Use 'tile' and 'tiles' macros

This commit is contained in:
Rangi 2020-07-07 15:09:54 -04:00
parent b945988a0a
commit 4a7d1513f3
30 changed files with 188 additions and 303 deletions

View file

@ -3,16 +3,16 @@ LoadShootingStarGraphics:
ldh [rOBP0], a
ld a, $a4
ldh [rOBP1], a
ld de, AnimationTileset2 + $30 ; star tile (top left quadrant)
ld hl, vChars1 + $200
lb bc, BANK(AnimationTileset2), $01
ld de, AnimationTileset2 tile 3 ; star tile (top left quadrant)
ld hl, vChars1 tile $20
lb bc, BANK(AnimationTileset2), 1
call CopyVideoData
ld de, AnimationTileset2 + $130 ; star tile (bottom left quadrant)
ld hl, vChars1 + $210
lb bc, BANK(AnimationTileset2), $01
ld de, AnimationTileset2 tile 19 ; star tile (bottom left quadrant)
ld hl, vChars1 tile $21
lb bc, BANK(AnimationTileset2), 1
call CopyVideoData
ld de, FallingStar
ld hl, vChars1 + $220
ld hl, vChars1 tile $22
lb bc, BANK(FallingStar), (FallingStarEnd - FallingStar) / $10
call CopyVideoData
ld hl, GameFreakLogoOAMData