Rename battle files and split move effects Part 2

5.asm, 9.asm, and a.asm
This commit is contained in:
xCrystal 2015-04-01 11:41:20 +02:00
parent e74dce24b4
commit 46c2a38c7c
7 changed files with 84 additions and 84 deletions

View file

@ -0,0 +1,24 @@
FocusEnergyEffect_: ; 27f86 (9:7f86)
ld hl, W_PLAYERBATTSTATUS2
ld a, [H_WHOSETURN]
and a
jr z, .notEnemy
ld hl, W_ENEMYBATTSTATUS2
.notEnemy
bit GettingPumped, [hl] ; is mon already using focus energy?
jr nz, .alreadyUsing
set GettingPumped, [hl] ; mon is now using focus energy
callab PlayCurrentMoveAnimation
ld hl, GettingPumpedText
jp PrintText
.alreadyUsing
ld c, $32
call DelayFrames
ld hl, PrintButItFailedText_
ld b, BANK(PrintButItFailedText_)
jp Bankswitch
GettingPumpedText: ; 27fb3 (9:7fb3)
db $0a
TX_FAR _GettingPumpedText
db "@"