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https://github.com/thornAvery/kep-hack.git
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named wram variables
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21 changed files with 253 additions and 173 deletions
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@ -53,29 +53,29 @@ FormatMovesString: ; 39b87 (e:5b87)
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; XXX this is called in a few places, but it doesn't appear to do anything useful
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InitList: ; 39bd5 (e:5bd5)
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ld a, [wd11b]
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cp $1
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ld a, [wInitListType]
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cp INIT_ENEMYOT_LIST
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jr nz, .notEnemy
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ld hl, wEnemyPartyCount
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ld de, wEnemyMonOT
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ld a, ENEMYOT_NAME
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jr .done
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.notEnemy
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cp $4
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cp INIT_PLAYEROT_LIST
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jr nz, .notPlayer
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ld hl, wPartyCount
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ld de, wPartyMonOT
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ld a, PLAYEROT_NAME
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jr .done
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.notPlayer
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cp $5
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cp INIT_MON_LIST
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jr nz, .notMonster
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ld hl, wStringBuffer2 + 11
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ld de, MonsterNames
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ld a, MONSTER_NAME
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jr .done
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.notMonster
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cp $2
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cp INIT_BAG_ITEM_LIST
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jr nz, .notBag
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ld hl, wNumBagItems
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ld de, ItemNames
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@ -1142,8 +1142,8 @@ DoUseNextMonDialogue: ; 3c79b (f:479b)
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ld a, TWO_OPTION_MENU
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ld [wTextBoxID], a
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call DisplayTextBoxID
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ld a, [wd12e]
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cp $2 ; did the player choose NO?
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ld a, [wMenuExitMethod]
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cp CHOSE_SECOND_ITEM ; did the player choose NO?
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jr z, .tryRunning ; if the player chose NO, try running
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and a ; reset carry
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ret
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@ -2296,7 +2296,7 @@ DisplayPlayerBag:
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DisplayBagMenu:
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xor a
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ld [wcf93], a
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ld [wPrintItemPrices], a
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ld a, ITEMLISTMENU
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ld [wListMenuID], a
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ld a, [wcc2c]
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@ -357,9 +357,9 @@ TradeCenter_SelectMon:
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dec a
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ld [wCurrentMenuItem], a
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.displayEnemyMonStats
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ld a, $1
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ld [wd11b], a
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callab InitList
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ld a, INIT_ENEMYOT_LIST
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ld [wInitListType], a
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callab InitList ; the list isn't used
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ld hl, wEnemyMons
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call TradeCenter_DisplayStats
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jp .getNewInput
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@ -416,9 +416,9 @@ TradeCenter_SelectMon:
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jr z, .playerMonMenu_ANotPressed
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jp .chosePlayerMon ; jump if A button pressed
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; unreachable code
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ld a, $4
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ld [wd11b], a
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callab InitList
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ld a, INIT_PLAYEROT_LIST
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ld [wInitListType], a
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callab InitList ; the list isn't used
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call TradeCenter_DisplayStats
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jp .getNewInput
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.playerMonMenu_ANotPressed
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@ -511,9 +511,9 @@ TradeCenter_SelectMon:
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.displayPlayerMonStats
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pop af
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ld [wCurrentMenuItem], a
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ld a, $4
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ld [wd11b], a
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callab InitList
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ld a, INIT_PLAYEROT_LIST
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ld [wInitListType], a
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callab InitList ; the list isn't used
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call TradeCenter_DisplayStats
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call LoadScreenTilesFromBuffer1
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jp .playerMonMenu
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@ -450,7 +450,7 @@ ItemUseBall: ; d687 (3:5687)
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ret nz
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ld hl,wNumBagItems
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inc a
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ld [wcf96],a
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ld [wItemQuantity],a
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jp RemoveItemFromInventory
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ItemUseBallText00: ; d937 (3:5937)
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;"It dodged the thrown ball!"
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@ -655,7 +655,7 @@ ItemUseEvoStone: ; da5b (3:5a5b)
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ld [wWhichPokemon],a
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ld hl,wNumBagItems
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ld a,1 ; remove 1 stone
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ld [wcf96],a
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ld [wItemQuantity],a
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jp RemoveItemFromInventory
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.noEffect
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call ItemUseNoEffect
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@ -2193,7 +2193,7 @@ PrintItemUseTextAndRemoveItem: ; e563 (3:6563)
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RemoveUsedItem: ; e571 (3:6571)
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ld hl,wNumBagItems
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ld a,1 ; one item
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ld [wcf96],a ; store quantity
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ld [wItemQuantity],a
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jp RemoveItemFromInventory
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ItemUseNoEffect: ; e57c (3:657c)
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@ -2464,7 +2464,7 @@ GetSelectedMoveOffset2: ; e6e9 (3:66e9)
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; hl = address of inventory (either wNumBagItems or wNumBoxItems)
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; [wcf91] = item ID
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; [wWhichPokemon] = index of item within inventory
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; [wcf96] = quantity to toss
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; [wItemQuantity] = quantity to toss
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; OUTPUT:
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; clears carry flag if the item is tossed, sets carry flag if not
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TossItem_: ; e6f1 (3:66f1)
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@ -2475,7 +2475,7 @@ TossItem_: ; e6f1 (3:66f1)
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jr c,.tooImportantToToss
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push hl
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call IsKeyItem_
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ld a,[wd124]
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ld a,[wIsKeyItem]
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pop hl
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and a
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jr nz,.tooImportantToToss
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@ -2491,11 +2491,11 @@ TossItem_: ; e6f1 (3:66f1)
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ld a,TWO_OPTION_MENU
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ld [wTextBoxID],a
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call DisplayTextBoxID ; yes/no menu
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ld a,[wd12e]
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cp a,2
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ld a,[wMenuExitMethod]
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cp a,CHOSE_SECOND_ITEM
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pop hl
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scf
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ret z
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ret z ; return if the player chose No
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; if the player chose Yes
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push hl
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ld a,[wWhichPokemon]
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@ -2533,12 +2533,12 @@ TooImportantToTossText: ; e75f (3:675f)
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; INPUT:
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; [wcf91] = item ID
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; OUTPUT:
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; [wd124] = result
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; [wIsKeyItem] = result
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; 00: item is not key item
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; 01: item is key item
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IsKeyItem_: ; e764 (3:6764)
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ld a,$01
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ld [wd124],a
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ld [wIsKeyItem],a
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ld a,[wcf91]
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cp a,HM_01 ; is the item an HM or TM?
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jr nc,.checkIfItemIsHM
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@ -2562,7 +2562,7 @@ IsKeyItem_: ; e764 (3:6764)
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call IsItemHM
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ret c
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xor a
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ld [wd124],a
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ld [wIsKeyItem],a
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ret
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INCLUDE "data/key_items.asm"
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@ -231,7 +231,7 @@ BillsPCDeposit:
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call PlaySoundWaitForCurrent
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ld a, $1
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ld [wcf95], a
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call Func_3a68
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call MoveMon
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xor a
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ld [wcf95], a
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call RemovePokemon
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@ -283,7 +283,7 @@ Func_21618: ; 21618 (8:5618)
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call PlaySoundWaitForCurrent
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xor a
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ld [wcf95], a
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call Func_3a68
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call MoveMon
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ld a, $1
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ld [wcf95], a
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call RemovePokemon
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@ -329,7 +329,7 @@ Func_216be: ; 216be (8:56be)
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ld a, h
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ld [wList + 1], a
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xor a
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ld [wcf93], a
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ld [wPrintItemPrices], a
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ld [wListMenuID], a
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inc a ; MONSTER_NAME
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ld [wNameListType], a
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@ -135,7 +135,7 @@ RemoveItemByID: ; 17f37 (5:7f37)
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jr .asm_17f40
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.asm_17f4f
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ld a, $1
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ld [wcf96], a
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ld [wItemQuantity], a
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ld a, [$ffdc]
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ld [wWhichPokemon], a
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ld hl, wNumBagItems
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@ -101,15 +101,15 @@ Func_79ab: ; 79ab (1:79ab)
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ld a, h
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ld [wList + 1], a
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xor a
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ld [wcf93], a
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ld [wPrintItemPrices], a
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ld a, $3
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ld [wListMenuID], a
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call DisplayListMenuID
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jp c, Func_790c
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call IsKeyItem
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ld a, $1
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ld [wcf96], a
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ld a, [wd124]
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ld [wItemQuantity], a
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ld a, [wIsKeyItem]
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and a
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jr nz, .asm_79e7
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ld hl, DepositHowManyText
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@ -155,15 +155,15 @@ Func_7a28: ; 7a28 (1:7a28)
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ld a, h
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ld [wList + 1], a
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xor a
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ld [wcf93], a
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ld [wPrintItemPrices], a
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ld a, $3
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ld [wListMenuID], a
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call DisplayListMenuID
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jp c, Func_790c
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call IsKeyItem
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ld a, $1
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ld [wcf96], a
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ld a, [wd124]
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ld [wItemQuantity], a
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ld a, [wIsKeyItem]
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and a
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jr nz, .asm_7a64
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ld hl, WithdrawHowManyText
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@ -209,7 +209,7 @@ Func_7aa5: ; 7aa5 (1:7aa5)
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ld a, h
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ld [wList + 1], a
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xor a
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ld [wcf93], a
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ld [wPrintItemPrices], a
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ld a, $3
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ld [wListMenuID], a
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push hl
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@ -220,8 +220,8 @@ Func_7aa5: ; 7aa5 (1:7aa5)
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call IsKeyItem
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pop hl
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ld a, $1
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ld [wcf96], a
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ld a, [wd124]
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ld [wItemQuantity], a
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ld a, [wIsKeyItem]
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and a
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jr nz, .asm_7aef
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ld a, [wcf91]
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@ -313,7 +313,7 @@ StartMenu_Item: ; 13302 (4:7302)
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ld [hli],a
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ld [hl],b ; store item bag pointer at wList (for DisplayListMenuID)
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xor a
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ld [wcf93],a
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ld [wPrintItemPrices],a
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ld a,ITEMLISTMENU
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ld [wListMenuID],a
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ld a,[wcc2c]
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@ -423,7 +423,7 @@ StartMenu_Item: ; 13302 (4:7302)
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jp ItemMenuLoop
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.tossItem
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call IsKeyItem
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ld a,[wd124]
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ld a,[wIsKeyItem]
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and a
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jr nz,.skipAskingQuantity
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ld a,[wcf91]
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@ -46,7 +46,7 @@ OakSpeech: ; 6115 (1:6115)
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ld a,POTION
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ld [wcf91],a
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ld a,1
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ld [wcf96],a
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ld [wItemQuantity],a
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call AddItemToInventory ; give one potion
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ld a,[W_ANIMATIONID]
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ld [wDestinationMap],a
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@ -1,30 +1,34 @@
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DisplayPokemartDialogue_: ; 6c20 (1:6c20)
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ld a,[wListScrollOffset]
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ld [wd07e],a
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ld [wSavedListScrollOffset],a
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call UpdateSprites
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xor a
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ld [wcf0a],a ; flag that is set if something is sold or bought
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ld [wBoughtOrSoldItemInMart],a
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.loop
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xor a
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ld [wListScrollOffset],a
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ld [wCurrentMenuItem],a
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ld [wPlayerMonNumber],a
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inc a
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ld [wcf93],a
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ld [wPrintItemPrices],a
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ld a,MONEY_BOX
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ld [wTextBoxID],a
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call DisplayTextBoxID ; draw money text box
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call DisplayTextBoxID
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ld a,BUY_SELL_QUIT_MENU
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ld [wTextBoxID],a
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call DisplayTextBoxID ; do buy/sell/quit menu
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ld hl,wd128 ; pointer to this pokemart's inventory
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call DisplayTextBoxID
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; This code is useless. It copies the address of the pokemart's inventory to hl,
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; but the address is never used.
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ld hl,wItemListPointer
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ld a,[hli]
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ld l,[hl]
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ld h,a ; hl = address of inventory
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ld a,[wd12e]
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cp a,$02
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ld h,a
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ld a,[wMenuExitMethod]
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cp a,CANCELLED_MENU
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jp z,.done
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ld a,[wd12d] ; ID of the chosen menu item
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ld a,[wChosenMenuItem]
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and a ; buying?
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jp z,.buyMenu
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dec a ; selling?
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@ -32,11 +36,14 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20)
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dec a ; quitting?
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jp z,.done
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.sellMenu
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; the same variables are set again below, so this code has no effect
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xor a
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ld [wcf93],a
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ld a,$02
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ld [wd11b],a
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ld [wPrintItemPrices],a
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ld a,INIT_BAG_ITEM_LIST
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ld [wInitListType],a
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callab InitList
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ld a,[wNumBagItems]
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and a
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jp z,.bagEmpty
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@ -54,15 +61,15 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20)
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ld a,h
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ld [wList + 1],a
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xor a
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ld [wcf93],a
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ld [wPrintItemPrices],a
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ld [wCurrentMenuItem],a
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ld a,ITEMLISTMENU
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ld [wListMenuID],a
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call DisplayListMenuID
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jp c,.returnToMainPokemartMenu ; if the player closed the menu
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.confirmItemSale ; if the player is trying to sell a specific item
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call IsKeyItem ; check if item is unsellable
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ld a,[wd124]
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call IsKeyItem
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ld a,[wIsKeyItem]
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and a
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jr nz,.unsellableItem
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ld a,[wcf91]
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@ -70,7 +77,7 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20)
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jr c,.unsellableItem
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ld a,PRICEDITEMLISTMENU
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ld [wListMenuID],a
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ld [$ff8e],a ; halve prices when selling
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ld [hHalveItemPrices],a ; halve prices when selling
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call DisplayChooseQuantityMenu
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inc a
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jr z,.sellMenuLoop ; if the player closed the choose quantity menu with the B button
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@ -82,18 +89,22 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20)
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ld a,TWO_OPTION_MENU
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ld [wTextBoxID],a
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call DisplayTextBoxID ; yes/no menu
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ld a,[wd12e]
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cp a,$02
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jr z,.sellMenuLoop ; if the player pressed the B button
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ld a,[wd12d] ; ID of the chosen menu item
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ld a,[wMenuExitMethod]
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cp a,CHOSE_SECOND_ITEM
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jr z,.sellMenuLoop ; if the player chose No or pressed the B button
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; The following code is supposed to check if the player chose No, but the above
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; check already catches it.
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ld a,[wChosenMenuItem]
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dec a
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jr z,.sellMenuLoop ; if the player chose No
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jr z,.sellMenuLoop
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.sellItem
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ld a,[wcf0a] ; flag that is set if something is sold or bought
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ld a,[wBoughtOrSoldItemInMart]
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and a
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jr nz,.skipSettingFlag1
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inc a
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ld [wcf0a],a
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ld [wBoughtOrSoldItemInMart],a
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.skipSettingFlag1
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call AddAmountSoldToMoney
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ld hl,wNumBagItems
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@ -106,22 +117,25 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20)
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.bagEmpty
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ld hl,PokemartItemBagEmptyText
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call PrintText
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call SaveScreenTilesToBuffer1 ; save screen
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call SaveScreenTilesToBuffer1
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jp .returnToMainPokemartMenu
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.buyMenu
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ld a,$01
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ld [wcf93],a
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ld a,$03
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ld [wd11b],a
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; the same variables are set again below, so this code has no effect
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ld a,1
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ld [wPrintItemPrices],a
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ld a,INIT_OTHER_ITEM_LIST
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ld [wInitListType],a
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callab InitList
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ld hl,PokemartBuyingGreetingText
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call PrintText
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call SaveScreenTilesToBuffer1 ; save screen
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call SaveScreenTilesToBuffer1
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.buyMenuLoop
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call LoadScreenTilesFromBuffer1 ; restore saved screen
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call LoadScreenTilesFromBuffer1
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ld a,MONEY_BOX
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ld [wTextBoxID],a
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call DisplayTextBoxID ; draw money text box
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call DisplayTextBoxID
|
||||
ld hl,wStringBuffer2 + 11
|
||||
ld a,l
|
||||
ld [wList],a
|
||||
|
|
@ -130,15 +144,15 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20)
|
|||
xor a
|
||||
ld [wCurrentMenuItem],a
|
||||
inc a
|
||||
ld [wcf93],a
|
||||
ld [wPrintItemPrices],a
|
||||
inc a ; a = 2 (PRICEDITEMLISTMENU)
|
||||
ld [wListMenuID],a
|
||||
call DisplayListMenuID
|
||||
jr c,.returnToMainPokemartMenu ; if the player closed the menu
|
||||
ld a,$63
|
||||
ld [wcf97],a
|
||||
ld a,99
|
||||
ld [wMaxItemQuantity],a
|
||||
xor a
|
||||
ld [$ff8e],a
|
||||
ld [hHalveItemPrices],a ; don't halve item prices when buying
|
||||
call DisplayChooseQuantityMenu
|
||||
inc a
|
||||
jr z,.buyMenuLoop ; if the player closed the choose quantity menu with the B button
|
||||
|
|
@ -153,12 +167,16 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20)
|
|||
ld a,TWO_OPTION_MENU
|
||||
ld [wTextBoxID],a
|
||||
call DisplayTextBoxID ; yes/no menu
|
||||
ld a,[wd12e]
|
||||
cp a,$02
|
||||
jp z,.buyMenuLoop ; if the player pressed the B button
|
||||
ld a,[wd12d] ; ID of the chosen menu item
|
||||
ld a,[wMenuExitMethod]
|
||||
cp a,CHOSE_SECOND_ITEM
|
||||
jp z,.buyMenuLoop ; if the player chose No or pressed the B button
|
||||
|
||||
; The following code is supposed to check if the player chose No, but the above
|
||||
; check already catches it.
|
||||
ld a,[wChosenMenuItem]
|
||||
dec a
|
||||
jr z,.buyMenuLoop ; if the player chose No
|
||||
jr z,.buyMenuLoop
|
||||
|
||||
.buyItem
|
||||
call .isThereEnoughMoney
|
||||
jr c,.notEnoughMoney
|
||||
|
|
@ -166,11 +184,11 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20)
|
|||
call AddItemToInventory
|
||||
jr nc,.bagFull
|
||||
call SubtractAmountPaidFromMoney
|
||||
ld a,[wcf0a] ; flag that is set if something is sold or bought
|
||||
ld a,[wBoughtOrSoldItemInMart]
|
||||
and a
|
||||
jr nz,.skipSettingFlag2
|
||||
ld a,$01
|
||||
ld [wcf0a],a
|
||||
ld a,1
|
||||
ld [wBoughtOrSoldItemInMart],a
|
||||
.skipSettingFlag2
|
||||
ld a,(SFX_02_5a - SFX_Headers_02) / 3
|
||||
call PlaySoundWaitForCurrent
|
||||
|
|
@ -182,7 +200,7 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20)
|
|||
call LoadScreenTilesFromBuffer1
|
||||
ld a,MONEY_BOX
|
||||
ld [wTextBoxID],a
|
||||
call DisplayTextBoxID ; draw money text box
|
||||
call DisplayTextBoxID
|
||||
ld hl,PokemartAnythingElseText
|
||||
call PrintText
|
||||
jp .loop
|
||||
|
|
@ -202,10 +220,10 @@ DisplayPokemartDialogue_: ; 6c20 (1:6c20)
|
|||
.done
|
||||
ld hl,PokemartThankYouText
|
||||
call PrintText
|
||||
ld a,$01
|
||||
ld a,1
|
||||
ld [wUpdateSpritesEnabled],a
|
||||
call UpdateSprites
|
||||
ld a,[wd07e]
|
||||
ld a,[wSavedListScrollOffset]
|
||||
ld [wListScrollOffset],a
|
||||
ret
|
||||
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ Func_1c9c6: ; 1c9c6 (7:49c6)
|
|||
xor a
|
||||
ld [wCurrentMenuItem], a
|
||||
ld [wListScrollOffset], a
|
||||
ld [wcf93], a
|
||||
ld [wPrintItemPrices], a
|
||||
ld a, $4
|
||||
ld [wListMenuID], a
|
||||
call DisplayListMenuID
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue