Remove some leftover address comments

This commit is contained in:
dannye 2016-06-12 01:42:19 -05:00
parent 7e12ca56a8
commit 48e0125bd6
14 changed files with 31 additions and 31 deletions

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@ -265,6 +265,6 @@ INCLUDE "data/credits_order.asm"
INCLUDE "text/credits_text.asm" INCLUDE "text/credits_text.asm"
TheEndGfx: ; 7473e (1d:473e) (7473f on blue) TheEndGfx:
INCBIN "gfx/theend.interleave.2bpp" INCBIN "gfx/theend.interleave.2bpp"
TheEndGfxEnd: TheEndGfxEnd:

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@ -1944,7 +1944,7 @@ _AnimationSlideMonOff:
; functions below catch it by checking if the tile number is within the valid ; functions below catch it by checking if the tile number is within the valid
; range and if not, replacing it with a blank tile. ; range and if not, replacing it with a blank tile.
.PlayerNextTile ; 79633 (1e:5633) .PlayerNextTile
ld a, [hl] ld a, [hl]
add 7 add 7
; This is a bug. The lower right corner tile of the mon back pic is blanked ; This is a bug. The lower right corner tile of the mon back pic is blanked
@ -1955,7 +1955,7 @@ _AnimationSlideMonOff:
ld a, " " ld a, " "
ret ret
.EnemyNextTile ; 7963c (1e:563c) .EnemyNextTile
ld a, [hl] ld a, [hl]
sub 7 sub 7
; This has the same problem as above, but it has no visible effect because ; This has the same problem as above, but it has no visible effect because

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@ -240,7 +240,7 @@ DrawLineBox: ; 0x12ac7
ld [hl], $6f ; ← (halfarrow ending) ld [hl], $6f ; ← (halfarrow ending)
ret ret
PTile: ; 12adc (4:6adc) ; This is a single 1bpp "P" tile PTile: ; This is a single 1bpp "P" tile
INCBIN "gfx/p_tile.1bpp" INCBIN "gfx/p_tile.1bpp"
PTileEnd: PTileEnd:

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@ -350,7 +350,7 @@ UnusedPartyMonSpriteFunction:
ld [wMonPartySpriteSpecies], a ld [wMonPartySpriteSpecies], a
jr WriteMonPartySpriteOAMBySpecies jr WriteMonPartySpriteOAMBySpecies
.LoadTilePatterns ; 718ac (1c:58ac) .LoadTilePatterns
push hl push hl
add a add a
ld c, a ld c, a

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@ -184,7 +184,7 @@ DisplayIntroNameTextBox:
ld [wMaxMenuItem], a ld [wMaxMenuItem], a
jp HandleMenuInput jp HandleMenuInput
.namestring ; 6aa3 (1:6aa3) .namestring
db "NAME@" db "NAME@"
IF DEF(_RED) IF DEF(_RED)

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@ -29,7 +29,7 @@ PredefShakeScreenVertically:
ld [wDisableVBlankWYUpdate], a ld [wDisableVBlankWYUpdate], a
ret ret
.MutateWY ; 48119 (12:4119) .MutateWY
ld a, [$ff96] ld a, [$ff96]
xor b xor b
ld [$ff96], a ld [$ff96], a
@ -57,7 +57,7 @@ PredefShakeScreenHorizontally:
ld [rWX], a ld [rWX], a
ret ret
.MutateWX ; 4813f (12:413f) .MutateWX
ld a, [$ff97] ld a, [$ff97]
xor b xor b
ld [$ff97], a ld [$ff97], a

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@ -110,7 +110,7 @@ DisplayTitleScreen:
jr .next jr .next
.tileScreenCopyrightTiles ; 437f (1:437f) .tileScreenCopyrightTiles
db $41,$42,$43,$42,$44,$42,$45,$46,$47,$48,$49,$4A,$4B,$4C,$4D,$4E ; ©'95.'96.'98 GAME FREAK inc. db $41,$42,$43,$42,$44,$42,$45,$46,$47,$48,$49,$4A,$4B,$4C,$4D,$4E ; ©'95.'96.'98 GAME FREAK inc.
.next .next

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@ -67,7 +67,7 @@ _TitleScroll:
pop bc pop bc
jr _TitleScroll jr _TitleScroll
.ScrollBetween ; 37292 (d:7292) .ScrollBetween
.wait .wait
ld a, [rLY] ; rLY ld a, [rLY] ; rLY
cp l cp l

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@ -144,42 +144,42 @@ Char52:: ; 0x19f9 players name
ld de,wPlayerName ld de,wPlayerName
jr FinishDTE jr FinishDTE
Char53:: ; 19ff (0:19ff) ; rivals name Char53:: ; rivals name
push de push de
ld de,wRivalName ld de,wRivalName
jr FinishDTE jr FinishDTE
Char5D:: ; 1a05 (0:1a05) ; TRAINER Char5D:: ; TRAINER
push de push de
ld de,Char5DText ld de,Char5DText
jr FinishDTE jr FinishDTE
Char5C:: ; 1a0b (0:1a0b) ; TM Char5C:: ; TM
push de push de
ld de,Char5CText ld de,Char5CText
jr FinishDTE jr FinishDTE
Char5B:: ; 1a11 (0:1a11) ; PC Char5B:: ; PC
push de push de
ld de,Char5BText ld de,Char5BText
jr FinishDTE jr FinishDTE
Char5E:: ; 1a17 (0:1a17) ; ROCKET Char5E:: ; ROCKET
push de push de
ld de,Char5EText ld de,Char5EText
jr FinishDTE jr FinishDTE
Char54:: ; 1a1d (0:1a1d) ; POKé Char54:: ; POKé
push de push de
ld de,Char54Text ld de,Char54Text
jr FinishDTE jr FinishDTE
Char56:: ; 1a23 (0:1a23) ; …… Char56:: ; ……
push de push de
ld de,Char56Text ld de,Char56Text
jr FinishDTE jr FinishDTE
Char4A:: ; 1a29 (0:1a29) ; PKMN Char4A:: ; PKMN
push de push de
ld de,Char4AText ld de,Char4AText
jr FinishDTE jr FinishDTE

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@ -204,7 +204,7 @@ _UpdateSprites:
cp $e ; test for overflow (back at $0e) cp $e ; test for overflow (back at $0e)
jr nz, .spriteLoop jr nz, .spriteLoop
ret ret
.updateCurrentSprite ; 4c54 (1:4c54) .updateCurrentSprite
cp $1 cp $1
jp nz, UpdateNonPlayerSprite jp nz, UpdateNonPlayerSprite
jp UpdatePlayerSprite jp UpdatePlayerSprite
@ -1701,19 +1701,19 @@ TwoOptionMenuStrings:
db 4,3,0 db 4,3,0
dw .NoYesMenu dw .NoYesMenu
.NoYesMenu ; 7699 (1:3699) .NoYesMenu
db "NO",$4E,"YES@" db "NO",$4E,"YES@"
.YesNoMenu ; 76a0 (1:36a0) .YesNoMenu
db "YES",$4E,"NO@" db "YES",$4E,"NO@"
.NorthWestMenu ; 76a7 (1:36a7) .NorthWestMenu
db "NORTH",$4E,"WEST@" db "NORTH",$4E,"WEST@"
.SouthEastMenu ; 76b2 (1:36b2) .SouthEastMenu
db "SOUTH",$4E,"EAST@" db "SOUTH",$4E,"EAST@"
.NorthEastMenu ; 76bd (1:36bd) .NorthEastMenu
db "NORTH",$4E,"EAST@" db "NORTH",$4E,"EAST@"
.TradeCancelMenu ; 76c8 (1:36c8) .TradeCancelMenu
db "TRADE",$4E,"CANCEL@" db "TRADE",$4E,"CANCEL@"
.HealCancelMenu ; 76d5 (1:36d5) .HealCancelMenu
db "HEAL",$4E,"CANCEL@" db "HEAL",$4E,"CANCEL@"
DisplayFieldMoveMonMenu: DisplayFieldMoveMonMenu:
@ -3032,7 +3032,7 @@ DrawBadges:
; call .DrawBadgeRow ; call .DrawBadgeRow
; ret ; ret
.DrawBadgeRow ; ea4c (3:6a4c) .DrawBadgeRow
; Draw 4 badges. ; Draw 4 badges.
ld c, 4 ld c, 4

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@ -41,7 +41,7 @@ DirectorText:
call PrintText call PrintText
jp TextScriptEnd jp TextScriptEnd
.GameDesigner ; 487d0 (12:47d0) .GameDesigner
TX_FAR _GameDesignerText TX_FAR _GameDesignerText
db "@" db "@"

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@ -5,7 +5,7 @@ RedsHouse1FTextPointers:
dw RedsHouse1FText1 dw RedsHouse1FText1
dw RedsHouse1FText2 dw RedsHouse1FText2
RedsHouse1FText1: ; 4816f (12:416f) Mom RedsHouse1FText1: ; Mom
TX_ASM TX_ASM
ld a, [wd72e] ld a, [wd72e]
bit 3, a bit 3, a

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@ -37,7 +37,7 @@ RocketHideout4Script_454a3:
ld [wCurMapScript], a ld [wCurMapScript], a
ret ret
RocketHideout4ScriptPointers: ; 454ae (11:54ae)c RocketHideout4ScriptPointers:
dw CheckFightingMapTrainers dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle dw EndTrainerBattle

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@ -64,7 +64,7 @@ CreditsTextPointers:
dw CredClub dw CredClub
dw CredPAAD dw CredPAAD
CredVersion: ; 74343 (1d:4343) ; this 1 byte difference makes all bank addresses offset by 1 in the blue version CredVersion: ; this 1 byte difference makes all bank addresses offset by 1 in the blue version
IF DEF(_RED) IF DEF(_RED)
db -8, "RED VERSION STAFF@" db -8, "RED VERSION STAFF@"
ENDC ENDC