mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-11-05 21:20:58 +13:00
Use 'tile' and 'tiles' macros
This commit is contained in:
parent
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commit
4a7d1513f3
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@ -1,140 +1,37 @@
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mon_icon_header: MACRO
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dw \1 tile \2
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db \3
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db BANK(\1)
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dw vSprites tile \4
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ENDM
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MonPartySpritePointers:
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MonPartySpritePointers:
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dw SlowbroSprite + $c0
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; gfx pointer, gfx tile offset, # tiles, vSprites tile offset
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db $40 / $10 ; 40 bytes
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mon_icon_header SlowbroSprite, 12, 4, $00
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db BANK(SlowbroSprite)
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mon_icon_header BallSprite, 0, 8, $04
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dw vSprites
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mon_icon_header ClefairySprite, 12, 4, $0c
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mon_icon_header BirdSprite, 12, 4, $10
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dw BallSprite
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mon_icon_header SeelSprite, 0, 4, $14
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db $80 / $10 ; $80 bytes
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mon_icon_header BugIconFrame2, 0, 1, $18
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db BANK(BallSprite)
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mon_icon_header BugIconFrame2, 1, 1, $1a
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dw vSprites + $40
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mon_icon_header PlantIconFrame2, 0, 1, $1c
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mon_icon_header PlantIconFrame2, 1, 1, $1e
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dw ClefairySprite + $c0
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mon_icon_header SnakeIconFrame1, 0, 1, $20
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db $40 / $10 ; $40 bytes
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mon_icon_header SnakeIconFrame1, 1, 1, $22
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db BANK(ClefairySprite)
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mon_icon_header QuadrupedIconFrame1, 0, 1, $24
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dw vSprites + $c0
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mon_icon_header QuadrupedIconFrame1, 1, 1, $26
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mon_icon_header TradeBubbleIconGFX, 0, 4, $38
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dw BirdSprite + $c0
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mon_icon_header SlowbroSprite, 0, 4, $40
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db $40 / $10 ; $40 bytes
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mon_icon_header BallSprite, 0, 8, $44
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db BANK(BirdSprite)
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mon_icon_header ClefairySprite, 0, 4, $4c
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dw vSprites + $100
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mon_icon_header BirdSprite, 0, 4, $50
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mon_icon_header SeelSprite, 12, 4, $54
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dw SeelSprite
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mon_icon_header BugIconFrame1, 0, 1, $58
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db $40 / $10 ; $40 bytes
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mon_icon_header BugIconFrame1, 1, 1, $5a
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db BANK(SeelSprite)
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mon_icon_header PlantIconFrame1, 0, 1, $5c
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dw vSprites + $140
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mon_icon_header PlantIconFrame1, 1, 1, $5e
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mon_icon_header SnakeIconFrame2, 0, 1, $60
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dw BugIconFrame2
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mon_icon_header SnakeIconFrame2, 1, 1, $62
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db $10 / $10 ; $10 bytes
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mon_icon_header QuadrupedIconFrame2, 0, 1, $64
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db BANK(BugIconFrame2)
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mon_icon_header QuadrupedIconFrame2, 1, 1, $66
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dw vSprites + $180
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mon_icon_header TradeBubbleIconGFX, 4, 4, $78
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dw BugIconFrame2 + $10
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db $10 / $10 ; $10 bytes
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db BANK(BugIconFrame2)
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dw vSprites + $1a0
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dw PlantIconFrame2
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db $10 / $10 ; $10 bytes
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db BANK(PlantIconFrame2)
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dw vSprites + $1c0
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dw PlantIconFrame2 + $10
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db $10 / $10 ; $10 bytes
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db BANK(PlantIconFrame2)
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dw vSprites + $1e0
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dw SnakeIconFrame1
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db $10 / $10 ; $10 bytes
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db BANK(SnakeIconFrame1)
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dw vSprites + $200
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dw SnakeIconFrame1 + $10
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db $10 / $10 ; $10 bytes
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db BANK(SnakeIconFrame1)
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dw vSprites + $220
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dw QuadrupedIconFrame1
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db $10 / $10 ; $10 bytes
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db BANK(QuadrupedIconFrame1)
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dw vSprites + $240
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dw QuadrupedIconFrame1 + $10
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db $10 / $10 ; $10 bytes
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db BANK(QuadrupedIconFrame1)
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dw vSprites + $260
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dw TradeBubbleIconGFX
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db $40 / $10 ; $40 bytes
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db BANK(TradeBubbleIconGFX)
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dw vSprites + $380
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dw SlowbroSprite
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db $40 / $10 ; $40 bytes
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db BANK(SlowbroSprite)
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dw vSprites + $400
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dw BallSprite
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db $80 / $10 ; $80 bytes
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db BANK(BallSprite)
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dw vSprites + $440
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dw ClefairySprite
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db $40 / $10 ; $40 bytes
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db BANK(ClefairySprite)
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dw vSprites + $4c0
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dw BirdSprite
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db $40 / $10 ; $40 bytes
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db BANK(BirdSprite)
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dw vSprites + $500
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dw SeelSprite + $C0
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db $40 / $10 ; $40 bytes
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db BANK(SeelSprite)
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dw vSprites + $540
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dw BugIconFrame1
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db $10 / $10 ; $10 bytes
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db BANK(BugIconFrame1)
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dw vSprites + $580
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dw BugIconFrame1 + $10
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db $10 / $10 ; $10 bytes
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db BANK(BugIconFrame1)
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dw vSprites + $5a0
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dw PlantIconFrame1
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db $10 / $10 ; $10 bytes
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db BANK(PlantIconFrame1)
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dw vSprites + $5c0
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dw PlantIconFrame1 + $10
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db $10 / $10 ; $10 bytes
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db BANK(PlantIconFrame1)
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dw vSprites + $5E0
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dw SnakeIconFrame2
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db $10 / $10 ; $10 bytes
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db BANK(SnakeIconFrame2)
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dw vSprites + $600
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dw SnakeIconFrame2 + $10
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db $10 / $10 ; $10 bytes
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db BANK(SnakeIconFrame2)
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dw vSprites + $620
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dw QuadrupedIconFrame2
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db $10 / $10 ; $10 bytes
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db BANK(QuadrupedIconFrame2)
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dw vSprites + $640
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dw QuadrupedIconFrame2 + $10
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db $10 / $10 ; $10 bytes
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db BANK(QuadrupedIconFrame2)
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dw vSprites + $660
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dw TradeBubbleIconGFX + $40
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db $40 / $10 ; $40 bytes
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db BANK(TradeBubbleIconGFX)
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dw vSprites + $780
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@ -341,7 +341,7 @@ LoadAnimationTileset:
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ld e, a
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ld e, a
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ld a, [hl]
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ld a, [hl]
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ld d, a ; de = address of tileset
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ld d, a ; de = address of tileset
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ld hl, vSprites + $310
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ld hl, vSprites tile $31
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ld b, BANK(AnimationTileset1) ; ROM bank
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ld b, BANK(AnimationTileset1) ; ROM bank
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ld a, [wTempTilesetNumTiles]
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ld a, [wTempTilesetNumTiles]
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ld c, a ; number of tiles
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ld c, a ; number of tiles
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@ -373,6 +373,7 @@ ENDC
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IF DEF(_BLUE)
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IF DEF(_BLUE)
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INCBIN "gfx/slots/blue_slots_2.2bpp"
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INCBIN "gfx/slots/blue_slots_2.2bpp"
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ENDC
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ENDC
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SlotMachineTiles2End:
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MoveAnimation:
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MoveAnimation:
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push hl
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push hl
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@ -154,14 +154,12 @@ GetBattleTransitionID_IsDungeonMap:
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INCLUDE "data/maps/dungeon_maps.asm"
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INCLUDE "data/maps/dungeon_maps.asm"
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LoadBattleTransitionTile:
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LoadBattleTransitionTile:
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ld hl, vChars1 + $7f0
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ld hl, vChars1 tile $7f
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ld de, BattleTransitionTile
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ld de, BattleTransitionTile
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lb bc, BANK(BattleTransitionTile), (BattleTransitionTileEnd - BattleTransitionTile) / $10
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lb bc, BANK(BattleTransitionTile), 1
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jp CopyVideoData
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jp CopyVideoData
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BattleTransitionTile:
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BattleTransitionTile: INCBIN "gfx/overworld/battle_transition.2bpp"
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INCBIN "gfx/overworld/battle_transition.2bpp"
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BattleTransitionTileEnd:
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BattleTransition_BlackScreen:
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BattleTransition_BlackScreen:
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ld a, $ff
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ld a, $ff
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@ -6610,22 +6610,22 @@ LoadHudTilePatterns:
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jr c, .lcdEnabled
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jr c, .lcdEnabled
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.lcdDisabled
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.lcdDisabled
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ld hl, BattleHudTiles1
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ld hl, BattleHudTiles1
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ld de, vChars2 + $6d0
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ld de, vChars2 tile $6d
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ld bc, BattleHudTiles1End - BattleHudTiles1
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ld bc, BattleHudTiles1End - BattleHudTiles1
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ld a, BANK(BattleHudTiles1)
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ld a, BANK(BattleHudTiles1)
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call FarCopyDataDouble
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call FarCopyDataDouble
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ld hl, BattleHudTiles2
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ld hl, BattleHudTiles2
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ld de, vChars2 + $730
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ld de, vChars2 tile $73
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ld bc, BattleHudTiles3End - BattleHudTiles2
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ld bc, BattleHudTiles3End - BattleHudTiles2
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ld a, BANK(BattleHudTiles2)
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ld a, BANK(BattleHudTiles2)
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jp FarCopyDataDouble
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jp FarCopyDataDouble
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.lcdEnabled
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.lcdEnabled
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ld de, BattleHudTiles1
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ld de, BattleHudTiles1
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ld hl, vChars2 + $6d0
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ld hl, vChars2 tile $6d
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lb bc, BANK(BattleHudTiles1), (BattleHudTiles1End - BattleHudTiles1) / $8
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lb bc, BANK(BattleHudTiles1), (BattleHudTiles1End - BattleHudTiles1) / $8
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call CopyVideoDataDouble
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call CopyVideoDataDouble
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ld de, BattleHudTiles2
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ld de, BattleHudTiles2
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ld hl, vChars2 + $730
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ld hl, vChars2 tile $73
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lb bc, BANK(BattleHudTiles2), (BattleHudTiles3End - BattleHudTiles2) / $8
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lb bc, BANK(BattleHudTiles2), (BattleHudTiles3End - BattleHudTiles2) / $8
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jp CopyVideoDataDouble
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jp CopyVideoDataDouble
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@ -12,7 +12,7 @@ DrawEnemyPokeballs:
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LoadPartyPokeballGfx:
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LoadPartyPokeballGfx:
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ld de, PokeballTileGraphics
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ld de, PokeballTileGraphics
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ld hl, vSprites + $310
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ld hl, vSprites tile $31
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lb bc, BANK(PokeballTileGraphics), (PokeballTileGraphicsEnd - PokeballTileGraphics) / $10
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lb bc, BANK(PokeballTileGraphics), (PokeballTileGraphicsEnd - PokeballTileGraphics) / $10
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jp CopyVideoData
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jp CopyVideoData
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@ -10,7 +10,7 @@ DisplayDiploma::
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set 6, [hl]
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set 6, [hl]
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call DisableLCD
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call DisableLCD
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ld hl, CircleTile
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ld hl, CircleTile
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ld de, vChars2 + CIRCLE_TILE_ID * $10
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ld de, vChars2 tile CIRCLE_TILE_ID
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ld bc, $10
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ld bc, $10
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ld a, BANK(CircleTile)
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ld a, BANK(CircleTile)
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call FarCopyData2
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call FarCopyData2
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@ -38,7 +38,7 @@ DisplayMonFrontSpriteInBox:
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ld a, [wcf91]
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ld a, [wcf91]
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ld [wd0b5], a
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ld [wd0b5], a
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call GetMonHeader
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call GetMonHeader
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ld de, vChars1 + $310
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ld de, vChars1 tile $31
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call LoadMonFrontSprite
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call LoadMonFrontSprite
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ld a, $80
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ld a, $80
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ldh [hStartTileID], a
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ldh [hStartTileID], a
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@ -2,10 +2,10 @@
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LoadPokedexTilePatterns:
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LoadPokedexTilePatterns:
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call LoadHpBarAndStatusTilePatterns
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call LoadHpBarAndStatusTilePatterns
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ld de, PokedexTileGraphics
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ld de, PokedexTileGraphics
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ld hl, vChars2 + $600
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ld hl, vChars2 tile $60
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lb bc, BANK(PokedexTileGraphics), (PokedexTileGraphicsEnd - PokedexTileGraphics) / $10
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lb bc, BANK(PokedexTileGraphics), (PokedexTileGraphicsEnd - PokedexTileGraphics) / $10
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call CopyVideoData
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call CopyVideoData
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ld de, PokeballTileGraphics
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ld de, PokeballTileGraphics
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ld hl, vChars2 + $720
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ld hl, vChars2 tile $72
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lb bc, BANK(PokeballTileGraphics), $01
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lb bc, BANK(PokeballTileGraphics), 1
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jp CopyVideoData ; load pokeball tile for marking caught mons
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jp CopyVideoData ; load pokeball tile for marking caught mons
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@ -201,11 +201,11 @@ UnusedPartyMonSpriteFunction:
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ld a, [wcf91]
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ld a, [wcf91]
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call GetPartyMonSpriteID
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call GetPartyMonSpriteID
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push af
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push af
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ld hl, vSprites
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ld hl, vSprites tile $00
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call .LoadTilePatterns
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call .LoadTilePatterns
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pop af
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pop af
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add $54
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add $54
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ld hl, vSprites + $40
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ld hl, vSprites tile $04
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call .LoadTilePatterns
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call .LoadTilePatterns
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xor a
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xor a
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ld [wMonPartySpriteSpecies], a
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ld [wMonPartySpriteSpecies], a
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@ -18,7 +18,7 @@ DisplayTownMap:
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ld de, wTileMapBackup
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ld de, wTileMapBackup
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ld bc, $10
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ld bc, $10
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call CopyData
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call CopyData
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ld hl, vSprites + $40
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ld hl, vSprites tile $04
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ld de, TownMapCursor
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ld de, TownMapCursor
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lb bc, BANK(TownMapCursor), (TownMapCursorEnd - TownMapCursor) / $8
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lb bc, BANK(TownMapCursor), (TownMapCursorEnd - TownMapCursor) / $8
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call CopyVideoDataDouble
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call CopyVideoDataDouble
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@ -140,11 +140,11 @@ LoadTownMap_Fly::
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call LoadPlayerSpriteGraphics
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call LoadPlayerSpriteGraphics
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call LoadFontTilePatterns
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call LoadFontTilePatterns
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ld de, BirdSprite
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ld de, BirdSprite
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ld hl, vSprites + $40
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ld hl, vSprites tile $04
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lb bc, BANK(BirdSprite), $c
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lb bc, BANK(BirdSprite), 12
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call CopyVideoData
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call CopyVideoData
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ld de, TownMapUpArrow
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ld de, TownMapUpArrow
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ld hl, vChars1 + $6d0
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ld hl, vChars1 tile $6d
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lb bc, BANK(TownMapUpArrow), (TownMapUpArrowEnd - TownMapUpArrow) / $8
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lb bc, BANK(TownMapUpArrow), (TownMapUpArrowEnd - TownMapUpArrow) / $8
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call CopyVideoDataDouble
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call CopyVideoDataDouble
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call BuildFlyLocationsList
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call BuildFlyLocationsList
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@ -284,12 +284,12 @@ LoadTownMap:
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call TextBoxBorder
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call TextBoxBorder
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call DisableLCD
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call DisableLCD
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ld hl, WorldMapTileGraphics
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ld hl, WorldMapTileGraphics
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ld de, vChars2 + $600
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ld de, vChars2 tile $60
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ld bc, WorldMapTileGraphicsEnd - WorldMapTileGraphics
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ld bc, WorldMapTileGraphicsEnd - WorldMapTileGraphics
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ld a, BANK(WorldMapTileGraphics)
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ld a, BANK(WorldMapTileGraphics)
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call FarCopyData2
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call FarCopyData2
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ld hl, MonNestIcon
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ld hl, MonNestIcon
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ld de, vSprites + $40
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ld de, vSprites tile $04
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ld bc, MonNestIconEnd - MonNestIcon
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ld bc, MonNestIconEnd - MonNestIcon
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ld a, BANK(MonNestIcon)
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ld a, BANK(MonNestIcon)
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call FarCopyDataDouble
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call FarCopyDataDouble
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@ -972,6 +972,6 @@ CableClub_DrawHorizontalLine:
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LoadTrainerInfoTextBoxTiles:
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LoadTrainerInfoTextBoxTiles:
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ld de, TrainerInfoTextBoxTileGraphics
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ld de, TrainerInfoTextBoxTileGraphics
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ld hl, vChars2 + $760
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ld hl, vChars2 tile $76
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lb bc, BANK(TrainerInfoTextBoxTileGraphics), (TrainerInfoTextBoxTileGraphicsEnd - TrainerInfoTextBoxTileGraphics) / $10
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lb bc, BANK(TrainerInfoTextBoxTileGraphics), (TrainerInfoTextBoxTileGraphicsEnd - TrainerInfoTextBoxTileGraphics) / $10
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jp CopyVideoData
|
jp CopyVideoData
|
||||||
|
|
|
||||||
|
|
@ -325,7 +325,7 @@ DisplayNamingScreen:
|
||||||
|
|
||||||
LoadEDTile:
|
LoadEDTile:
|
||||||
ld de, ED_Tile
|
ld de, ED_Tile
|
||||||
ld hl, vFont + $700
|
ld hl, vFont tile $70
|
||||||
ld bc, (ED_TileEnd - ED_Tile) / $8
|
ld bc, (ED_TileEnd - ED_Tile) / $8
|
||||||
; to fix the graphical bug on poor emulators
|
; to fix the graphical bug on poor emulators
|
||||||
;lb bc, BANK(ED_Tile), (ED_TileEnd - ED_Tile) / $8
|
;lb bc, BANK(ED_Tile), (ED_TileEnd - ED_Tile) / $8
|
||||||
|
|
|
||||||
|
|
@ -485,39 +485,39 @@ DrawTrainerInfo:
|
||||||
call TrainerInfo_DrawVerticalLine
|
call TrainerInfo_DrawVerticalLine
|
||||||
hlcoord 1, 2
|
hlcoord 1, 2
|
||||||
call TrainerInfo_DrawVerticalLine
|
call TrainerInfo_DrawVerticalLine
|
||||||
ld hl, vChars2 + $70
|
ld hl, vChars2 tile $07
|
||||||
ld de, vChars2
|
ld de, vChars2 tile $00
|
||||||
ld bc, $70 * 4
|
ld bc, $1c tiles
|
||||||
call CopyData
|
call CopyData
|
||||||
ld hl, TrainerInfoTextBoxTileGraphics ; trainer info text box tile patterns
|
ld hl, TrainerInfoTextBoxTileGraphics ; trainer info text box tile patterns
|
||||||
ld de, vChars2 + $770
|
ld de, vChars2 tile $77
|
||||||
ld bc, $80
|
ld bc, 8 tiles
|
||||||
push bc
|
push bc
|
||||||
call TrainerInfo_FarCopyData
|
call TrainerInfo_FarCopyData
|
||||||
ld hl, BlankLeaderNames
|
ld hl, BlankLeaderNames
|
||||||
ld de, vChars2 + $600
|
ld de, vChars2 tile $60
|
||||||
ld bc, $170
|
ld bc, $17 tiles
|
||||||
call TrainerInfo_FarCopyData
|
call TrainerInfo_FarCopyData
|
||||||
pop bc
|
pop bc
|
||||||
ld hl, BadgeNumbersTileGraphics ; badge number tile patterns
|
ld hl, BadgeNumbersTileGraphics ; badge number tile patterns
|
||||||
ld de, vChars1 + $580
|
ld de, vChars1 tile $58
|
||||||
call TrainerInfo_FarCopyData
|
call TrainerInfo_FarCopyData
|
||||||
ld hl, GymLeaderFaceAndBadgeTileGraphics ; gym leader face and badge tile patterns
|
ld hl, GymLeaderFaceAndBadgeTileGraphics ; gym leader face and badge tile patterns
|
||||||
ld de, vChars2 + $200
|
ld de, vChars2 tile $20
|
||||||
ld bc, $400
|
ld bc, 8 * 8 tiles
|
||||||
ld a, $03
|
ld a, BANK(GymLeaderFaceAndBadgeTileGraphics)
|
||||||
call FarCopyData2
|
call FarCopyData2
|
||||||
ld hl, TextBoxGraphics
|
ld hl, TextBoxGraphics
|
||||||
ld de, $d0
|
ld de, 13 tiles
|
||||||
add hl, de ; hl = colon tile pattern
|
add hl, de ; hl = colon tile pattern
|
||||||
ld de, vChars1 + $560
|
ld de, vChars1 tile $56
|
||||||
ld bc, $10
|
ld bc, 1 tiles
|
||||||
ld a, $04
|
ld a, BANK(TextBoxGraphics)
|
||||||
push bc
|
push bc
|
||||||
call FarCopyData2
|
call FarCopyData2
|
||||||
pop bc
|
pop bc
|
||||||
ld hl, TrainerInfoTextBoxTileGraphics + $80 ; background tile pattern
|
ld hl, TrainerInfoTextBoxTileGraphics tile 8 ; background tile pattern
|
||||||
ld de, vChars1 + $570
|
ld de, vChars1 tile $57
|
||||||
call TrainerInfo_FarCopyData
|
call TrainerInfo_FarCopyData
|
||||||
call EnableLCD
|
call EnableLCD
|
||||||
ld hl, wTrainerInfoTextBoxWidthPlus1
|
ld hl, wTrainerInfoTextBoxWidthPlus1
|
||||||
|
|
|
||||||
|
|
@ -5,14 +5,14 @@ HallOfFamePC:
|
||||||
call DelayFrames
|
call DelayFrames
|
||||||
call DisableLCD
|
call DisableLCD
|
||||||
ld hl, vFont
|
ld hl, vFont
|
||||||
ld bc, $800 / 2
|
ld bc, ($80 tiles) / 2
|
||||||
call ZeroMemory
|
call ZeroMemory
|
||||||
ld hl, vChars2 + $600
|
ld hl, vChars2 tile $60
|
||||||
ld bc, $200 / 2
|
ld bc, ($20 tiles) / 2
|
||||||
call ZeroMemory
|
call ZeroMemory
|
||||||
ld hl, vChars2 + $7e0
|
ld hl, vChars2 tile $7e
|
||||||
ld bc, $10
|
ld bc, 1 tiles
|
||||||
ld a, $ff
|
ld a, $ff ; solid black
|
||||||
call FillMemory
|
call FillMemory
|
||||||
hlcoord 0, 0
|
hlcoord 0, 0
|
||||||
call FillFourRowsWithBlack
|
call FillFourRowsWithBlack
|
||||||
|
|
@ -245,7 +245,7 @@ Credits:
|
||||||
call FillMiddleOfScreenWithWhite
|
call FillMiddleOfScreenWithWhite
|
||||||
pop de
|
pop de
|
||||||
ld de, TheEndGfx
|
ld de, TheEndGfx
|
||||||
ld hl, vChars2 + $600
|
ld hl, vChars2 tile $60
|
||||||
lb bc, BANK(TheEndGfx), (TheEndGfxEnd - TheEndGfx) / $10
|
lb bc, BANK(TheEndGfx), (TheEndGfxEnd - TheEndGfx) / $10
|
||||||
call CopyVideoData
|
call CopyVideoData
|
||||||
hlcoord 4, 8
|
hlcoord 4, 8
|
||||||
|
|
|
||||||
|
|
@ -3,16 +3,16 @@ LoadShootingStarGraphics:
|
||||||
ldh [rOBP0], a
|
ldh [rOBP0], a
|
||||||
ld a, $a4
|
ld a, $a4
|
||||||
ldh [rOBP1], a
|
ldh [rOBP1], a
|
||||||
ld de, AnimationTileset2 + $30 ; star tile (top left quadrant)
|
ld de, AnimationTileset2 tile 3 ; star tile (top left quadrant)
|
||||||
ld hl, vChars1 + $200
|
ld hl, vChars1 tile $20
|
||||||
lb bc, BANK(AnimationTileset2), $01
|
lb bc, BANK(AnimationTileset2), 1
|
||||||
call CopyVideoData
|
call CopyVideoData
|
||||||
ld de, AnimationTileset2 + $130 ; star tile (bottom left quadrant)
|
ld de, AnimationTileset2 tile 19 ; star tile (bottom left quadrant)
|
||||||
ld hl, vChars1 + $210
|
ld hl, vChars1 tile $21
|
||||||
lb bc, BANK(AnimationTileset2), $01
|
lb bc, BANK(AnimationTileset2), 1
|
||||||
call CopyVideoData
|
call CopyVideoData
|
||||||
ld de, FallingStar
|
ld de, FallingStar
|
||||||
ld hl, vChars1 + $220
|
ld hl, vChars1 tile $22
|
||||||
lb bc, BANK(FallingStar), (FallingStarEnd - FallingStar) / $10
|
lb bc, BANK(FallingStar), (FallingStarEnd - FallingStar) / $10
|
||||||
call CopyVideoData
|
call CopyVideoData
|
||||||
ld hl, GameFreakLogoOAMData
|
ld hl, GameFreakLogoOAMData
|
||||||
|
|
|
||||||
|
|
@ -36,27 +36,27 @@ DisplayTitleScreen:
|
||||||
call DisableLCD
|
call DisableLCD
|
||||||
call LoadFontTilePatterns
|
call LoadFontTilePatterns
|
||||||
ld hl, NintendoCopyrightLogoGraphics
|
ld hl, NintendoCopyrightLogoGraphics
|
||||||
ld de, vTitleLogo2 + $100
|
ld de, vTitleLogo2 tile 16
|
||||||
ld bc, $50
|
ld bc, 5 tiles
|
||||||
ld a, BANK(NintendoCopyrightLogoGraphics)
|
ld a, BANK(NintendoCopyrightLogoGraphics)
|
||||||
call FarCopyData2
|
call FarCopyData2
|
||||||
ld hl, GamefreakLogoGraphics
|
ld hl, GamefreakLogoGraphics
|
||||||
ld de, vTitleLogo2 + $100 + $50
|
ld de, vTitleLogo2 tile (16 + 5)
|
||||||
ld bc, $90
|
ld bc, 9 tiles
|
||||||
ld a, BANK(GamefreakLogoGraphics)
|
ld a, BANK(GamefreakLogoGraphics)
|
||||||
call FarCopyData2
|
call FarCopyData2
|
||||||
ld hl, PokemonLogoGraphics
|
ld hl, PokemonLogoGraphics
|
||||||
ld de, vTitleLogo
|
ld de, vTitleLogo
|
||||||
ld bc, $600
|
ld bc, $60 tiles
|
||||||
ld a, BANK(PokemonLogoGraphics)
|
ld a, BANK(PokemonLogoGraphics)
|
||||||
call FarCopyData2 ; first chunk
|
call FarCopyData2 ; first chunk
|
||||||
ld hl, PokemonLogoGraphics+$600
|
ld hl, PokemonLogoGraphics tile $60
|
||||||
ld de, vTitleLogo2
|
ld de, vTitleLogo2
|
||||||
ld bc, $100
|
ld bc, $10 tiles
|
||||||
ld a, BANK(PokemonLogoGraphics)
|
ld a, BANK(PokemonLogoGraphics)
|
||||||
call FarCopyData2 ; second chunk
|
call FarCopyData2 ; second chunk
|
||||||
ld hl, Version_GFX
|
ld hl, Version_GFX
|
||||||
ld de, vChars2 + $600 - (Version_GFXEnd - Version_GFX - $50)
|
ld de, vChars2 tile $60 + (10 tiles - (Version_GFXEnd - Version_GFX) * 2) / 2
|
||||||
ld bc, Version_GFXEnd - Version_GFX
|
ld bc, Version_GFXEnd - Version_GFX
|
||||||
ld a, BANK(Version_GFX)
|
ld a, BANK(Version_GFX)
|
||||||
call FarCopyDataDouble
|
call FarCopyDataDouble
|
||||||
|
|
@ -369,7 +369,7 @@ LoadCopyrightAndTextBoxTiles:
|
||||||
|
|
||||||
LoadCopyrightTiles:
|
LoadCopyrightTiles:
|
||||||
ld de, NintendoCopyrightLogoGraphics
|
ld de, NintendoCopyrightLogoGraphics
|
||||||
ld hl, vChars2 + $600
|
ld hl, vChars2 tile $60
|
||||||
lb bc, BANK(NintendoCopyrightLogoGraphics), (GamefreakLogoGraphicsEnd - NintendoCopyrightLogoGraphics) / $10
|
lb bc, BANK(NintendoCopyrightLogoGraphics), (GamefreakLogoGraphicsEnd - NintendoCopyrightLogoGraphics) / $10
|
||||||
call CopyVideoData
|
call CopyVideoData
|
||||||
hlcoord 2, 7
|
hlcoord 2, 7
|
||||||
|
|
|
||||||
|
|
@ -157,12 +157,12 @@ LoadTradingGFXAndMonNames:
|
||||||
call Trade_ClearTileMap
|
call Trade_ClearTileMap
|
||||||
call DisableLCD
|
call DisableLCD
|
||||||
ld hl, TradingAnimationGraphics
|
ld hl, TradingAnimationGraphics
|
||||||
ld de, vChars2 + $310
|
ld de, vChars2 tile $31
|
||||||
ld bc, TradingAnimationGraphicsEnd - TradingAnimationGraphics
|
ld bc, TradingAnimationGraphicsEnd - TradingAnimationGraphics
|
||||||
ld a, BANK(TradingAnimationGraphics)
|
ld a, BANK(TradingAnimationGraphics)
|
||||||
call FarCopyData2
|
call FarCopyData2
|
||||||
ld hl, TradingAnimationGraphics2
|
ld hl, TradingAnimationGraphics2
|
||||||
ld de, vSprites + $7c0
|
ld de, vSprites tile $7c
|
||||||
ld bc, TradingAnimationGraphics2End - TradingAnimationGraphics2
|
ld bc, TradingAnimationGraphics2End - TradingAnimationGraphics2
|
||||||
ld a, BANK(TradingAnimationGraphics2)
|
ld a, BANK(TradingAnimationGraphics2)
|
||||||
call FarCopyData2
|
call FarCopyData2
|
||||||
|
|
|
||||||
|
|
@ -80,23 +80,23 @@ InitCutAnimOAM:
|
||||||
cp $52
|
cp $52
|
||||||
jr z, .grass
|
jr z, .grass
|
||||||
; tree
|
; tree
|
||||||
ld de, Overworld_GFX + $2d0 ; cuttable tree sprite top row
|
ld de, Overworld_GFX tile $2d ; cuttable tree sprite top row
|
||||||
ld hl, vChars1 + $7c0
|
ld hl, vChars1 tile $7c
|
||||||
lb bc, BANK(Overworld_GFX), $02
|
lb bc, BANK(Overworld_GFX), 2
|
||||||
call CopyVideoData
|
call CopyVideoData
|
||||||
ld de, Overworld_GFX + $3d0 ; cuttable tree sprite bottom row
|
ld de, Overworld_GFX tile $3d ; cuttable tree sprite bottom row
|
||||||
ld hl, vChars1 + $7e0
|
ld hl, vChars1 tile $7e
|
||||||
lb bc, BANK(Overworld_GFX), $02
|
lb bc, BANK(Overworld_GFX), 2
|
||||||
call CopyVideoData
|
call CopyVideoData
|
||||||
jr WriteCutOrBoulderDustAnimationOAMBlock
|
jr WriteCutOrBoulderDustAnimationOAMBlock
|
||||||
.grass
|
.grass
|
||||||
ld hl, vChars1 + $7c0
|
ld hl, vChars1 tile $7c
|
||||||
call LoadCutGrassAnimationTilePattern
|
call LoadCutGrassAnimationTilePattern
|
||||||
ld hl, vChars1 + $7d0
|
ld hl, vChars1 tile $7d
|
||||||
call LoadCutGrassAnimationTilePattern
|
call LoadCutGrassAnimationTilePattern
|
||||||
ld hl, vChars1 + $7e0
|
ld hl, vChars1 tile $7e
|
||||||
call LoadCutGrassAnimationTilePattern
|
call LoadCutGrassAnimationTilePattern
|
||||||
ld hl, vChars1 + $7f0
|
ld hl, vChars1 tile $7f
|
||||||
call LoadCutGrassAnimationTilePattern
|
call LoadCutGrassAnimationTilePattern
|
||||||
call WriteCutOrBoulderDustAnimationOAMBlock
|
call WriteCutOrBoulderDustAnimationOAMBlock
|
||||||
ld hl, wOAMBuffer + $93
|
ld hl, wOAMBuffer + $93
|
||||||
|
|
@ -112,8 +112,8 @@ InitCutAnimOAM:
|
||||||
ret
|
ret
|
||||||
|
|
||||||
LoadCutGrassAnimationTilePattern:
|
LoadCutGrassAnimationTilePattern:
|
||||||
ld de, AnimationTileset2 + $60 ; tile depicting a leaf
|
ld de, AnimationTileset2 tile 6 ; tile depicting a leaf
|
||||||
lb bc, BANK(AnimationTileset2), $01
|
lb bc, BANK(AnimationTileset2), 1
|
||||||
jp CopyVideoData
|
jp CopyVideoData
|
||||||
|
|
||||||
WriteCutOrBoulderDustAnimationOAMBlock:
|
WriteCutOrBoulderDustAnimationOAMBlock:
|
||||||
|
|
|
||||||
|
|
@ -69,14 +69,14 @@ MoveBoulderDustFunctionPointerTable:
|
||||||
dw AdjustOAMBlockXPos
|
dw AdjustOAMBlockXPos
|
||||||
|
|
||||||
LoadSmokeTileFourTimes::
|
LoadSmokeTileFourTimes::
|
||||||
ld hl, vChars1 + $7c0
|
ld hl, vChars1 tile $7c
|
||||||
ld c, $4
|
ld c, 4
|
||||||
.loop
|
.loop
|
||||||
push bc
|
push bc
|
||||||
push hl
|
push hl
|
||||||
call LoadSmokeTile
|
call LoadSmokeTile
|
||||||
pop hl
|
pop hl
|
||||||
ld bc, $10
|
ld bc, 1 tiles
|
||||||
add hl, bc
|
add hl, bc
|
||||||
pop bc
|
pop bc
|
||||||
dec c
|
dec c
|
||||||
|
|
|
||||||
|
|
@ -8,8 +8,8 @@ EmotionBubble:
|
||||||
ld e, [hl]
|
ld e, [hl]
|
||||||
inc hl
|
inc hl
|
||||||
ld d, [hl]
|
ld d, [hl]
|
||||||
ld hl, vChars1 + $780
|
ld hl, vChars1 tile $78
|
||||||
lb bc, BANK(EmotionBubbles), $04
|
lb bc, BANK(EmotionBubbles), 4
|
||||||
call CopyVideoData
|
call CopyVideoData
|
||||||
ld a, [wUpdateSpritesEnabled]
|
ld a, [wUpdateSpritesEnabled]
|
||||||
push af
|
push af
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
AnimateHealingMachine:
|
AnimateHealingMachine:
|
||||||
ld de, PokeCenterFlashingMonitorAndHealBall
|
ld de, PokeCenterFlashingMonitorAndHealBall
|
||||||
ld hl, vChars0 + $7c0
|
ld hl, vChars0 tile $7c
|
||||||
lb bc, BANK(PokeCenterFlashingMonitorAndHealBall), $03 ; loads one too many tiles
|
lb bc, BANK(PokeCenterFlashingMonitorAndHealBall), 3 ; should be 2
|
||||||
call CopyVideoData
|
call CopyVideoData
|
||||||
ld hl, wUpdateSpritesEnabled
|
ld hl, wUpdateSpritesEnabled
|
||||||
ld a, [hl]
|
ld a, [hl]
|
||||||
|
|
|
||||||
|
|
@ -57,7 +57,7 @@ HandleLedges::
|
||||||
INCLUDE "data/tilesets/ledge_tiles.asm"
|
INCLUDE "data/tilesets/ledge_tiles.asm"
|
||||||
|
|
||||||
LoadHoppingShadowOAM:
|
LoadHoppingShadowOAM:
|
||||||
ld hl, vChars1 + $7f0
|
ld hl, vChars1 tile $7f
|
||||||
ld de, LedgeHoppingShadow
|
ld de, LedgeHoppingShadow
|
||||||
lb bc, BANK(LedgeHoppingShadow), (LedgeHoppingShadowEnd - LedgeHoppingShadow) / $8
|
lb bc, BANK(LedgeHoppingShadow), (LedgeHoppingShadowEnd - LedgeHoppingShadow) / $8
|
||||||
call CopyVideoDataDouble
|
call CopyVideoDataDouble
|
||||||
|
|
|
||||||
|
|
@ -130,25 +130,25 @@ LoadMapSpriteTilePatterns:
|
||||||
push de
|
push de
|
||||||
push bc
|
push bc
|
||||||
ld hl, vNPCSprites ; VRAM base address
|
ld hl, vNPCSprites ; VRAM base address
|
||||||
ld bc, $c0 ; number of bytes per VRAM slot
|
ld bc, 12 tiles ; number of bytes per VRAM slot
|
||||||
ldh a, [hVRAMSlot]
|
ldh a, [hVRAMSlot]
|
||||||
cp 11 ; is it a 4-tile sprite?
|
cp 11 ; is it a 4-tile sprite?
|
||||||
jr nc, .fourTileSpriteVRAMAddr
|
jr nc, .fourTileSpriteVRAMAddr
|
||||||
ld d, a
|
ld d, a
|
||||||
dec d
|
dec d
|
||||||
; hl = vSprites + [hVRAMSlot] * $C0 (the number of bytes in 12 tiles)
|
; hl = vSprites + [hVRAMSlot] * 12 tiles
|
||||||
.calculateVRAMAddrLoop
|
.calculateVRAMAddrLoop
|
||||||
add hl, bc
|
add hl, bc
|
||||||
dec d
|
dec d
|
||||||
jr nz, .calculateVRAMAddrLoop
|
jr nz, .calculateVRAMAddrLoop
|
||||||
jr .loadStillTilePattern
|
jr .loadStillTilePattern
|
||||||
.fourTileSpriteVRAMAddr
|
.fourTileSpriteVRAMAddr
|
||||||
ld hl, vSprites + $7c0 ; address for second 4-tile sprite
|
ld hl, vSprites tile $7c ; address for second 4-tile sprite
|
||||||
ldh a, [hFourTileSpriteCount]
|
ldh a, [hFourTileSpriteCount]
|
||||||
and a
|
and a
|
||||||
jr nz, .loadStillTilePattern
|
jr nz, .loadStillTilePattern
|
||||||
; if it's the first 4-tile sprite
|
; if it's the first 4-tile sprite
|
||||||
ld hl, vSprites + $780 ; address for first 4-tile sprite
|
ld hl, vSprites tile $78 ; address for first 4-tile sprite
|
||||||
inc a
|
inc a
|
||||||
ldh [hFourTileSpriteCount], a
|
ldh [hFourTileSpriteCount], a
|
||||||
.loadStillTilePattern
|
.loadStillTilePattern
|
||||||
|
|
|
||||||
|
|
@ -250,11 +250,11 @@ DoFlyAnimation:
|
||||||
LoadBirdSpriteGraphics:
|
LoadBirdSpriteGraphics:
|
||||||
ld de, BirdSprite
|
ld de, BirdSprite
|
||||||
ld hl, vNPCSprites
|
ld hl, vNPCSprites
|
||||||
lb bc, BANK(BirdSprite), $0c
|
lb bc, BANK(BirdSprite), 12
|
||||||
call CopyVideoData
|
call CopyVideoData
|
||||||
ld de, BirdSprite + $c0 ; moving animation sprite
|
ld de, BirdSprite tile 12 ; moving animation sprite
|
||||||
ld hl, vNPCSprites2
|
ld hl, vNPCSprites2
|
||||||
lb bc, BANK(BirdSprite), $0c
|
lb bc, BANK(BirdSprite), 12
|
||||||
jp CopyVideoData
|
jp CopyVideoData
|
||||||
|
|
||||||
InitFacingDirectionList:
|
InitFacingDirectionList:
|
||||||
|
|
@ -381,8 +381,8 @@ FishingAnim:
|
||||||
ld hl, wd736
|
ld hl, wd736
|
||||||
set 6, [hl] ; reserve the last 4 OAM entries
|
set 6, [hl] ; reserve the last 4 OAM entries
|
||||||
ld de, RedSprite
|
ld de, RedSprite
|
||||||
ld hl, vNPCSprites
|
ld hl, vNPCSprites tile $00
|
||||||
lb bc, BANK(RedSprite), $c
|
lb bc, BANK(RedSprite), 12
|
||||||
call CopyVideoData
|
call CopyVideoData
|
||||||
ld a, $4
|
ld a, $4
|
||||||
ld hl, RedFishingTiles
|
ld hl, RedFishingTiles
|
||||||
|
|
@ -479,22 +479,18 @@ FishingRodOAM:
|
||||||
db $50, $40, $FE, $00 ; player facing left
|
db $50, $40, $FE, $00 ; player facing left
|
||||||
db $50, $58, $FE, $20 ; player facing right ($20 means "horizontally flip the tile")
|
db $50, $58, $FE, $20 ; player facing right ($20 means "horizontally flip the tile")
|
||||||
|
|
||||||
|
fishing_gfx: MACRO
|
||||||
|
dw \1
|
||||||
|
db \2
|
||||||
|
db BANK(\1)
|
||||||
|
dw vNPCSprites tile \3
|
||||||
|
ENDM
|
||||||
|
|
||||||
RedFishingTiles:
|
RedFishingTiles:
|
||||||
dw RedFishingTilesFront
|
fishing_gfx RedFishingTilesFront, 2, $02
|
||||||
db 2, BANK(RedFishingTilesFront)
|
fishing_gfx RedFishingTilesBack, 2, $06
|
||||||
dw vNPCSprites + $20
|
fishing_gfx RedFishingTilesSide, 2, $0a
|
||||||
|
fishing_gfx RedFishingRodTiles, 3, $fd
|
||||||
dw RedFishingTilesBack
|
|
||||||
db 2, BANK(RedFishingTilesBack)
|
|
||||||
dw vNPCSprites + $60
|
|
||||||
|
|
||||||
dw RedFishingTilesSide
|
|
||||||
db 2, BANK(RedFishingTilesSide)
|
|
||||||
dw vNPCSprites + $a0
|
|
||||||
|
|
||||||
dw RedFishingRodTiles
|
|
||||||
db 3, BANK(RedFishingRodTiles)
|
|
||||||
dw vNPCSprites2 + $7d0
|
|
||||||
|
|
||||||
_HandleMidJump::
|
_HandleMidJump::
|
||||||
ld a, [wPlayerJumpingYScreenCoordsIndex]
|
ld a, [wPlayerJumpingYScreenCoordsIndex]
|
||||||
|
|
|
||||||
|
|
@ -114,9 +114,9 @@ BillsPC_::
|
||||||
BillsPCMenu:
|
BillsPCMenu:
|
||||||
ld a, [wParentMenuItem]
|
ld a, [wParentMenuItem]
|
||||||
ld [wCurrentMenuItem], a
|
ld [wCurrentMenuItem], a
|
||||||
ld hl, vChars2 + $780
|
ld hl, vChars2 tile $78
|
||||||
ld de, PokeballTileGraphics
|
ld de, PokeballTileGraphics
|
||||||
lb bc, BANK(PokeballTileGraphics), $01
|
lb bc, BANK(PokeballTileGraphics), 1
|
||||||
call CopyVideoData
|
call CopyVideoData
|
||||||
call LoadScreenTilesFromBuffer2DisableBGTransfer
|
call LoadScreenTilesFromBuffer2DisableBGTransfer
|
||||||
hlcoord 0, 0
|
hlcoord 0, 0
|
||||||
|
|
|
||||||
|
|
@ -86,21 +86,21 @@ StatusScreen:
|
||||||
call UpdateSprites
|
call UpdateSprites
|
||||||
call LoadHpBarAndStatusTilePatterns
|
call LoadHpBarAndStatusTilePatterns
|
||||||
ld de, BattleHudTiles1 ; source
|
ld de, BattleHudTiles1 ; source
|
||||||
ld hl, vChars2 + $6d0 ; dest
|
ld hl, vChars2 tile $6d ; dest
|
||||||
lb bc, BANK(BattleHudTiles1), $03
|
lb bc, BANK(BattleHudTiles1), 3
|
||||||
call CopyVideoDataDouble ; ·│ :L and halfarrow line end
|
call CopyVideoDataDouble ; ·│ :L and halfarrow line end
|
||||||
ld de, BattleHudTiles2
|
ld de, BattleHudTiles2
|
||||||
ld hl, vChars2 + $780
|
ld hl, vChars2 tile $78
|
||||||
lb bc, BANK(BattleHudTiles2), $01
|
lb bc, BANK(BattleHudTiles2), 1
|
||||||
call CopyVideoDataDouble ; │
|
call CopyVideoDataDouble ; │
|
||||||
ld de, BattleHudTiles3
|
ld de, BattleHudTiles3
|
||||||
ld hl, vChars2 + $760
|
ld hl, vChars2 tile $76
|
||||||
lb bc, BANK(BattleHudTiles3), $02
|
lb bc, BANK(BattleHudTiles3), 2
|
||||||
call CopyVideoDataDouble ; ─┘
|
call CopyVideoDataDouble ; ─ ┘
|
||||||
ld de, PTile
|
ld de, PTile
|
||||||
ld hl, vChars2 + $720
|
ld hl, vChars2 tile $72
|
||||||
lb bc, BANK(PTile), (PTileEnd - PTile) / $8
|
lb bc, BANK(PTile), 1
|
||||||
call CopyVideoDataDouble ; P (for PP), inline
|
call CopyVideoDataDouble ; bold P (for PP)
|
||||||
ldh a, [hTilesetType]
|
ldh a, [hTilesetType]
|
||||||
push af
|
push af
|
||||||
xor a
|
xor a
|
||||||
|
|
@ -244,9 +244,7 @@ DrawLineBox:
|
||||||
ld [hl], $6f ; ← (halfarrow ending)
|
ld [hl], $6f ; ← (halfarrow ending)
|
||||||
ret
|
ret
|
||||||
|
|
||||||
PTile:
|
PTile: INCBIN "gfx/font/P.1bpp"
|
||||||
INCBIN "gfx/font/P.1bpp"
|
|
||||||
PTileEnd:
|
|
||||||
|
|
||||||
PrintStatsBox:
|
PrintStatsBox:
|
||||||
ld a, d
|
ld a, d
|
||||||
|
|
|
||||||
|
|
@ -850,17 +850,17 @@ LoadSlotMachineTiles:
|
||||||
call DisableLCD
|
call DisableLCD
|
||||||
ld hl, SlotMachineTiles2
|
ld hl, SlotMachineTiles2
|
||||||
ld de, vChars0
|
ld de, vChars0
|
||||||
ld bc, $1c0
|
ld bc, $1c tiles ; should be SlotMachineTiles2End - SlotMachineTiles2, or $18 tiles
|
||||||
ld a, BANK(SlotMachineTiles2)
|
ld a, BANK(SlotMachineTiles2)
|
||||||
call FarCopyData2
|
call FarCopyData2
|
||||||
ld hl, SlotMachineTiles1
|
ld hl, SlotMachineTiles1
|
||||||
ld de, vChars2
|
ld de, vChars2
|
||||||
ld bc, $250
|
ld bc, SlotMachineTiles1End - SlotMachineTiles1
|
||||||
ld a, BANK(SlotMachineTiles1)
|
ld a, BANK(SlotMachineTiles1)
|
||||||
call FarCopyData2
|
call FarCopyData2
|
||||||
ld hl, SlotMachineTiles2
|
ld hl, SlotMachineTiles2
|
||||||
ld de, vChars2 + $250
|
ld de, vChars2 tile $25
|
||||||
ld bc, $1c0
|
ld bc, $1c tiles ; should be SlotMachineTiles2End - SlotMachineTiles2, or $18 tiles
|
||||||
ld a, BANK(SlotMachineTiles2)
|
ld a, BANK(SlotMachineTiles2)
|
||||||
call FarCopyData2
|
call FarCopyData2
|
||||||
ld hl, SlotMachineMap
|
ld hl, SlotMachineMap
|
||||||
|
|
@ -890,3 +890,4 @@ ENDC
|
||||||
IF DEF(_BLUE)
|
IF DEF(_BLUE)
|
||||||
INCBIN "gfx/slots/blue_slots_1.2bpp"
|
INCBIN "gfx/slots/blue_slots_1.2bpp"
|
||||||
ENDC
|
ENDC
|
||||||
|
SlotMachineTiles1End:
|
||||||
|
|
|
||||||
8
home.asm
8
home.asm
|
|
@ -820,13 +820,13 @@ LoadTextBoxTilePatterns::
|
||||||
jr nz, .on
|
jr nz, .on
|
||||||
.off
|
.off
|
||||||
ld hl, TextBoxGraphics
|
ld hl, TextBoxGraphics
|
||||||
ld de, vChars2 + $600
|
ld de, vChars2 tile $60
|
||||||
ld bc, TextBoxGraphicsEnd - TextBoxGraphics
|
ld bc, TextBoxGraphicsEnd - TextBoxGraphics
|
||||||
ld a, BANK(TextBoxGraphics)
|
ld a, BANK(TextBoxGraphics)
|
||||||
jp FarCopyData2 ; if LCD is off, transfer all at once
|
jp FarCopyData2 ; if LCD is off, transfer all at once
|
||||||
.on
|
.on
|
||||||
ld de, TextBoxGraphics
|
ld de, TextBoxGraphics
|
||||||
ld hl, vChars2 + $600
|
ld hl, vChars2 tile $60
|
||||||
lb bc, BANK(TextBoxGraphics), (TextBoxGraphicsEnd - TextBoxGraphics) / $10
|
lb bc, BANK(TextBoxGraphics), (TextBoxGraphicsEnd - TextBoxGraphics) / $10
|
||||||
jp CopyVideoData ; if LCD is on, transfer during V-blank
|
jp CopyVideoData ; if LCD is on, transfer during V-blank
|
||||||
|
|
||||||
|
|
@ -836,13 +836,13 @@ LoadHpBarAndStatusTilePatterns::
|
||||||
jr nz, .on
|
jr nz, .on
|
||||||
.off
|
.off
|
||||||
ld hl, HpBarAndStatusGraphics
|
ld hl, HpBarAndStatusGraphics
|
||||||
ld de, vChars2 + $620
|
ld de, vChars2 tile $62
|
||||||
ld bc, HpBarAndStatusGraphicsEnd - HpBarAndStatusGraphics
|
ld bc, HpBarAndStatusGraphicsEnd - HpBarAndStatusGraphics
|
||||||
ld a, BANK(HpBarAndStatusGraphics)
|
ld a, BANK(HpBarAndStatusGraphics)
|
||||||
jp FarCopyData2 ; if LCD is off, transfer all at once
|
jp FarCopyData2 ; if LCD is off, transfer all at once
|
||||||
.on
|
.on
|
||||||
ld de, HpBarAndStatusGraphics
|
ld de, HpBarAndStatusGraphics
|
||||||
ld hl, vChars2 + $620
|
ld hl, vChars2 tile $62
|
||||||
lb bc, BANK(HpBarAndStatusGraphics), (HpBarAndStatusGraphicsEnd - HpBarAndStatusGraphics) / $10
|
lb bc, BANK(HpBarAndStatusGraphics), (HpBarAndStatusGraphicsEnd - HpBarAndStatusGraphics) / $10
|
||||||
jp CopyVideoData ; if LCD is on, transfer during V-blank
|
jp CopyVideoData ; if LCD is on, transfer during V-blank
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -393,7 +393,7 @@ UpdateMovingBgTiles::
|
||||||
|
|
||||||
; water
|
; water
|
||||||
|
|
||||||
ld hl, vTileset + $14 * $10
|
ld hl, vTileset tile $14
|
||||||
ld c, $10
|
ld c, $10
|
||||||
|
|
||||||
ld a, [wMovingBGTilesCounter2]
|
ld a, [wMovingBGTilesCounter2]
|
||||||
|
|
@ -438,7 +438,7 @@ UpdateMovingBgTiles::
|
||||||
jr z, .copy
|
jr z, .copy
|
||||||
ld hl, FlowerTile3
|
ld hl, FlowerTile3
|
||||||
.copy
|
.copy
|
||||||
ld de, vTileset + $3 * $10
|
ld de, vTileset tile $03
|
||||||
ld c, $10
|
ld c, $10
|
||||||
.loop
|
.loop
|
||||||
ld a, [hli]
|
ld a, [hli]
|
||||||
|
|
|
||||||
|
|
@ -367,38 +367,32 @@ LoadSpinnerArrowTiles::
|
||||||
spinner: MACRO
|
spinner: MACRO
|
||||||
; \1: source
|
; \1: source
|
||||||
; \2: offset (BANK() chokes on literals)
|
; \2: offset (BANK() chokes on literals)
|
||||||
; \3: length
|
; \3: dest
|
||||||
; \4: dest
|
dw \1 tile \2
|
||||||
dw \1 + \2
|
db 1
|
||||||
db \3, BANK(\1)
|
db BANK(\1)
|
||||||
dw \4
|
dw vTileset tile \3
|
||||||
ENDM
|
ENDM
|
||||||
|
|
||||||
FacilitySpinnerArrows:
|
FacilitySpinnerArrows:
|
||||||
FACILITY_SPINNER EQU $20 * $10
|
spinner SpinnerArrowAnimTiles, 0, $20
|
||||||
vFacilitySpinner EQUS "vTileset + FACILITY_SPINNER"
|
spinner SpinnerArrowAnimTiles, 1, $21
|
||||||
|
spinner SpinnerArrowAnimTiles, 2, $30
|
||||||
spinner SpinnerArrowAnimTiles, $00, 1, vFacilitySpinner
|
spinner SpinnerArrowAnimTiles, 3, $31
|
||||||
spinner SpinnerArrowAnimTiles, $10, 1, vFacilitySpinner + $10
|
spinner Facility_GFX, $20, $20
|
||||||
spinner SpinnerArrowAnimTiles, $20, 1, vFacilitySpinner + $100
|
spinner Facility_GFX, $21, $21
|
||||||
spinner SpinnerArrowAnimTiles, $30, 1, vFacilitySpinner + $110
|
spinner Facility_GFX, $30, $30
|
||||||
spinner Facility_GFX, FACILITY_SPINNER + $000, 1, vFacilitySpinner
|
spinner Facility_GFX, $31, $31
|
||||||
spinner Facility_GFX, FACILITY_SPINNER + $010, 1, vFacilitySpinner + $10
|
|
||||||
spinner Facility_GFX, FACILITY_SPINNER + $100, 1, vFacilitySpinner + $100
|
|
||||||
spinner Facility_GFX, FACILITY_SPINNER + $110, 1, vFacilitySpinner + $110
|
|
||||||
|
|
||||||
GymSpinnerArrows:
|
GymSpinnerArrows:
|
||||||
GYM_SPINNER EQU $3c * $10
|
spinner SpinnerArrowAnimTiles, 1, $3c
|
||||||
vGymSpinner EQUS "vTileset + GYM_SPINNER"
|
spinner SpinnerArrowAnimTiles, 3, $3d
|
||||||
|
spinner SpinnerArrowAnimTiles, 0, $4c
|
||||||
spinner SpinnerArrowAnimTiles, $10, 1, vGymSpinner
|
spinner SpinnerArrowAnimTiles, 2, $4d
|
||||||
spinner SpinnerArrowAnimTiles, $30, 1, vGymSpinner + $10
|
spinner Gym_GFX, $3c, $3c
|
||||||
spinner SpinnerArrowAnimTiles, $00, 1, vGymSpinner + $100
|
spinner Gym_GFX, $3d, $3d
|
||||||
spinner SpinnerArrowAnimTiles, $20, 1, vGymSpinner + $110
|
spinner Gym_GFX, $4c, $4c
|
||||||
spinner Gym_GFX, GYM_SPINNER + $000, 1, vGymSpinner
|
spinner Gym_GFX, $4d, $4d
|
||||||
spinner Gym_GFX, GYM_SPINNER + $010, 1, vGymSpinner + $10
|
|
||||||
spinner Gym_GFX, GYM_SPINNER + $100, 1, vGymSpinner + $100
|
|
||||||
spinner Gym_GFX, GYM_SPINNER + $110, 1, vGymSpinner + $110
|
|
||||||
|
|
||||||
SpinnerPlayerFacingDirections:
|
SpinnerPlayerFacingDirections:
|
||||||
; This isn't the order of the facing directions. Rather, it's a list of
|
; This isn't the order of the facing directions. Rather, it's a list of
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue