
; DEF \1 EQUS "((\2 - SFX_Headers_1) / 3)"
|
||||
;ENDM
|
||||
|
||||
const_def 1
|
||||
|
|
@ -219,4 +219,4 @@
|
|||
|
||||
const SFX_POKEFLUTE_IN_BATTLE
|
||||
|
||||
SFX_STOP_ALL_MUSIC EQU $ff
|
||||
DEF SFX_STOP_ALL_MUSIC EQU $ff
|
||||
|
|
|
|||
|
|
@ -1,17 +1,17 @@
|
|||
; OAM flags used by this game
|
||||
OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic
|
||||
OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
|
||||
DEF OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic
|
||||
DEF OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
|
||||
|
||||
; OAM attribute flags
|
||||
OAM_PALETTE EQU %111
|
||||
OAM_TILE_BANK EQU 3
|
||||
OAM_OBP_NUM EQU 4 ; Non CGB Mode Only
|
||||
OAM_X_FLIP EQU 5
|
||||
OAM_Y_FLIP EQU 6
|
||||
OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
|
||||
DEF OAM_PALETTE EQU %111
|
||||
DEF OAM_TILE_BANK EQU 3
|
||||
DEF OAM_OBP_NUM EQU 4 ; Non CGB Mode Only
|
||||
DEF OAM_X_FLIP EQU 5
|
||||
DEF OAM_Y_FLIP EQU 6
|
||||
DEF OAM_PRIORITY EQU 7 ; 0: OBJ above BG, 1: OBJ behind BG (colors 1-3)
|
||||
|
||||
; OAM attribute masks
|
||||
OAM_OBP1 EQU 1 << OAM_OBP_NUM ; OBJ palette 1
|
||||
OAM_HFLIP EQU 1 << OAM_X_FLIP ; horizontal flip
|
||||
OAM_VFLIP EQU 1 << OAM_Y_FLIP ; vertical flip
|
||||
OAM_BEHIND_BG EQU 1 << OAM_PRIORITY ; behind bg (except color 0)
|
||||
DEF OAM_OBP1 EQU 1 << OAM_OBP_NUM ; OBJ palette 1
|
||||
DEF OAM_HFLIP EQU 1 << OAM_X_FLIP ; horizontal flip
|
||||
DEF OAM_VFLIP EQU 1 << OAM_Y_FLIP ; vertical flip
|
||||
DEF OAM_BEHIND_BG EQU 1 << OAM_PRIORITY ; behind bg (except color 0)
|
||||
|
|
|
|||
|
|
@ -4,10 +4,10 @@
|
|||
const SHADE_LIGHT ; %01
|
||||
const SHADE_DARK ; %10
|
||||
const SHADE_BLACK ; %11
|
||||
NUM_PAL_COLORS EQU const_value
|
||||
DEF NUM_PAL_COLORS EQU const_value
|
||||
|
||||
PAL_COLOR_SIZE EQU 2
|
||||
PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE
|
||||
DEF PAL_COLOR_SIZE EQU 2
|
||||
DEF PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE
|
||||
|
||||
; pal/blk packets
|
||||
; SetPalFunctions indexes (see engine/gfx/palettes.asm)
|
||||
|
|
@ -27,8 +27,8 @@ PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE
|
|||
const SET_PAL_GAME_FREAK_INTRO ; $0C
|
||||
const SET_PAL_TRAINER_CARD ; $0D
|
||||
|
||||
SET_PAL_PARTY_MENU_HP_BARS EQU $fc
|
||||
SET_PAL_DEFAULT EQU $ff
|
||||
DEF SET_PAL_PARTY_MENU_HP_BARS EQU $fc
|
||||
DEF SET_PAL_DEFAULT EQU $ff
|
||||
|
||||
; sgb palettes
|
||||
; SuperPalettes indexes (see data/sgb/sgb_palettes.asm)
|
||||
|
|
@ -70,4 +70,4 @@ SET_PAL_DEFAULT EQU $ff
|
|||
const PAL_BADGE ; $22
|
||||
const PAL_CAVE ; $23
|
||||
const PAL_GAMEFREAK ; $24
|
||||
NUM_SGB_PALS EQU const_value
|
||||
DEF NUM_SGB_PALS EQU const_value
|
||||
|
|
|
|||
|
|
@ -156,4 +156,4 @@
|
|||
const DEX_MEWTWO ; 150
|
||||
const DEX_MEW ; 151
|
||||
|
||||
NUM_POKEMON EQU const_value - 1
|
||||
DEF NUM_POKEMON EQU const_value - 1
|
||||
|
|
|
|||
|
|
@ -198,12 +198,12 @@
|
|||
const WEEPINBELL ; $BD
|
||||
const VICTREEBEL ; $BE
|
||||
|
||||
NUM_POKEMON_INDEXES EQU const_value - 1
|
||||
DEF NUM_POKEMON_INDEXES EQU const_value - 1
|
||||
|
||||
; starters
|
||||
STARTER1 EQU CHARMANDER
|
||||
STARTER2 EQU SQUIRTLE
|
||||
STARTER3 EQU BULBASAUR
|
||||
DEF STARTER1 EQU CHARMANDER
|
||||
DEF STARTER2 EQU SQUIRTLE
|
||||
DEF STARTER3 EQU BULBASAUR
|
||||
|
||||
; ghost Marowak in Pokémon Tower
|
||||
RESTLESS_SOUL EQU MAROWAK
|
||||
DEF RESTLESS_SOUL EQU MAROWAK
|
||||
|
|
|
|||
|
|
@ -1,37 +1,68 @@
|
|||
; base data struct members (see data/pokemon/base_stats/*.asm)
|
||||
rsreset
|
||||
BASE_DEX_NO rb
|
||||
BASE_STATS rb NUM_STATS
|
||||
DEF BASE_DEX_NO rb
|
||||
DEF BASE_STATS rb NUM_STATS
|
||||
rsset BASE_STATS
|
||||
BASE_HP rb
|
||||
BASE_ATK rb
|
||||
BASE_DEF rb
|
||||
BASE_SPD rb
|
||||
BASE_SPC rb
|
||||
BASE_TYPES rw
|
||||
DEF BASE_HP rb
|
||||
DEF BASE_ATK rb
|
||||
DEF BASE_DEF rb
|
||||
DEF BASE_SPD rb
|
||||
DEF BASE_SPC rb
|
||||
DEF BASE_TYPES rw
|
||||
rsset BASE_TYPES
|
||||
BASE_TYPE_1 rb
|
||||
BASE_TYPE_2 rb
|
||||
BASE_CATCH_RATE rb
|
||||
BASE_EXP rb
|
||||
BASE_PIC_SIZE rb
|
||||
BASE_FRONTPIC rw
|
||||
BASE_BACKPIC rw
|
||||
BASE_MOVES rb NUM_MOVES
|
||||
BASE_GROWTH_RATE rb
|
||||
BASE_TMHM rb (NUM_TM_HM + 7) / 8
|
||||
rb_skip
|
||||
BASE_DATA_SIZE EQU _RS
|
||||
DEF BASE_TYPE_1 rb
|
||||
DEF BASE_TYPE_2 rb
|
||||
DEF BASE_CATCH_RATE rb
|
||||
DEF BASE_EXP rb
|
||||
DEF BASE_PIC_SIZE rb
|
||||
DEF BASE_FRONTPIC rw
|
||||
DEF BASE_BACKPIC rw
|
||||
DEF BASE_MOVES rb NUM_MOVES
|
||||
DEF BASE_GROWTH_RATE rb
|
||||
DEF BASE_TMHM rb (NUM_TM_HM + 7) / 8
|
||||
rb_skip
|
||||
DEF BASE_DATA_SIZE EQU _RS
|
||||
|
||||
; party_struct members (see macros/ram.asm)
|
||||
rsreset
|
||||
DEF MON_SPECIES rb
|
||||
DEF MON_HP rw
|
||||
DEF MON_BOX_LEVEL rb
|
||||
DEF MON_STATUS rb
|
||||
DEF MON_TYPE rw
|
||||
rsset MON_TYPE
|
||||
DEF MON_TYPE1 rb
|
||||
DEF MON_TYPE2 rb
|
||||
DEF MON_CATCH_RATE rb
|
||||
DEF MON_MOVES rb NUM_MOVES
|
||||
DEF MON_OTID rw
|
||||
DEF MON_EXP rb 3
|
||||
DEF MON_HP_EXP rw
|
||||
DEF MON_ATK_EXP rw
|
||||
DEF MON_DEF_EXP rw
|
||||
DEF MON_SPD_EXP rw
|
||||
DEF MON_SPC_EXP rw
|
||||
DEF MON_DVS rw
|
||||
DEF MON_PP rb NUM_MOVES
|
||||
DEF BOXMON_STRUCT_LENGTH EQU _RS
|
||||
DEF MON_LEVEL rb
|
||||
DEF MON_STATS rw NUM_STATS
|
||||
rsset MON_STATS
|
||||
DEF MON_MAXHP rw
|
||||
DEF MON_ATK rw
|
||||
DEF MON_DEF rw
|
||||
DEF MON_SPD rw
|
||||
DEF MON_SPC rw
|
||||
DEF PARTYMON_STRUCT_LENGTH EQU _RS
|
||||
|
||||
PARTY_LENGTH EQU 6
|
||||
DEF PARTY_LENGTH EQU 6
|
||||
|
||||
MONS_PER_BOX EQU 20
|
||||
NUM_BOXES EQU 12
|
||||
DEF MONS_PER_BOX EQU 20
|
||||
DEF NUM_BOXES EQU 12
|
||||
|
||||
HOF_MON EQU $10
|
||||
HOF_TEAM EQU PARTY_LENGTH * HOF_MON
|
||||
HOF_TEAM_CAPACITY EQU 50
|
||||
DEF HOF_MON EQU $10
|
||||
DEF HOF_TEAM EQU PARTY_LENGTH * HOF_MON
|
||||
DEF HOF_TEAM_CAPACITY EQU 50
|
||||
|
||||
|
||||
; mon data locations
|
||||
|
|
@ -52,8 +83,8 @@ HOF_TEAM_CAPACITY EQU 50
|
|||
const EV_ITEM ; 2
|
||||
const EV_TRADE ; 3
|
||||
|
||||
MAX_EVOLUTIONS EQU 3
|
||||
EVOLUTION_SIZE EQU 4
|
||||
DEF MAX_EVOLUTIONS EQU 3
|
||||
DEF EVOLUTION_SIZE EQU 4
|
||||
|
||||
|
||||
; wMonHGrowthRate values
|
||||
|
|
@ -65,8 +96,8 @@ EVOLUTION_SIZE EQU 4
|
|||
const GROWTH_MEDIUM_SLOW
|
||||
const GROWTH_FAST
|
||||
const GROWTH_SLOW
|
||||
NUM_GROWTH_RATES EQU const_value
|
||||
DEF NUM_GROWTH_RATES EQU const_value
|
||||
|
||||
; wild data (see data/wild/maps/*.asm)
|
||||
NUM_WILDMONS EQU 10
|
||||
WILDDATA_LENGTH EQU 1 + NUM_WILDMONS * 2
|
||||
DEF NUM_WILDMONS EQU 10
|
||||
DEF WILDDATA_LENGTH EQU 1 + NUM_WILDMONS * 2
|
||||
|
|
|
|||
|
|
@ -5,24 +5,24 @@
|
|||
const SMILE_BUBBLE ; 2
|
||||
|
||||
; slot symbols
|
||||
SLOTS7 EQU $0200
|
||||
SLOTSBAR EQU $0604
|
||||
SLOTSCHERRY EQU $0A08
|
||||
SLOTSFISH EQU $0E0C
|
||||
SLOTSBIRD EQU $1210
|
||||
SLOTSMOUSE EQU $1614
|
||||
DEF SLOTS7 EQU $0200
|
||||
DEF SLOTSBAR EQU $0604
|
||||
DEF SLOTSCHERRY EQU $0A08
|
||||
DEF SLOTSFISH EQU $0E0C
|
||||
DEF SLOTSBIRD EQU $1210
|
||||
DEF SLOTSMOUSE EQU $1614
|
||||
|
||||
; StartSlotMachine dialogs
|
||||
SLOTS_OUTOFORDER EQU $fd
|
||||
SLOTS_OUTTOLUNCH EQU $fe
|
||||
SLOTS_SOMEONESKEYS EQU $ff
|
||||
DEF SLOTS_OUTOFORDER EQU $fd
|
||||
DEF SLOTS_OUTTOLUNCH EQU $fe
|
||||
DEF SLOTS_SOMEONESKEYS EQU $ff
|
||||
|
||||
; in game trades
|
||||
; TradeMons indexes (see data/events/trades.asm)
|
||||
const_def
|
||||
const TRADE_FOR_TERRY
|
||||
const TRADE_FOR_MARCEL
|
||||
const TRADE_FOR_CHIKUCHIKU
|
||||
const TRADE_FOR_CHIKUCHIKU ; unused
|
||||
const TRADE_FOR_SAILOR
|
||||
const TRADE_FOR_DUX
|
||||
const TRADE_FOR_MARC
|
||||
|
|
@ -30,13 +30,13 @@ SLOTS_SOMEONESKEYS EQU $ff
|
|||
const TRADE_FOR_DORIS
|
||||
const TRADE_FOR_CRINKLES
|
||||
const TRADE_FOR_SPOT
|
||||
NUM_NPC_TRADES EQU const_value
|
||||
DEF NUM_NPC_TRADES EQU const_value
|
||||
|
||||
; in game trade dialog sets
|
||||
; InGameTradeTextPointers indexes (see engine/events/in_game_trades.asm)
|
||||
const_def
|
||||
const TRADE_DIALOGSET_CASUAL
|
||||
const TRADE_DIALOGSET_POLITE
|
||||
const TRADE_DIALOGSET_EVOLUTION
|
||||
const TRADE_DIALOGSET_HAPPY
|
||||
|
||||
; badges
|
||||
|
|
@ -50,10 +50,10 @@ NUM_NPC_TRADES EQU const_value
|
|||
const BIT_MARSHBADGE ; 5
|
||||
const BIT_VOLCANOBADGE ; 6
|
||||
const BIT_EARTHBADGE ; 7
|
||||
NUM_BADGES EQU const_value
|
||||
DEF NUM_BADGES EQU const_value
|
||||
|
||||
; OaksAideScript results
|
||||
OAKS_AIDE_BAG_FULL EQU $00
|
||||
OAKS_AIDE_GOT_ITEM EQU $01
|
||||
OAKS_AIDE_NOT_ENOUGH_MONS EQU $80
|
||||
OAKS_AIDE_REFUSED EQU $ff
|
||||
DEF OAKS_AIDE_BAG_FULL EQU $00
|
||||
DEF OAKS_AIDE_GOT_ITEM EQU $01
|
||||
DEF OAKS_AIDE_NOT_ENOUGH_MONS EQU $80
|
||||
DEF OAKS_AIDE_REFUSED EQU $ff
|
||||
|
|
|
|||
|
|
@ -1,27 +1,31 @@
|
|||
ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
|
||||
ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02
|
||||
DEF ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
|
||||
DEF ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02
|
||||
|
||||
USING_EXTERNAL_CLOCK EQU $01
|
||||
USING_INTERNAL_CLOCK EQU $02
|
||||
CONNECTION_NOT_ESTABLISHED EQU $ff
|
||||
DEF USING_EXTERNAL_CLOCK EQU $01
|
||||
DEF USING_INTERNAL_CLOCK EQU $02
|
||||
DEF CONNECTION_NOT_ESTABLISHED EQU $ff
|
||||
|
||||
; signals the start of an array of bytes transferred over the link cable
|
||||
SERIAL_PREAMBLE_BYTE EQU $FD
|
||||
DEF SERIAL_PREAMBLE_BYTE EQU $FD
|
||||
|
||||
; this byte is used when there is no data to send
|
||||
SERIAL_NO_DATA_BYTE EQU $FE
|
||||
DEF SERIAL_NO_DATA_BYTE EQU $FE
|
||||
|
||||
; signals the end of one part of a patch list (there are two parts) for player/enemy party data
|
||||
SERIAL_PATCH_LIST_PART_TERMINATOR EQU $FF
|
||||
DEF SERIAL_PATCH_LIST_PART_TERMINATOR EQU $FF
|
||||
|
||||
LINK_STATE_NONE EQU $00 ; not using link
|
||||
LINK_STATE_IN_CABLE_CLUB EQU $01 ; in a cable club room (Colosseum or Trade Centre)
|
||||
LINK_STATE_START_TRADE EQU $02 ; pre-trade selection screen initialisation
|
||||
LINK_STATE_START_BATTLE EQU $03 ; pre-battle initialisation
|
||||
LINK_STATE_BATTLING EQU $04 ; in a link battle
|
||||
LINK_STATE_RESET EQU $05 ; reset game (unused)
|
||||
LINK_STATE_TRADING EQU $32 ; in a link trade
|
||||
DEF SERIAL_PREAMBLE_LENGTH EQU 6
|
||||
DEF SERIAL_RN_PREAMBLE_LENGTH EQU 7
|
||||
DEF SERIAL_RNS_LENGTH EQU 10
|
||||
|
||||
LINKBATTLE_RUN EQU $F
|
||||
LINKBATTLE_STRUGGLE EQU $E
|
||||
LINKBATTLE_NO_ACTION EQU $D
|
||||
DEF LINK_STATE_NONE EQU $00 ; not using link
|
||||
DEF LINK_STATE_IN_CABLE_CLUB EQU $01 ; in a cable club room (Colosseum or Trade Centre)
|
||||
DEF LINK_STATE_START_TRADE EQU $02 ; pre-trade selection screen initialisation
|
||||
DEF LINK_STATE_START_BATTLE EQU $03 ; pre-battle initialisation
|
||||
DEF LINK_STATE_BATTLING EQU $04 ; in a link battle
|
||||
DEF LINK_STATE_RESET EQU $05 ; reset game (unused)
|
||||
DEF LINK_STATE_TRADING EQU $32 ; in a link trade
|
||||
|
||||
DEF LINKBATTLE_RUN EQU $F
|
||||
DEF LINKBATTLE_STRUGGLE EQU $E
|
||||
DEF LINKBATTLE_NO_ACTION EQU $D
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@
|
|||
const SPRITE_BRUNO ; $3a
|
||||
const SPRITE_LORELEI ; $3b
|
||||
const SPRITE_SEEL ; $3c
|
||||
FIRST_STILL_SPRITE EQU const_value
|
||||
DEF FIRST_STILL_SPRITE EQU const_value
|
||||
const SPRITE_POKE_BALL ; $3d
|
||||
const SPRITE_FOSSIL ; $3e
|
||||
const SPRITE_BOULDER ; $3f
|
||||
|
|
@ -75,4 +75,4 @@ FIRST_STILL_SPRITE EQU const_value
|
|||
const SPRITE_UNUSED_GAMBLER_ASLEEP_1 ; $46
|
||||
const SPRITE_UNUSED_GAMBLER_ASLEEP_2 ; $47
|
||||
const SPRITE_GAMBLER_ASLEEP ; $48
|
||||
NUM_SPRITES EQU const_value - 1
|
||||
DEF NUM_SPRITES EQU const_value - 1
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@
|
|||
const NPC_MOVEMENT_LEFT ; $80
|
||||
const NPC_MOVEMENT_RIGHT ; $C0
|
||||
|
||||
NPC_CHANGE_FACING EQU $E0
|
||||
DEF NPC_CHANGE_FACING EQU $E0
|
||||
|
||||
; player direction constants
|
||||
const_def
|
||||
|
|
@ -20,7 +20,7 @@ NPC_CHANGE_FACING EQU $E0
|
|||
const PLAYER_DIR_BIT_DOWN ; 2
|
||||
const PLAYER_DIR_BIT_UP ; 3
|
||||
|
||||
PLAYER_DIR_RIGHT EQU 1 << PLAYER_DIR_BIT_RIGHT
|
||||
PLAYER_DIR_LEFT EQU 1 << PLAYER_DIR_BIT_LEFT
|
||||
PLAYER_DIR_DOWN EQU 1 << PLAYER_DIR_BIT_DOWN
|
||||
PLAYER_DIR_UP EQU 1 << PLAYER_DIR_BIT_UP
|
||||
DEF PLAYER_DIR_RIGHT EQU 1 << PLAYER_DIR_BIT_RIGHT
|
||||
DEF PLAYER_DIR_LEFT EQU 1 << PLAYER_DIR_BIT_LEFT
|
||||
DEF PLAYER_DIR_DOWN EQU 1 << PLAYER_DIR_BIT_DOWN
|
||||
DEF PLAYER_DIR_UP EQU 1 << PLAYER_DIR_BIT_UP
|
||||
|
|
|
|||
41
constants/sprite_set_constants.asm
Normal file
41
constants/sprite_set_constants.asm
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
; sprite set ids
|
||||
; indexes for SpriteSets (see data/maps/sprite_sets.asm)
|
||||
; values for MapSpriteSets and SplitMapSpriteSets (see data/maps/sprite_sets.asm)
|
||||
const_def 1
|
||||
const SPRITESET_PALLET_VIRIDIAN ; 01
|
||||
const SPRITESET_PEWTER_CERULEAN ; 02
|
||||
const SPRITESET_LAVENDER ; 03
|
||||
const SPRITESET_VERMILION ; 04
|
||||
const SPRITESET_CELADON ; 05
|
||||
const SPRITESET_INDIGO ; 06
|
||||
const SPRITESET_SAFFRON ; 07
|
||||
const SPRITESET_SILENCE_BRIDGE ; 08
|
||||
const SPRITESET_CYCLING_ROAD ; 09
|
||||
const SPRITESET_FUCHSIA ; 0a
|
||||
DEF NUM_SPRITE_SETS EQU const_value - 1
|
||||
|
||||
; split sprite set ids
|
||||
; indexes for SplitMapSpriteSets (see data/maps/sprite_sets.asm)
|
||||
; values for MapSpriteSets (see data/maps/sprite_sets.asm)
|
||||
const_next $f1
|
||||
DEF FIRST_SPLIT_SET EQU const_value
|
||||
const SPLITSET_ROUTE_2 ; f1
|
||||
const SPLITSET_ROUTE_10 ; f2
|
||||
const SPLITSET_ROUTE_11 ; f3
|
||||
const SPLITSET_ROUTE_12 ; f4
|
||||
const SPLITSET_ROUTE_15 ; f5
|
||||
const SPLITSET_ROUTE_16 ; f6
|
||||
const SPLITSET_ROUTE_18 ; f7
|
||||
const SPLITSET_ROUTE_20 ; f8
|
||||
const SPLITSET_ROUTE_5 ; f9
|
||||
const SPLITSET_ROUTE_6 ; fa
|
||||
const SPLITSET_ROUTE_7 ; fb
|
||||
const SPLITSET_ROUTE_8 ; fc
|
||||
DEF NUM_SPLIT_SETS EQU const_value - FIRST_SPLIT_SET
|
||||
|
||||
; split directions
|
||||
DEF EAST_WEST EQU 1
|
||||
DEF NORTH_SOUTH EQU 2
|
||||
|
||||
; each sprite set has 9 walking sprites and 2 still sprites
|
||||
DEF SPRITE_SET_LENGTH EQU 9 + 2
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
NAME_LENGTH EQU 11
|
||||
ITEM_NAME_LENGTH EQU 13
|
||||
DEF NAME_LENGTH EQU 11
|
||||
DEF ITEM_NAME_LENGTH EQU 13
|
||||
DEF NAME_BUFFER_LENGTH EQU 20
|
||||
|
||||
; PrintNumber
|
||||
const_def 5
|
||||
|
|
@ -7,9 +8,9 @@ ITEM_NAME_LENGTH EQU 13
|
|||
const BIT_LEFT_ALIGN ; 6
|
||||
const BIT_LEADING_ZEROES ; 7
|
||||
|
||||
MONEY_SIGN EQU (1 << BIT_MONEY_SIGN)
|
||||
LEFT_ALIGN EQU (1 << BIT_LEFT_ALIGN)
|
||||
LEADING_ZEROES EQU (1 << BIT_LEADING_ZEROES)
|
||||
DEF MONEY_SIGN EQU (1 << BIT_MONEY_SIGN)
|
||||
DEF LEFT_ALIGN EQU (1 << BIT_LEFT_ALIGN)
|
||||
DEF LEADING_ZEROES EQU (1 << BIT_LEADING_ZEROES)
|
||||
|
||||
; special text IDs (see home/text_script.asm)
|
||||
const_def $d0
|
||||
|
|
@ -18,4 +19,4 @@ LEADING_ZEROES EQU (1 << BIT_LEADING_ZEROES)
|
|||
const TEXT_REPEL_WORE_OFF ; $d2
|
||||
const TEXT_SAFARI_GAME_OVER ; $d3
|
||||
|
||||
TEXT_START_MENU EQU $00
|
||||
DEF TEXT_START_MENU EQU $00
|
||||
|
|
|
|||
|
|
@ -25,4 +25,4 @@
|
|||
const CLUB ; 21
|
||||
const FACILITY ; 22
|
||||
const PLATEAU ; 23
|
||||
NUM_TILESETS EQU const_value
|
||||
DEF NUM_TILESETS EQU const_value
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
OPP_ID_OFFSET EQU 200
|
||||
DEF OPP_ID_OFFSET EQU 200
|
||||
|
||||
trainer_const: MACRO
|
||||
MACRO trainer_const
|
||||
const \1
|
||||
OPP_\1 EQU OPP_ID_OFFSET + \1
|
||||
DEF OPP_\1 EQU OPP_ID_OFFSET + \1
|
||||
ENDM
|
||||
|
||||
; trainer class ids
|
||||
|
|
@ -62,4 +62,4 @@ ENDM
|
|||
trainer_const CHANNELER ; $2D
|
||||
trainer_const AGATHA ; $2E
|
||||
trainer_const LANCE ; $2F
|
||||
NUM_TRAINERS EQU const_value - 1
|
||||
DEF NUM_TRAINERS EQU const_value - 1
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
; TypeNames indexes (see data/types/names.asm)
|
||||
const_def
|
||||
|
||||
PHYSICAL EQU const_value
|
||||
DEF PHYSICAL EQU const_value
|
||||
const NORMAL ; $00
|
||||
const FIGHTING ; $01
|
||||
const FLYING ; $02
|
||||
|
|
@ -12,9 +12,11 @@ PHYSICAL EQU const_value
|
|||
const BUG ; $07
|
||||
const GHOST ; $08
|
||||
|
||||
DEF UNUSED_TYPES EQU const_value
|
||||
const_next 20
|
||||
DEF UNUSED_TYPES_END EQU const_value
|
||||
|
||||
SPECIAL EQU const_value
|
||||
DEF SPECIAL EQU const_value
|
||||
const FIRE ; $14
|
||||
const WATER ; $15
|
||||
const GRASS ; $16
|
||||
|
|
@ -23,4 +25,4 @@ SPECIAL EQU const_value
|
|||
const ICE ; $19
|
||||
const DRAGON ; $1A
|
||||
|
||||
NUM_TYPES EQU const_value
|
||||
DEF NUM_TYPES EQU const_value
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue