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WE
ARE SO BACK!!!!!
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2 changed files with 4 additions and 7 deletions
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@ -21,10 +21,6 @@ FightingDojo_ScriptPointers:
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dw FightingDojoScript3
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FightingDojoScript1:
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CheckEvent EVENT_POST_GAME_ATTAINED ; Required in the case you have cleared the game, but not cleared the dojo. It's an optional deal.
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ret nz
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CheckEvent EVENT_DEFEATED_FIGHTING_DOJO
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ret nz
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call CheckFightingMapTrainers
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ld a, [wTrainerHeaderFlagBit]
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and a
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@ -109,11 +105,14 @@ FightingDojoText1: ; gym scaling can be removed to make space
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text_asm
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CheckEvent EVENT_POST_GAME_ATTAINED ; No need to view previous stuff, technically you can skip Bide this way but I think that's hilarious
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jp z, .normalProcessing
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CheckEvent EVENT_DEFEATED_FIGHTING_DOJO
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jp z, .normalProcessing
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ld hl, KoichiRematchPreBattleText ; Rematch functionality. Just loads pre-battle text and his trainer.
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call PrintText
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ld c, BANK(Music_MeetMaleTrainer)
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ld a, MUSIC_MEET_MALE_TRAINER
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call PlayMusic
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ld hl, wd72d
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set 6, [hl]
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set 7, [hl]
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ldh a, [hSpriteIndex]
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