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Rename battle files and split move effects Part 2
5.asm, 9.asm, and a.asm
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7 changed files with 84 additions and 84 deletions
24
engine/battle/moveEffects/focus_energy_effect.asm
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24
engine/battle/moveEffects/focus_energy_effect.asm
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@ -0,0 +1,24 @@
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FocusEnergyEffect_: ; 27f86 (9:7f86)
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ld hl, W_PLAYERBATTSTATUS2
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ld a, [H_WHOSETURN]
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and a
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jr z, .notEnemy
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ld hl, W_ENEMYBATTSTATUS2
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.notEnemy
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bit GettingPumped, [hl] ; is mon already using focus energy?
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jr nz, .alreadyUsing
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set GettingPumped, [hl] ; mon is now using focus energy
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callab PlayCurrentMoveAnimation
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ld hl, GettingPumpedText
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jp PrintText
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.alreadyUsing
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ld c, $32
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call DelayFrames
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ld hl, PrintButItFailedText_
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ld b, BANK(PrintButItFailedText_)
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jp Bankswitch
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GettingPumpedText: ; 27fb3 (9:7fb3)
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db $0a
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TX_FAR _GettingPumpedText
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db "@"
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