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Use 'tile' and 'tiles' macros
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30 changed files with 188 additions and 303 deletions
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@ -3,16 +3,16 @@ LoadShootingStarGraphics:
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ldh [rOBP0], a
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ld a, $a4
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ldh [rOBP1], a
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ld de, AnimationTileset2 + $30 ; star tile (top left quadrant)
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ld hl, vChars1 + $200
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lb bc, BANK(AnimationTileset2), $01
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ld de, AnimationTileset2 tile 3 ; star tile (top left quadrant)
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ld hl, vChars1 tile $20
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lb bc, BANK(AnimationTileset2), 1
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call CopyVideoData
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ld de, AnimationTileset2 + $130 ; star tile (bottom left quadrant)
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ld hl, vChars1 + $210
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lb bc, BANK(AnimationTileset2), $01
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ld de, AnimationTileset2 tile 19 ; star tile (bottom left quadrant)
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ld hl, vChars1 tile $21
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lb bc, BANK(AnimationTileset2), 1
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call CopyVideoData
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ld de, FallingStar
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ld hl, vChars1 + $220
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ld hl, vChars1 tile $22
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lb bc, BANK(FallingStar), (FallingStarEnd - FallingStar) / $10
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call CopyVideoData
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ld hl, GameFreakLogoOAMData
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