Macros to automate music and sound effect headers

This commit is contained in:
dannye 2016-07-27 20:21:56 -05:00
parent 9984527c2c
commit 4992ae2233
7 changed files with 408 additions and 1522 deletions

View file

@ -2,705 +2,358 @@ SFX_Headers_2::
db $ff, $ff, $ff ; padding
SFX_Snare1_2::
db CH7
dw SFX_Snare1_2_Ch7
sfx SFX_Snare1_2, CH7_
SFX_Snare2_2::
db CH7
dw SFX_Snare2_2_Ch7
sfx SFX_Snare2_2, CH7_
SFX_Snare3_2::
db CH7
dw SFX_Snare3_2_Ch7
sfx SFX_Snare3_2, CH7_
SFX_Snare4_2::
db CH7
dw SFX_Snare4_2_Ch7
sfx SFX_Snare4_2, CH7_
SFX_Snare5_2::
db CH7
dw SFX_Snare5_2_Ch7
sfx SFX_Snare5_2, CH7_
SFX_Triangle1_2::
db CH7
dw SFX_Triangle1_2_Ch7
sfx SFX_Triangle1_2, CH7_
SFX_Triangle2_2::
db CH7
dw SFX_Triangle2_2_Ch7
sfx SFX_Triangle2_2, CH7_
SFX_Snare6_2::
db CH7
dw SFX_Snare6_2_Ch7
sfx SFX_Snare6_2, CH7_
SFX_Snare7_2::
db CH7
dw SFX_Snare7_2_Ch7
sfx SFX_Snare7_2, CH7_
SFX_Snare8_2::
db CH7
dw SFX_Snare8_2_Ch7
sfx SFX_Snare8_2, CH7_
SFX_Snare9_2::
db CH7
dw SFX_Snare9_2_Ch7
sfx SFX_Snare9_2, CH7_
SFX_Cymbal1_2::
db CH7
dw SFX_Cymbal1_2_Ch7
sfx SFX_Cymbal1_2, CH7_
SFX_Cymbal2_2::
db CH7
dw SFX_Cymbal2_2_Ch7
sfx SFX_Cymbal2_2, CH7_
SFX_Cymbal3_2::
db CH7
dw SFX_Cymbal3_2_Ch7
sfx SFX_Cymbal3_2, CH7_
SFX_Muted_Snare1_2::
db CH7
dw SFX_Muted_Snare1_2_Ch7
sfx SFX_Muted_Snare1_2, CH7_
SFX_Triangle3_2::
db CH7
dw SFX_Triangle3_2_Ch7
sfx SFX_Triangle3_2, CH7_
SFX_Muted_Snare2_2::
db CH7
dw SFX_Muted_Snare2_2_Ch7
sfx SFX_Muted_Snare2_2, CH7_
SFX_Muted_Snare3_2::
db CH7
dw SFX_Muted_Snare3_2_Ch7
sfx SFX_Muted_Snare3_2, CH7_
SFX_Muted_Snare4_2::
db CH7
dw SFX_Muted_Snare4_2_Ch7
sfx SFX_Muted_Snare4_2, CH7_
SFX_Cry00_2::
db ( $80 | CH4 )
dw SFX_Cry00_2_Ch4
db CH5
dw SFX_Cry00_2_Ch5
db CH7
dw SFX_Cry00_2_Ch7
sfx SFX_Cry00_2, CH4_ | CH5_ | CH7_
SFX_Cry01_2::
db ( $80 | CH4 )
dw SFX_Cry01_2_Ch4
db CH5
dw SFX_Cry01_2_Ch5
db CH7
dw SFX_Cry01_2_Ch7
sfx SFX_Cry01_2, CH4_ | CH5_ | CH7_
SFX_Cry02_2::
db ( $80 | CH4 )
dw SFX_Cry02_2_Ch4
db CH5
dw SFX_Cry02_2_Ch5
db CH7
dw SFX_Cry02_2_Ch7
sfx SFX_Cry02_2, CH4_ | CH5_ | CH7_
SFX_Cry03_2::
db ( $80 | CH4 )
dw SFX_Cry03_2_Ch4
db CH5
dw SFX_Cry03_2_Ch5
db CH7
dw SFX_Cry03_2_Ch7
sfx SFX_Cry03_2, CH4_ | CH5_ | CH7_
SFX_Cry04_2::
db ( $80 | CH4 )
dw SFX_Cry04_2_Ch4
db CH5
dw SFX_Cry04_2_Ch5
db CH7
dw SFX_Cry04_2_Ch7
sfx SFX_Cry04_2, CH4_ | CH5_ | CH7_
SFX_Cry05_2::
db ( $80 | CH4 )
dw SFX_Cry05_2_Ch4
db CH5
dw SFX_Cry05_2_Ch5
db CH7
dw SFX_Cry05_2_Ch7
sfx SFX_Cry05_2, CH4_ | CH5_ | CH7_
SFX_Cry06_2::
db ( $80 | CH4 )
dw SFX_Cry06_2_Ch4
db CH5
dw SFX_Cry06_2_Ch5
db CH7
dw SFX_Cry06_2_Ch7
sfx SFX_Cry06_2, CH4_ | CH5_ | CH7_
SFX_Cry07_2::
db ( $80 | CH4 )
dw SFX_Cry07_2_Ch4
db CH5
dw SFX_Cry07_2_Ch5
db CH7
dw SFX_Cry07_2_Ch7
sfx SFX_Cry07_2, CH4_ | CH5_ | CH7_
SFX_Cry08_2::
db ( $80 | CH4 )
dw SFX_Cry08_2_Ch4
db CH5
dw SFX_Cry08_2_Ch5
db CH7
dw SFX_Cry08_2_Ch7
sfx SFX_Cry08_2, CH4_ | CH5_ | CH7_
SFX_Cry09_2::
db ( $80 | CH4 )
dw SFX_Cry09_2_Ch4
db CH5
dw SFX_Cry09_2_Ch5
db CH7
dw SFX_Cry09_2_Ch7
sfx SFX_Cry09_2, CH4_ | CH5_ | CH7_
SFX_Cry0A_2::
db ( $80 | CH4 )
dw SFX_Cry0A_2_Ch4
db CH5
dw SFX_Cry0A_2_Ch5
db CH7
dw SFX_Cry0A_2_Ch7
sfx SFX_Cry0A_2, CH4_ | CH5_ | CH7_
SFX_Cry0B_2::
db ( $80 | CH4 )
dw SFX_Cry0B_2_Ch4
db CH5
dw SFX_Cry0B_2_Ch5
db CH7
dw SFX_Cry0B_2_Ch7
sfx SFX_Cry0B_2, CH4_ | CH5_ | CH7_
SFX_Cry0C_2::
db ( $80 | CH4 )
dw SFX_Cry0C_2_Ch4
db CH5
dw SFX_Cry0C_2_Ch5
db CH7
dw SFX_Cry0C_2_Ch7
sfx SFX_Cry0C_2, CH4_ | CH5_ | CH7_
SFX_Cry0D_2::
db ( $80 | CH4 )
dw SFX_Cry0D_2_Ch4
db CH5
dw SFX_Cry0D_2_Ch5
db CH7
dw SFX_Cry0D_2_Ch7
sfx SFX_Cry0D_2, CH4_ | CH5_ | CH7_
SFX_Cry0E_2::
db ( $80 | CH4 )
dw SFX_Cry0E_2_Ch4
db CH5
dw SFX_Cry0E_2_Ch5
db CH7
dw SFX_Cry0E_2_Ch7
sfx SFX_Cry0E_2, CH4_ | CH5_ | CH7_
SFX_Cry0F_2::
db ( $80 | CH4 )
dw SFX_Cry0F_2_Ch4
db CH5
dw SFX_Cry0F_2_Ch5
db CH7
dw SFX_Cry0F_2_Ch7
sfx SFX_Cry0F_2, CH4_ | CH5_ | CH7_
SFX_Cry10_2::
db ( $80 | CH4 )
dw SFX_Cry10_2_Ch4
db CH5
dw SFX_Cry10_2_Ch5
db CH7
dw SFX_Cry10_2_Ch7
sfx SFX_Cry10_2, CH4_ | CH5_ | CH7_
SFX_Cry11_2::
db ( $80 | CH4 )
dw SFX_Cry11_2_Ch4
db CH5
dw SFX_Cry11_2_Ch5
db CH7
dw SFX_Cry11_2_Ch7
sfx SFX_Cry11_2, CH4_ | CH5_ | CH7_
SFX_Cry12_2::
db ( $80 | CH4 )
dw SFX_Cry12_2_Ch4
db CH5
dw SFX_Cry12_2_Ch5
db CH7
dw SFX_Cry12_2_Ch7
sfx SFX_Cry12_2, CH4_ | CH5_ | CH7_
SFX_Cry13_2::
db ( $80 | CH4 )
dw SFX_Cry13_2_Ch4
db CH5
dw SFX_Cry13_2_Ch5
db CH7
dw SFX_Cry13_2_Ch7
sfx SFX_Cry13_2, CH4_ | CH5_ | CH7_
SFX_Cry14_2::
db ( $80 | CH4 )
dw SFX_Cry14_2_Ch4
db CH5
dw SFX_Cry14_2_Ch5
db CH7
dw SFX_Cry14_2_Ch7
sfx SFX_Cry14_2, CH4_ | CH5_ | CH7_
SFX_Cry15_2::
db ( $80 | CH4 )
dw SFX_Cry15_2_Ch4
db CH5
dw SFX_Cry15_2_Ch5
db CH7
dw SFX_Cry15_2_Ch7
sfx SFX_Cry15_2, CH4_ | CH5_ | CH7_
SFX_Cry16_2::
db ( $80 | CH4 )
dw SFX_Cry16_2_Ch4
db CH5
dw SFX_Cry16_2_Ch5
db CH7
dw SFX_Cry16_2_Ch7
sfx SFX_Cry16_2, CH4_ | CH5_ | CH7_
SFX_Cry17_2::
db ( $80 | CH4 )
dw SFX_Cry17_2_Ch4
db CH5
dw SFX_Cry17_2_Ch5
db CH7
dw SFX_Cry17_2_Ch7
sfx SFX_Cry17_2, CH4_ | CH5_ | CH7_
SFX_Cry18_2::
db ( $80 | CH4 )
dw SFX_Cry18_2_Ch4
db CH5
dw SFX_Cry18_2_Ch5
db CH7
dw SFX_Cry18_2_Ch7
sfx SFX_Cry18_2, CH4_ | CH5_ | CH7_
SFX_Cry19_2::
db ( $80 | CH4 )
dw SFX_Cry19_2_Ch4
db CH5
dw SFX_Cry19_2_Ch5
db CH7
dw SFX_Cry19_2_Ch7
sfx SFX_Cry19_2, CH4_ | CH5_ | CH7_
SFX_Cry1A_2::
db ( $80 | CH4 )
dw SFX_Cry1A_2_Ch4
db CH5
dw SFX_Cry1A_2_Ch5
db CH7
dw SFX_Cry1A_2_Ch7
sfx SFX_Cry1A_2, CH4_ | CH5_ | CH7_
SFX_Cry1B_2::
db ( $80 | CH4 )
dw SFX_Cry1B_2_Ch4
db CH5
dw SFX_Cry1B_2_Ch5
db CH7
dw SFX_Cry1B_2_Ch7
sfx SFX_Cry1B_2, CH4_ | CH5_ | CH7_
SFX_Cry1C_2::
db ( $80 | CH4 )
dw SFX_Cry1C_2_Ch4
db CH5
dw SFX_Cry1C_2_Ch5
db CH7
dw SFX_Cry1C_2_Ch7
sfx SFX_Cry1C_2, CH4_ | CH5_ | CH7_
SFX_Cry1D_2::
db ( $80 | CH4 )
dw SFX_Cry1D_2_Ch4
db CH5
dw SFX_Cry1D_2_Ch5
db CH7
dw SFX_Cry1D_2_Ch7
sfx SFX_Cry1D_2, CH4_ | CH5_ | CH7_
SFX_Cry1E_2::
db ( $80 | CH4 )
dw SFX_Cry1E_2_Ch4
db CH5
dw SFX_Cry1E_2_Ch5
db CH7
dw SFX_Cry1E_2_Ch7
sfx SFX_Cry1E_2, CH4_ | CH5_ | CH7_
SFX_Cry1F_2::
db ( $80 | CH4 )
dw SFX_Cry1F_2_Ch4
db CH5
dw SFX_Cry1F_2_Ch5
db CH7
dw SFX_Cry1F_2_Ch7
sfx SFX_Cry1F_2, CH4_ | CH5_ | CH7_
SFX_Cry20_2::
db ( $80 | CH4 )
dw SFX_Cry20_2_Ch4
db CH5
dw SFX_Cry20_2_Ch5
db CH7
dw SFX_Cry20_2_Ch7
sfx SFX_Cry20_2, CH4_ | CH5_ | CH7_
SFX_Cry21_2::
db ( $80 | CH4 )
dw SFX_Cry21_2_Ch4
db CH5
dw SFX_Cry21_2_Ch5
db CH7
dw SFX_Cry21_2_Ch7
sfx SFX_Cry21_2, CH4_ | CH5_ | CH7_
SFX_Cry22_2::
db ( $80 | CH4 )
dw SFX_Cry22_2_Ch4
db CH5
dw SFX_Cry22_2_Ch5
db CH7
dw SFX_Cry22_2_Ch7
sfx SFX_Cry22_2, CH4_ | CH5_ | CH7_
SFX_Cry23_2::
db ( $80 | CH4 )
dw SFX_Cry23_2_Ch4
db CH5
dw SFX_Cry23_2_Ch5
db CH7
dw SFX_Cry23_2_Ch7
sfx SFX_Cry23_2, CH4_ | CH5_ | CH7_
SFX_Cry24_2::
db ( $80 | CH4 )
dw SFX_Cry24_2_Ch4
db CH5
dw SFX_Cry24_2_Ch5
db CH7
dw SFX_Cry24_2_Ch7
sfx SFX_Cry24_2, CH4_ | CH5_ | CH7_
SFX_Cry25_2::
db ( $80 | CH4 )
dw SFX_Cry25_2_Ch4
db CH5
dw SFX_Cry25_2_Ch5
db CH7
dw SFX_Cry25_2_Ch7
sfx SFX_Cry25_2, CH4_ | CH5_ | CH7_
SFX_Level_Up::
db ( $80 | CH4 )
dw SFX_Level_Up_Ch4
db CH5
dw SFX_Level_Up_Ch5
db CH6
dw SFX_Level_Up_Ch6
sfx SFX_Level_Up, CH4_ | CH5_ | CH6_
SFX_Get_Item2_2::
db ( $80 | CH4 )
dw SFX_Get_Item2_2_Ch4
db CH5
dw SFX_Get_Item2_2_Ch5
db CH6
dw SFX_Get_Item2_2_Ch6
sfx SFX_Get_Item2_2, CH4_ | CH5_ | CH6_
SFX_Tink_2::
db CH4
dw SFX_Tink_2_Ch4
sfx SFX_Tink_2, CH4_
SFX_Heal_HP_2::
db CH4
dw SFX_Heal_HP_2_Ch4
sfx SFX_Heal_HP_2, CH4_
SFX_Heal_Ailment_2::
db CH4
dw SFX_Heal_Ailment_2_Ch4
sfx SFX_Heal_Ailment_2, CH4_
SFX_Start_Menu_2::
db CH7
dw SFX_Start_Menu_2_Ch7
sfx SFX_Start_Menu_2, CH7_
SFX_Press_AB_2::
db CH4
dw SFX_Press_AB_2_Ch4
sfx SFX_Press_AB_2, CH4_
SFX_Ball_Toss::
db ( $40 | CH4 )
dw SFX_Ball_Toss_Ch4
db CH5
dw SFX_Ball_Toss_Ch5
sfx SFX_Ball_Toss, CH4_ | CH5_
SFX_Ball_Poof::
db ( $40 | CH4 )
dw SFX_Ball_Poof_Ch4
db CH7
dw SFX_Ball_Poof_Ch7
sfx SFX_Ball_Poof, CH4_ | CH7_
SFX_Faint_Thud::
db ( $40 | CH4 )
dw SFX_Faint_Thud_Ch4
db CH7
dw SFX_Faint_Thud_Ch7
sfx SFX_Faint_Thud, CH4_ | CH7_
SFX_Run::
db CH7
dw SFX_Run_Ch7
sfx SFX_Run, CH7_
SFX_Dex_Page_Added::
db ( $40 | CH4 )
dw SFX_Dex_Page_Added_Ch4
db CH5
dw SFX_Dex_Page_Added_Ch5
sfx SFX_Dex_Page_Added, CH4_ | CH5_
SFX_Caught_Mon::
db ( $80 | CH4 )
dw SFX_Caught_Mon_Ch4
db CH5
dw SFX_Caught_Mon_Ch5
db CH6
dw SFX_Caught_Mon_Ch6
sfx SFX_Caught_Mon, CH4_ | CH5_ | CH6_
SFX_Peck::
db CH7
dw SFX_Peck_Ch7
sfx SFX_Peck, CH7_
SFX_Faint_Fall::
db CH4
dw SFX_Faint_Fall_Ch4
sfx SFX_Faint_Fall, CH4_
SFX_Battle_09::
db CH4
dw SFX_Battle_09_Ch4
sfx SFX_Battle_09, CH4_
SFX_Pound::
db CH7
dw SFX_Pound_Ch7
sfx SFX_Pound, CH7_
SFX_Battle_0B::
db CH7
dw SFX_Battle_0B_Ch7
sfx SFX_Battle_0B, CH7_
SFX_Battle_0C::
db CH7
dw SFX_Battle_0C_Ch7
sfx SFX_Battle_0C, CH7_
SFX_Battle_0D::
db CH7
dw SFX_Battle_0D_Ch7
sfx SFX_Battle_0D, CH7_
SFX_Battle_0E::
db CH7
dw SFX_Battle_0E_Ch7
sfx SFX_Battle_0E, CH7_
SFX_Battle_0F::
db CH7
dw SFX_Battle_0F_Ch7
sfx SFX_Battle_0F, CH7_
SFX_Damage::
db CH7
dw SFX_Damage_Ch7
sfx SFX_Damage, CH7_
SFX_Not_Very_Effective::
db CH7
dw SFX_Not_Very_Effective_Ch7
sfx SFX_Not_Very_Effective, CH7_
SFX_Battle_12::
db CH7
dw SFX_Battle_12_Ch7
sfx SFX_Battle_12, CH7_
SFX_Battle_13::
db CH7
dw SFX_Battle_13_Ch7
sfx SFX_Battle_13, CH7_
SFX_Battle_14::
db CH7
dw SFX_Battle_14_Ch7
sfx SFX_Battle_14, CH7_
SFX_Vine_Whip::
db CH7
dw SFX_Vine_Whip_Ch7
sfx SFX_Vine_Whip, CH7_
SFX_Battle_16::
db CH7
dw SFX_Battle_16_Ch7
sfx SFX_Battle_16, CH7_
SFX_Battle_17::
db CH7
dw SFX_Battle_17_Ch7
sfx SFX_Battle_17, CH7_
SFX_Battle_18::
db CH7
dw SFX_Battle_18_Ch7
sfx SFX_Battle_18, CH7_
SFX_Battle_19::
db CH7
dw SFX_Battle_19_Ch7
sfx SFX_Battle_19, CH7_
SFX_Super_Effective::
db CH7
dw SFX_Super_Effective_Ch7
sfx SFX_Super_Effective, CH7_
SFX_Battle_1B::
db CH7
dw SFX_Battle_1B_Ch7
sfx SFX_Battle_1B, CH7_
SFX_Battle_1C::
db CH7
dw SFX_Battle_1C_Ch7
sfx SFX_Battle_1C, CH7_
SFX_Doubleslap::
db CH7
dw SFX_Doubleslap_Ch7
sfx SFX_Doubleslap, CH7_
SFX_Battle_1E::
db ( $40 | CH4 )
dw SFX_Battle_1E_Ch4
db CH7
dw SFX_Battle_1E_Ch7
sfx SFX_Battle_1E, CH4_ | CH7_
SFX_Horn_Drill::
db CH7
dw SFX_Horn_Drill_Ch7
sfx SFX_Horn_Drill, CH7_
SFX_Battle_20::
db CH7
dw SFX_Battle_20_Ch7
sfx SFX_Battle_20, CH7_
SFX_Battle_21::
db CH7
dw SFX_Battle_21_Ch7
sfx SFX_Battle_21, CH7_
SFX_Battle_22::
db CH7
dw SFX_Battle_22_Ch7
sfx SFX_Battle_22, CH7_
SFX_Battle_23::
db CH7
dw SFX_Battle_23_Ch7
sfx SFX_Battle_23, CH7_
SFX_Battle_24::
db ( $40 | CH4 )
dw SFX_Battle_24_Ch4
db CH7
dw SFX_Battle_24_Ch7
sfx SFX_Battle_24, CH4_ | CH7_
SFX_Battle_25::
db CH7
dw SFX_Battle_25_Ch7
sfx SFX_Battle_25, CH7_
SFX_Battle_26::
db CH7
dw SFX_Battle_26_Ch7
sfx SFX_Battle_26, CH7_
SFX_Battle_27::
db ( $80 | CH4 )
dw SFX_Battle_27_Ch4
db CH5
dw SFX_Battle_27_Ch5
db CH7
dw SFX_Battle_27_Ch7
sfx SFX_Battle_27, CH4_ | CH5_ | CH7_
SFX_Battle_28::
db ( $80 | CH4 )
dw SFX_Battle_28_Ch4
db CH5
dw SFX_Battle_28_Ch5
db CH7
dw SFX_Battle_28_Ch7
sfx SFX_Battle_28, CH4_ | CH5_ | CH7_
SFX_Battle_29::
db ( $40 | CH4 )
dw SFX_Battle_29_Ch4
db CH7
dw SFX_Battle_29_Ch7
sfx SFX_Battle_29, CH4_ | CH7_
SFX_Battle_2A::
db ( $80 | CH4 )
dw SFX_Battle_2A_Ch4
db CH5
dw SFX_Battle_2A_Ch5
db CH7
dw SFX_Battle_2A_Ch7
sfx SFX_Battle_2A, CH4_ | CH5_ | CH7_
SFX_Battle_2B::
db ( $40 | CH4 )
dw SFX_Battle_2B_Ch4
db CH7
dw SFX_Battle_2B_Ch7
sfx SFX_Battle_2B, CH4_ | CH7_
SFX_Battle_2C::
db ( $80 | CH4 )
dw SFX_Battle_2C_Ch4
db CH5
dw SFX_Battle_2C_Ch5
db CH7
dw SFX_Battle_2C_Ch7
sfx SFX_Battle_2C, CH4_ | CH5_ | CH7_
SFX_Psybeam::
db ( $80 | CH4 )
dw SFX_Psybeam_Ch4
db CH5
dw SFX_Psybeam_Ch5
db CH7
dw SFX_Psybeam_Ch7
sfx SFX_Psybeam, CH4_ | CH5_ | CH7_
SFX_Battle_2E::
db ( $80 | CH4 )
dw SFX_Battle_2E_Ch4
db CH5
dw SFX_Battle_2E_Ch5
db CH7
dw SFX_Battle_2E_Ch7
sfx SFX_Battle_2E, CH4_ | CH5_ | CH7_
SFX_Battle_2F::
db ( $80 | CH4 )
dw SFX_Battle_2F_Ch4
db CH5
dw SFX_Battle_2F_Ch5
db CH7
dw SFX_Battle_2F_Ch7
sfx SFX_Battle_2F, CH4_ | CH5_ | CH7_
SFX_Psychic_M::
db ( $80 | CH4 )
dw SFX_Psychic_M_Ch4
db CH5
dw SFX_Psychic_M_Ch5
db CH7
dw SFX_Psychic_M_Ch7
sfx SFX_Psychic_M, CH4_ | CH5_ | CH7_
SFX_Battle_31::
db ( $40 | CH4 )
dw SFX_Battle_31_Ch4
db CH5
dw SFX_Battle_31_Ch5
sfx SFX_Battle_31, CH4_ | CH5_
SFX_Battle_32::
db ( $40 | CH4 )
dw SFX_Battle_32_Ch4
db CH5
dw SFX_Battle_32_Ch5
sfx SFX_Battle_32, CH4_ | CH5_
SFX_Battle_33::
db ( $40 | CH4 )
dw SFX_Battle_33_Ch4
db CH5
dw SFX_Battle_33_Ch5
sfx SFX_Battle_33, CH4_ | CH5_
SFX_Battle_34::
db ( $80 | CH4 )
dw SFX_Battle_34_Ch4
db CH5
dw SFX_Battle_34_Ch5
db CH7
dw SFX_Battle_34_Ch7
sfx SFX_Battle_34, CH4_ | CH5_ | CH7_
SFX_Battle_35::
db ( $40 | CH4 )
dw SFX_Battle_35_Ch4
db CH5
dw SFX_Battle_35_Ch5
sfx SFX_Battle_35, CH4_ | CH5_
SFX_Battle_36::
db ( $80 | CH4 )
dw SFX_Battle_36_Ch4
db CH5
dw SFX_Battle_36_Ch5
db CH7
dw SFX_Battle_36_Ch7
sfx SFX_Battle_36, CH4_ | CH5_ | CH7_
SFX_Silph_Scope::
db CH4
dw SFX_Silph_Scope_Ch4
sfx SFX_Silph_Scope, CH4_