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Use 'tile' and 'tiles' macros
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30 changed files with 188 additions and 303 deletions
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@ -485,39 +485,39 @@ DrawTrainerInfo:
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call TrainerInfo_DrawVerticalLine
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hlcoord 1, 2
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call TrainerInfo_DrawVerticalLine
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ld hl, vChars2 + $70
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ld de, vChars2
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ld bc, $70 * 4
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ld hl, vChars2 tile $07
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ld de, vChars2 tile $00
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ld bc, $1c tiles
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call CopyData
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ld hl, TrainerInfoTextBoxTileGraphics ; trainer info text box tile patterns
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ld de, vChars2 + $770
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ld bc, $80
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ld de, vChars2 tile $77
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ld bc, 8 tiles
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push bc
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call TrainerInfo_FarCopyData
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ld hl, BlankLeaderNames
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ld de, vChars2 + $600
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ld bc, $170
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ld de, vChars2 tile $60
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ld bc, $17 tiles
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call TrainerInfo_FarCopyData
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pop bc
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ld hl, BadgeNumbersTileGraphics ; badge number tile patterns
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ld de, vChars1 + $580
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ld de, vChars1 tile $58
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call TrainerInfo_FarCopyData
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ld hl, GymLeaderFaceAndBadgeTileGraphics ; gym leader face and badge tile patterns
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ld de, vChars2 + $200
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ld bc, $400
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ld a, $03
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ld de, vChars2 tile $20
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ld bc, 8 * 8 tiles
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ld a, BANK(GymLeaderFaceAndBadgeTileGraphics)
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call FarCopyData2
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ld hl, TextBoxGraphics
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ld de, $d0
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ld de, 13 tiles
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add hl, de ; hl = colon tile pattern
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ld de, vChars1 + $560
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ld bc, $10
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ld a, $04
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ld de, vChars1 tile $56
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ld bc, 1 tiles
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ld a, BANK(TextBoxGraphics)
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push bc
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call FarCopyData2
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pop bc
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ld hl, TrainerInfoTextBoxTileGraphics + $80 ; background tile pattern
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ld de, vChars1 + $570
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ld hl, TrainerInfoTextBoxTileGraphics tile 8 ; background tile pattern
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ld de, vChars1 tile $57
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call TrainerInfo_FarCopyData
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call EnableLCD
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ld hl, wTrainerInfoTextBoxWidthPlus1
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