Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)

Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
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Rangi 2020-06-27 15:32:24 -04:00 committed by GitHub
parent ff927ba730
commit 4b853ad676
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GPG key ID: 4AEE18F83AFDEB23
317 changed files with 2290 additions and 2240 deletions

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@ -1,7 +1,18 @@
roms := pokered.gbc pokeblue.gbc
pokered_obj := audio_red.o main_red.o text_red.o wram_red.o
pokeblue_obj := audio_blue.o main_blue.o text_blue.o wram_blue.o
rom_obj := \
audio.o \
home.o \
main.o \
maps.o \
pics.o \
sprites.o \
text.o \
tilesets.o \
wram.o \
pokered_obj := $(rom_obj:.o=_red.o)
pokeblue_obj := $(rom_obj:.o=_blue.o)
### Build tools
@ -65,7 +76,7 @@ pokered_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON RED"
pokeblue_opt = -jsv -k 01 -l 0x33 -m 0x13 -p 0 -r 03 -t "POKEMON BLUE"
%.gbc: $$(%_obj)
$(RGBLINK) -d -n $*.sym -l pokered.link -o $@ $^
$(RGBLINK) -d -n $*.sym -l layout.link -o $@ $^
$(RGBFIX) $($*_opt) $@
sort $*.sym -o $*.sym