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Use 'tile' and 'tiles' macros
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30 changed files with 188 additions and 303 deletions
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@ -367,38 +367,32 @@ LoadSpinnerArrowTiles::
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spinner: MACRO
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; \1: source
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; \2: offset (BANK() chokes on literals)
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; \3: length
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; \4: dest
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dw \1 + \2
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db \3, BANK(\1)
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dw \4
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; \3: dest
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dw \1 tile \2
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db 1
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db BANK(\1)
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dw vTileset tile \3
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ENDM
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FacilitySpinnerArrows:
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FACILITY_SPINNER EQU $20 * $10
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vFacilitySpinner EQUS "vTileset + FACILITY_SPINNER"
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spinner SpinnerArrowAnimTiles, $00, 1, vFacilitySpinner
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spinner SpinnerArrowAnimTiles, $10, 1, vFacilitySpinner + $10
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spinner SpinnerArrowAnimTiles, $20, 1, vFacilitySpinner + $100
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spinner SpinnerArrowAnimTiles, $30, 1, vFacilitySpinner + $110
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spinner Facility_GFX, FACILITY_SPINNER + $000, 1, vFacilitySpinner
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spinner Facility_GFX, FACILITY_SPINNER + $010, 1, vFacilitySpinner + $10
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spinner Facility_GFX, FACILITY_SPINNER + $100, 1, vFacilitySpinner + $100
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spinner Facility_GFX, FACILITY_SPINNER + $110, 1, vFacilitySpinner + $110
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spinner SpinnerArrowAnimTiles, 0, $20
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spinner SpinnerArrowAnimTiles, 1, $21
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spinner SpinnerArrowAnimTiles, 2, $30
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spinner SpinnerArrowAnimTiles, 3, $31
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spinner Facility_GFX, $20, $20
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spinner Facility_GFX, $21, $21
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spinner Facility_GFX, $30, $30
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spinner Facility_GFX, $31, $31
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GymSpinnerArrows:
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GYM_SPINNER EQU $3c * $10
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vGymSpinner EQUS "vTileset + GYM_SPINNER"
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spinner SpinnerArrowAnimTiles, $10, 1, vGymSpinner
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spinner SpinnerArrowAnimTiles, $30, 1, vGymSpinner + $10
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spinner SpinnerArrowAnimTiles, $00, 1, vGymSpinner + $100
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spinner SpinnerArrowAnimTiles, $20, 1, vGymSpinner + $110
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spinner Gym_GFX, GYM_SPINNER + $000, 1, vGymSpinner
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spinner Gym_GFX, GYM_SPINNER + $010, 1, vGymSpinner + $10
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spinner Gym_GFX, GYM_SPINNER + $100, 1, vGymSpinner + $100
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spinner Gym_GFX, GYM_SPINNER + $110, 1, vGymSpinner + $110
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spinner SpinnerArrowAnimTiles, 1, $3c
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spinner SpinnerArrowAnimTiles, 3, $3d
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spinner SpinnerArrowAnimTiles, 0, $4c
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spinner SpinnerArrowAnimTiles, 2, $4d
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spinner Gym_GFX, $3c, $3c
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spinner Gym_GFX, $3d, $3d
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spinner Gym_GFX, $4c, $4c
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spinner Gym_GFX, $4d, $4d
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SpinnerPlayerFacingDirections:
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; This isn't the order of the facing directions. Rather, it's a list of
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