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Use def_warps_to macro for automatic warp_to entries
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224 changed files with 257 additions and 1019 deletions
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@ -13,6 +13,4 @@ RocketHideoutB3F_Object:
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object SPRITE_POKE_BALL, 26, 17, STAY, NONE, 3, TM_DOUBLE_EDGE
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object SPRITE_POKE_BALL, 20, 14, STAY, NONE, 4, RARE_CANDY
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; warp-to
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warp_to 25, 6, ROCKET_HIDEOUT_B3F_WIDTH ; ROCKET_HIDEOUT_B2F
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warp_to 19, 18, ROCKET_HIDEOUT_B3F_WIDTH ; ROCKET_HIDEOUT_B4F
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def_warps_to ROCKET_HIDEOUT_B3F
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