Use 'tile' and 'tiles' macros

This commit is contained in:
Rangi 2020-07-07 15:09:54 -04:00
parent b945988a0a
commit 4a7d1513f3
30 changed files with 188 additions and 303 deletions

View file

@ -154,14 +154,12 @@ GetBattleTransitionID_IsDungeonMap:
INCLUDE "data/maps/dungeon_maps.asm"
LoadBattleTransitionTile:
ld hl, vChars1 + $7f0
ld hl, vChars1 tile $7f
ld de, BattleTransitionTile
lb bc, BANK(BattleTransitionTile), (BattleTransitionTileEnd - BattleTransitionTile) / $10
lb bc, BANK(BattleTransitionTile), 1
jp CopyVideoData
BattleTransitionTile:
INCBIN "gfx/overworld/battle_transition.2bpp"
BattleTransitionTileEnd:
BattleTransitionTile: INCBIN "gfx/overworld/battle_transition.2bpp"
BattleTransition_BlackScreen:
ld a, $ff