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Voltorb in Fuchsia
simply makes sense tm
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README.md
18
README.md
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@ -17,9 +17,9 @@ Johto baby Pokemon and regional pre-evolutions were omitted due to memory constr
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New Types:
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New Types:
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====
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====
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- Dark, Steel and Fairy types are added
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- Dark, Steel and Fairy types are added
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- note that Dark and Steel use their type effectiveness from the SW97 demo
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- Note that Dark and Steel use their type effectiveness from the SW97 demo
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- note that Bite is still Normal-type
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- Note that Bite is still Normal-type
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- note that the Clefairy, Mime Jr, and Jigglypuff lines are not Steel or Fairy-type, respectively
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- Note that the Clefairy, Mime Jr, and Jigglypuff lines are not Steel or Fairy-type, respectively
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- This (and Bite) was done to ensure the original Kanto Pokemon were unaltered in any way
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- This (and Bite) was done to ensure the original Kanto Pokemon were unaltered in any way
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- While Magnemite, Magnetite, and Magneton are pure Electric, Magnezone is part-Steel.
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- While Magnemite, Magnetite, and Magneton are pure Electric, Magnezone is part-Steel.
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- Scream Tail remains Psychic/Fairy.
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- Scream Tail remains Psychic/Fairy.
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@ -170,7 +170,13 @@ Known Bugs
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Evolution Methods for new Pokemon
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Evolution Methods for new Pokemon
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====
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Due to the odd way some new Pokemon evolve, methods are listed here. Beta Pokemon are included with their original methods, given their obscurity. Some Pokemon will have methods from the Spaceworld '97 demo to be closer to (or functional in the context of) RBY.
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Due to the odd way some new Pokemon evolve, methods are listed here. Beta Pokemon are included with their original methods, given their obscurity. Some Pokemon will have methods from the Spaceworld '97 demo to be closer to (or functional in the context of) RBY. To accomodate things and ensure everything makes sense, some Pokemon have also had their methods changed.
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Changed Methods:
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- Shellder -> Cloyster | Use Ice Stone (Accomodating Taaban)
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- Gloom -> Vileplume | Use Poison Stone (Accomodating Bellossom)
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- Nidorino -> Nidoking | L36 (Prototype method, accomodating Nidoreign)
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- Nidorina -> Nidoqueen | L36 (Prototype method, accomodating Nidoreign)
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New Pokemon:
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New Pokemon:
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- Rhydon -> Rhyperior | Use Protector
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- Rhydon -> Rhyperior | Use Protector
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@ -195,10 +201,8 @@ New Pokemon:
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- Porygon -> Porygon2 | Use Up-Grade
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- Porygon -> Porygon2 | Use Up-Grade
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- Porygon2 -> Porygon-Z | Use Dubious Disc
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- Porygon2 -> Porygon-Z | Use Dubious Disc
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- Gloom -> Bellossom | Use Leaf Stone
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- Gloom -> Bellossom | Use Leaf Stone
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- Gloom -> Vileplume | Use Poison Stone
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- Weepinbell -> Tsubomitto | Use Poison Stone
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- Weepinbell -> Tsubomitto | Use Poison Stone
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- Shellder -> Taaban | Use Water Stone
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- Shellder -> Taaban | Use Water Stone
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- Shellder -> Cloyster | Use Ice Stone
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Kanto Beta Pokemon:
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Kanto Beta Pokemon:
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- Blottle -> Pendraken | L30
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- Blottle -> Pendraken | L30
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@ -223,8 +227,6 @@ Kanto Beta Pokemon:
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- Kasanagi -> Carapthor | L10
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- Kasanagi -> Carapthor | L10
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- Psyduck -> Weirduck | L22, Golduck level remains the same for Weirduck.
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- Psyduck -> Weirduck | L22, Golduck level remains the same for Weirduck.
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- Nidorino OR Nidorina -> Nidoreign | Moon Stone
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- Nidorino OR Nidorina -> Nidoreign | Moon Stone
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- Nidorino -> Nidoking | L36
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- Nidorina -> Nidoqueen | L36
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Eeveelutions:
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Eeveelutions:
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- Espeon | Heart Stone
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- Espeon | Heart Stone
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@ -34,7 +34,7 @@ FuchsiaCity_Object:
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object_event 30, 14, SPRITE_FISHER, STAY, DOWN, 3 ; person
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object_event 30, 14, SPRITE_FISHER, STAY, DOWN, 3 ; person
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object_event 24, 8, SPRITE_YOUNGSTER, STAY, UP, 4 ; person
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object_event 24, 8, SPRITE_YOUNGSTER, STAY, UP, 4 ; person
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object_event 31, 5, SPRITE_CHANSEY, STAY, ANY_DIR, 5 ; person
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object_event 31, 5, SPRITE_CHANSEY, STAY, ANY_DIR, 5 ; person
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object_event 25, 6, SPRITE_POKE_BALL, STAY, NONE, 6 ; person
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object_event 25, 6, SPRITE_VOLTORB, STAY, NONE, 6 ; person
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object_event 12, 6, SPRITE_MONSTER, WALK, LEFT_RIGHT, 7 ; person
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object_event 12, 6, SPRITE_MONSTER, WALK, LEFT_RIGHT, 7 ; person
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object_event 30, 12, SPRITE_MONSTER, WALK, LEFT_RIGHT, 8 ; person
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object_event 30, 12, SPRITE_MONSTER, WALK, LEFT_RIGHT, 8 ; person
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object_event 8, 17, SPRITE_SEEL, WALK, ANY_DIR, 9 ; person
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object_event 8, 17, SPRITE_SEEL, WALK, ANY_DIR, 9 ; person
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@ -196,7 +196,7 @@ SpriteSets:
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db SPRITE_SEEL
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db SPRITE_SEEL
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db SPRITE_SWIMMER
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db SPRITE_SWIMMER
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db SPRITE_YOUNGSTER
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db SPRITE_YOUNGSTER
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db SPRITE_POKE_BALL
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db SPRITE_VOLTORB
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db SPRITE_FOSSIL
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db SPRITE_FOSSIL
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; SPRITESET_CITRINE
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; SPRITESET_CITRINE
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@ -1311,8 +1311,20 @@ ItemUseMedicine:
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ld a, 10
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ld a, 10
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ld b, a
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ld b, a
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ld a, [hl] ; a = MSB of stat experience of the appropriate stat
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ld a, [hl] ; a = MSB of stat experience of the appropriate stat
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cp 100 ; is there already at least 25600 (256 * 100) stat experience?
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cp 100 ; is there already at least 25600 (256 * 100) stat experience?
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jr nc, .vitaminNoEffect ; if so, vitamins can't add any more
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jr nc, .vitaminNoEffect ; if so, vitamins can't add any more
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; Unfinished replacement for the limit, I want to raise it to the max.
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; Thanks to Vimescarrot for the idea (I am silly)
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;ld de, %11111111 ;65535
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;ld a, b
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;cp 255
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;jr nz, .notCap
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;ld a, c
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;cp 255
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;jr nz, .notCap
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add b ; add 2560 (256 * 10) stat experience
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add b ; add 2560 (256 * 10) stat experience
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jr nc, .noCarry3 ; a carry should be impossible here, so this will always jump
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jr nc, .noCarry3 ; a carry should be impossible here, so this will always jump
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ld a, 255
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ld a, 255
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