Remove most static wram addresses. Use labels instead.

For unknown addresses, use "w<address>".

Label overleads are still an issue.
This commit is contained in:
yenatch 2014-05-26 14:04:56 -07:00
parent 52ba96f5f4
commit 40c17c906b
290 changed files with 8262 additions and 7759 deletions

View file

@ -1,10 +1,14 @@
SPRITEBUFFERSIZE EQU 7*7 * 8 ; 7 * 7 (tiles) * 8 (bytes per tile)
; Overload W_GRASSMONS
wd893 EQU $d893 ; W_GRASSMONS + 11
wd896 EQU $d896 ; W_GRASSMONS + 14
; Overload enemy party data
W_WATERRATE EQU $d8a4
W_WATERMONS EQU $d8a5
W_WATERRATE EQU $d8a4 ; wEnemyMon1Species
W_WATERMONS EQU $d8a5 ; wEnemyMon1Species + 1
; Overload enemy stat modifiers
wTradeMonNick EQU $cd1e
wTradeMonNick EQU $cd1e ; wPlayerMonAccuracyMod