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fixed james bottle cap handling
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57272e093c
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4ca5573837
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@ -64,8 +64,7 @@ JamesText:
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call RestoreScreenTilesAndReloadTilePatterns
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call LoadGBPal
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pop af
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ld hl, JamesDone
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call PrintText
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jr c, .refused
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; DV increasing process.
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; Thanks to Vimescarrot for giving me pointers on this!
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@ -74,12 +73,26 @@ JamesText:
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ld bc, wPartyMon2 - wPartyMon1 ; This gets to the right slot for DVs
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call AddNTimes ; Gets us there
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; check if already maxed
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ld b, h ; store beginning address
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ld c, l
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ld a, [hli] ; Attack + Defence
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cp a, %11111111
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jr nz, .train ; at least one stat isnt maxed
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ld a, [hl] ; Speed + Special
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cp a, %11111111
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jr z, .alreadyTrained ; all stats were maxed
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.train
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ld h, b ; restore address
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ld l, c
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ld a, %11111111 ; Load FFFF FFFF, perfect 15s
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ld [hli], a ; Attack + Defence
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ld [hl], a ; Speed + Special
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; And we're done!
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; Currently this doesn't automatically change the stats because it's fucking insane
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ld hl, JamesDone
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call PrintText
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; Bottle Cap removal service
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ld hl, BottleCapList
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