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https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Use 'tile' and 'tiles' macros
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commit
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30 changed files with 188 additions and 303 deletions
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@ -80,23 +80,23 @@ InitCutAnimOAM:
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cp $52
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jr z, .grass
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; tree
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ld de, Overworld_GFX + $2d0 ; cuttable tree sprite top row
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ld hl, vChars1 + $7c0
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lb bc, BANK(Overworld_GFX), $02
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ld de, Overworld_GFX tile $2d ; cuttable tree sprite top row
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ld hl, vChars1 tile $7c
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lb bc, BANK(Overworld_GFX), 2
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call CopyVideoData
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ld de, Overworld_GFX + $3d0 ; cuttable tree sprite bottom row
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ld hl, vChars1 + $7e0
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lb bc, BANK(Overworld_GFX), $02
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ld de, Overworld_GFX tile $3d ; cuttable tree sprite bottom row
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ld hl, vChars1 tile $7e
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lb bc, BANK(Overworld_GFX), 2
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call CopyVideoData
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jr WriteCutOrBoulderDustAnimationOAMBlock
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.grass
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ld hl, vChars1 + $7c0
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ld hl, vChars1 tile $7c
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call LoadCutGrassAnimationTilePattern
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ld hl, vChars1 + $7d0
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ld hl, vChars1 tile $7d
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call LoadCutGrassAnimationTilePattern
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ld hl, vChars1 + $7e0
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ld hl, vChars1 tile $7e
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call LoadCutGrassAnimationTilePattern
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ld hl, vChars1 + $7f0
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ld hl, vChars1 tile $7f
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call LoadCutGrassAnimationTilePattern
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call WriteCutOrBoulderDustAnimationOAMBlock
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ld hl, wOAMBuffer + $93
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@ -112,8 +112,8 @@ InitCutAnimOAM:
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ret
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LoadCutGrassAnimationTilePattern:
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ld de, AnimationTileset2 + $60 ; tile depicting a leaf
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lb bc, BANK(AnimationTileset2), $01
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ld de, AnimationTileset2 tile 6 ; tile depicting a leaf
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lb bc, BANK(AnimationTileset2), 1
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jp CopyVideoData
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WriteCutOrBoulderDustAnimationOAMBlock:
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@ -69,14 +69,14 @@ MoveBoulderDustFunctionPointerTable:
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dw AdjustOAMBlockXPos
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LoadSmokeTileFourTimes::
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ld hl, vChars1 + $7c0
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ld c, $4
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ld hl, vChars1 tile $7c
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ld c, 4
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.loop
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push bc
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push hl
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call LoadSmokeTile
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pop hl
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ld bc, $10
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ld bc, 1 tiles
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add hl, bc
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pop bc
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dec c
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@ -8,8 +8,8 @@ EmotionBubble:
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ld e, [hl]
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inc hl
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ld d, [hl]
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ld hl, vChars1 + $780
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lb bc, BANK(EmotionBubbles), $04
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ld hl, vChars1 tile $78
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lb bc, BANK(EmotionBubbles), 4
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call CopyVideoData
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ld a, [wUpdateSpritesEnabled]
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push af
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@ -1,7 +1,7 @@
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AnimateHealingMachine:
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ld de, PokeCenterFlashingMonitorAndHealBall
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ld hl, vChars0 + $7c0
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lb bc, BANK(PokeCenterFlashingMonitorAndHealBall), $03 ; loads one too many tiles
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ld hl, vChars0 tile $7c
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lb bc, BANK(PokeCenterFlashingMonitorAndHealBall), 3 ; should be 2
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call CopyVideoData
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ld hl, wUpdateSpritesEnabled
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ld a, [hl]
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@ -57,7 +57,7 @@ HandleLedges::
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INCLUDE "data/tilesets/ledge_tiles.asm"
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LoadHoppingShadowOAM:
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ld hl, vChars1 + $7f0
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ld hl, vChars1 tile $7f
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ld de, LedgeHoppingShadow
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lb bc, BANK(LedgeHoppingShadow), (LedgeHoppingShadowEnd - LedgeHoppingShadow) / $8
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call CopyVideoDataDouble
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@ -130,25 +130,25 @@ LoadMapSpriteTilePatterns:
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push de
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push bc
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ld hl, vNPCSprites ; VRAM base address
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ld bc, $c0 ; number of bytes per VRAM slot
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ld bc, 12 tiles ; number of bytes per VRAM slot
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ldh a, [hVRAMSlot]
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cp 11 ; is it a 4-tile sprite?
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jr nc, .fourTileSpriteVRAMAddr
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ld d, a
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dec d
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; hl = vSprites + [hVRAMSlot] * $C0 (the number of bytes in 12 tiles)
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; hl = vSprites + [hVRAMSlot] * 12 tiles
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.calculateVRAMAddrLoop
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add hl, bc
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dec d
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jr nz, .calculateVRAMAddrLoop
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jr .loadStillTilePattern
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.fourTileSpriteVRAMAddr
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ld hl, vSprites + $7c0 ; address for second 4-tile sprite
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ld hl, vSprites tile $7c ; address for second 4-tile sprite
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ldh a, [hFourTileSpriteCount]
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and a
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jr nz, .loadStillTilePattern
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; if it's the first 4-tile sprite
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ld hl, vSprites + $780 ; address for first 4-tile sprite
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ld hl, vSprites tile $78 ; address for first 4-tile sprite
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inc a
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ldh [hFourTileSpriteCount], a
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.loadStillTilePattern
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@ -250,11 +250,11 @@ DoFlyAnimation:
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LoadBirdSpriteGraphics:
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ld de, BirdSprite
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ld hl, vNPCSprites
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lb bc, BANK(BirdSprite), $0c
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lb bc, BANK(BirdSprite), 12
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call CopyVideoData
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ld de, BirdSprite + $c0 ; moving animation sprite
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ld de, BirdSprite tile 12 ; moving animation sprite
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ld hl, vNPCSprites2
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lb bc, BANK(BirdSprite), $0c
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lb bc, BANK(BirdSprite), 12
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jp CopyVideoData
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InitFacingDirectionList:
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@ -381,8 +381,8 @@ FishingAnim:
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ld hl, wd736
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set 6, [hl] ; reserve the last 4 OAM entries
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ld de, RedSprite
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ld hl, vNPCSprites
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lb bc, BANK(RedSprite), $c
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ld hl, vNPCSprites tile $00
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lb bc, BANK(RedSprite), 12
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call CopyVideoData
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ld a, $4
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ld hl, RedFishingTiles
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@ -479,22 +479,18 @@ FishingRodOAM:
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db $50, $40, $FE, $00 ; player facing left
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db $50, $58, $FE, $20 ; player facing right ($20 means "horizontally flip the tile")
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fishing_gfx: MACRO
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dw \1
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db \2
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db BANK(\1)
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dw vNPCSprites tile \3
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ENDM
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RedFishingTiles:
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dw RedFishingTilesFront
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db 2, BANK(RedFishingTilesFront)
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dw vNPCSprites + $20
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dw RedFishingTilesBack
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db 2, BANK(RedFishingTilesBack)
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dw vNPCSprites + $60
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dw RedFishingTilesSide
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db 2, BANK(RedFishingTilesSide)
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dw vNPCSprites + $a0
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dw RedFishingRodTiles
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db 3, BANK(RedFishingRodTiles)
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dw vNPCSprites2 + $7d0
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fishing_gfx RedFishingTilesFront, 2, $02
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fishing_gfx RedFishingTilesBack, 2, $06
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fishing_gfx RedFishingTilesSide, 2, $0a
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fishing_gfx RedFishingRodTiles, 3, $fd
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_HandleMidJump::
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ld a, [wPlayerJumpingYScreenCoordsIndex]
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