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Rename battle files and split move effects Part 2
5.asm, 9.asm, and a.asm
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parent
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commit
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7 changed files with 84 additions and 84 deletions
39
engine/battle/moveEffects/leech_seed_effect.asm
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39
engine/battle/moveEffects/leech_seed_effect.asm
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@ -0,0 +1,39 @@
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LeechSeedEffect_: ; 2bea9 (a:7ea9)
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callab MoveHitTest
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ld a, [W_MOVEMISSED] ; W_MOVEMISSED
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and a
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jr nz, .asm_2bee7
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ld hl, W_ENEMYBATTSTATUS2 ; W_ENEMYBATTSTATUS2
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ld de, wEnemyMonType1 ; wcfea (aliases: wEnemyMonType)
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ld a, [H_WHOSETURN] ; $fff3
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and a
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jr z, .asm_2bec8
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ld hl, W_PLAYERBATTSTATUS2 ; W_PLAYERBATTSTATUS2
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ld de, wBattleMonType1 ; wd019 (aliases: wBattleMonType)
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.asm_2bec8
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ld a, [de]
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cp GRASS
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jr z, .asm_2bee7
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inc de
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ld a, [de]
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cp GRASS
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jr z, .asm_2bee7
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bit Seeded, [hl]
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jr nz, .asm_2bee7
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set Seeded, [hl]
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callab PlayCurrentMoveAnimation
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ld hl, WasSeededText ; $7ef2
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jp PrintText
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.asm_2bee7
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ld c, $32
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call DelayFrames
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ld hl, EvadedAttackText ; $7ef7
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jp PrintText
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WasSeededText: ; 2bef2 (a:7ef2)
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TX_FAR _WasSeededText
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db "@"
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EvadedAttackText: ; 2bef7 (a:7ef7)
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TX_FAR _EvadedAttackText
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db "@"
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