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misc. label improvements
hg-commit-id: fc108848b348
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pokered.asm
40
pokered.asm
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@ -15,6 +15,8 @@ TX_NULL: MACRO
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ENDM
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; wram locations
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W_OPPONENTHP EQU $CFE6 ; active opponent's hp (16 bits)
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W_OPPONENTNUMBER EQU $CFE8 ; active opponent's position in team (0 to 5)
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W_OPPONENTSTATUS EQU $CFE9 ; active opponent's status condition
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; bit 0 slp
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; bit 1 slp
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@ -25,8 +27,11 @@ W_OPPONENTSTATUS EQU $CFE9 ; active opponent's status condition
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; bit 6 par
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; unused? (XXX confirm)
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W_TRAINERCLASS EQU $D031
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W_CUROPPONENT EQU $D059 ; in a wild battle, this is the species of pokemon
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; in a trainer battle, this is the trainer class
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; in a trainer battle, this is the trainer class + $C8
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W_LONEATTACKNO EQU $D05C ; which entry in LoneAttacks to use
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W_ISTRAINERBATTLE EQU $D057 ; boolean
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@ -42,11 +47,13 @@ W_RIVALSTARTER EQU $D715
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W_GRASSRATE EQU $D887
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W_GRASSMONS EQU $D888
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W_WATERRATE EQU $D8A4
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W_WATERMONS EQU $D8A5
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W_WATERRATE EQU $D8A4 ; OVERLOADED
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W_WATERMONS EQU $D8A5 ; OVERLOADED
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W_ENEMYMONCOUNT EQU $D89C
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W_ENEMYMON1HP EQU $D8A5 ; 16 bits
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W_ENEMYMON1MOVE3 EQU $D8AE
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W_ENEMYMON2MOVE3 EQU $D8DA
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@ -3431,10 +3438,10 @@ TrainerAI: ; 652E
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ld a,[W_ISTRAINERBATTLE]
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dec a
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ret z ; if not a trainer, we're done here
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ld a,[$D12B]
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ld a,[W_ISLINKBATTLE]
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cp 4
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ret z
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ld a,[$D031] ; what trainer class is this?
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ld a,[W_TRAINERCLASS] ; what trainer class is this?
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dec a
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ld c,a
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ld b,0
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@ -3762,7 +3769,7 @@ AIUseFullRestore:
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ld a,[hl]
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ld [de],a
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ld [$CEEA],a
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ld [$CFE6],a
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ld [W_OPPONENTHP],a
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jr Function6718
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AIUsePotion:
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@ -3834,18 +3841,18 @@ Function6718: ; 6718
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jp $6695
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Function672A: ; 672A
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ld a,[$D89C]
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ld a,[W_ENEMYMONCOUNT]
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ld c,a
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ld hl,$D8A5
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ld hl,W_ENEMYMON1HP
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ld d,0
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.next2\@
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ld a,[hli]
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ld b,a
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ld a,[hld]
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or b
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jr z,.next\@
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jr z,.Fainted\@ ; has monster fainted?
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inc d
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.next\@
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.Fainted\@
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push bc
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ld bc,$2C
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add hl,bc
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@ -3859,15 +3866,16 @@ Function672A: ; 672A
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ret
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Function674B: ; 674B
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ld a,[$CFE8] ; pokemon in party to switch to?
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; copy current enemy hp and two more bytes (XXX) to a position in the party
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ld hl,$D8A5
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; prepare to withdraw the active monster: copy hp, (XXX), and status to roster
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ld a,[W_OPPONENTNUMBER]
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ld hl,W_ENEMYMON1HP
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ld bc,$2C
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call AddNTimes
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ld d,h
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ld e,l
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ld hl,$CFE6
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ld hl,W_OPPONENTHP
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ld bc,4
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call CopyData
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@ -3880,7 +3888,7 @@ Function674B: ; 674B
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call Bankswitch
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xor a
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ld [$D11D],a
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ld a,[$D12B]
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ld a,[W_ISLINKBATTLE]
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cp 4
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ret z
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scf
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@ -3897,7 +3905,7 @@ AIUseFullHeal:
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jp AIPrintItemUse
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AICureStatus:
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ld a,[$CFE8]
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ld a,[W_OPPONENTNUMBER]
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ld hl,$D8A8
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ld bc,$2C
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call AddNTimes
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