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Palette fixes
This should fix some issues with map palettes being displayed incorrectly, as well as giving a unique palette to Cerulean Cave.
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parent
febb20c418
commit
466b1992b1
8 changed files with 41 additions and 39 deletions
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@ -252,7 +252,7 @@ DEF FIRST_INDOOR_MAP EQU const_value
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map_const NAME_RATERS_HOUSE, 4, 4 ; $E6
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map_const CERULEAN_BADGE_HOUSE, 4, 4 ; $E7
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map_const CINNABAR_VOLCANO, 14, 12 ; $E8 - Was UNUSED_MAP_E7
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map_const ROCK_TUNNEL_B1F, 20, 18 ; $E9
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map_const CINNABAR_VOLCANO_FLOORS, 20, 20 ; $F8 - Switched with ROCK_TUNNEL_B1F
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map_const SILPH_CO_9F, 13, 9 ; $EA
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map_const SILPH_CO_10F, 8, 9 ; $EB
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map_const SILPH_CO_11F, 9, 9 ; $EC
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@ -266,8 +266,8 @@ DEF FIRST_INDOOR_MAP EQU const_value
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map_const BILLS_GARDEN, 10, 10 ; $F4 - Was UNUSED_MAP_F3
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map_const LORELEIS_ROOM, 5, 6 ; $F5
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map_const BRUNOS_ROOM, 5, 6 ; $F6
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map_const AGATHAS_ROOM, 5, 6 ; $F7 - Maps FA - FE currently have no data, bear in mind we need room for everything in citrine
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map_const CINNABAR_VOLCANO_FLOORS, 20, 20 ; $F8
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map_const AGATHAS_ROOM, 5, 6 ; $F7
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map_const ROCK_TUNNEL_B1F, 20, 18 ; $E9 - Switched with CINNABAR_VOLCANO_FLOORS
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map_const GIOVANNIS_ROOM, 11, 14 ; $F9
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DEF NUM_MAPS EQU const_value
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