Use 'tile' and 'tiles' macros

This commit is contained in:
Rangi 2020-07-07 15:09:54 -04:00
parent b945988a0a
commit 4a7d1513f3
30 changed files with 188 additions and 303 deletions

View file

@ -341,7 +341,7 @@ LoadAnimationTileset:
ld e, a
ld a, [hl]
ld d, a ; de = address of tileset
ld hl, vSprites + $310
ld hl, vSprites tile $31
ld b, BANK(AnimationTileset1) ; ROM bank
ld a, [wTempTilesetNumTiles]
ld c, a ; number of tiles
@ -373,6 +373,7 @@ ENDC
IF DEF(_BLUE)
INCBIN "gfx/slots/blue_slots_2.2bpp"
ENDC
SlotMachineTiles2End:
MoveAnimation:
push hl