Use 'tile' and 'tiles' macros

This commit is contained in:
Rangi 2020-07-07 15:09:54 -04:00
parent b945988a0a
commit 4a7d1513f3
30 changed files with 188 additions and 303 deletions

View file

@ -850,17 +850,17 @@ LoadSlotMachineTiles:
call DisableLCD
ld hl, SlotMachineTiles2
ld de, vChars0
ld bc, $1c0
ld bc, $1c tiles ; should be SlotMachineTiles2End - SlotMachineTiles2, or $18 tiles
ld a, BANK(SlotMachineTiles2)
call FarCopyData2
ld hl, SlotMachineTiles1
ld de, vChars2
ld bc, $250
ld bc, SlotMachineTiles1End - SlotMachineTiles1
ld a, BANK(SlotMachineTiles1)
call FarCopyData2
ld hl, SlotMachineTiles2
ld de, vChars2 + $250
ld bc, $1c0
ld de, vChars2 tile $25
ld bc, $1c tiles ; should be SlotMachineTiles2End - SlotMachineTiles2, or $18 tiles
ld a, BANK(SlotMachineTiles2)
call FarCopyData2
ld hl, SlotMachineMap
@ -890,3 +890,4 @@ ENDC
IF DEF(_BLUE)
INCBIN "gfx/slots/blue_slots_1.2bpp"
ENDC
SlotMachineTiles1End: