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Use 'tile' and 'tiles' macros
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30 changed files with 188 additions and 303 deletions
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@ -1,7 +1,7 @@
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AnimateHealingMachine:
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ld de, PokeCenterFlashingMonitorAndHealBall
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ld hl, vChars0 + $7c0
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lb bc, BANK(PokeCenterFlashingMonitorAndHealBall), $03 ; loads one too many tiles
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ld hl, vChars0 tile $7c
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lb bc, BANK(PokeCenterFlashingMonitorAndHealBall), 3 ; should be 2
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call CopyVideoData
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ld hl, wUpdateSpritesEnabled
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ld a, [hl]
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